BalticBlues wrote: »Sorry Gonza, I do not understand your answer.
I love this game, so I will buy all DLC to have fun and support the game.
However, I do not want to be forced into a criminal role.
Instead of a mandatory criminal gameplay to finish the quest line,
I would like an alternative, for example the option to play investigator.
As an investigator, the gameplay could be similar:
You also could break into houses, but:
Instead of stealing treasures you have to find evidence.
Having the option to decide your role is what RPG mean.
BalticBlues wrote: »Sorry Gonza, I do not understand your answer.
I love this game, so I will buy all DLC to have fun and support the game.
However, I do not want to be forced into a criminal role.
Instead of a mandatory criminal gameplay to finish the quest line,
I would like an alternative, for example the option to play investigator.
As an investigator, the gameplay could be similar:
You also could break into houses, but:
Instead of stealing treasures you have to find evidence.
Having the option to decide your role is what RPG mean.
Are you serious?Buy that dlc or dont. Enough options imho.
I thought I explained why skill points are important to serious players.Soooo... buy the game pack and don't do the quests?
Soooo... buy the game pack and don't do the quests?
Nobody really becomes a vampire hunter in ESO. It's more like AOE spam in PVP and hope one or two of the people you're killing are vampires.
If you really want to role play, just stand somewhere inconspicuous in Hew's Bane and whisper to people, "Don't do that. What would your mother think of you? It's time to go home and rethink your life."
Or, "I hope you rot in prison."
Or, "Nice purse, *** ***."
It's like griefing... with words!
BalticBlues wrote: »Why so much dedicated love for the dark side?
BalticBlues wrote: »I thought I explained why skill points are important to serious players.
It is the Thieves Guild DLC, after all. Since you say you come into ESO as a TES player, you'll know what I'm getting at when I say that, in Morrowind/Oblivion/Skyrim, you also had to join the Thieves Guild to follow the Thieves Guild questline; there was no alternative "not Thieves Guild" faction questline that ran in parallel, so there's no reason to expect one here either.BalticBlues wrote: »ZOS, does this mean that all we fans who will buy the DLC have to become a criminal to follow the quest line?
Please give us us options to choose the other side and become a criminal hunter!
Actually in Morrowint there was always an alternative...if all else failed just kill the quest giver and the questline is done.It is the Thieves Guild DLC, after all. Since you say you come into ESO as a TES player, you'll know what I'm getting at when I say that, in Morrowind/Oblivion/Skyrim, you also had to join the Thieves Guild to follow the Thieves Guild questline; there was no alternative "not Thieves Guild" faction questline that ran in parallel, so there's no reason to expect one here either.BalticBlues wrote: »ZOS, does this mean that all we fans who will buy the DLC have to become a criminal to follow the quest line?
Please give us us options to choose the other side and become a criminal hunter!
Saying that, I would love to be able to join a guard or mercenary faction, such as the Iron Wheel, to take down the Thieves Guild, but I wouldn't really expect that to be included, as it's not how the Thieves Guild has worked in previous TES.
OK technically yes, but that just breaks the questline, it doesn't give you an alternative resolution. And if you tried that for the Main Quest in Morrowind, you'd get an excellent message about severing the thread of prophecy. They didn't expand that to the Guild questlines, because they're not part of the storyline, but I like to think of the same message in any case, as you will have severed the intended path of the quests.TX12001rwb17_ESO wrote: »Actually in Morrowint there was always an alternative...if all else failed just kill the quest giver and the questline is done.It is the Thieves Guild DLC, after all. Since you say you come into ESO as a TES player, you'll know what I'm getting at when I say that, in Morrowind/Oblivion/Skyrim, you also had to join the Thieves Guild to follow the Thieves Guild questline; there was no alternative "not Thieves Guild" faction questline that ran in parallel, so there's no reason to expect one here either.BalticBlues wrote: »ZOS, does this mean that all we fans who will buy the DLC have to become a criminal to follow the quest line?
Please give us us options to choose the other side and become a criminal hunter!
Saying that, I would love to be able to join a guard or mercenary faction, such as the Iron Wheel, to take down the Thieves Guild, but I wouldn't really expect that to be included, as it's not how the Thieves Guild has worked in previous TES.
Soooo... buy the game pack and don't do the quests?
Nobody really becomes a vampire hunter in ESO. It's more like AOE spam in PVP and hope one or two of the people you're killing are vampires.
If you really want to role play, just stand somewhere inconspicuous in Hew's Bane and whisper to people, "Don't do that. What would your mother think of you? It's time to go home and rethink your life."
Or, "I hope you rot in prison."
Or, "Nice purse, *** ***."
It's like griefing... with words!
Thevampirenight wrote: »They better have a full abilties skill line for darkbrotherhood though.
Thevampirenight wrote: »They better have a full abilties skill line for darkbrotherhood though.
BabeestorGor wrote: »Thevampirenight wrote: »They better have a full abilties skill line for darkbrotherhood though.
Why?
Nightblade already covers it and if you aren't a NB why should you get those abilities?
BabeestorGor wrote: »Thevampirenight wrote: »They better have a full abilties skill line for darkbrotherhood though.
Why?
Nightblade already covers it and if you aren't a NB why should you get those abilities?
Thevampirenight wrote: »They better have a full abilties skill line for darkbrotherhood though.
Shadesofkin wrote: »BabeestorGor wrote: »Thevampirenight wrote: »They better have a full abilties skill line for darkbrotherhood though.
Why?
Nightblade already covers it and if you aren't a NB why should you get those abilities?
That's the precise reason I'd be far more in favor of something closer to an Ult and one or two active skills not directly covered by the NB class. The classes (as limited as they can appear at first glance) are comprehensive from an RPG design point of view and they don't need to be tread upon by constant power creep from new abilities.
Passive skill lines can do a lot of heavy lifting over time and they can carefully add active skills to base game pieces (such as Racial Ultimates)