
Nothing. The game is good as it is. Improvements can be brought along with DLCs.
Nothing. The game is good as it is. Improvements can be brought along with DLCs.
Lul, you forgot to include a funny meme in that post
- On 'any' kind of incline (sometimes even flat ground) will oneshot you because of fall damage (meteor, volcanic rune, leap, etc.)
- Toppling charge bug has been 'fixed' at least 5 times and is currently bugged again.
- Camo Hunter is still bugged
- CC break doesn't always give you immunity, and doesn't always work even when you have sufficient stamina
- DK wings don't reflect lethal arrow morph of snipe
- Eclipse is (and always has been) super buggy
- Since BETA for DC players, you can only get defensive ticks if you're inside the Ni-Mohk temple itself, whereas every other scroll area has a tick range extending to the scroll gate
- Molag Bal in IC still buggy
- Having the major regen buffs (i.e. other morph of repentence) still locks out your potion
These are just bugs, some super impactful, some just nuisances that haven't been fixed since launch. I could go on and on about the terribad balance, but I'd need a much longer wall of text post that wrobel wouldn't even read much less understand.
The #1 Priority in this game right now should be PVP lag. When the server lags for PVP it can even raise your latency while doing PVE. This by far the biggest game killer than any bug in the game. If the changes they have coming in the Thieves Guild DLC don't fix it, they need to turn off all Champion Points for all campaigns. Without having to do CP calculations the game should run a lot smoother.

LunchBoxChewy wrote: »
Yep.. must have stubbed my toe running up the stairs.
They need to optimize the game before they release any more content at all.
Trials with 1-5 fps? Yeah, good stuff. PvP battles with 10-20 fps (seems like the most people can get out in big battles), genius!
Either they need to change the design of the trial system in itself, i.e. make it so that spamming AOE's (which ALL trials are ALL about at the moment) isn't a viable tactic, or they need to optimize for the massive and ridiculous AOE spam.
I'd prefer it if they did the trials more interactable and enjoyable than just spamming AOEs, but even if they don't they still need to make it so that people can even do trials properly without suffering massive fps drops.
After that, I don't really care. More content is nice, but it'd probably be better if people could enjoy it properly.
Optimizing game stability or completely overhauling the AOE system wouldn't just make PvE performance better, but also PvP performance and stability.
Sure, a 64-bit client might make this a bit better, but it will hardly solve the actual issue.
/thread (?)
As for "bugs".. It seems like they can't remove animation cancelling, so that's a shame. Other than that, there aren't really anything that bothers me that much. Polish and polish.
"Things that you feel like they should fix before Release of a new DLC"
Ummm lets ask the guy who is drawing the armour for the new set what he is doing about dodgy network code and see how he reacts?
Or the people who proof the text for the newly introduced quests how they are going to be sorting out any memory leacks that may persist past that which a 64 bit client can mask. They may be more polite in their response (or at least use bigger words)
I doubt the people working on the next DLC have much if anything to do with the core technology they are working within.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell