So, please - explain to me why they're terrible (or clarify that it's just pvp bias).
Thanks!
So, please - explain to me why they're terrible (or clarify that it's just pvp bias).
Thanks!
Its just a PvP bias.
Templars are an Easy Button for the game. You can make them DPS, Tanks or Healers, sometimes with just a gear change and a skill loadout, if even that.
And, quite frankly, you can go heal in PvP and do just fine as a Templar. The main skill that most talk about having issues is a skill I never use (the Charge skill) and the Templar Shield (Blazing something) might be weak, but your a Templar, you don't need it. Your main attack heals you. I can out last any boss in the game outside of Vet Dungeon Bosses and most Wrothgar World Bosses using one attack. As long as I don't run out of magic that is.
That is probably the main weakness to a Templar is Resource Management, and that is not all that bad to deal with.
dodgehopper_ESO wrote: »Resource management is an issue, but so is mobility (their abilities actually slow them down and root them in place - not even DK has to deal with that),
dodgehopper_ESO wrote: »Resource management is an issue, but so is mobility (their abilities actually slow them down and root them in place - not even DK has to deal with that),
I saw you had posted something about Jabs locking you in place. I can circle around a mob to avoid attacks and even kite them together while using Jabs. I have no mobility issues. Not sure if it is the morph that heals that allows that or something else. My Templar is the one class that I use more of the Class skills on than any other class I play.
Drop Blazing Spear, fire off a Reflective Light or two and then use Jabs to clean up. Mobs are dead. Bosses are dead. Breath of Life if needed. I don't use the Channel abilities of any class I play so I can't comment on those (particularly as I don't want to root myself) so whether those are any good or not, can't comment.
So, please - explain to me why they're terrible (or clarify that it's just pvp bias).
Thanks!
Its just a PvP bias.
Templars are an Easy Button for the game. You can make them DPS, Tanks or Healers, sometimes with just a gear change and a skill loadout, if even that.
And, quite frankly, you can go heal in PvP and do just fine as a Templar. The main skill that most talk about having issues is a skill I never use (the Charge skill) and the Templar Shield (Blazing something) might be weak, but your a Templar, you don't need it. Your main attack heals you. I can out last any boss in the game outside of Vet Dungeon Bosses and most Wrothgar World Bosses using one attack. As long as I don't run out of magic that is.
That is probably the main weakness to a Templar is Resource Management, and that is not all that bad to deal with.
Wow, that's a lot of info to digest guys...
I guess it's something only someone that has been playing since vanilla can really see.
For me, i've been playing just since the most recent release (Nov 15th) so for me, I don't see it very much.
But I have no comparison yet, as I haven't tried any other classes.
Kinda making me feel like I made the wrong choice haha
Wow, that's a lot of info to digest guys...
I guess it's something only someone that has been playing since vanilla can really see.
For me, i've been playing just since the most recent release (Nov 15th) so for me, I don't see it very much.
But I have no comparison yet, as I haven't tried any other classes.
Kinda making me feel like I made the wrong choice haha
@munkt0r PvE Templar healing is fine. I run one for all aspects of end game PvE so don't let anyone tell you they suck. PvP is a whole different story though. Unless you are playing a stamina Templar you really wont be doing much. Healing has been reduced in PvP so you cant keep people up for long. AoE spamming hits like 99999999 targets but heal spam is limited to 6 max targets I believe. Ive heard stories of healers taking on like 3-5 people and not dying.. but that's just it... no one dies. He cant kill them and they are screwing up their combos and cant kill him.
dodgehopper_ESO wrote: »Resource management is an issue, but so is mobility (their abilities actually slow them down and root them in place - not even DK has to deal with that),
I saw you had posted something about Jabs locking you in place. I can circle around a mob to avoid attacks and even kite them together while using Jabs. I have no mobility issues. Not sure if it is the morph that heals that allows that or something else. My Templar is the one class that I use more of the Class skills on than any other class I play.
Drop Blazing Spear, fire off a Reflective Light or two and then use Jabs to clean up. Mobs are dead. Bosses are dead. Breath of Life if needed. I don't use the Channel abilities of any class I play so I can't comment on those (particularly as I don't want to root myself) so whether those are any good or not, can't comment.
Every class can be powerful if played right no matter how far behind they are in comparison to the other 3, that doesn't mean they don't need buffs.I have to say Stamina Templars can be very powerful if played right but I will agree that other classes are better than a templar. The regeneration is alrightish with repentance on the skillbar etc but the disadvantage of a stamina templar is that there is no getaway like nightblades have or sorcerer's bolt escape. So you either kill the enemy or just die.
WillhelmBlack wrote: »Templar would be fine if the skills and passives just worked. They don't. Read the forums or go play one in PvP for proof.