That's not very nice you should learn some manners.leepalmer95 wrote: »So you want them to bring back a OP bug that pretty much made magicka classes useless even though stamina classes are currently stronger.
How about you just learn to adapt.
myrrrorb14_ESO wrote: »I think a better poll might be to see who currently uses it. Guessing the numbers would show that it needs to be reworked to make it more useful.
myrrrorb14_ESO wrote: »I think a better poll might be to see who currently uses it. Guessing the numbers would show that it needs to be reworked to make it more useful.
why wouldn't you want to bring it back if it meant more survivability that's how it was originally intended for. On weapons it adds spell penetration so I don't see what the crying and fuss was originally about. Even a character with weapon crit must have spells to cast and penetration with there damage. There's champ points to ignore armor and all for damage, however the hardest to get trait is now just a laughing stock when it comes to armor. I used to play pvp and didn't care how I died or how long it might take to kill an opponent it was fun and challenging, and I succeeded at times.Septimus_Magna wrote: »They shouldnt change it back to the way it was, medium armor with a couple nirn had hard-capped spell resist.
Making it more viable would be nice, for example by adding some spell crit resistance (similar to impen) or something like that.
redspecter23 wrote: »Your poll is extremely biased. A simple yes/no would have given you much more credibility.
With that being said, I think Nirnhoned on armor is pretty much pointless right now. I wouldn't want to see it as powerful as it was but something in the middle might be nice.
redspecter23 wrote: »Your poll is extremely biased. A simple yes/no would have given you much more credibility.
With that being said, I think Nirnhoned on armor is pretty much pointless right now. I wouldn't want to see it as powerful as it was but something in the middle might be nice.
Yea and isn't there Passives that increase your stamina recovery for medium armor? So your telling me against all players wants, they should be force to wear some pieces of medium. The trait clearly says increases YOUR spell resistance, apparently a lot of people think it's necessary to live up to its words.lolo_01b16_ESO wrote: »I can tank trials in medium armour and you want me to have even more spell resistance? Don't think that is necessary.
And for pvp I have the feeling that both, my stamblade and stam dk don't need any further buffs.
DevonoftheDrakeSeal wrote: »why wouldn't you want to bring it back if it meant more survivability that's how it was originally intended for. On weapons it adds spell penetration so I don't see what the crying and fuss was originally about. Even a character with weapon crit must have spells to cast and penetration with there damage. There's champ points to ignore armor and all for damage, however the hardest to get trait is now just a laughing stock when it comes to armor. I used to play pvp and didn't care how I died or how long it might take to kill an opponent it was fun and challenging, and I succeeded at times.Septimus_Magna wrote: »They shouldnt change it back to the way it was, medium armor with a couple nirn had hard-capped spell resist.
Making it more viable would be nice, for example by adding some spell crit resistance (similar to impen) or something like that.
DevonoftheDrakeSeal wrote: »Before they change the nirnhoned effect, it actually did what the lettering said it did. Now it only works on weapons and protects the armor not you. In pvp people complain too much about the way they died. Please poll your answer to show the developers that they have gone too far, with the hardest to get trait in the game.
I didn't get hit by a sorc last night, it's the mere fact that the nirnhoned trait is misleading in the game. If I die in pvp it actually makes me laugh, yet you wouldn't know this because you probably are a sorc thing there all that and a bag of potato chips. The I advise you to read the actual traits wording.eventide03b14a_ESO wrote: »DevonoftheDrakeSeal wrote: »Before they change the nirnhoned effect, it actually did what the lettering said it did. Now it only works on weapons and protects the armor not you. In pvp people complain too much about the way they died. Please poll your answer to show the developers that they have gone too far, with the hardest to get trait in the game.
Let's recap. You want to revert nirnhoned the way it used to be, but keep the increased HP and reduced damage? I think someone got killed by a sorc last night.
DevonoftheDrakeSeal wrote: »I didn't get hit by a sorc last night, it's the mere fact that the nirnhoned trait is misleading in the game. If I die in pvp it actually makes me laugh, yet you wouldn't know this because you probably are a sorc thing there all that and a bag of potato chips. The I advise you to read the actual traits wording.eventide03b14a_ESO wrote: »DevonoftheDrakeSeal wrote: »Before they change the nirnhoned effect, it actually did what the lettering said it did. Now it only works on weapons and protects the armor not you. In pvp people complain too much about the way they died. Please poll your answer to show the developers that they have gone too far, with the hardest to get trait in the game.
Let's recap. You want to revert nirnhoned the way it used to be, but keep the increased HP and reduced damage? I think someone got killed by a sorc last night.
leepalmer95 wrote: »So you want them to bring back a OP bug that pretty much made magicka classes useless even though stamina classes are currently stronger.
How about you just learn to adapt.
Sounds like you don't like being wrong, it was intended for your resistances.leepalmer95 wrote: »DevonoftheDrakeSeal wrote: »I didn't get hit by a sorc last night, it's the mere fact that the nirnhoned trait is misleading in the game. If I die in pvp it actually makes me laugh, yet you wouldn't know this because you probably are a sorc thing there all that and a bag of potato chips. The I advise you to read the actual traits wording.eventide03b14a_ESO wrote: »DevonoftheDrakeSeal wrote: »Before they change the nirnhoned effect, it actually did what the lettering said it did. Now it only works on weapons and protects the armor not you. In pvp people complain too much about the way they died. Please poll your answer to show the developers that they have gone too far, with the hardest to get trait in the game.
Let's recap. You want to revert nirnhoned the way it used to be, but keep the increased HP and reduced damage? I think someone got killed by a sorc last night.
Again, make a poll thats not extremely biased or a 3rd one saying 'Lol Nope'.
It was a bug, zos confirmed it was a bug, having literally everyone running around with hard capped spell resist was unfair and unbalanced.
Stamina hits harder at the moment anyway and you want them to be able to mitigate 50% dmg no matter what build.
Also weapon users with crit do not use 'spells' the only spells they use are for utlity not dmg, they use long ranged stamina skills.
Again bad idea is bad idea.