Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
You seriously want to nerf one of the only decent crafted sets in the game??? and force everyone to pray to rng gods...there is already plenty to grind in this game, leave my crafted sets alone!!!

I was under the impression when this game was created they wanted to break the mold and give the playerbase "The freedom to play the way we want".
This is a prime example as I have no intrest in repeatedly running dungeons over and over to aquire competetive gear. I want to enjoy other aspects in-game and with limited time to play this sets me up in a situation to suceed.
Everybody, that's right everybody can have a crafted set, the -my gear is so elite because my guild can do content that perhaps less than 10% of a sever in mmo's of the past has taken a backseat in ESO. Hurrah for equalities.
I also compliment 5 piece Hunding with 4 piece Nightmother.... is that requiring a nerf as well?
so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?
so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?
Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.
What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.
so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?
Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.
What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.
The point is that one of, if not the, best set in the game is fairly easy to achieve. Outside of the Vr16 requirements.
I love crafting, I'm a master crafter, and Eso has done an amazing job creating a robust and interesting crafting system, but hunding's and Julianos are too strong, too reliable and too easy to obtain.
In my opinion they need to either push the trait requirement, nerf it slightly or buff some other crafted sets and some dropped ones at the same time.
exeeter702 wrote: »Just a side note I do think the game itself could do a better job informing new players of the importance and value of crafting. Something along the lines of when you hit lvl 15 or so maybe have a popup tool tip stating "hey! Crafting gear serves a very real purpose in this game, don't assume it's for gold making only! Don't neglect it" or somthing of the sort lol.
Wish they told me that about enchantingnice set of v15 crafted gear and I have no way to get decent starter white glyphs, why is there no market for this
so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?
Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.
What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.
The point is that one of, if not the, best set in the game is fairly easy to achieve. Outside of the Vr16 requirements.
I love crafting, I'm a master crafter, and Eso has done an amazing job creating a robust and interesting crafting system, but hunding's and Julianos are too strong, too reliable and too easy to obtain.
In my opinion they need to either push the trait requirement, nerf it slightly or buff some other crafted sets and some dropped ones at the same time.
so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?
Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.
What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.
The point is that one of, if not the, best set in the game is fairly easy to achieve. Outside of the Vr16 requirements.
I love crafting, I'm a master crafter, and Eso has done an amazing job creating a robust and interesting crafting system, but hunding's and Julianos are too strong, too reliable and too easy to obtain.
In my opinion they need to either push the trait requirement, nerf it slightly or buff some other crafted sets and some dropped ones at the same time.
Whether it is the best set in game or not is subjective. It sacrifices two set bonus slots for a mediocre increase in critical rating. Critical hits can be severely weakened by impenetrable and resistant, and don't work at all on shields while everyone and their dog is spamming shields in cyrodiil.
The set may be best for some players, depending on their preferred gameplay style, but it certainly is not universally best in all scenarios.
As a crafter that has spent the better part of a year researching traits and now have every trait researched for every piece, I take insult with your statement. This also does not take into account the cost and time to get every single style learned for each piece.
Your statement is made because there are players in the game like me that have put in the effort. So what you are really upset with now is anyone with coin can purchase items and not have to go through the research grind to get it right?
You state that RNG may take 1000 hours to get what you want.....
Do the math on crafting research for 7 pieces on medium to 6 traits. If you had all the skill points allocated at the onset and was an ESO Plus member and you were on every hour a research trait completed the lowest possible time to completion is 744 hours. But no one is at max clothier before researching traits, nor on every time a research completes to start the next trait.
So Hundings or 6 traits sets on 7 medium pieces take about a 1000 hours to complete. Are you starting to get the picture?
Now look ahead, all 9 traits for all pieces took me a year to complete. Do the math 365 days times 24 hours in a day equals how many hours?
Just because you play one portion of the game as you see it has no bearing on how others get their enjoyment. Crafting is an integral part of the economy just as you selling the items you only have to pick off of a corpse...
This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.I have all traits researched on all items except staves , I have every style - just because I did something once 2 years ago shouldn't allow a BiS 5 piece for the remainder of the time I play the game.
This is because 90% of the game mechanics are not geared towards fully-decked out vr16s. Reserve your judgement for the next trial, and then tell me if Hundings is still too OP.On a side note upping the quality of dropped gear rather than a nerf to the 5 piece on Hundings would increase the power potential of players...which is already too high for the content currently released. You are able to Heal/DPS through 90% of game mechanics atm.
This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.
Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.
Look at the alternatives:
Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)
A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.
There is no risk vs reward here crafted items should not be best in slot.
exeeter702 wrote: »Wish they told me that about enchantingnice set of v15 crafted gear and I have no way to get decent starter white glyphs, why is there no market for this
This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.
No this is because champ points made sustain a non issue
This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.
No this is because champ points made sustain a non issue
Actually, overhauling the stats in combination with CP and gear variety made sustain less of an issue. I still don't see how that makes crafted sets OP relative to dungeon gear. As I mentioned before, deciding between the two is contingent on one's build.
This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.
No this is because champ points made sustain a non issue
Actually, overhauling the stats in combination with CP and gear variety made sustain less of an issue. I still don't see how that makes crafted sets OP relative to dungeon gear. As I mentioned before, deciding between the two is contingent on one's build.
You can look at the OP for stats comparison to the 3 end game dungeon drops
But here, on the other hand. we see crying about crafted sets are "too easy to obtain and too op" only because the person is too lazy to invest time and effort to research traits.