Well i would like to see better werewolves, for example, in both human and werewolf form have a twenty five% weakness to silver, and posion, but a percent resistance to normal damage, that grows higher as werewolf skill line levels.Okay I have been reading more of the forums and I am realizing that they are not adding active skill lines to Thieves and Assassins. So I am going to express my thoughts on this in great detail here.
Launch of the game you have the following classes: Dragonknights, Sorcerers, Templars, and Nightblades. Lets break down the backgrounds of these classes.
Dragonknights are a warrior based class focused around fire being their thing. Fighters Guild gives them a nice set of options to expand on a player's build options.
Sorcerers are a magicka based class focused on using magicka to form shields against damage and magicka to produce vast amounts of damage. The mages guild is a natural set of extra options for the mage to use.
Templars are a combination of Healers and Fighters. They can use both fighters guild and mages guild to add extra options for their builds.
Vampires skill line is a great skill line for magicka based sorcerers and Templars because it gives them magicka bonuses and some hiding bonuses. It does not work well for stamina based Nightblades however.
Werewolves skill line is great for the stamina based fighters and Templars because of the stamina bonuses, however it adds very little to the Nightblade stealthing as they need to stay in hiding to deal their best damage and that option is not possible in werewolf form.
The Undaunted offer skills that are useful for both the spell casters and hand to hand fighters but lends nothing to stealth based Nightblades.
So now lets talk about the Nightblades a bit. They have been around since the start of the game. The main thing behind their playability is stealth. So what things help a player stealth? Well there is the potion of invisibility which is available to all classes and is only effective if you don't attack. There is Leather Armor which you must wear 5 of in order to reduce your visibility radius as much as possible. There is two races who get bonuses for stealth, Khajiit and Bosmers, however they are both on the same alliance unless you buy the any race option on any alliance.
Let's talk about stealthing basics. First ANY class can stealth and get the same bonuses applied to it as the Nightblade whose class is based on stealth. Next ANY class can attack a prone target (someone with their back to you) and gain the critical stun bonus. The stealth attack though does allow the Nightblade to strike without being seen though right and then they can pop back into shadow? Um NO once you attack a mob even with a bow from a distance with only the one target your attacking visible the rest of the mob will come out from behind the rock and still come and attack you. If you use the active cloak ability you still have to run from combat and get out of agro range even though there is no way the mob could have seen you duck back into stealth after the attack.
For two years I have waited for active skills that would benefit my Stealthing Nightblade. Two very long years of rolling and rerolling my nightblades and perfecting my fighting style with what I had to work with. The ESSENCE of a stealth based character is being able to remain unseen.
Oh and lets add insult to injury and give everyone access to a cheap skill to toggle that reduces the stealthing range by 30 meters and a potion that reduces it even more making the idea of stealth almost completely moot.
Next lets release the two guilds that would benefit this play style the greatest after the two year wait but not give them any actives just passives. A passive skill defined is a skill that only adds to or removes from the effect of current mechanics. An active skill produces an effect of its own.
The only passives this stealthing player is interested in seeing is ones that decrease his visibility radius, keeps mobs who are not in visible range from attacking after you slip back into hiding (without having to disengage the mob). The pocket picking and such was taken care of with ledgermain.
I am thankful for there being a thieves guild and having a reason to steal. I am just PRAYING that the skills your going to have me working toward will be worth my time. The same will go for my vision of the Assassins guild and its effects on DPS.
I still love this game. It is still the best game on the market. I am still a $15 per month subscriber. I still run a $30 per month website devoted to this game. I am still working toward building my final Guild within ESO.
Please just hear me on the fact that the game right now is very slanted against STEALTH based combat and characters and these are the type of characters I love to play.
Zenimax need to balance out the skill's they have already got.
I watched ESO Live but I must have missed that bit about no skill lines for TG and DB. What exactly did they say?
To a question about new skill lines in general, Matt said (my paraphrasing): we wanna, but not now, get what's in-game at the moment right first (in terms of balance and performance), before adding potential complicating additions.