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Hundings Rage (crafted items in general) need a nerf

  • Malmai
    Malmai
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    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    you are trd tbh nuff said...
  • nodulo
    nodulo
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    I was under the impression when this game was created they wanted to break the mold and give the playerbase "The freedom to play the way we want".

    This is a prime example as I have no intrest in repeatedly running dungeons over and over to aquire competetive gear. I want to enjoy other aspects in-game and with limited time to play this sets me up in a situation to suceed.

    Everybody, that's right everybody can have a crafted set, the -my gear is so elite because my guild can do content that perhaps less than 10% of a sever in mmo's of the past has taken a backseat in ESO. Hurrah for equalities.


    I also compliment 5 piece Hunding with 4 piece Nightmother.... is that requiring a nerf as well?
  • Shadesofkin
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    What's the most adorable is the idea that you *must* have Julianos and Hundigs to be the hotness. Because apparently no one can compete without those...it's like watching a baby walk and fall down, you can't help but laugh and say "oohhhh".
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • DHale
    DHale
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    Close thread due to sheer stu....ty. You know they say it should hurt.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Tallowby
    Tallowby
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    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    As a crafter that has spent the better part of a year researching traits and now have every trait researched for every piece, I take insult with your statement. This also does not take into account the cost and time to get every single style learned for each piece.

    Your statement is made because there are players in the game like me that have put in the effort. So what you are really upset with now is anyone with coin can purchase items and not have to go through the research grind to get it right?


    You state that RNG may take 1000 hours to get what you want.....

    Do the math on crafting research for 7 pieces on medium to 6 traits. If you had all the skill points allocated at the onset and was an ESO Plus member and you were on every hour a research trait completed the lowest possible time to completion is 744 hours. But no one is at max clothier before researching traits, nor on every time a research completes to start the next trait.

    So Hundings or 6 traits sets on 7 medium pieces take about a 1000 hours to complete. Are you starting to get the picture?

    Now look ahead, all 9 traits for all pieces took me a year to complete. Do the math 365 days times 24 hours in a day equals how many hours?

    Just because you play one portion of the game as you see it has no bearing on how others get their enjoyment. Crafting is an integral part of the economy just as you selling the items you only have to pick off of a corpse...
    NEED THE HELP OF A 9 TRAIT MASTER CRAFTER ON XBOX ONE NA - ALL STYLES LIST ---> My known Styles
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    XBOX ONE NA - Guild The OTG (accepting applications)
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  • altemriel
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    :smiley: !!

    4d0eedy.jpg
  • EQBallzz
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    Mikmak wrote: »
    You seriously want to nerf one of the only decent crafted sets in the game??? and force everyone to pray to rng gods...there is already plenty to grind in this game, leave my crafted sets alone!!!

    y2j5t.jpg

    Sorry, I couldn't resist. In all seriousness they shouldn't be nerfing Hundings but they should definitely improve the quality of dropped sets. Most of them are seriously underwhelming or have other silly restrictions like only available from lvl 30-35 or other silly nonsense. All sets should scale or there should be some crafting mechanism in place to scale sets for players. That would add some crafting value and improve the selection of dropped sets at the same time.
    Edited by EQBallzz on January 26, 2016 8:49PM
  • Autolycus
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    nodulo wrote: »
    I was under the impression when this game was created they wanted to break the mold and give the playerbase "The freedom to play the way we want".

    This is a prime example as I have no intrest in repeatedly running dungeons over and over to aquire competetive gear. I want to enjoy other aspects in-game and with limited time to play this sets me up in a situation to suceed.

    Everybody, that's right everybody can have a crafted set, the -my gear is so elite because my guild can do content that perhaps less than 10% of a sever in mmo's of the past has taken a backseat in ESO. Hurrah for equalities.


    I also compliment 5 piece Hunding with 4 piece Nightmother.... is that requiring a nerf as well?

    I think this is a prime example of how it should be, and kudos to you for thinking of others in the community.

    I have multiple vr16s, one of which has two builds, and the other two have a single build. As it stands currently, two of my builds are made with dungeon drops, and the other two are almost entirely crafted.

    I don't see an issue with either type of gear. Honestly, I really like fact that I can make a hundings set for my vr16 or for my lowbie (or any set for that matter, just picking hundings b/c it was part of this conversation), and have it still be viable and competitive. In the game's current state, the real difference in gear comes from quality (i.e. gold, purple, etc.) and not the set itself. Yes, it's important to put the right stats on your gear, but beyond that, the real benefit is upgrading it and having high-quality enchants.
  • Detector
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    Nerf Kelleton please.
  • exeeter702
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    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?

    You really shouldn't make sweeping generalizations like that on forums first of all.

    Second, it's very apparent you have a misguided expectation of how an mmo should handle gear progression. This is not wow, it's not swtor, it's not ffxiv or any other rigid vertical progression mmo. This is what you are failing to grasp, eso is not your traditional vert. prog. Mmo, the approach here is vastly different. Eso plays alot like a loose, far less rigid, almost horizontal progression multiplayer rpg (think diablo, PSO and the like) on top of the single player TES games.

    If i had to hazard a guess - you played through the game not really looking into crafting (as alot of wow like mmos tend to not make it super important), hit VR and proceeded to look up "bis" gear and saw hundings on that list, realized it was crafted, then learned that you are sol because you neglected crafting and came here to complain.

    This is not the type of "mmo" you obviously want to play so just move on.

    Edited by exeeter702 on January 26, 2016 9:37PM
  • exeeter702
    exeeter702
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    Just a side note I do think the game itself could do a better job informing new players of the importance and value of crafting. Something along the lines of when you hit lvl 15 or so maybe have a popup tool tip stating "hey! Crafting gear serves a very real purpose in this game, don't assume it's for gold making only! Don't neglect it" or somthing of the sort lol.

    Wish they told me that about enchanting :( nice set of v15 crafted gear and I have no way to get decent starter white glyphs, why is there no market for this :(
  • NateAssassin
    NateAssassin
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    Yes nerf Hundings so Julianos is better
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • SanTii.92
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    Autolycus wrote: »
    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?

    Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.

    What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.

    The point is that one of, if not the, best set in the game is fairly easy to achieve. Outside of the Vr16 requirements.
    I love crafting, I'm a master crafter, and Eso has done an amazing job creating a robust and interesting crafting system, but hunding's and Julianos are too strong, too reliable and too easy to obtain.
    In my opinion they need to either push the trait requirement, nerf it slightly or buff some other crafted sets and some dropped ones at the same time.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • LindsC
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    If you don't like it. Then quit.
  • Sharee
    Sharee
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    sAnn92 wrote: »
    Autolycus wrote: »
    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?

    Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.

    What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.

    The point is that one of, if not the, best set in the game is fairly easy to achieve. Outside of the Vr16 requirements.
    I love crafting, I'm a master crafter, and Eso has done an amazing job creating a robust and interesting crafting system, but hunding's and Julianos are too strong, too reliable and too easy to obtain.
    In my opinion they need to either push the trait requirement, nerf it slightly or buff some other crafted sets and some dropped ones at the same time.

    Whether it is the best set in game or not is subjective. It sacrifices two set bonus slots for a mediocre increase in critical rating. Critical hits can be severely weakened by impenetrable and resistant, and don't work at all on shields while everyone and their dog is spamming shields in cyrodiil.

    The set may be best for some players, depending on their preferred gameplay style, but it certainly is not universally best in all scenarios.
  • Autolycus
    Autolycus
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    exeeter702 wrote: »
    Just a side note I do think the game itself could do a better job informing new players of the importance and value of crafting. Something along the lines of when you hit lvl 15 or so maybe have a popup tool tip stating "hey! Crafting gear serves a very real purpose in this game, don't assume it's for gold making only! Don't neglect it" or somthing of the sort lol.

    Wish they told me that about enchanting :( nice set of v15 crafted gear and I have no way to get decent starter white glyphs, why is there no market for this :(

    Seems like something that could very easily be added to a loading screen tip.
  • Autolycus
    Autolycus
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    sAnn92 wrote: »
    Autolycus wrote: »
    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?

    Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.

    What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.

    The point is that one of, if not the, best set in the game is fairly easy to achieve. Outside of the Vr16 requirements.
    I love crafting, I'm a master crafter, and Eso has done an amazing job creating a robust and interesting crafting system, but hunding's and Julianos are too strong, too reliable and too easy to obtain.
    In my opinion they need to either push the trait requirement, nerf it slightly or buff some other crafted sets and some dropped ones at the same time.

    I wonder if you were playing back in the Craglorn update when Hundings became completely useless? It was months before Hundings was useful again. I think back on this time, and that experience is, at least in part, why I am so overtly opposed to nerfing Hundings now.

    I don't think you and I have the same definition of "easy to obtain". I suppose that's okay; it's not like we have to agree on it necessarily. It's been quite some time since I leveled my crafting, but the way I see it, you have at least 3-4 weeks of researching traits before you'll ever make a Hundings set piece. Assuming you research 3 at a time on the armor weight you eventually want to wear, you can expect about 2 months of researching before you can make all five pieces for yourself. I am aware that you can simply go to someone else who can craft it already, but that person had to do the research too, so it's not like we can just say "oh he/she did nothing to get that gear."

    Now, couple that with the 660 rubedo leather at the current (PC) market average:

    660/200 = 3.3 stacks of rubedo X 50,000 gold per stack = 165,000 gold for the rubedo alone.

    Assuming you don't want a unique style, like Akaviri or Ancient Orc or Glass, we'll ignore the cost of racial style materials. I'm also going to leave out the cost of green, blue and purple tempers, as those are all but negligible, relative to the rest of it. So then let's add in the Dreugh Wax:

    5 pieces of gear X 8 Dreugh Wax per item = 40 Dreugh Wax X ~2,500 gold per Dreugh Wax = 100,000 gold

    So far the running total (excluding racial style materials and all tempers except dreugh wax) 265,000 gold

    Explain to me now how 265k and 2 months of research is "fairly easy to achieve"? I mean I guess it's not difficult in the same sense that vMA is or something. But I hardly consider this to be less of a grind than vWGT or vIP for the dropped sets. The key difference is that a large number of us have been playing for longer than that gear has been out, which poses another question: Can you even compare the two to each other?

    Edit: Oops, I forgot enchantments. We can't forget enchantments, because dropped gear comes with glyphs already. So, assuming you want legendary glyphs:

    5 Repora = ~ 10,000 gold
    5 Kuta = ~ 40,000 gold

    New running total = 265,000 + 50,000 = 315,000 for five pieces of legendary Hundings, fully glyphed

    Dropped gear isn't going to be legendary, so you still assume the cost of about 100,000 gold to upgrade it. Let's remove that dreugh wax from the equation, and it's still worth 215,000 gold and 2 months of research.
    Edited by Autolycus on January 26, 2016 10:49PM
  • SanTii.92
    SanTii.92
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    Sharee wrote: »
    sAnn92 wrote: »
    Autolycus wrote: »
    Kelleton wrote: »
    so I guess everyone wants everything handed to them and want all gear dropped in dungeons useless, now that monster helms are purchasable what is the carrot for a dungeon?

    Despite my initial impression to this post, I'm going to pull it apart anyway. For future reference, starting your comments with generalizations is a surefire way to get people to ignore you, not support you.

    What exactly makes you think that dungeon gear is useless? I know plenty of people who are using dungeon dropped gear, i.e. bow nightblades with sheer venom, virtually every meta for healing demands spell power cure, and NB tanking in pvp or pve has at least one very viable build with leeching. I have other examples, but I don't think it's necessary to list them. Point is, I fail to see how having the option to use something like hundings or julianos makes all others obsolete.

    The point is that one of, if not the, best set in the game is fairly easy to achieve. Outside of the Vr16 requirements.
    I love crafting, I'm a master crafter, and Eso has done an amazing job creating a robust and interesting crafting system, but hunding's and Julianos are too strong, too reliable and too easy to obtain.
    In my opinion they need to either push the trait requirement, nerf it slightly or buff some other crafted sets and some dropped ones at the same time.

    Whether it is the best set in game or not is subjective. It sacrifices two set bonus slots for a mediocre increase in critical rating. Critical hits can be severely weakened by impenetrable and resistant, and don't work at all on shields while everyone and their dog is spamming shields in cyrodiil.

    The set may be best for some players, depending on their preferred gameplay style, but it certainly is not universally best in all scenarios.

    Exactly, let me add something about best on slot vs reliability.

    There is not, and it can't be, a more reliable set than hunding's, +300 weapn damage is pretty straightforward. So Zos chose to add sets wich are better on some niche situations. Briar is good if you have enough aoes to proc it and if you need more sustain, shield breaker is great for pvp if you are having troubles with magicka chars/sorcs, Para bellum, hunter's, etc, etc. Wich is in my opinion the right call by Zos, you can't overlap the same set but with better stats, there would be no choices then right?

    What happens with hunding's is that it's simply too strong. And can be objectively measured by the raw amount of end game players that use it most of th time. Right hunding's might not be the best for pvp, crit sucks, but is good enough.

    The thing is reliable and easy to get sets should be good (if not great) for most scenarios, that's the point, but never the best, and hunding's fall in that spot too often. It renders itemization diversity and makes harder to get sets grind fairly futile, if not for the giggles.

    Tldr; Hunding's is the best in too many scenarios while being only -great- (at the very least) in some others and at the same time is pretty easy to obtain. Too reliable for being that strong.
    Edited by SanTii.92 on January 26, 2016 11:09PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Kelleton
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    Tallowby wrote: »
    As a crafter that has spent the better part of a year researching traits and now have every trait researched for every piece, I take insult with your statement. This also does not take into account the cost and time to get every single style learned for each piece.

    Your statement is made because there are players in the game like me that have put in the effort. So what you are really upset with now is anyone with coin can purchase items and not have to go through the research grind to get it right?


    You state that RNG may take 1000 hours to get what you want.....

    Do the math on crafting research for 7 pieces on medium to 6 traits. If you had all the skill points allocated at the onset and was an ESO Plus member and you were on every hour a research trait completed the lowest possible time to completion is 744 hours. But no one is at max clothier before researching traits, nor on every time a research completes to start the next trait.

    So Hundings or 6 traits sets on 7 medium pieces take about a 1000 hours to complete. Are you starting to get the picture?

    Now look ahead, all 9 traits for all pieces took me a year to complete. Do the math 365 days times 24 hours in a day equals how many hours?

    Just because you play one portion of the game as you see it has no bearing on how others get their enjoyment. Crafting is an integral part of the economy just as you selling the items you only have to pick off of a corpse...

    I have all traits researched on all items except staves , I have every style - just because I did something once 2 years ago shouldn't allow a BiS 5 piece for the remainder of the time I play the game.


    On s a side note upping the quality of dropped gear rather than a nerf to the 5 piece on Hundings would increase the power potential of players...which is already too high for the content currently released. You are able to Heal/DPS through 90% of game mechanics atm.
  • Autolycus
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    Kelleton wrote: »
    I have all traits researched on all items except staves , I have every style - just because I did something once 2 years ago shouldn't allow a BiS 5 piece for the remainder of the time I play the game.
    This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.
    Kelleton wrote: »
    On a side note upping the quality of dropped gear rather than a nerf to the 5 piece on Hundings would increase the power potential of players...which is already too high for the content currently released. You are able to Heal/DPS through 90% of game mechanics atm.
    This is because 90% of the game mechanics are not geared towards fully-decked out vr16s. Reserve your judgement for the next trial, and then tell me if Hundings is still too OP.
  • Kelleton
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    Autolycus wrote: »
    This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.

    No this is because champ points made sustain a non issue
  • bryanhaas
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    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.

    Or buff dropped sets, it would be nice if we could get away from all the nerfs.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

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  • NBrookus
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    exeeter702 wrote: »
    Wish they told me that about enchanting :( nice set of v15 crafted gear and I have no way to get decent starter white glyphs, why is there no market for this :(

    @exeeter702, you don't want trash white glyphs on your nice V15 gear. Go purple. Buy or farm some Rekutas (they drop in any zone that doesn't level nodes) and generously tip your guildie that does enchanting. Not guild? Ask in zone chat. A quick trip to the enchanting table shouldn't cost much; it's easy compared to running all over Tamriel to get to set crafting stations.
  • Autolycus
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    Kelleton wrote: »
    Autolycus wrote: »
    This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.

    No this is because champ points made sustain a non issue

    Actually, overhauling the stats in combination with CP and gear variety made sustain less of an issue. I still don't see how that makes crafted sets OP relative to dungeon gear. As I mentioned before, deciding between the two is contingent on one's build.
  • Kelleton
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    Autolycus wrote: »
    Kelleton wrote: »
    Autolycus wrote: »
    This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.

    No this is because champ points made sustain a non issue

    Actually, overhauling the stats in combination with CP and gear variety made sustain less of an issue. I still don't see how that makes crafted sets OP relative to dungeon gear. As I mentioned before, deciding between the two is contingent on one's build.

    You can look at the OP for stats comparison to the 3 end game dungeon drops
  • Autolycus
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    Kelleton wrote: »
    Autolycus wrote: »
    Kelleton wrote: »
    Autolycus wrote: »
    This point is only somewhat relevant. Hundings hasn't been BiS for two straight years. It was great in the beginning, then it was worthless, and now it's great again. To me that means viability of gear changes with each update.

    No this is because champ points made sustain a non issue

    Actually, overhauling the stats in combination with CP and gear variety made sustain less of an issue. I still don't see how that makes crafted sets OP relative to dungeon gear. As I mentioned before, deciding between the two is contingent on one's build.

    You can look at the OP for stats comparison to the 3 end game dungeon drops

    And the stats in OP don't factor in stat buffs from builds. Look into the viability of each of these sets on a build-to-build basis and prove it wrong in that respect. You can't just put two sets next to each other and say one is better than the other. That's a gross over-generalization. You need to account for all factors or your argument is statistically invalid.
  • Autolycus
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    edorfeus wrote: »
    ....

    I find this to be offensive, and it's not even remotely constructive. If you don't want to actually contribute to the discussion, then at least keep your negativity out of it.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_KaeylaW on January 27, 2016 12:22AM
  • edorfeus
    edorfeus
    ✭✭✭
    Autolycus wrote: »
    edorfeus wrote: »
    ....

    I find this to be offensive, and it's not even remotely constructive. If you don't want to actually contribute to the discussion, then at least keep your negativity out of it.

    that's not negativity it's the truth. you want something constructive? all right, here you go.
    if you are a dungeon grinder, it's all right, go sit in the same dungeons for hours days upon days and grind your gear if you enjoy it, but doing that you also get gold and a items to deconstruct or sell, not mentioning the exp and champion points. But if you're not a dungeon grinder, and you like crafting, you gotta find 6 items with different traits and wait for a considerable amount of time to have those 5 items fully researched to the point of being able to craft that set. And that's not a matter of hours, it's matter of about a month or so, having all 5 items researched. And also, you gotta grind for tempers too, and grind for insane amount of materials to craft VR16 gear. This kind of puts the dungeon gear grinding even a little bit easier.
    And furthermore, you have to buy enchantment glyphs if you aren't an enchanter yourself, and those glyphs are very expensive and hard to come by for VR16 gear, at least on console.
    No one cries that ZOS should nerf dropped gear only because they're too lazy to grind dungeons (like me for example), I hate to grind dungeons and I don't do that at all. All of my gear is crafted, except for dropped jewelry sets which i buy from guild stores (and that's not easy as well, since most of the really good stuff cost a ton of gold and not always available). And I'm not whining about it! It's just the way it goes.
    But here, on the other hand. we see crying about crafted sets are "too easy to obtain and too op" only because the person is too lazy to invest time and effort to research traits. For example, I've been searching for exploration heavy gauntlets for freaking 2 months to have 8 traits on gauntlets, and when I finally managed to find it, I also had to wait for about 24 days to research it. 24 days for 1 trait! I guess it's still researching right now.
    And how about getting a nirnhoned trait? You gotta grind hours upon hours in Craglorn to get it and then wait for 30 days per item to get your 9th trait.
    [snip]

    [Moderator Note: Removed moderated quote, Edited per our rules on Cursing & Profanity]
    Edited by edorfeus on January 27, 2016 12:51AM
  • ZOS_KaeylaW
    Hi everyone!

    We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so, as this will help keep the discussion on track. Thank you!
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  • Kelleton
    Kelleton
    ✭✭✭
    "edorfeus wrote: »
    But here, on the other hand. we see crying about crafted sets are "too easy to obtain and too op" only because the person is too lazy to invest time and effort to research traits.

    Sorry I have all traits and styles already. Most people do...which is why it takes 0 effort to get hundings.


    Hundings gives massive amounts of crit and weapon damage. Hundings gives more weapon damage than the end game weapon damage set (sheer venom) while also giving absurd amounts of crit.
    Edited by Kelleton on January 27, 2016 12:58AM
This discussion has been closed.