If anyone can provide me with a list of Armor&Jewelry glyph values for VR14-VR16 and quality lvl i.e (white,green,blue,purple,gold) I would really appreciate it.
That way i can allow users to select their enchant and quality and not have to worry about manually entering the values
Try as I might, I can't get the numbers to match up with in-game numbers. It may be an issue with the passives; I couldn't really figure out what I needed to do with them, nor get S&B entered correctly. Perhaps more detailed instructions would help?
I suggest an option for no food/drink entered.
Did you get the latest version I updated today. It has a help tab. I've been having issues getting stam magicka and health pools to match up I think it's the scaling with champ points. Are your numbers in the ballpark of a few hundred or way off?
I will add the option for no food.
Chest Armor Master HP 868 868 2,784 Reinforced Increases Armor by: Legendary 0.16 Heavy Legendary2784 * .16 <> 3215
FINAL STATS Recovery Attributes Base Damage STR 637 ST 12,044 WPD 2,082 HPR 776 HP 29,929 SPD 1,335 MPR 1,185 MP 16,488 WP Crit 10.0% Resists SP Crit 22% Armor 20,005 Spell Resist 19,853
I can add this in but these enchants do no effect your stats and the chance to proc is hard to calculate so it will be low on my priorities.
- Need main hand enchants. (Build: D23) For example, my tank uses S&B, and I can set up the shield but not the axe absorb stamina enchant
Thanks for catching this, it will be corrected in the next version.[*] Off Hand - can't select Epic or Legendary quality. (Build: P24) I see those items on the armor set worksheet, but they aren't in the DDL
It works for S&B abilities but i will clarify this in the title text.[*] Build: D28 and F48 - mentions Bos, DW and 2H, but not S&B. If this calc doesn't work for that, then maybe it needs a second calc. Or if it does, just add it to the text.
Yes the passive above the RED line you don't need to worry about. below that are your major and minor buffs and passives you can select from, and turn them on or off. I believe you are using this section correctly[*] I'm still unsure on the set up of the passive. The instructions say the class & armor passives don't need to be changed. I put in the slotted abilities and turned off all the abilities and buffs to get a passive, unbuffed state. I'm not sure if that's correct.
[*]
I missed that passive, i will add it to the class & armor passives section.[*] Some armor passives are not included. For example, heavy armor's Bracing passive would potentially affect the ability costs. (Build: F46 - H49)
0 values are true 0 values I will leave these blank instead so its easier to look at.[*] Suggest adding decimals in the passive summary where appropriate. Otherwise they show 0 values, which is confusing. (Build: AA20-AP20)
I will look into adding block cost. and a section in the ability use for number of blocks until out of stamina[*] Adding block cost would be helpful.
The numbers for enchant values E16-E27 are the base v16 gold glyph values - column F is a modified value for infused trait. This section is a work in progress because of the new prismatic glyphs being all 3 stats. i will have to rework this a little as i am adding the option to select lower level enchants and quality.[*] What is the difference between Build: E15-27 and Build F15-27? Neither column matches up with either my armor values or my enchantment value.
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I will update the armor values at the same time as enchant values to include lower level gear. I believe the numbers i have right now were rough values or v14 values.[*] Should we be manually overriding the armor values? Example: Armor Master chest with reinforced, legendary with legendary enchant has an armor value of 3215 and a max health enchant of 954 health. The spreadsheet says:Chest Armor Master HP 868 868 2,784 Reinforced Increases Armor by: Legendary 0.16 Heavy Legendary2784 * .16 <> 3215
[*]
For right now you will need to modify your base HPR STR MPR and WP Damage and SP Damage in ROW 5. i will update the next version to automatically calculate these base values.
Trinimac 123 MPR 922 MP 123 MPR Trinimac's Valor 10% chance when you cast a Damage Shield on an ally to call down a fragment of Trinimac that heals allies and damages enemies in the area for 3777. Can only occur once every 3 seconds
Armor Master 1231 HP 1642 Armor 1890 Spell Resis While you have an armor ability slotted, increase your maximum health by 5%. When you activate an armor ability you gain 4526 Physical and Spell Resistance for 10 seconds.
I really like using this. I would love to see it made in to a program or app, something a bit more visually appealing and easier to use. However, it is a good tool so far and I can't wait to see more updates.
Neck Soulshine v9 Decrease Spell Harm Fine 0 Arcane #N/A Fine Ring 1 Soulshine v10 Magicka Regen Fine 0 Arcane 0 Fine Ring 2 Soulshine v9 Magicka Regen Fine 0 Arcane #N/A Fine