JackDaniell wrote: »Taking away animation cancelling would ruin the responsiveness and flow of combat, the problem isn't that cancelling is hard to learn or cheating, it's that most people just haven't been taught how to do it. If you don't want to learn to cancel spam this like jabs and wrecking blow.
Taking away the damage done by a cancelled animation or applying a damage penalty for cancelling an animation would not ruin responsiveness of combat. The responsiveness remains the same, the time to kill would be longer and the game would require more actual "skill" with reactions to combat as it appears on the screen.
RAGUNAnoOne wrote: »bikerangelo wrote: »
A block cancels the effect of the current channeled skill, it's the weapon swapping without cancelling the skill at hand that is the problem and opens up for all macro cheating.
Channeled skills are in fact the only ones not affected by Animation Canceling advantages and therefore are useless in macros.
If someone's using macros, the proper response is to report them, not to remove animation cancelling.
I read that ZOS says macros are a legit strategy and is not a reportable offense
ThoraxtheDark wrote: »why dont you just animation cancel than lol dont understand. two buttons
No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.Emma_Eunjung wrote: »NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?
Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.
GET OVER IT and stop trying to add more cooldowns to this game!
No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.Emma_Eunjung wrote: »NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?
Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.
GET OVER IT and stop trying to add more cooldowns to this game!
As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.
Now let's have Arenas.
Emma_Eunjung wrote: »No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.Emma_Eunjung wrote: »NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?
Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.
GET OVER IT and stop trying to add more cooldowns to this game!
As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.
Now let's have Arenas.
No, if they did what you suggested, more people would use macros than ever! Why? Because using macros would be the only way to guarantee that the player was executing as many abilities as possible without losing time (and DPS) due to abilities that failed to fire because they were cancelled. Do you guys even think this stuff through before you post?
Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?
As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.
Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?
Emma_Eunjung wrote: »No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.Emma_Eunjung wrote: »NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?
Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.
GET OVER IT and stop trying to add more cooldowns to this game!
As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.
Now let's have Arenas.
No, if they did what you suggested, more people would use macros than ever! Why? Because using macros would be the only way to guarantee that the player was executing as many abilities as possible without losing time (and DPS) due to abilities that failed to fire because they were cancelled. Do you guys even think this stuff through before you post?
Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?
"Do you guys even think this stuff through before you post?"
Insult is the meta of ESOTU Forum, I get it.
"Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?"
You mean the way they do for me without a Razer mouse? Yes I do actually. What was the term, GET OVER IT, yes.
Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?
Cheating Arena Champions?
Animation Cancelling is a condition to using macros. Again, if I cancel an animation I cancel the skill, - or rather, if I cancel a skill I cancel it, animation or not, what game does NOT use this basic functionality? Really.
Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?
How can you, just by interaction in game, tell if a player is using macros or not? You call it obvious and many. Detail how you deduce, for a matter of fact, that a player is using macros.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.Emma_Eunjung wrote: »NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?
Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.
GET OVER IT and stop trying to add more cooldowns to this game!
As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.
Now let's have Arenas.
No, if they did what you suggested, more people would use macros than ever! Why? Because using macros would be the only way to guarantee that the player was executing as many abilities as possible without losing time (and DPS) due to abilities that failed to fire because they were cancelled. Do you guys even think this stuff through before you post?
Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?
"Do you guys even think this stuff through before you post?"
Insult is the meta of ESOTU Forum, I get it.
"Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?"
You mean the way they do for me without a Razer mouse? Yes I do actually. What was the term, GET OVER IT, yes.
Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?
Cheating Arena Champions?
Animation Cancelling is a condition to using macros. Again, if I cancel an animation I cancel the skill, - or rather, if I cancel a skill I cancel it, animation or not, what game does NOT use this basic functionality? Really.
I already explained to you why people would use macros more than ever if ZOS removed animation cancelling in the manner you suggested, but maybe you don't understand the mechanics of the game. The way ESO works now, any player can get good results without the use of macros because ESO's combat system is very lenient in terms of timing. You can have very sloppy timing and still execute an ability + light (or medium) attack in less than 1.3 seconds simply by mashing buttons in the correct order.
If ZOS made the change you suggested, where the ability's animation AND its corresponding effect could be cancelled by pressing another ability or attack prematurely, then combat would feel like a MESS because of all the abilities and attacks that failed to fire. Players would start to wonder if their mouse or keyboard was malfunctioning or if the game itself was bugged. Assuming the players figured out what was going on before quitting ESO in disgust, the first thing they would do is run out and buy one of those fancy 12 button mice you mentioned. Then they would start programming that fancy mouse with MACROS so that their spell+attack rotations worked again. Nice going... you just turned the entire playerbase into cheaters!
Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?
How can you, just by interaction in game, tell if a player is using macros or not? You call it obvious and many. Detail how you deduce, for a matter of fact, that a player is using macros.
Ah, see here is the benefit of doubt mantra, can't prove it, something that macro cheaters are thriving of. I can assure you that I have well over 200 screenshots of death caps showing 5 skills within around 2 seconds according to the visible FTC log.
Next mantra is going to be skillful thumbs or other finger. Please. Every one of these skills needs a weapon swap and an instant cast then yet another weapon swap to be pulled of anywhere near that time space. Every time.
Next mantra is lag or latency. Amazingly nothing else in the vicinity of the environment I'm in during this 5 skills in 2 seconds death is lagging or suffering any latency. None of the caps of this particular nature have ever included any sort of channeled skill. They seem to bee immune to latency and lag in this regard.
Last, I know people who have admitted to using Razer macros after being confronted with what I have on screenshot. If nothing else, these would invalidate any kind of competitions such as Arenas, as long as macros are or even can be present in game. Cancelling skills with animation at least lowers the chances of cheaters competing in a competitive game.
I would have guessed most players would find that a welcoming thought.
GreenSoup2HoT wrote: »I say yes for a couple of reason's.
1: Your taking away information from the enemy.
2: You don't see animation's which is immersion breaking for some. To be honest, some combo's just look flat out ridiculous.
3: The game become's "button mash online"
4: On console, hinder's regen since you must block to cancel (Could also be considered a problem for stamina build's because we must loose regen to achieve higher damage while magicka build's usually don't use any stamina other then for cc breaking. Could be seen as an unfair advantage).
5: Promote's Macro's
6: Canceling an ability's animation should forfeit any damage it will do.
However i would rather it stay for a couple reason's.
1: Give's you the option to stop what your doing to block in certain scenario's.
2: Give's player's a way to maximize damage instead of just spamming your ability.
3: Create's a gap between hardcore and casual's.
4: Combat become's even more predictable and boring without "AC"
The main concern i have with Animation canceling is not actually canceling the ability to stop the animation. It's using a channeled ability and still being able to get a heavy attack off at the same time. I personally think if you start do use wrecking blow, no other action should be able to be used. If you start to heavy attack, it will interrupt the wrecking blow.
My other concern, Animation canceling has been confirmed by Eso live it is fine to do.. however there is no actually "How to" for player's who are unaware it is possible.
For console user's as well, it would be nice if you could rebind block. It's a little difficult for me at least to always be spamming L2. I don't play with 4 finger's on the trigger's. If i could have an option to rebind my block button, i would have a much easier time Animation Canceling.
I personally think weaving is what should create skill. Not animation canceling. Animation canceling should cancel the ability's output because you canceled it.
ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »"Prioritization of animations during combat." Is this going to be an answer to remove weaving from game?
We're not removing weaving, but improving the animations and responsiveness during combat so you can clearly see an ability's impact. We'll be getting into the details of this in the coming weeks!
I'm a bit tired from getting killed with 5 surprise attacks hitting me in less than a second even if my ping is only 86.
There must be an internal cooldown of some sorts.