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Erosion/Permanent Damage to combat heal Zergs
Idea came from a game called Dofus (note: Dofus is a turn based mmorpg) where the mechanic is called erosion. In that game 10% of all damage becomes permanent damage that permanently lowers your health for a fight. Example: You start a fight with 5000 health and during that single fight you have taken 4000 damage. 10% of that damage is permanently taken from your max health so now the max you can be healed for in that fight no matter what is 4600. Now in this game you can stack on players/mobs a max of 50% erosion damage so if this particular player had 50% erosion damage on him his max health would be 3000 health and would have to play very carefully. Obviously ESO isnt a turned based mmorpg so an exact copy of this mechanic would not work.
I'm thinking of a time based erosion mechanic where 5-15%% of all damage is permanently taken from your max health and is reset every minute. This allows specific people in zergs to be bursted down no matter how many healers are in a group once you have enough dps as a players potential maximum health can get as low as 5k (easy 1 shot territory) if the dps of the players focusing that particular player is high enough. This allows for further differentiation of classes as you can have certain classs/skills that focus on our sustaining their opponent by erosion damage by increasing it or it's duration.
Plain and Simple