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How should Silver & Gold zones work post-VR removal?

  • Xendyn
    Xendyn
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    Looks like that's how it's going to go, starting with Thieves Guild.

    Base Game Patch Features & Content

    A 64-bit client for PC and Mac
    Improvements to grouping including incentives and cross-alliance grouping outside of the Grouping Tool
    Tons of combat and gameplay balance changes
    Scrolling combat text (SCT)
    Improvements and updates to Cyrodiil and its campaigns
    Access to content from other alliances in any order you choose upon reaching Veteran Rank 1
    Prioritization of animations during combat
    Improved facial animations for Mac
    …and more!

    elderscrollsonline.com/en-us/news/post/2016/01/20/thieves-guild-first-look
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  • UrQuan
    UrQuan
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    Hmm, I'm pleased at this news that with Thieves' Guild you'll be able to choose to go to either of the other alliances at VR1. A little surprised, but pleased.
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  • Glaiceana
    Glaiceana
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    I honestly can't decide. One thing I keep thinking of, is if they make ALL alliance zones available from the start, the population is going to be so thin. Because unless they remove the "everyone in rival factions do not exist to you" mechanic, you will barely see anyone in the home zone. As me and my bf played through Silver and now Gold, its always a surprise to see another person. Usually it goes along the lines of "Oh wow, there's a player over there.", or "Whoops, I tried to kill them because I thought they were just another enemy." Imagine what it would be like if everyone could go to any area in the world from the start, but you can still only interact with your own faction...
    Edited by Glaiceana on January 21, 2016 7:09PM
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  • AshTal
    AshTal
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    Don't force people through them. Playing a huge amount of time helping an enemy faction really bugged me.

    Make the sky shards and quest skill points here global for any level 50 character and don't force us through this content.

    Then just scale them to your level like Orcsinium for anyone wanting to drag themselves through this and let them go anywhere they want to go.
  • Mivryna
    Mivryna
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    Available from Start - Scaled like Orsinium
    Bleh, I can't seem to update the opening post. xP
    Glaiceana wrote: »
    I honestly can't decide. One thing I keep thinking of, is if they make ALL alliance zones available from the start, the population is going to be so thin. Because unless they remove the "everyone in rival factions do not exist to you" mechanic, you will barely see anyone in the home zone. As me and my bf played through Silver and now Gold, its always a surprise to see another person. Usually it goes along the lines of "Oh wow, there's a player over there.", or "Whoops, I tried to kill them because I thought they were just another enemy." Imagine what it would be like if everyone could go to any area in the world from the start, but you can still only interact with your own faction...

    Dunno, I think it would actually help the situation. People tend to only stick around silver and gold zones when they're leveling up because everyone else is in Main zones. Everyone is in Main zones because that's where the lower-level players go to level up. At that point it's just a matter of phasing people so there's a more consistent population.
  • Enodoc
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    UrQuan wrote: »
    Hmm, I'm pleased at this news that with Thieves' Guild you'll be able to choose to go to either of the other alliances at VR1. A little surprised, but pleased.
    Yeah, I wasn't expecting to see that happen yet! :stuck_out_tongue:
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