https://youtube.com/watch?v=yZIg-8ARmjQ
As clearly shown in the video, I'm standing next to the argoninan mender yet I somehow die to the enraged scream. What the actual [snip]. It wasn't the the archers that shoot 7k light attacks BEFORE they even spawn. It wasn't the random mushrooms popping up mid roll-dodge. It wasn't even the 50,000 snares you have in the freaking thing. It was me, seemingly following the mechanic, and yet somehow I still died. Interrupting the boss just enrages him, so what exactly were my options in that scenario? Also want to point out your death tips are useless. My gear was not broken and I was already using a poison enchant on my staff. Regardless, neither of those tips would've prevented me from dying in the above scenario.
While I'm at it, why the hell DOES every single enemy have a snare on their attacks? The dragon knight boss in stage 8 doesn't even have to attack you. She literally looks at you and snares you. Why is that necessary when she has a chain pull? Where was the thought process? "Hey bob, the snare thing worked really well in stage 1, so why not just add it to every stage in the game?" "Ted that's brilliant! We won't even need to make it a mechanic since the stages are all unique. We can add it to the enemies basic attacks and call it a day." Yay game design!
TL;DR-Give me working mechanics and stop relying on snares for every single encounter please and ty.
[Moderator Note: Edited per our rules on Cursing & Profanity]
Edited by ZOS_Tarina on January 23, 2016 5:15AM Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD
Battle leveling for pve content defeats the idea of progression. Remove CP
"Apparently the players are more informed than we are"-Richard Lambert