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Meteor & morphs not considered a skill?

R0M2K
R0M2K
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I just put points in the Mage guild pasives thinking the ultimate of this tree, Meteor, would trigger the pasive skills benefits (+magica, magica regen, empower...)

Well nothing changes in my charactet sheet upon equiping that ultimate so it seems the game doesnt consider it a Mage guild skill, wich is odd.


On the contrary and for comparison purposes, the vampire tree ultimate its considered a vampire skill since it triggers the vampire regen pasives on the character sheet.


Can be fixed? This year? Thanks.
  • willymchilybily
    willymchilybily
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    bug does not occur on PS4. must be PC thing. all M-guild skills give passive bonuses as advertised including ults, and toggles
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  • MrDerrikk
    MrDerrikk
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    I have this issue with my DK and Inner Light + Entropy, the Character sheet does not change to reflect the max magicka/regen buffs but Entropy does proc Empower as it should.
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  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    I have the same problem with my DK. Playing on pc.
  • Troneon
    Troneon
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    Same issue with mage guild skills, pc eu.
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  • R0M2K
    R0M2K
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    @ZOS_GinaBruno can you look into it please.
  • Duiwel
    Duiwel
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    I did vampire quest on my lvl 6 Sorc last night ( mages light ) and saw the same thing. It made the quest take longer than it should have because I did not use food.

    Hope they fix it soon, thanks for bringing awareness ROM when I saw it last night I wasn't sure if I was just tired...
    @Duiwel:
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  • teladoy
    teladoy
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    Do you know how many things of this game really works?

    I tell you, the answer is so scary that I would say: almost nothing.

    First of all, you can't and you should trust in nothing.

    You can see what is your damage, your disease resist, critic chance or etc. But what really happens in the game can be completly different as was you tought. Who knows if maths, behind the screen, they work or not, who knows in which situation they work well and in which not.

    They did such mess with the bugs from the begining of the game, that now to track a bug and fix it and make it work as intended, is so difficult, that I belive they don't know where are step the developers.

    I would say that almost the 70% of the skills, stats, triggers, passives, etc they don't work as intended, even if you see something in the screen, because behind can happen anything also. Could be that maybe they work well in scenario X but then, they are *** up in scenario Y.

    You can't trust in nothing in this game when you build your char. If you want for example build a Khajit with high crit chance and you get for example 80% crit chance, you can not trust that that 80% is really working as a 80%, maybe in the server, in their code is only working at the 20%, or the maths are wrong, or who knows. maybe is the same as if you would have 20%...

    I would say, that to walk over sure, trust only in stamina, health magicka, armor and spell resist. All other attributes could be all really *** up.

    So yes, could happen that your build is not triggering well, because of that. So my suggestion, don't try strange combinations also because is not sure if they will work.
    Edited by teladoy on January 19, 2016 11:46AM
  • joker0137
    joker0137
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    Is the Mage skill Meteor any good?
    Its just that I have my eye on it when my mage skill gets up to max.
    Just A White Line Nightmare

    PS4 EU server
  • Troneon
    Troneon
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    joker0137 wrote: »
    Is the Mage skill Meteor any good?
    Its just that I have my eye on it when my mage skill gets up to max.

    @joker0137

    It really helps your dps by alot especially if you have a bunch of mobs group together or you want to finish off the last 20% of a boss really quickly while nuking the adds around him and cc them all at the same time.

    Ice Comet has more alpha damage and is cold damage. More used in pvp.
    Shooting Star has more ultimate gain by number of targets hit, has slightly less damage and is fire damage, more used in pve.

    I tend to bring shooting star as a healer on silver runs but on gold runs depending on my team I need to bring my heal ultimate for boss's so I switch between them.

    It's really worth getting mage guild 10 asap and getting this skill, it was a huge dps boost for me as a healer. It's a nuke, a cc and an aoe and a dot, all in one skill. Just don't ever cast it when a boss has a reflect skill up, or prepare to get your face or your groups face smashed in. :D Handle meteor nukes with care :D
    Edited by Troneon on January 20, 2016 2:05PM
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  • old_mufasa
    old_mufasa
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    teladoy wrote: »
    Do you know how many things of this game really works?

    I tell you, the answer is so scary that I would say: almost nothing.

    First of all, you can't and you should trust in nothing.

    You can see what is your damage, your disease resist, critic chance or etc. But what really happens in the game can be completly different as was you tought. Who knows if maths, behind the screen, they work or not, who knows in which situation they work well and in which not.

    They did such mess with the bugs from the begining of the game, that now to track a bug and fix it and make it work as intended, is so difficult, that I belive they don't know where are step the developers.

    I would say that almost the 70% of the skills, stats, triggers, passives, etc they don't work as intended, even if you see something in the screen, because behind can happen anything also. Could be that maybe they work well in scenario X but then, they are *** up in scenario Y.

    You can't trust in nothing in this game when you build your char. If you want for example build a Khajit with high crit chance and you get for example 80% crit chance, you can not trust that that 80% is really working as a 80%, maybe in the server, in their code is only working at the 20%, or the maths are wrong, or who knows. maybe is the same as if you would have 20%...

    I would say, that to walk over sure, trust only in stamina, health magicka, armor and spell resist. All other attributes could be all really *** up.

    So yes, could happen that your build is not triggering well, because of that. So my suggestion, don't try strange combinations also because is not sure if they will work.

    This is the sad truth.. Undeath in vampire tree I swear does not work.. I have let mobs kill me and then looked at the damage done to me on death and its the same amount of damage every hit... so its that the passive is not working or the damage UI is not reporting real numbers.. but it sure doesn't feel I'm getting damage reduction.

    Or others have reported removing vampire curse and there seems to be no effect on there magika/stam regen.. making one think that the 10% passive is not working as well.

    Then add the Khajit passive not work...

    Makes me wonder how many passives are totally broken :-(
  • joker0137
    joker0137
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    Thanks @Troneon that's me sold!!
    Just A White Line Nightmare

    PS4 EU server
  • Autolycus
    Autolycus
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    R0M2K wrote: »
    I just put points in the Mage guild pasives thinking the ultimate of this tree, Meteor, would trigger the pasive skills benefits (+magica, magica regen, empower...)

    Well nothing changes in my charactet sheet upon equiping that ultimate so it seems the game doesnt consider it a Mage guild skill, wich is odd.


    On the contrary and for comparison purposes, the vampire tree ultimate its considered a vampire skill since it triggers the vampire regen pasives on the character sheet.


    Can be fixed? This year? Thanks.

    I play on PC I I confirmed last night and the night prior that slotting Meteor does increase max magicka, and casting it does in fact grant Empower. I used the empower from Ice Comet on my Magicka NB to land a 42K Assassin's Will crit.
  • asneakybanana
    asneakybanana
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    R0M2K wrote: »
    I just put points in the Mage guild pasives thinking the ultimate of this tree, Meteor, would trigger the pasive skills benefits (+magica, magica regen, empower...)

    Well nothing changes in my charactet sheet upon equiping that ultimate so it seems the game doesnt consider it a Mage guild skill, wich is odd.


    On the contrary and for comparison purposes, the vampire tree ultimate its considered a vampire skill since it triggers the vampire regen pasives on the character sheet.


    Can be fixed? This year? Thanks.

    Did you swap bars after you equipped? There's a character sheet bug that after equipping a skill that boosts magicka it doesn't change on the character sheet until you swap bars.
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  • Tomg999
    Tomg999
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    joker0137 wrote: »
    Is the Mage skill Meteor any good?
    Its just that I have my eye on it when my mage skill gets up to max.

    I love it. I race around getting those books for all my new characters. A lot of damage, hits the adds, and looks & sounds really cool.
  • glavius
    glavius
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    Undeath passives worked last I tested.
    Just gotta keep in mind you only get the 32% or so reduction when you got 1% hp left.
    At around 25% hp left you get 16% reduction.

    Meteor also gives me max magicka and magicka regen on my sorc.
    But if you equip the skill, change hotbar twice to see the effect.
  • Autolycus
    Autolycus
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    glavius wrote: »
    Undeath passives worked last I tested.
    Just gotta keep in mind you only get the 32% or so reduction when you got 1% hp left.
    At around 25% hp left you get 16% reduction.

    Meteor also gives me max magicka and magicka regen on my sorc.
    But if you equip the skill, change hotbar twice to see the effect.

    Just wanted to play with these numbers a bit:

    Let's say you have 20k max health, so at 1% hp you will have 2,000 HP left.
    If I use a single wrecking blow, and it connects, then in a best-case scenario you will not be crit, and ignoring physical resist, you're going to take somewhere between 6-7k damage. Undeath prevents 32% (or 1,900 - 2,200) damage, for a net damage dealt of 3.8-5.5k. Basically, if it hits, you're dead.

    Now let's assume you have 25% health remaining, which is about 5k. Assuming it actually connects, and is not a crit, you will take 6-7k. Undeath will prevent 16% (or 960-1,120 damage) for a net damage of approximately 4.8-6k, not factoring in physical resistance. So basically, if you get hit, you're dead.

    In practice, these numbers are going to be different. I have not factored in any physical resistance, any type of additional passive benefits you might be getting from weapon/armor/class etc. This is just plain and simple math. So I pose this question: How effective is Undeath, really? It's a decent start, but clearly is not sufficient enough to clutch a fight. To truly be effective with Undeath, you're going to need to do something else, right? Like shield stacking, having up double take or evasion, dodge or bolt escape, etc.

    Is this logic sound? What things might I be missing? If I"m right in my assumptions here, what kinds of things do you guys do to build onto Undeath?

    Edit: The 6-7k I quoted is a non-crit of what my character averages in pvp, so technically it is is factoring in your average person's physical resist. On tanks it's much lower. I just wanted to throw that in there, for those that might be concerned with that detail. The point of the post is to stimulate discussion and theorycrafting, not to nit-pick about how good or bad Undeath is.
    Edited by Autolycus on January 20, 2016 7:44PM
  • glavius
    glavius
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    Basically undeath is a decent passive. Sometimes it will save you, sometimes it won't matter.
    When you combine it with crit resist, high armor/resists and high champ resist passives, I believe it starts to matter.
  • old_mufasa
    old_mufasa
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    glavius wrote: »
    Undeath passives worked last I tested.
    Just gotta keep in mind you only get the 32% or so reduction when you got 1% hp left.
    At around 25% hp left you get 16% reduction.

    Meteor also gives me max magicka and magicka regen on my sorc.
    But if you equip the skill, change hotbar twice to see the effect.

    umm.. no its not working or at least its not working 100% of the time as it should...

    last test I did I let a archer shoot me at range.. the last 5 damage hits listed were 2146.. no change at all 2146 till death.. at least one of those should shown lesser damage.. but nope they were all 2146 till death.
  • Autolycus
    Autolycus
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    old_mufasa wrote: »
    glavius wrote: »
    Undeath passives worked last I tested.
    Just gotta keep in mind you only get the 32% or so reduction when you got 1% hp left.
    At around 25% hp left you get 16% reduction.

    Meteor also gives me max magicka and magicka regen on my sorc.
    But if you equip the skill, change hotbar twice to see the effect.

    umm.. no its not working or at least its not working 100% of the time as it should...

    last test I did I let a archer shoot me at range.. the last 5 damage hits listed were 2146.. no change at all 2146 till death.. at least one of those should shown lesser damage.. but nope they were all 2146 till death.

    Perhaps there is some other factor that is different between your two builds - likely they are very different, expecially if you're different classes. I'm guessing that there's something causing it to not work when it should that doesn't apply to everyone, like a skill that I don't use that prevents it (erroneously) from working for you.
  • old_mufasa
    old_mufasa
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    other two builds? there were no other builds.. its my rank 10 vampire full passives.. no other effects happening as I was not fighting back.. and every test was the same result.. now I did do a test where at 30% life I through up dragon armor and it did show a reduction in damage from that skill.. so the passive was not working... and as I said its not working 100# of the time like it should.. and that begs the question on how many other passives we have that are also not working.
  • Autolycus
    Autolycus
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    old_mufasa wrote: »
    other two builds? there were no other builds.. its my rank 10 vampire full passives.. no other effects happening as I was not fighting back.. and every test was the same result.. now I did do a test where at 30% life I through up dragon armor and it did show a reduction in damage from that skill.. so the passive was not working... and as I said its not working 100# of the time like it should.. and that begs the question on how many other passives we have that are also not working.

    Ah, I see why that was confusing. My bad.

    What I meant was the difference between your build and glavius's build. Each of you are getting difference results. You are a DK, and perhaps it's a DK skill that is causing the Undeath passive to not work properly. I wonder what class/build @glavius has?

    Back when there were nothing but infinite loading screens, which thankfully doesn't happen so much anymore, ZOS finally determined that the culprit was something to do with the # of quests a player had completed... which has absolutely nothing to do with loading screens, but nonetheless it was the culprit. What I am suggesting is that there may be something you are using that glavius is not, which has caused Undeath to not function properly, even though it intuitively has nothing to do with Undeath.

    We may not be able to do anything about it directly, but if we can help narrow down the potential factors for it not working, ZOS would be able to fix it more easily and quickly.
    Edited by Autolycus on January 21, 2016 5:38AM
  • old_mufasa
    old_mufasa
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    Autolycus wrote: »
    old_mufasa wrote: »
    other two builds? there were no other builds.. its my rank 10 vampire full passives.. no other effects happening as I was not fighting back.. and every test was the same result.. now I did do a test where at 30% life I through up dragon armor and it did show a reduction in damage from that skill.. so the passive was not working... and as I said its not working 100# of the time like it should.. and that begs the question on how many other passives we have that are also not working.

    Ah, I see why that was confusing. My bad.

    What I meant was the difference between your build and glavius's build. Each of you are getting difference results. You are a DK, and perhaps it's a DK skill that is causing the Undeath passive to not work properly. I wonder what class/build @glavius has?

    Back when there were nothing but infinite loading screens, which thankfully doesn't happen so much anymore, ZOS finally determined that the culprit was something to do with the # of quests a player had completed... which has absolutely nothing to do with loading screens, but nonetheless it was the culprit. What I am suggesting is that there may be something you are using that glavius is not, which has caused Undeath to not function properly, even though it intuitively has nothing to do with Undeath.

    We may not be able to do anything about it directly, but if we can help narrow down the potential factors for it not working, ZOS would be able to fix it more easily and quickly.

    Maybe but my brothers sorc high elf vamp (i'm a dark elf, dk) and he said he had to same results that he isn't showing any damage reduction.. I didn't want to speak for him as I didn't see his results but we did talk about it as he was looking at removing vampirism from his class as he feels the 25% fire damage and the massive hit to his health regen is not worth the it. That he does not see any damage reduction as well... and wonders if he is even getting the 10% stam/magika regen (something that's harder to test then damage reduction at low life)

    The problem on the consoles is we have no in game tools to be able to track are we really getting 10% regen.. and we have to hope the post death report is accurate.. now given the post death report showed a reduction in damage after dragon armor was activated I assume its working.. so if its not showing for a high elf sorc as well as a dark elf dk.. that's showing its more wide spread.

    I have also seen many other posters saying that undeath is not working for them as well...

    With out better tools though its so hard to see if any of our passives are working correctly.
  • Autolycus
    Autolycus
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    old_mufasa wrote: »
    Autolycus wrote: »
    old_mufasa wrote: »
    other two builds? there were no other builds.. its my rank 10 vampire full passives.. no other effects happening as I was not fighting back.. and every test was the same result.. now I did do a test where at 30% life I through up dragon armor and it did show a reduction in damage from that skill.. so the passive was not working... and as I said its not working 100# of the time like it should.. and that begs the question on how many other passives we have that are also not working.

    Ah, I see why that was confusing. My bad.

    What I meant was the difference between your build and glavius's build. Each of you are getting difference results. You are a DK, and perhaps it's a DK skill that is causing the Undeath passive to not work properly. I wonder what class/build @glavius has?

    Back when there were nothing but infinite loading screens, which thankfully doesn't happen so much anymore, ZOS finally determined that the culprit was something to do with the # of quests a player had completed... which has absolutely nothing to do with loading screens, but nonetheless it was the culprit. What I am suggesting is that there may be something you are using that glavius is not, which has caused Undeath to not function properly, even though it intuitively has nothing to do with Undeath.

    We may not be able to do anything about it directly, but if we can help narrow down the potential factors for it not working, ZOS would be able to fix it more easily and quickly.

    Maybe but my brothers sorc high elf vamp (i'm a dark elf, dk) and he said he had to same results that he isn't showing any damage reduction.. I didn't want to speak for him as I didn't see his results but we did talk about it as he was looking at removing vampirism from his class as he feels the 25% fire damage and the massive hit to his health regen is not worth the it. That he does not see any damage reduction as well... and wonders if he is even getting the 10% stam/magika regen (something that's harder to test then damage reduction at low life)

    The problem on the consoles is we have no in game tools to be able to track are we really getting 10% regen.. and we have to hope the post death report is accurate.. now given the post death report showed a reduction in damage after dragon armor was activated I assume its working.. so if its not showing for a high elf sorc as well as a dark elf dk.. that's showing its more wide spread.

    I have also seen many other posters saying that undeath is not working for them as well...

    With out better tools though its so hard to see if any of our passives are working correctly.

    Hmm... Okay. Thanks for providing all of this information, it really is valuable insight. It's clearly something beyond just a variance in class, skills, or race. I won't presume to know where to look beyond that.

    That really stinks. I will keep brainstorming and see if I can come up with anything that might be causing it, but for now I'm stumped. :(
  • glavius
    glavius
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    Undeath works fine on my nb vamp.

    light attack vs me above 50% hp by test character: 738 non crit.

    Below 50% hp dmg started getting lower:
    724->708->679->664->650, all non crit.

    Didn't test at really low health since my test session got interrupted, but enough hits to confirm it works absolutely fine.
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