Since the Player Justice piece isn't being implemented, give players the ability to call guards!

Robbmrp
Robbmrp
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Since we cannot carry out Justice ourselves, why not have the ability to call for the guards? An Emote could be added to call the guards to suspicious behavior. This wouldn't necessarily cause the guards to attack a specific player, just advise them to come patrol the area your in. This would make thieving more interesting as you would need to stop your thieving in that area and try someplace else. Instead of just NPC's you have to watch for, now you have to wonder if that player to your right is going to rat you out! Thieves could also use this to try and ninja a chest that another is trying to get.

The emote could be very simple with your character just yelling out "GUARDS!". Then the closest guard in the vicinity comes over to your area to investigate, maybe even open a quest dialogue box and give you some options on what you saw. A couple questions/responses are listed below.

"Guard" - "What did you see?" Player - "I saw someone sneaking about looking suspicious." or "I saw someone steal an item" or "I witnessed a murder". Then based on the player response the guard would proceed to patrol a certain perimeter around your area, maybe even comment on seeing a dead body or open empty crate/chest.

There's really no end as to what the NPC's could do with these situation. It would make for some interesting things to watch while in the cities.
Edited by Robbmrp on January 22, 2016 5:34PM
NA Server - Kildair
  • Tandor
    Tandor
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    I see three problems with this.

    First, it would be an active skill, not a passive one.

    Second, why on earth would someone want to use his Thieves Guild membership skills to alert guards to a fellow thief or murderer? It goes completely against the whole concept of the Thieves Guild.

    Third, it would be massively open to abuse.
  • Robbmrp
    Robbmrp
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    Tandor wrote: »
    I see three problems with this.

    First, it would be an active skill, not a passive one.

    Second, why on earth would someone want to use his Thieves Guild membership skills to alert guards to a fellow thief or murderer? It goes completely against the whole concept of the Thieves Guild.

    Third, it would be massively open to abuse.

    Actually, they wouldn't need to create a skill at all on second thought. Just make the emote to call the guards scripting them to come to you and investigate things. This could be used by both non thieves as well as thieves who want to clear out any competition. Once the guards are called, people would have to straighten their act or move to a different thieving area. Then once they guards leave, that person goes in and clears it out.

    I updated the OP so it's an emote and not a skill.
    Edited by Robbmrp on January 22, 2016 5:35PM
    NA Server - Kildair
  • Danksta
    Danksta
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    Sounds like an easy way to troll people to me...
    BawKinTackWarDs PS4/NA

  • Tandor
    Tandor
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    Robbmrp wrote: »
    Tandor wrote: »
    I see three problems with this.

    First, it would be an active skill, not a passive one.

    Second, why on earth would someone want to use his Thieves Guild membership skills to alert guards to a fellow thief or murderer? It goes completely against the whole concept of the Thieves Guild.

    Third, it would be massively open to abuse.
    Once the guards are called, people would have to straighten their act or move to a different thieving area. Then once they guards leave, that person goes in and clears it out.

    Like I said, it would be massively open to abuse.
  • Nestor
    Nestor
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    Too many ways to abuse the system.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • petraeus1
    petraeus1
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    Tandor wrote: »
    Robbmrp wrote: »
    Tandor wrote: »
    I see three problems with this.

    First, it would be an active skill, not a passive one.

    Second, why on earth would someone want to use his Thieves Guild membership skills to alert guards to a fellow thief or murderer? It goes completely against the whole concept of the Thieves Guild.

    Third, it would be massively open to abuse.
    Once the guards are called, people would have to straighten their act or move to a different thieving area. Then once they guards leave, that person goes in and clears it out.

    Like I said, it would be massively open to abuse.

    Maybe you could propose something to tweak the idea to make it less abusable? I agree with OP that the current system is kinda broken. I see people stealing everything outta everywhere without much trouble, if there wasn't a fence cap they'd be millionaires.

    I for one like the idea of calling guards, not as a summon, but as an AOE taunt that only works on guards (and might not have effect if there are no guards in the AOE or if they're already called elsewhere). And if they don't find a criminal, the person who called the guards gets a bounty himself. People could potentially be taunting guards all day or follow around thieves to grief them. Maybe you'd have to be a 'reputable citizen', i.e. any bounty you get (whether it be from calling the guards inappropriately or some other crime) would disable you from calling the guards. Or you'd have to actually get positive credit by doing some of the datamined PvE Enforcer activities for a certain city (rolling up bandit dens for example).

    All in all I hope ZOS will think of some ways to make criminal activities both more varied as well as more challenging across the board, not just in Hew's Bane or the Gold Coast. And finds a way to involve players who would prefer to be on the law enforcing side of things in the system.
  • Robbmrp
    Robbmrp
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    petraeus1 wrote: »
    Tandor wrote: »
    Robbmrp wrote: »
    Tandor wrote: »
    I see three problems with this.

    First, it would be an active skill, not a passive one.

    Second, why on earth would someone want to use his Thieves Guild membership skills to alert guards to a fellow thief or murderer? It goes completely against the whole concept of the Thieves Guild.

    Third, it would be massively open to abuse.
    Once the guards are called, people would have to straighten their act or move to a different thieving area. Then once they guards leave, that person goes in and clears it out.

    Like I said, it would be massively open to abuse.

    Maybe you could propose something to tweak the idea to make it less abusable? I agree with OP that the current system is kinda broken. I see people stealing everything outta everywhere without much trouble, if there wasn't a fence cap they'd be millionaires.

    I for one like the idea of calling guards, not as a summon, but as an AOE taunt that only works on guards (and might not have effect if there are no guards in the AOE or if they're already called elsewhere). And if they don't find a criminal, the person who called the guards gets a bounty himself. People could potentially be taunting guards all day or follow around thieves to grief them. Maybe you'd have to be a 'reputable citizen', i.e. any bounty you get (whether it be from calling the guards inappropriately or some other crime) would disable you from calling the guards. Or you'd have to actually get positive credit by doing some of the datamined PvE Enforcer activities for a certain city (rolling up bandit dens for example).

    All in all I hope ZOS will think of some ways to make criminal activities both more varied as well as more challenging across the board, not just in Hew's Bane or the Gold Coast. And finds a way to involve players who would prefer to be on the law enforcing side of things in the system.

    That would be a great deterrent to people abusing this. Instead of being an instant False Alarm bounty, it could be X number of strikes and your given a bounty. @ZOS could even create an achievement for "Cry Wolf"....
    NA Server - Kildair
  • Tandor
    Tandor
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    petraeus1 wrote: »
    Tandor wrote: »
    Robbmrp wrote: »
    Tandor wrote: »
    I see three problems with this.

    First, it would be an active skill, not a passive one.

    Second, why on earth would someone want to use his Thieves Guild membership skills to alert guards to a fellow thief or murderer? It goes completely against the whole concept of the Thieves Guild.

    Third, it would be massively open to abuse.
    Once the guards are called, people would have to straighten their act or move to a different thieving area. Then once they guards leave, that person goes in and clears it out.

    Like I said, it would be massively open to abuse.

    Maybe you could propose something to tweak the idea to make it less abusable? I agree with OP that the current system is kinda broken. I see people stealing everything outta everywhere without much trouble, if there wasn't a fence cap they'd be millionaires.

    I for one like the idea of calling guards, not as a summon, but as an AOE taunt that only works on guards (and might not have effect if there are no guards in the AOE or if they're already called elsewhere). And if they don't find a criminal, the person who called the guards gets a bounty himself. People could potentially be taunting guards all day or follow around thieves to grief them. Maybe you'd have to be a 'reputable citizen', i.e. any bounty you get (whether it be from calling the guards inappropriately or some other crime) would disable you from calling the guards. Or you'd have to actually get positive credit by doing some of the datamined PvE Enforcer activities for a certain city (rolling up bandit dens for example).

    All in all I hope ZOS will think of some ways to make criminal activities both more varied as well as more challenging across the board, not just in Hew's Bane or the Gold Coast. And finds a way to involve players who would prefer to be on the law enforcing side of things in the system.

    I just don't like the idea, for the reasons in my original post. Switching it to emotes doesn't improve it in my view, having someone's PvE activities interrupted by another player's emote would be annoying to say the least.

    Perhaps the location and number of guards needs reviewing so that to be effective thieves and murderers have to be a lot more clever than at present. However, if it's a PvE activity then let's leave other players out of it.
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