That is correct. It was scrapped for an unknown reason, and I'm hoping, since much of it has already been developed, that they may bring it back.s_jscorpiorwb17_ESO wrote: »I thought when they first designed it that was the plan to have a means to control each different zone.
Objectives are exactly what encourages zerg mentality.
Only for a few hours, until the Daedra reclaim the district. And you'd still be able to access all the districts from the sewers.this sounds like fun for AD and EP... but as a DC player, it would shut out all of the districts for the smurfs...
I missed this idea before. Having capture points in the sewers as well would be a great idea. Then you could use those capture points as respawn points for a limited number of respawns. Once all the respawns are used up, control is lost.paleobonesb14_ESO wrote: »I would like to see some pvp objectives in the sewers as well. The doors leading to different zones in the sewers could be capture points similar to resources.
Sooo @Enodoc not sure if you saw ESO Live... but this is going to be a thing!
Haha. Don't worry, you're not crazy. He said it. Oh, and Towns in Cyrodiil too?
And apparently capturing a district may (because we all know things can change) change tel var multipliers AND spawning (maybe your enemies won't be able to spawn in your captured district?)
Sounds like I need to watch this ESO Live. I'll get right on itI heard they were discussing all of this. It would certainly add life to Cyrodiil.Haha. Don't worry, you're not crazy. He said it. Oh, and Towns in Cyrodiil too?
And apparently capturing a district may (because we all know things can change) change tel var multipliers AND spawning (maybe your enemies won't be able to spawn in your captured district?)
dodgehopper_ESO wrote: »I'd like them to add this and add some form of 'district control' for the other cities in Cyrodiil as well: Cheyindhal, Bruma, etc.