dreamfarer wrote: »Reaper's Mark is handy too. The health return when you finish off a foe is tremendous. Especially if you stack its effect and the health you get back for the Execute attack.
If you're fighting a lot of foes, then they're usually wimpy enough that you can rely on knocking them down pretty quickly, and getting back a significant amount of health multiple times during the fight.
dwemer_paleologist wrote: »dreamfarer wrote: »Reaper's Mark is handy too. The health return when you finish off a foe is tremendous. Especially if you stack its effect and the health you get back for the Execute attack.
If you're fighting a lot of foes, then they're usually wimpy enough that you can rely on knocking them down pretty quickly, and getting back a significant amount of health multiple times during the fight.
what? no, the above quote is false ^
every time you place a mark on a mob or person, that person is marked.
you cant place "another" mark on a another mobb and stack them.
as soon as you try to place "another mark" on another mobb or person the 1st mark disapiers.
you can only have 1 creature or person marked at a time.
Swallow soul works decent enough at a low level, combined with blood craze from DW and killer's blade (heals you if used to kill a target) until you unlock rally from 2H at higher levels. It's worth playing some PvP until you hit rank V to unlock the HoT vigor, rank V can come pretty quick too. At later levels you can also unlock reapers mark, if you tag a mob with this and kill them, you get a damage boost and a large HP return.
For resource sustain, siphoning attacks is really the way to go now for PvE sustain as a NB. It used to be a 2 bar toggle that reduced your outgoing damage, now it's a 1 bar buff with no penalty to your damage. If you combine this (not required, but helpful) with a good race for stamina, such as Redguard for the adrenaline rush passive or wood elf for the vigor passive, you can kiss sustain issues goodbye.
Lately i have been having issues with sustain playing my Nightblade Duel wield, so im just wondering what abilities/set-up do others use to maintain health whilst fighting 2+ mobs as a Nightblade. Mainly PVE but feel free to add PVP set-ups aswell!
Cripple and Mass Hysteria
In PVE crippled can stun most adds for 30 seconds as long as you don't hit them again.
Mass Hysteria things running away from you feared can't hit you.
In PVP if you didn't kill your target after you marked it (armor debuf), 1 sec fuzzy stunned it with a skill that ignores line of sight and elevation checks and empowers you (surprise attack), feared it with one of the only cc's that go through block (mass hysteria), then hit it twice with one the single hardest hitting instant cancel able attacks in the game (surprise attack) which oh by the way gives major fracture debuff.
If all that didn't work, and you didn't surcumb to call of the cheese that is currently camo hunter whispering in your ear while your in stealth.
You just dark cloak up and run away, which by the way purges any status effect you didn't like along the way.
dwemer_paleologist wrote: »dreamfarer wrote: »Reaper's Mark is handy too. The health return when you finish off a foe is tremendous. Especially if you stack its effect and the health you get back for the Execute attack.
If you're fighting a lot of foes, then they're usually wimpy enough that you can rely on knocking them down pretty quickly, and getting back a significant amount of health multiple times during the fight.
you can only have 1 creature or person marked at a time.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"