One-liner summary: This isn't just another pvp complain post, I'm a pvper who wants to understand what's happening on ZOS's side instead of just complaining without knowing.
Disclaimer: For those of you who know my name, I make the videos for fun and entertainment purposes, it doesn't accurately reflect how I feel about ESO or the developers at ZOS.
Im a newer player to the game, Im a pvper, I love the game so far and am enjoying it immensely and I can't wait for arenas even though it may take some time (I have the patience, especially since I'm newer).
Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:
Why does it take so long for changes or fixes to happen in the game?
I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.
If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.
Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.
I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think
Short Staffed
Unexperienced Staff (They kicked most devs that developped the game and replaced them with cheaper employees)
Unexperienced Staff
Unexperienced Staff
Unexperienced Staff
Bad Resource Management Overall I would say
Broken Systems
And if there really are 80 different systems, then well good luck not f...ing up smth xD
Thevampirenight wrote: »One-liner summary: This isn't just another pvp complain post, I'm a pvper who wants to understand what's happening on ZOS's side instead of just complaining without knowing.
Disclaimer: For those of you who know my name, I make the videos for fun and entertainment purposes, it doesn't accurately reflect how I feel about ESO or the developers at ZOS.
Im a newer player to the game, Im a pvper, I love the game so far and am enjoying it immensely and I can't wait for arenas even though it may take some time (I have the patience, especially since I'm newer).
Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:
Why does it take so long for changes or fixes to happen in the game?
I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.
If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.
Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.
I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think
Most likly they are doing this on microsofts and sonies restrictions, Of course pc will get fixes first, then they have to go through both, console companies in order to release any type of patch, which is why they would probaly merge those fixes together instead of separate.
Totally agree with this.theres no fine tuning, just bell-end decisions that lack a purpose or unwanted by the community.
Without them answering the question in totality I'm going to go ahead and assume these other things are paid content for the DLCs - things that are going to earn them money.
Now that's cool, and I get it, but ffs be honest with us. We're not stupid.
I legitimately hope that you get a response to this, but unfortunately you shouldn't get your hopes up. Zos do not like to explain themselves to their customers.
- Matt Firor, 2013Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
Yolokin_Swagonborn wrote: »I legitimately hope that you get a response to this, but unfortunately you shouldn't get your hopes up. Zos do not like to explain themselves to their customers.
We aren't their customers. These are their customers. We are their product. I'm sure the board gets full and detailed explanations on the status of the game, and what will be released when. With actual ETAs.
This was to be expected when this game went free to play.- Matt Firor, 2013Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
Reading the linked article to the quote will give you a lot of insight of where this game came from, and where it took a turn to the buy to play, crown store driven system we have today.
For crying out loud, Magicka DK needs more than that. DoTs can be weakened by CPs (spell and thick skinned) and purged natively by 2 classes in the game.
One-liner summary: This isn't just another pvp complain post, I'm a pvper who wants to understand what's happening on ZOS's side instead of just complaining without knowing.
Disclaimer: For those of you who know my name, I make the videos for fun and entertainment purposes, it doesn't accurately reflect how I feel about ESO or the developers at ZOS.
Im a newer player to the game, Im a pvper, I love the game so far and am enjoying it immensely and I can't wait for arenas even though it may take some time (I have the patience, especially since I'm newer).
Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:
Why does it take so long for changes or fixes to happen in the game?
I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.
If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.
Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.
I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think
Well when the console version wasnt out it was exactly the same story so i dont know what was the excuse then. And @Jura23 - yes you are right. I spend most of my time in gw2 right now (i know, i know its hated around here) and i was shocked by the Z. attitude. Playing gw2 got me spoiled in so many ways. After expansions release we had 2-3 hotfixes every day for well over a week and then 1 every 1-2 days for 2 more. You are just getting a message ingame - "new version of client available", you log off, download the patch and you are back in game.
Well when the console version wasnt out it was exactly the same story so i dont know what was the excuse then. And @Jura23 - yes you are right. I spend most of my time in gw2 right now (i know, i know its hated around here) and i was shocked by the Z. attitude. Playing gw2 got me spoiled in so many ways. After expansions release we had 2-3 hotfixes every day for well over a week and then 1 every 1-2 days for 2 more. You are just getting a message ingame - "new version of client available", you log off, download the patch and you are back in game.
Quick fixes??
LOL, have you seen their mac client. Trading post was not working properly on the mac client for 2 years. Hell, their mac client isn't even out of beta yet and will probably never exit beta.
Memory leaks and bad performance on the mac client too, since they launched it, it has barely improved.
Im sorry to hear that but since i play on pc i didnt know that and on pc side it all works well,
Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:
Why does it take so long for changes or fixes to happen in the game?
I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.
If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.
Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.
I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think