RinaldoGandolphi wrote: »Negate Magic is pretty much a useless Ultimate in both PVE and PVP now. Its been nerfed into uselessness.
Lets look at the nerfs so far:
1. Casting Ground based AOES inside the bubble are no longer Negated.
2. Dispelled effects no longer heal.
3. It no longer stuns players inside it.
4. It no longer dispels Ground based effects like Molag Kena Lighting Pillars EVEN THOUGH ITS SUPPOSED TO AS THATS THE ENTIRE POINT OF THE SKILL
So whats next ZOS, better make sure you can't Negate Bogdan's the Nightflames fire effects any longer in Elden Hollow, I mean Negate Magic isn;t supposed to Negate anything at all obviously since you continually nerf the very things the skill is supposed to Negate to begin with.
Its one of the most useless ults in the game.
RinaldoGandolphi wrote: »Negate Magic is pretty much a useless Ultimate in both PVE and PVP now. Its been nerfed into uselessness.
Lets look at the nerfs so far:
1. Casting Ground based AOES inside the bubble are no longer Negated.
2. Dispelled effects no longer heal.
3. It no longer stuns players inside it.
4. It no longer dispels Ground based effects like Molag Kena Lighting Pillars EVEN THOUGH ITS SUPPOSED TO AS THATS THE ENTIRE POINT OF THE SKILL
So whats next ZOS, better make sure you can't Negate Bogdan's the Nightflames fire effects any longer in Elden Hollow, I mean Negate Magic isn;t supposed to Negate anything at all obviously since you continually nerf the very things the skill is supposed to Negate to begin with.
That sounds nice. Maybe make it a pbaoe toggle that drains your ultimate counter by some amount every time it negates something?Should make it like overload where you can cast it multiple times from your pool of 1000 and then make it cost like 150~ per cast. Considering you can cc break it, and it does no damage. And it should be negating things it should be able to negate that it currently doesn't like boss effects or ground aoes etc.
Should make it like overload where you can cast it multiple times from your pool of 1000 and then make it cost like 150~ per cast. Considering you can cc break it, and it does no damage. And it should be negating things it should be able to negate that it currently doesn't like boss effects or ground aoes etc.
On the topic of sorc ults they gotta double the initial damage on atro for it to be really worth using. Meteor is miles better. Esp when you compare the passive and active secondary benefits of using/slotting them. The only time I ever slot atro now is for the regen passive to free a fifth skill at the expense of an ult slot.
Forestd16b14_ESO wrote: »It's a AOE what you expect ? Look at Dragon Knight standers or Gravity Orb. All though morph to shifting standers and atleast replace it once and gravity orbs synergy can knock down players but DK:SOM power bonus and no one uses synergy that much.
Yea ultimates that aren't so ultimate.
Joy_Division wrote: »Every RPG I ever played had a dispel magic effect that stripped enemies of their buffs. It was feared and a huge incentive not to stack together and lose every single buff in your group.
Except this one. This one that has a notoriously stale and uninspired main strategy of "stack on crown."
Should make it like overload where you can cast it multiple times from your pool of 1000 and then make it cost like 150~ per cast. Considering you can cc break it, and it does no damage. And it should be negating things it should be able to negate that it currently doesn't like boss effects or ground aoes etc.
On the topic of sorc ults they gotta double the initial damage on atro for it to be really worth using. Meteor is miles better. Esp when you compare the passive and active secondary benefits of using/slotting them. The only time I ever slot atro now is for the regen passive to free a fifth skill at the expense of an ult slot.
No, that would make it by far the most powerful ability in the game, as it still dispels upon cast. You would be able to negate multiple enemy ultimates from just one person's negate. The change it needs is to have it negate any ground effect inside it for the duration of the cast, or until the negate is negated.
Should make it like overload where you can cast it multiple times from your pool of 1000 and then make it cost like 150~ per cast. Considering you can cc break it, and it does no damage. And it should be negating things it should be able to negate that it currently doesn't like boss effects or ground aoes etc.
On the topic of sorc ults they gotta double the initial damage on atro for it to be really worth using. Meteor is miles better. Esp when you compare the passive and active secondary benefits of using/slotting them. The only time I ever slot atro now is for the regen passive to free a fifth skill at the expense of an ult slot.
No, that would make it by far the most powerful ability in the game, as it still dispels upon cast. You would be able to negate multiple enemy ultimates from just one person's negate. The change it needs is to have it negate any ground effect inside it for the duration of the cast, or until the negate is negated.
I don't see why that would make it overpowered when you would have to sacrifice an ultimate which deals damage. Its only utility that I ever see is large group vs large group. Maybe that'd be a little over the top, but negate in and of itself doesn't actually win a battle, it just briefly redistributes a tactical advantage in a fixed area.
Not meaning this offensively but if you look at what you are saying it doesn't seem unreasonable to me that someone being pounded by multiple ultimates could use their ultimate which does no damage to counter them.
Waffennacht wrote: »Should make it like overload where you can cast it multiple times from your pool of 1000 and then make it cost like 150~ per cast. Considering you can cc break it, and it does no damage. And it should be negating things it should be able to negate that it currently doesn't like boss effects or ground aoes etc.
On the topic of sorc ults they gotta double the initial damage on atro for it to be really worth using. Meteor is miles better. Esp when you compare the passive and active secondary benefits of using/slotting them. The only time I ever slot atro now is for the regen passive to free a fifth skill at the expense of an ult slot.
No, that would make it by far the most powerful ability in the game, as it still dispels upon cast. You would be able to negate multiple enemy ultimates from just one person's negate. The change it needs is to have it negate any ground effect inside it for the duration of the cast, or until the negate is negated.
I don't see why that would make it overpowered when you would have to sacrifice an ultimate which deals damage. Its only utility that I ever see is large group vs large group. Maybe that'd be a little over the top, but negate in and of itself doesn't actually win a battle, it just briefly redistributes a tactical advantage in a fixed area.
Not meaning this offensively but if you look at what you are saying it doesn't seem unreasonable to me that someone being pounded by multiple ultimates could use their ultimate which does no damage to counter them.
What he is saying, is that in a group setting, if one player has negate then the entire other group's ultimates are stopped. He is saying that is OP. The fact that one player of one group could negate the other group's entire ultimates (or a percentage there of)
What you would get is each group running a negate guy and no one could use ults. Or a group wouldn't have negate and get destroyed easily.
Its one of the most useless ults in the game.
This is completely false.Despite the countless nerfs, a well placed negate is often the difference between a win and loss in large group PvP.
That being said, the skill has been nerfed to the ground and needs a buff. You should not be able to cast magicka abilities inside a negate. The should be no "break free" of negate. You should not be able to drop a nova inside of a negate.
Its one of the most useless ults in the game.
This is completely false.Despite the countless nerfs, a well placed negate is often the difference between a win and loss in large group PvP.
That being said, the skill has been nerfed to the ground and needs a buff. You should not be able to cast magicka abilities inside a negate. The should be no "break free" of negate. You should not be able to drop a nova inside of a negate.