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ESO Live - AOE Caps

Tomato
Tomato
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I just watched Fengrush's video regarding ESO Live. Zenimax I can't believe anytime someone said "Remove AOE caps" in chat you deleted it.

Way to be horrible community managers and give us more reasons to doubt your ability. It's a good thing freedom of speech means nothing to ZOS

@ZOS_GinaBruno
  • Xjcon
    Xjcon
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    You may want to go read up on freedom of speech. Then read up on the Twitch terms of service.

    I hate the zerg blob as much as anyone but going in to a stream trying to be disruptive to get your point across is ***.

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  • Holycannoli
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    They're afraid of it compromising server performance.

    They don't need to remove caps, just increase them. 10 might good, 12 might be better.

    I still want to at least test no AOE caps on a live server though, to see what it would do to both server performance and gameplay.
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    They are *** and are ruled by the marketing department who just want the casuals to donate via crownstore.
    ESO brings nothing new to the market. The "PvP" is only played by people who refuse to admit the competitiveness is dead. They stopped listening and started wondering how to get more money.


    TESO ruined the ESO franchise. Will never pay again. Screw this game. Bye.
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • FENGRUSH
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  • Kammakazi
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    They are *** and are ruled by the marketing department who just want the casuals to donate via crownstore.
    ESO brings nothing new to the market. The "PvP" is only played by people who refuse to admit the competitiveness is dead. They stopped listening and started wondering how to get more money.


    TESO ruined the ESO franchise. Will never pay again. Screw this game. Bye.

    Can I have your stuff?
  • Paulington
    Paulington
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    Zenimax (specifically Brian Wheeler and Eric Wrobel) have already made threads about AoE Caps and have repeatedly said they are iterating and looking into it and how it affects the game. Spamming the chat with the phrase does nothing other than ruin ESO Live for the rest of us.

    ZOS haven't forgotten about AoE caps and I am sure a lot of them feel as strongly as some of us do about them but it isn't as simple as turning a switch on or off.

    We will see in the future, possibly they may remove AoE Caps for a PTS patch so we can test them there? Who knows. All we do know is that ZOS is looking at it and will let us know when they have more info.
  • FENGRUSH
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    Paulington wrote: »
    Zenimax (specifically Brian Wheeler and Eric Wrobel) have already made threads about AoE Caps and have repeatedly said they are iterating and looking into it and how it affects the game. Spamming the chat with the phrase does nothing other than ruin ESO Live for the rest of us.

    ZOS haven't forgotten about AoE caps and I am sure a lot of them feel as strongly as some of us do about them but it isn't as simple as turning a switch on or off.

    We will see in the future, possibly they may remove AoE Caps for a PTS patch so we can test them there? Who knows. All we do know is that ZOS is looking at it and will let us know when they have more info.

    Thats not really accurate - they just say they are willing to talk about it, let people voice their opinions.. and have never once commented on why theyre in place or why theyre unwilling to adjust them.

    If the community didnt speak so loudly on the issue it wouldnt even be a relevant discussion.
  • Bfish22090
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    they did it on purpose to give the casuals an easier chance to beat the pros
  • starkerealm
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    Tomato wrote: »
    It's a good thing freedom of speech means nothing to ZOS

    Freedom of speech and, so far as that goes, First Amendment protections only protect you from government action. It does not affect non-state actors; that is to say anyone on the internet.

    When you invoke the first amendment, what you're really saying is, "I have no argument for my position except, what I said was not so stupid/offensive as to literally be illegal."
  • petraeus1
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    The Twitch bots purged the spam. I only wish they had a slow mode and r9k mode enabled, because the spam that night was insane. Anywho, no mod (let alone a Zenimax developer) manually deleted anything in chat that night as far as I could tell, the purging went way too fast for that. If you're unhappy about AOE caps, why not start a constructive discussion here on the forums instead of spamming silly emotes in Twitch chat as if we're watching a LoL or Dota tournament with 100.000 people? That way we can actually discuss what is announced during ESO Live and the community managers have less of a hard time pulling questions.
  • Sallington
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    petraeus1 wrote: »
    The Twitch bots purged the spam. I only wish they had a slow mode and r9k mode enabled, because the spam that night was insane. Anywho, no mod (let alone a Zenimax developer) manually deleted anything in chat that night as far as I could tell, the purging went way too fast for that. If you're unhappy about AOE caps, why not start a constructive discussion here on the forums instead of spamming silly emotes in Twitch chat as if we're watching a LoL or Dota tournament with 100.000 people? That way we can actually discuss what is announced during ESO Live and the community managers have less of a hard time pulling questions.

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  • petraeus1
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    Sallington wrote: »
    petraeus1 wrote: »
    The Twitch bots purged the spam. I only wish they had a slow mode and r9k mode enabled, because the spam that night was insane. Anywho, no mod (let alone a Zenimax developer) manually deleted anything in chat that night as far as I could tell, the purging went way too fast for that. If you're unhappy about AOE caps, why not start a constructive discussion here on the forums instead of spamming silly emotes in Twitch chat as if we're watching a LoL or Dota tournament with 100.000 people? That way we can actually discuss what is announced during ESO Live and the community managers have less of a hard time pulling questions.

    All of my lols

    I know, I know.
  • Teargrants
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    In the absence of official discussion of AoE caps, I believe the answer - like every other issue pertaining to the game's performance and long term survival is...
    8nCyN4G.png
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  • bikerangelo
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    petraeus1 wrote: »
    The Twitch bots purged the spam. I only wish they had a slow mode and r9k mode enabled, because the spam that night was insane. Anywho, no mod (let alone a Zenimax developer) manually deleted anything in chat that night as far as I could tell, the purging went way too fast for that. If you're unhappy about AOE caps, why not start a constructive discussion here on the forums instead of spamming silly emotes in Twitch chat as if we're watching a LoL or Dota tournament with 100.000 people? That way we can actually discuss what is announced during ESO Live and the community managers have less of a hard time pulling questions.

    Here's 32 pages of why that idea is irrelevant.

    http://forums.elderscrollsonline.com/en/discussion/232730/aoe-caps-discussion/p1
    Edited by bikerangelo on January 21, 2016 7:41PM
  • Didgerion
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    Bfish22090 wrote: »
    they did it on purpose to give the casuals an easier chance to beat the pros

    No it is not true . it was done to ameliorate the LAG that is caused by hundred spammed AOEs. Do the math by yourself:

    Providing there are 2 ball groups fighting 50 vs 50 and all spam AOE

    That means that there are 100 AOEs per seconds
    100 Aoes per second each hitting 50 players that's 5000 damaging hits per seconds.
    There are bufs debufs that has to be calculated as well
    Each of this hit can proc other abilities.
    There is so much calculus to do that even the 6 person cap does not help to solve the lag issues.



  • Artjuh90
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    i'm just going to leave it here;
    No AOE caps doesn't promote skillfull tactics/plays.
    having them increases it, otherwise you would just see more AOE spamms.

    O w8 that's called skill in PvP, i'm sorry i was wrong
  • xellink
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    Artjuh90 wrote: »
    i'm just going to leave it here;
    No AOE caps doesn't promote skillfull tactics/plays.
    having them increases it, otherwise you would just see more AOE spamms.

    O w8 that's called skill in PvP, i'm sorry i was wrong

    Finally someone who agrees with me. There is already another thread on this. Just gonna quote myself.
    http://forums.elderscrollsonline.com/en/discussion/232730/aoe-caps-discussion/p32
    xellink wrote: »
    1) defense gives a lot of AP
    2) defenders can stand in a lot of safe zones and still nuke the same spot.
    3) Attackers generally make a hole in the wall and *** at the entry point, thus bombarding a huge amount of instakill aoe dot at the entry point repetitively (looking at siege spammers) which means nobody can successfully enter the keep until it gets repaired whilst the defenders constantly get AP for people trying to enter the same hole.
    4) People are not smart enough to make multiple holes, plus it will make repairing painful.

    Please solve the problem. AOE caps are needed. Buff caps should also be implemented. Heck, if i were zos, i make aoe heals and defensive skills affect only a limited number of people and target party members first. That will make more 2-6 party member groups in cyro then 30 -40 people zerg.

    People need to be rewarded for running in smaller groups! Reward them!

  • FullBlownBeast
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    Whats the counter to zergs and just balling up though? I don't understand. How does having aoe caps increase skill?
    Plain and Simple
  • danno8
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    TESO ruined the ESO franchise.

    We all know that you (and me) will be lining up to buy TES VI the second it is up for pre-order.

  • Morozov
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    Bfish22090 wrote: »
    they did it on purpose to give the casuals an easier chance to beat the pros

    No it is not true . it was done to ameliorate the LAG that is caused by hundred spammed AOEs. Do the math by yourself:

    Providing there are 2 ball groups fighting 50 vs 50 and all spam AOE

    That means that there are 100 AOEs per seconds
    100 Aoes per second each hitting 50 players that's 5000 damaging hits per seconds.
    There are bufs debufs that has to be calculated as well
    Each of this hit can proc other abilities.
    There is so much calculus to do that even the 6 person cap does not help to solve the lag issues.

    going to get uber technical, but ball groups usually only consist of around 16....at max 24 players. everything else is pugs. maybe 1-2 guild members just following to get in the group when a spot opens up.

    The sad thing is is that you can lag out an area, say alessia farm, with two small groups jousting even with those small numbers.
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  • TheBonesXXX
    TheBonesXXX
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    Artjuh90 wrote: »
    i'm just going to leave it here;
    No AOE caps doesn't promote skillfull tactics/plays.
    having them increases it, otherwise you would just see more AOE spamms.

    O w8 that's called skill in PvP, i'm sorry i was wrong

    I'm going to disagree with you ten fold. To the point to where if AoE caps where removed and people die to them then it is a lack of player strategy, skill, and group based builds. If everyone stands in the same spot and an explosion goes off, it should kill all of them, that is at the fault of the group for having a lack of leadership, individually talented players, while having a group mindset.

    Don't tighten up if you do not want AoE to kill you, spread out. It as simple as that.

    What you will actually see is a hail of specialized builds in group play, single target DPS, AoE DPS, Projectile Dampening Tanks, Debuff builds, and a good blend of other abilities.

    Dedicated Killers, Debuffers, Damagesponges, Healers, and field Control is the basis of group play. That will be the result.
  • Teargrants
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    Bfish22090 wrote: »
    they did it on purpose to give the casuals an easier chance to beat the pros

    No it is not true . it was done to ameliorate the LAG that is caused by hundred spammed AOEs. Do the math by yourself:

    Providing there are 2 ball groups fighting 50 vs 50 and all spam AOE

    That means that there are 100 AOEs per seconds
    100 Aoes per second each hitting 50 players that's 5000 damaging hits per seconds.
    There are bufs debufs that has to be calculated as well
    Each of this hit can proc other abilities.
    There is so much calculus to do that even the 6 person cap does not help to solve the lag issues.


    Uh no. Aside from the fact that Brian Wheeler has stated on several occasions that the AoE cap calculations contribute to the lag, I guess I'll have to spell it out for you.

    The presence of an AoE cap results in MORE server calculations for any given number of people casting any given number of AoEs.

    For the sake of argument, we will use a hypothetical server w/ 600 players (200 per faction) in it, 60 (enemies) of whom are in range of an AoE being cast by 1 person.
    - Under no AoE caps, the only calculation needed is determining who on the server is in the radius of the AoE and who isn't. In this scenario there are 400 calculations made to determine who in the opposing factions are in range and take dmg from the AoE.
    - With the original 6 person AoE cap, there are 400 calculations to determine who is in range and then another 60 calculations to determine which 6 of those 60 get arbitrarily dmg'd by the AoE.
    - With the current 6/25/50 person cap, there are 400 initial calculations, 60 more calculations, and then 54 more calculations - all to determine which 6 take 100% dmg, which 19 take 50% dmg, which 25 take 50% dmg and which 10 take 0% dmg.

    So yes please by all means, 'do the math by yourself'.
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  • xellink
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    Whats the counter to zergs and just balling up though? I don't understand. How does having aoe caps increase skill?

    Aoe caps stops turtling. Heal caps stops zerging.

    I already provided the solution. Heal caps. buff caps. Reward small groups.
  • AshTal
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    If someone is stupid enough to stand in a big red circle then its their own fault. If they are dumb enough to stand next to 20 people and not move as the captapult shot hits them, there fault.

    Where AOE caps are needed and a hell of a lot more needs to be done is in the caster centered AOE such as bat swarm, steel tornado etc. There are just spammed over and over in a zerg train, one ability that hits 6 people shouldn't out damage a single shot attack. These trains run through and thanks to lag and the speed boost abilities on the zerg train we just can't dodge them and die in seconds.
  • xellink
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    AshTal wrote: »
    If someone is stupid enough to stand in a big red circle then its their own fault. If they are dumb enough to stand next to 20 people and not move as the captapult shot hits them, there fault.

    Where AOE caps are needed and a hell of a lot more needs to be done is in the caster centered AOE such as bat swarm, steel tornado etc. There are just spammed over and over in a zerg train, one ability that hits 6 people shouldn't out damage a single shot attack. These trains run through and thanks to lag and the speed boost abilities on the zerg train we just can't dodge them and die in seconds.

    You are agreeable with turtling and creating a zone of permadeath at the entry point then? Come on. Think ahead. ZOS doesn't have time to experiment with stupid decisions and forcing people to poke holes in the keep like swiss cheese.

    AOE caps is the first step, heal/buff caps is the second step. Implementing it correctly is hard.
  • danno8
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    Bfish22090 wrote: »
    they did it on purpose to give the casuals an easier chance to beat the pros

    No it is not true . it was done to ameliorate the LAG that is caused by hundred spammed AOEs. Do the math by yourself:

    Providing there are 2 ball groups fighting 50 vs 50 and all spam AOE

    That means that there are 100 AOEs per seconds
    100 Aoes per second each hitting 50 players that's 5000 damaging hits per seconds.
    There are bufs debufs that has to be calculated as well
    Each of this hit can proc other abilities.
    There is so much calculus to do that even the 6 person cap does not help to solve the lag issues.



    The way the caps currently work is:

    Calculations 1 : First 6 take 100% damage
    Calculations 2: 7-29 take 50% damage
    Calculation 3: 30-60 take 25% damage
    Calculation 4: Ability with secondary effect (like caltrops) only affect first 6 targets.

    This seems like more server work than:
    Calculation 1 : First 60 take 100% damage and affect.
  • FENGRUSH
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    xellink wrote: »
    AshTal wrote: »
    If someone is stupid enough to stand in a big red circle then its their own fault. If they are dumb enough to stand next to 20 people and not move as the captapult shot hits them, there fault.

    Where AOE caps are needed and a hell of a lot more needs to be done is in the caster centered AOE such as bat swarm, steel tornado etc. There are just spammed over and over in a zerg train, one ability that hits 6 people shouldn't out damage a single shot attack. These trains run through and thanks to lag and the speed boost abilities on the zerg train we just can't dodge them and die in seconds.

    You are agreeable with turtling and creating a zone of permadeath at the entry point then? Come on. Think ahead. ZOS doesn't have time to experiment with stupid decisions and forcing people to poke holes in the keep like swiss cheese.

    AOE caps is the first step, heal/buff caps is the second step. Implementing it correctly is hard.

    There are caps on healing - the real difference is smart healing vs non-smart damage. AOE damage picks targets randomly, the more people in range, the less likely you are to take full damage.

    On the other hand, healing prioritizes whoever has the lowest HP. So if your large group gets bombed with a lot of damage, the heals will bring up whoever is weakest, making the game very defensively skewed for survival. The reduced damage in cyro this patch has made it harder to burst and given more opportunity to heal which further stresses the server with the duration of battles and huge AOEs being spammed.
    Bfish22090 wrote: »
    they did it on purpose to give the casuals an easier chance to beat the pros

    No it is not true . it was done to ameliorate the LAG that is caused by hundred spammed AOEs. Do the math by yourself:

    Providing there are 2 ball groups fighting 50 vs 50 and all spam AOE

    That means that there are 100 AOEs per seconds
    100 Aoes per second each hitting 50 players that's 5000 damaging hits per seconds.
    There are bufs debufs that has to be calculated as well
    Each of this hit can proc other abilities.
    There is so much calculus to do that even the 6 person cap does not help to solve the lag issues.



    Looks like Teargrants already replied and explained why this is completely and 100% incorrect. Sadly you got an insightful and an agree attached to the post while not even understanding the issue and telling people to do the math themselves.

    A lot of people dont actually understand all of the mechanics, they just assume they do and draw conclusions based on how they 'feel' about what changing AOE caps means to them.




    The reality is AOE caps were put in as a crutch to reduce the effectiveness of players. The game continues to build in more and more crutches with each patch and constantly lowers the ceiling. Its pretty shameful as the quality of PVP from a balance and enjoyment level sinks, so does the performance from these changes.
  • Zinaroth
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    Tomato wrote: »
    It's a good thing freedom of speech means nothing to ZOS

    Freedom of speech and, so far as that goes, First Amendment protections only protect you from government action. It does not affect non-state actors; that is to say anyone on the internet.

    When you invoke the first amendment, what you're really saying is, "I have no argument for my position except, what I said was not so stupid/offensive as to literally be illegal."

    I know this is unthinkable to you, but there are people who live outsides the USA. Talking about freedom of speech is not the same as invoking an amendment in American law.
  • xellink
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    FENGRUSH wrote: »
    xellink wrote: »
    AshTal wrote: »
    If someone is stupid enough to stand in a big red circle then its their own fault. If they are dumb enough to stand next to 20 people and not move as the captapult shot hits them, there fault.

    Where AOE caps are needed and a hell of a lot more needs to be done is in the caster centered AOE such as bat swarm, steel tornado etc. There are just spammed over and over in a zerg train, one ability that hits 6 people shouldn't out damage a single shot attack. These trains run through and thanks to lag and the speed boost abilities on the zerg train we just can't dodge them and die in seconds.

    You are agreeable with turtling and creating a zone of permadeath at the entry point then? Come on. Think ahead. ZOS doesn't have time to experiment with stupid decisions and forcing people to poke holes in the keep like swiss cheese.

    AOE caps is the first step, heal/buff caps is the second step. Implementing it correctly is hard.

    There are caps on healing - the real difference is smart healing vs non-smart damage. AOE damage picks targets randomly, the more people in range, the less likely you are to take full damage.

    On the other hand, healing prioritizes whoever has the lowest HP. So if your large group gets bombed with a lot of damage, the heals will bring up whoever is weakest, making the game very defensively skewed for survival.

    that's why I aid it's difficult to implement. 8v8 sounds good for a keep. 6v6 sounds good for an outpost.

    The game should be balanced for team sizes like that
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