Groggpuffar wrote: »You can see the radius in your skills/abilities tooltip, if that's what you're asking
Groggpuffar wrote: »You can see the radius in your skills/abilities tooltip, if that's what you're asking
Not really, some passives really only say "nearby allies".
Bonus question: am I a nearby ally of myself?
Groggpuffar wrote: »You can see the radius in your skills/abilities tooltip, if that's what you're asking
Not really, some passives really only say "nearby allies".
Bonus question: am I a nearby ally of myself?
i second that bonus question: sometimes it says just nearby allies, this includes us or only other "nearby" players?
I hope someone makes a YT video one day describing all the vague references in ESO tooltips.
- Nearby (what is the radius, and does it include yourself)
- Low health (what the hell constitutes as low health?)
- Melee attacks (I did some testing, and Ambush was considered melee to my surprise)
- Spell penetration (Sounds pretty straight-forward, right? But it can also affect things like healing)
Just to name a few. I'm sure there's more people are unsure about, but having a go-to place for this information would be really cool.
I hope someone makes a YT video one day describing all the vague references in ESO tooltips.
- Nearby (what is the radius, and does it include yourself)
- Low health (what the hell constitutes as low health?)
- Melee attacks (I did some testing, and Ambush was considered melee to my surprise)
- Spell penetration (Sounds pretty straight-forward, right? But it can also affect things like healing)
Just to name a few. I'm sure there's more people are unsure about, but having a go-to place for this information would be really cool.
Shadowshire wrote: »One ambiguity in tooltips is that the text states the amount of damage that is done in the AoE, but does not state whether (1) it is the total amount of damage, divided among all the affected characters, or (2) it is the amount of damage done to each character while it is in the AoE. Ordinarily, the player can only determine which of these two interpretations is in effect for a specific spell by observing what happens to the target(s) after it is cast, as follows:
(a) For the first case, each character in the area receives the stated amount of damage, but only once.
(b) For the second case, a specific amount of damage is inflicted on each character that is present, each time that damage occurs during the duration of the spell's AoE. So, a character can move out of the AoE to avoid further damage after suffering damage once, when the AoE initially took effect.
Not completely true, for many passives and set procs (stamina) skills with a maximum range of 8m and all charges are considered melee. Every single target skill with a maximum range of more than 8m is considered a projectile.Shadowshire wrote: »(1) Customarily, "melee range" is 5 meters. It is the maximum distance between two characters over which a melee weapon can be used for an attack by one upon the other.
If a spell or ability can be cast upon a character beyond melee range, then the maximum range is always disclosed in its tooltip, such as 10 meters or 25 meters, etc. In TESO, the minimum range is zero for every spell that has a maximum range.
There are some exceptions from this. The minor brutality buff from dks has no range stated in the discription, but you'll also get it when the dk is further away from you.(2) Referring to "nearby" enemies and/or allies implies a spell, an ability, or an event which has an "area of effect" (AoE).
The radius of the area-of-effect (AoE) for a spell or ability that can simultaneously affect more than one foe is usually disclosed in its tooltip as a specific distance, such as 6 meters or 10 meters, etc.
When an AoE radius is not specifically disclosed, the implied radius is within melee range of the target. Note that usually the target for an AoE spell may be either simply a point on the ground, or a specific character.
If your aoe skill hits more than 6 targets, the damage will be reduced. 6 targets will get the full damage, 24 targets will take 50% of the damage and 30 targets will take 25% of the damage. Additionally secondary effects will only be applied to 6 targets.By "total amount of damage divided among all the affected characters" do you mean something like a tooltip saying an AoE does 5000 damage, so if there are 5 foes in it, each takes 1000 damage? I had never heard of AoEs working like that in a game, but I suppose it is possible. Or, from your example, do you refer to damage that repeats, say 5000 each 2 seconds, and by moving out of the AoE area after the first pulse, you may or may not still take the repeated damage?
tony.augeb14_ESO wrote: »From ZOS: http://forums.elderscrollsonline.com/en/discussion/235446/campaign-performance/p1
We have been making changes to abilities bit by bit to save calculation cycles on the server. Using the example of Hemorrhage, this ability would check an area around the size of a 2700 meter circle around the Nightblade which critically hit. The Hemorrhage ability would then apply a bonus (minor Savagery) to all allies in that area.
"All allies" can be 1 ally or 100 allies, but the ability system first needs to get ALL the entities in that area first...monsters, players, siege weapons, friend and foe, then sort that list out to find allies, then apply the bonus to them. Changing the ability to Group only cuts out a lot of sorting the server would have to do. That change has helped a little bit, but not a ton, so obviously we're still digging.