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Blazing Shield

  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Stop the sensationalism guys! It is clear that, when being surrounded by xx enemies, blazing shield does "grow" so much
    and that the damage can get soo high, if than xx enemies do all their attacks at once, INSTEAD of just waiting for the shield to expire or for the templar to be cc'd.. Everybody knows this and blazing shield builds are nothing new, even me, or Abraxus used them excessively over a year go, combined with Immovable, etc. etc., for nasty builds. If Blazing Shield makes "boom", the culprit is not the templar but the guys sticking all together and not waiting for CC..
    Otherwise, the bombplar will not hurt anybody.
    Please stop acting, as if it's a new phenomena, that doesn't help our target!

    In reality, such encounters that enable such a boombastic blazing shield are rare or very rare in pvp, as the zerg fights became less after ic. Also the probability to run into dumb enemies, who do not know how it works, isn't high.
    Instead, most PvP encounters are smaller fights 1x vs 1x and enemies do not stick together and every f.... nuub has enough CC and even experience to combat Blazing Shield.

    What about "normal" (rounded up) templar builds and their right to have a 'functioning' blazing shield for small/medium scale encounters? (that make up 90% of the fights in a "new pvp era")

    F_c_ Jesus Beam! F_c_ Puncturing Sweep!
    Give templars a magicka based shield morph! Give templars blinding flashes back!



    Indeed that's what in thinked. blinding was the basic aoe cc we had and need
  • Molag_Crow
    Molag_Crow
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    Yeah recently I've been using Radiant Ward's morph instead but I can't comment on it just yet as I haven't had the chance to properly use it.
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  • k2blader
    k2blader
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    Leandor wrote: »
    Soris wrote: »
    Seriously don't even bother stacking health for blazing shield. It doesn't worth the effort.
    Sorcs get 14k hardened ward with 38k magicka and due to the high magicka, their damage is also going over top.

    Just watch Mage's latest build video in alliance war subforum. I deleted my templar after watching it lol.

    75 points bastion, 39k magicka, my hardened is 11k.
    Regardless of your stats, most people have trouble telling the different shields Sorcs use apart.
    A few days ago i was with 3 sorcs in a dungeon. One of the walked around with a shield surpassing 30K (without the Barrier Ulti).
    I think that we can all agree what shields aren't really the problem. It's the fact that those shields can be gained through the same means as a Sorc gets his damage. It has no drawback (unlike my 8K shield on my Templar).

    I think you are simply totally confused about sorcs and shields and are posting garbage.

    A sorc has one class shield: Hardened Ward. You cannot compare Hardened Ward in PvE to Hardened Ward in PvP due to the Cyrodiil shield reductions. 11k is a nice number for a sorc in PvP. My ward is 7.9k food-buffed--right on par with yours.

    Templars are not sorcs, and sorcs aren't templars which is why their stats/skills are different. Templars are generally designed to be in melee and have a class healing tree. Sorcs are generally designed to be ranged and do not have a class healing tree. You can't start insisting the templar shield should be the same as the sorc's unless you also address the other disparities.
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  • Fizzlewizzle
    Fizzlewizzle
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    k2blader wrote: »
    Leandor wrote: »
    Soris wrote: »
    Seriously don't even bother stacking health for blazing shield. It doesn't worth the effort.
    Sorcs get 14k hardened ward with 38k magicka and due to the high magicka, their damage is also going over top.

    Just watch Mage's latest build video in alliance war subforum. I deleted my templar after watching it lol.

    75 points bastion, 39k magicka, my hardened is 11k.
    Regardless of your stats, most people have trouble telling the different shields Sorcs use apart.
    A few days ago i was with 3 sorcs in a dungeon. One of the walked around with a shield surpassing 30K (without the Barrier Ulti).
    I think that we can all agree what shields aren't really the problem. It's the fact that those shields can be gained through the same means as a Sorc gets his damage. It has no drawback (unlike my 8K shield on my Templar).

    I think you are simply totally confused about sorcs and shields and are posting garbage.

    A sorc has one class shield: Hardened Ward. You cannot compare Hardened Ward in PvE to Hardened Ward in PvP due to the Cyrodiil shield reductions. 11k is a nice number for a sorc in PvP. My ward is 7.9k food-buffed--right on par with yours.

    Templars are not sorcs, and sorcs aren't templars which is why their stats/skills are different. Templars are generally designed to be in melee and have a class healing tree. Sorcs are generally designed to be ranged and do not have a class healing tree. You can't start insisting the templar shield should be the same as the sorc's unless you also address the other disparities.
    Then please enlighten me, how am i confused.

    "A sorc has one class shield: Hardened Ward."
    I never said sorcs have more than 1 shield, i said "different shields Sorcs use", which isn't restricted to Sorc skill tree shields, but also the shields in other skill trees.
    You can tell me a lot, but stacking Magicka / Spell damage based shields as a magic class has no drawback, compared to shields which are based on Max health, as health isn't used to increase your DPS.
    You're 7.9K shield is indeed on par with my shield, but shall we talk other aspects of combat as well... like sustain or DPS?

    Sorcs may not have a class healing tree, but that doesn't mean that don't have skills that can heal them.
    Sorcs even have a more potent heal than Templars have, which will heal you till full health regardless if you use a magicka, Stamina or Health focused build. That's something i would love to see a Stamina or health focused Templar do.

    I never said Templar shields should be the same as Sorc shields (some other guy did). If anything, i said that ALL shields should function more like Templar shields do.
    No more shields which scale of Magicka, Stamina, Spell damage or Weapon damage. Just let everything Scale off Health, Spell resistance and Physical resistance.

    Sorcs can function without shields, even in 1vX fights. That it requires some thought might make it difficult for most Sorcs, but if a DK, Nightblade or Templar can fight without shields... i'm sure a Sorc can do the same.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Molag_Crow
    Molag_Crow
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    Yeah recently I've been using Radiant Ward's morph instead but I can't comment on it just yet as I haven't had the chance to properly use it.

    Nope, never mind. Radiant Ward also sucks so I've just stuck BoL on both bars. :pensive:
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  • Molag_Crow
    Molag_Crow
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    OMG.

    I've just ran a Bombplar build (Blazing shield as the focus ability) and it's absolutely terrible :(

    With 42k health, and 15% Bastion (CP) I could only absorb a few hits before I'd get absolutely rekt by the average player and I couldn't do enough damage to any of them, even with Blazing Shield's reflected damage to the target near it.

    Honestly.... all's I can say is...

    REST IN PEACE BLAZING SHIELD.
    Edited by Molag_Crow on November 2, 2015 8:32AM
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Its been dead for a while, sadly. Sorc ward has been better than Blazing for many patches. For the same cost as a Templar to Blazing + Rune focus (bear in mind templar will need to fire his combo off more) a Sorc can get the same effect with Ward + Boundless Lightning, and the sorc version is fire and forget. The whole reason Sun Shield had short duration is that it could theoretically return huge built up reflect damage. When they nerfed the rebound damage on the shield, they gutted it. Its just not a good skill.
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  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    Only used it in fighting zergs as a magicka build. Always thought of it as a good magicka dump for stam builds. Harness Magicka and Healing Ward were always better for a magicka build imo. The investment into health always looked like a path to gimpness when we dont do alot of burst already.
    Edited by Enraged_Tiki_Torch on November 2, 2015 11:50PM
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  • dodgehopper_ESO
    dodgehopper_ESO
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    I wish Blazing Shield was like the Dawnguard spell in Skyrim.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
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    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Only used it in fighting zergs as a magicka build. Always thought of it as a good magicka dump for stam builds. Harness Magicka and Healing Ward were always better for a magicka build imo. The investment into health always looked like a path to gimpness when we dont do alot of burst already.

    back when it stopped magicka regen while using I was one of the few actively using it. It allowed me to fight 1v5 and eventually win the fight because that shield was so good. I sustained my magicka with resto heavy attacks and finished people with charging them and jabs. It was a pretty easy build but I loved it. I miss those times.
    PC,EU, EP
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  • Molag_Crow
    Molag_Crow
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    Oh it used to be like that? damn, and I was happy with it just before the IC update. I kinda wish I could go back in time to the patch before IC and take advantage of it :lol:
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  • Molag_Crow
    Molag_Crow
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    Soris wrote: »
    With 35k health(meaning you giving up everything but health) you will have like 5-6k shield depending on your CP. My flame staff heavy attack does 5k damage with just empower buff.

    Go figure.

    I see exactly what you mean now. It's sickening :neutral:
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  • pkb16_ESO2
    pkb16_ESO2
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    Wow Zos managed to make Blazing shield even more useless. it has now an delay if you animation cancel it..
    cmon you cant be serious!?!?!
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    pkb16_ESO2 wrote: »
    Wow Zos managed to make Blazing shield even more useless. it has now an delay if you animation cancel it..
    cmon you cant be serious!?!?!

    how did you find out? Did you seriously waste 2 skillpoints on it?
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Rainingblood
    Rainingblood
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    If they would simply make it scale off your highest stat instead of stupid HP, that would at least make it useful...
    Phoebe Anderson
  • Soris
    Soris
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    bump.
    Made a health build just for fun and experimental. Haven't got that fun but I got some funny results.

    Built it for 50k health, 95 cp into bastion and some points into the crit damage passive. Got a nice 9k shield and like 2k magicka regen with buffed and vampire with healing bats. I can crit up to 9k on bads but crit goes down to 4k on people with high cp. Considering I had only 30% crit chance, I did not cause much harm on anyone. A single vigor was more than enough to outheal all the damage I did on them with bats+deto+shield or solar barrage+shield combo. I wasn't able to stay alive much longer due to the global cooldowns. It was still tanky but pretty much crippled tank since you have no heals at all. It is very disappointing.

    This skill/this build should work like it did before. Take a note zenimax. It's almost one year since you left it crippled.
    Edited by Soris on January 24, 2016 9:31AM
    Welkynd [Templar/AD/EU]
  • Molag_Crow
    Molag_Crow
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    Damn Soris.. nice tests either way. I tried a similar build a while back too but with much less CP into Bastion and 45k health, and it would just tickle enemy players... tanky but so crippled like you said. :\

    I wonder if they even acknowledge this? @Wrobel or anyone at @ZOS ? :p
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  • Baconlad
    Baconlad
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    But...guys...permafrost and orgnums, is all you need, 45k health, with all the health recovery you'll ever need. Blazing shield did not deserve the nerf that it got. But stacking health gives it awesome capabilities. It scares some players away too. I love it let that 9k crit hit them and watch them back the *** up
  • themdogesbite
    themdogesbite
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    Blazeing shield is super bad theese days and in order for it to be "okish" you need arround 60k hp, i've had some 10k hits on me in full impen / 501 CP but the sacrifices in order to reach that is laughable. Blazeing needs some well needed buffs.
    :]
  • Jhunn
    Jhunn
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    The health ratio change in 1.6 and the shield nerf in 1.7 completely [snip] up blazing. Just shows how mindless ZOS are when dealing with main problems, wrecking things that doesn't need it.
    Edited by ZOS_KatP on February 16, 2018 9:47PM
    Gave up.
  • Jade1986
    Jade1986
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    @Fizzlewizzle Fair enough! So it works well for your build, and that brings me to see the intentions behind the "nerfs." I admit, being in Light armor and having a big absorb from Blazing Shield was a little stupid, so I do see reason behind the changes. They wanted to make it more useful to actual tanks, not us wannabe Light Armor-wearing Magicka-so-called-tanks, I guess. :p

    Except the sorcs have a ridiculous shield with light armor....so that logic is out the window. Would be nice IF that was actually how it was tho!
  • Soris
    Soris
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    Jhunn wrote: »
    The health ratio change in 1.6 and the shield nerf in 1.7 completely [snip] up blazing. Just shows how mindless ZOS are when dealing with main problems, wrecking things that doesn't need it.
    They also increased the magicka cost of it in 1.6. So triple nerf to a skill that no one ever complained haha.
    Edited by ZOS_KatP on February 16, 2018 9:47PM
    Welkynd [Templar/AD/EU]
  • Cinbri
    Cinbri
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    Soris wrote: »
    Jhunn wrote: »
    The health ratio change in 1.6 and the shield nerf in 1.7 completely [snip] up blazing. Just shows how mindless ZOS are when dealing with main problems, wrecking things that doesn't need it.
    They also increased the magicka cost of it in 1.6. So triple nerf to a skill that no one ever complained haha.
    I remember how on pts(don't remember which one) Blazing Shield stunned enemies upon explosion. It was hotfixed. Hope zos would implement something like this to Radiant Ward, so we will have at least 1 aoe cc skill and morphs diversity again.
    Edited by ZOS_KatP on February 16, 2018 9:49PM
  • AOECAPS
    AOECAPS
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    It's a trash skill not worth it for magplar or stamplar with 50% cyro shield debuff and it relying on max health it is the worst shield in the game minus the bone shield in undaunted skill line. Don't even slot it anymore
  • CatchMeTrolling
    CatchMeTrolling
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    Blazing hot [snip]
    Edited by ZOS_KatP on February 16, 2018 9:49PM
  • Molag_Crow
    Molag_Crow
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    AOECAPS wrote: »
    It's a trash skill not worth it for magplar or stamplar with 50% cyro shield debuff and it relying on max health it is the worst shield in the game minus the bone shield in undaunted skill line. Don't even slot it anymore

    So true. It needs a serious re-work.
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  • Soris
    Soris
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    Just need to remove the battlespirit effect from percentage based shields and heals until we have a better mechanic. Logic101.
    Welkynd [Templar/AD/EU]
  • Minno
    Minno
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    Radiant ward is the better morph of the two. The decrease cost is significant and allows you to keep shield up if you need.

    Yes it's hitpoints doesn't match a sorc, but here's where I'll be playing devil's advocate (currently my build is a shield elemental Templar):

    1) if you want to shield stack, roll sorc. I'm sorry, but let's not pretend changing RW/BS to magicka will solve our problems. You'd still have to deal with the fact we have no escape tool like a sorc does.

    2). A templar's strength is not his DMG or Shield, its his/her healing. Failure to accept this will result in total failure in playing a Templar.(stam templars don't get proper healing, except via vigor/rally.)

    3). Our shield is not a long lasting one hit button. It's a situational tool aimed at proving DPS with a protection element that gets stronger per enemy hit/around. Combine it with empowering sweeps, healing and dodge chance to become the tank that flashes gave us.

    4) don't forget, ALL shields negate crit dmg. Popping it just before a NB hit or sorc overload will reduce dmg to its base tooltip minus spell/armor penetration. It's clear the strength is still there, with obvious drawbacks that makes pvp challenging.

    5). Full shield stack is the wrong way to build your toon. A Templar needs a good dps weapon line to supplement their buggy skills (destro for magicka, 1h+S for stam), good self healing (degeneration, focused rune, quick recovery/blessed CP, BOL) and to put points into health.

    6) learn to position in fights. All the defense/healing won't save us, our intelligence as a Templar will. Historically templars aren't mindless fighters; they healed, read books, studied warfare. Therefore you must do the same; learn the battlefield and your enemies.

    That's it really. Templars and DK synergize best with aspects of health built into their builds. NB and Sorc's synergize best with total stack in their resource of choice. Sorry, its the way the game is currently balanced. Yes some skills templars have suck due to bugs. But its not all doom and gloom.

    I'll post my build after this comment posting.
    Minno - DC - Forum-plar Extraordinaire
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  • Minno
    Minno
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    (Adapted from @RinaldoGandolphi's sun priest build. Thanks bud! I kept some of your text since it made no sense to switchh it out. I'll replace with my own words after work.)

    Please Note: This build DOES NOT rely on nor use Biting Jabs/Puncturing Sweep or any type of melee oriented magic damage. If you are looking for a Biting Jabs build, there are two really good ones over at Tamriel Foundry, one magic based and one stamina based.I know a Jabs build has a little higher DPS, but this is a ranged build NOT a melee build. Please keep that in mind.

    Races

    Breton - Probably the best overall race for this build due to the Cost Reduction Racial, the Added Spell Resistance Racial which helps you against ranged magic attacks, and the 10% increase to max Magicka.Will level light armor fast.

    Altmer - Another very solid race choice.Equal to the Breton. It won't be as sturdy as the Breton against magick attacks, and its spells will cost slightly more, but the Altmer does have increased magick regen and will do slightly more damage with elemental attacks as well as leveling Destro Staff faster. Another very solid choice.

    Dunmer - Again, Another Solid choice. Increased Flame resistance will help as its the most common damage type, increased magic and stamina(only 9% magic but also gets 6% stamina), and also gets its spell damage increased when using flame based attacks. Another good option.

    Imperial - You will get a slightly larger Sun Shield, and have higher HP, This will allow you to allocate more attributes and enchants to magic. A viable race for this build.

    Attribute Distribution

    For Bretons, Altmer's, and Dunmers, you should go 20 Health and the rest magic. You want to be sitting at around 26-28k with food buffs. Imperials can put less attributes into health as they have racial passives that give them health. Minimum 30k magicka for healing synergizing.

    Armor Types

    You will want 7 Light Armor. Once you get the Undaunted Mettle Passive you will want to wear 1 Heavy Armor(Chest) and 1 Meduim Armor(monster helm) and the rest light for the benefits. Prior to that however, you need 7 light for the cost reduction, regen passives it gives.

    Weapon Types

    You will be primarily utilizing 3 weapon types:

    Destruction Staff (Fire Type)
    Restoration Staff (To off heal and such)
    S+B ( to protect you!)


    Destruction Staff is going to be our primary bar for doing damage as we are a ranged caster. S+B will be used on the second bar for its healing and dmg mitigation parts of pvp. .The Resto Staff is for when your going to be healing, off healing, playing a support role in PVP with a group, etc.


    Champion Points Allocation

    Below I will tell you where I think you should invest points in, not how many, just which ones to invest in that worth with this build style.

    The Steed -

    0 points.


    The Lady In the Lady Tree you want to Invest Points into:

    Elemental Defender: 10minimum (certain skills are fire dmg but actually physical. And some are magicka in nature; COA proves this)
    Hardy: 10 minimum. Sometimes shield can't get cast. Need some defense.
    Light Armor Focus(were wearing 5 pieces): 13 gets you to 10k armor.





    The Lord In the Lord Tree, really only two options to invest in.

    Bastion: enough to get 20% bonus (I think its 75 points)
    Quick Recovery: 10 minimum. 20 ideal.



    .

    The Tower

    Magician: 15 minimum.

    The Lover

    Arcanist: 80 minimum (max it if you can)
    Warlord(can't remember its actual name for stam regen lol): 5
    Healthy: 1-5


    This will give us more magicka recovery. So invest a lot of points here. Once you feel you have enough magicka recovery then you can invest green points elsewhere, but keep investing here to you have enough magicka recovery that your comfortable. I suggest 5 points for stam regen since we will be roll dodging or breaking out of CC sometimes

    The Shadow

    Tumbling: 15

    Have to roll dodge no matter what. 100% dmg avoidance.

    The Apprentice

    Elemental Expert: 100
    Spell Erosion: 1
    Elf Born: 9 minimum
    Blessed: 10 minimum
    .

    The Atronach

    Staff Expert: 10 minimum

    The idea is you keep your armor buffs up at all times (channel focus, magicka harness, and defensive posture.). Pop Radiant ward when you think dmg will happen (or expect it.)

    Skills:

    When dealing dmg, crushing shock light attack weave will be your bread and butter. Less buggy than all of the templars skills. Plus mahicka opponents will get a disorient allowing you to setup a heavy attack burst or escape.

    Bar:

    Destro bar

    1. crushing shock
    2. Entropy
    3. Destruction touch (looks like a light attack animation.) Flex CC slot.
    4. Radiant ward
    5. Radiant destruction/flex.

    S+B bar

    1. BOL
    2. .channel focus
    3. Puryfing ritual
    4. Harness magicka/flex slot
    5. Defensive posture.


    Rotation:

    Start: Entropy, heavy attack, crushing shock light attack weave.

    Middle: entrophy, meteor, light attack, cc just before meteor hits.

    End: entropy, heavy attack, Radiant destruction.

    When facing sorc's, you'll probably be on your S+B bar. Just use CC to break their stam then switch to destro bar.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • cschwingeb14_ESO
    cschwingeb14_ESO
    ✭✭✭✭
    In PvP, the strength of the shield is reduced, so the damage is not. The damage you do to IC mobs is exactly the same as you would do to players (minus defense abilities/CP) The damage is also buffed by CPs into crit and thaumaturge. Not sure if you can empower the explosion with any reliability, but I'd assume it does work

    unable to save you from getting zerged sounds like good balance actually. Why should one single skill be able to save you from multiple attackers while dealing damage.

    Comparisons to wrecking blow? For the AE damage part, wouldn't a comparison to Impulse be more fair?

    I agree that the skill needs a buff (definitely in animation and cost). But I just think that blanket statements like the shield amount needs to double (pre 1.7) are not helpful.
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