In our next incremental patch, we'll be including a fix so any addon that assigns names to combat events that don't involve the player will no longer be able to do so.
Pretty much addressing
Group Damage my main question is, why? Why are ZOS doing this, why are you making it okay to spoon-feed players non stop instead of making them progress as a player? This is a fantastic addon, people fake their DPS all the time. Sure it gives players the opportunity to be rude and so called "elitist"but every game that involves DPS is going to do such thing.
Poor decision to do so, not only that but I believe this addon handles things in a very unique way to show percentages rather than your damage per second. Quit babying players and creating a barrier.
ESO is so gear intensive if you have the wrong gear you're going to be doing poor damage at least this gives the opportunity to know who is lacking in your group and offer them advice at least that's something I have done several times
Honestly this addon actually took away from the elitest and abrasive attitude that some people tell stories about being kicked for not pulling high DPS. Before the only way to truly see someone's DPS was to have them post from an addon like FTC, Combat Analytics, or something else. These were many times doctored or flat out ignored by players, which usually ended up on them being black listed for lying or refusing to share their damage. Many guilds had to make the choice because in end game content you need to have a bench mark in order to actually complete content, and there was no way to see if a player was pulling their weight unless they complied. Refusing to comply meant they could either let them stay and forever not know, or to take the safe route and just not have them come again.
Now with GroupDamage I've actually been helping even more players learn more about their specs because I can see actual data in front of me to find out where they could be lacking. Before I wasn't able to send people tells saying things like, "Hey, noticed your damage is a little bit on the low end, are you interested in boosting your performance?" or something of the letter. Being the guild leader of NA's top PvE guild I often run with players who are trying to join our ranks, and GroupDamage was a massive boon that helped me determine if a player was qualified, or close to qualifying if they made some adjustments. I was able to walk by them step by step and notice flaws in where they'd spike and dip in damage based on rotation, mechanical issue, or just plain low damage output from shoddy gear choices. Not only this but this addon actually has brought a lot of friendly competition and drive back into players in our raids to put more effort forth. They know we all see the damage done and want to impress or improve, so they put in more work. Removing this puts us back to everyone just hiding their data and a lack of forward progress to be made.
Right when I think ZoS can't make any worse decisions than they already do, they just continue to impress me by how incompetent they are. If you want players to enjoy your game, you need to have a system in place that allows growth to occur. GroupDamage was finally a step in the right direction that was starting to allow the "elitests" to start realizing what other players struggle with, and help them. Yes, some underprivileged children or egotistical brats abused this system in the wrong way that made some other players feel excluded, but that is in the MASSIVE minority. This is like you removing crouch from game because a few players decide to t-bag others with crouching over and over. Stop letting the loudest and worst voices dictate your decision making.
Edited by Nifty2g on January 21, 2016 7:49PM #MOREORBS