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PvE in Cyrodiil PvP zone. Would it be better separated?

joshcrum
joshcrum
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To begin with I see no reason why there should be PvE in Cyrodiil as it has done nothing but create annoyance, controversy, and lag in my opinion. We all know (including the devs/game gods) that there is a serious ongoing lag issue in PC Cyrodiil. It seems to me that having dolmens, delves, and a huge number of quests and mobs in Cyrodiil cannot be helping resolve the lag issues. If the deer were removed to help control lag, then think of what the rest of this extra stuff is causing. Furthermore this is all PvE content which truly has no place in PvP Cyrodiil. As far as PvP is concerned, this content is only useful to build ultimate which a small amount of scattered mobs could handle easily. There are AP bonuses from killing various delve bosses, but those could easily be gotten from completing resource capture quests, player kill quests, etc.

I believe the best option is to introduce PvE Cyrodiil campaigns while removing all PvE content from the current PvP Cyrodiil campaigns outside of scattered mobs for ultimate regeneration. It seems likely that this would help lessen the current PvP lag issues, while also helping to give a more accurate count on server population since all players counted would be there for PvP only. At the same time, Cyrodiil PvE content could be expanded for the new PvE campaigns. All new Cyrodiil PvE group dungeons, trials, arenas, bosses, etc. including large group keep raids involving a large number of npc's on both sides. If nothing more, it would add more campaigns to Cyrodiil which would better diversify the campaign options players currently have while satisfying the needs of the extreme PvE-only and PvP-only players.

What are your thoughts on this?

Edited by joshcrum on January 19, 2016 1:21AM
  • NateAssassin
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    Yes gankers will cry though
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • joshcrum
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    Yes gankers will cry though

    Awww, poor lil gankers! I'm sure you guys can find all kinds of peeps to gank lol
  • Mojmir
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    This was a really long discussion on many threads right before ic launch,pretty much a stalemate. Don't think it will change hopefully they learned from that mistake
  • joshcrum
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    It would be better to gank reinforcements on their way to support an ongoing fight than some V2 and V6 on their way to grind in some delve
  • bikerangelo
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  • dem0n1k
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    I doubt that delves cause any extra lag as they are not in the open world. Also killing a delve boss gives you an AP bonus... so that's good!
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • joshcrum
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    Mojmir wrote: »
    This was a really long discussion on many threads right before ic launch,pretty much a stalemate. Don't think it will change hopefully they learned from that mistake

    I could see that happening back then, but times have changed a bit. It just seems to me that content is a major issue with this relatively new game, and this would be an easy way to expand that content. If it helped the lag problem in PvP than that side is happy, and it could create a huge amount of PvE content using stuff already in the game. They would only have to create a small amount of new bosses and gear drops to fully take it to the next level of fully new content.
  • joshcrum
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    dem0n1k wrote: »
    I doubt that delves cause any extra lag as they are not in the open world. Also killing a delve boss gives you an AP bonus... so that's good!

    Well as I said the AP bonus could easily be gotten from completing any of the scouting, resource, or keep quests. In fact those could each offer a different bonus amount increasing with the difficulty. As for delves, I always noticed an increase to lag after exiting a delve. But either way there are a lot of mobs outside of most all delves, and if just deer roaming around helped increase lag, than those mobs must increase lag. Especially since some of them do fire off AoE abilities which are known to create lag.
  • joshcrum
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    Also I have to wonder if those delves run off of a completely separate server, or if they are run on the same server as the main Cyrodiil campaign. If it's the latter, then additional lag is pretty much guaranteed I would imagine.
    Edited by joshcrum on January 19, 2016 1:36AM
  • joshcrum
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    I would imagine that if this would help lessen the lag issue in PvP, it's a no-brainer. That alone would make PvP players beyond happy in the meantime, and adding the massive Cyrodiil zone to PvE would make the PvE players happy. Imagine all the new storyline quests that could be added in with the faction rulers in Cyrodiil. Epic group and zone quests that could involve scores of npc's fighting alongside players for resources and keeps, especially if the campaigns were faction based so each faction was in a separate PvE campaign. The beautiful part is that the whole zone is already laid out which simplifies the "new content" process. And there could be interesting tie-ins to Imperial City.
  • SirDopey
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    That would make life too easy for PVE'rs. Their sweet, sweet blood is worth the lag.....
    NA PC | AD
    xx Doc Holliday xx
  • joshcrum
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    What I would like to see are thoughts from pure PvP and pure PvE players. PvP, would you mind this change at all if this would help lag? As for PvE, do you see a lot of potential in this for storyline and quest advancement?
  • Dcaliber
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    I only do pve since I hit vet ranks(can't stand the lag and imbalances in vet campaigns) and I would LOVE this. It offers huge potential for dlc. It would be great to enjoy the quest in Cyrodiil without getting ganked by VR16's.
    As of right now, I don't step foot into Cyrodiil and sure as hell not IC.
    "Sanity and happiness are an impossible combination"
    -Mark Twain
  • joshcrum
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    SirDopey wrote: »
    That would make life too easy for PVE'rs. Their sweet, sweet blood is worth the lag.....

    I would imagine that the APS would be pretty low ganking people doing PvE in Cyrodiil
  • joshcrum
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    One major thing in PvP is to look at your server population to know where you stand tactically. If your population is maxed, but 50% of those people are in delves/farming skyshards/Imperial City, it certainly doesn't help you to know the numbers you're working with. This is a major issue in PvP which would be resolved by this separation idea.
  • Alucardo
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    How about you people just leave my f**king Cyrodiil alone? Do I come into Wayrest and start telling you to move buildings around?
  • joshcrum
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    Alucardo wrote: »
    How about you people just leave my f**king Cyrodiil alone? Do I come into Wayrest and start telling you to move buildings around?

    And if this eliminated Cyrodiil lag, what would you say then?
  • joshcrum
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    Alucardo wrote: »
    How about you people just leave my f**king Cyrodiil alone? Do I come into Wayrest and start telling you to move buildings around?

    Also please move the buildings in Wayrest around, that city layout is horrible! lol
  • Alucardo
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    joshcrum wrote: »
    Alucardo wrote: »
    How about you people just leave my f**king Cyrodiil alone? Do I come into Wayrest and start telling you to move buildings around?

    And if this eliminated Cyrodiil lag, what would you say then?
    It has nothing to do with the lag, and if it does, it would be a very small part of a larger problem. Just leave it alone. I enjoy the PVE in Cyrodiil the way it is. It gives me somewhere to go when grinding alts that also has PVP in it. I'm sick of you A-holes trying to take that away from me.
  • joshcrum
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    Alucardo wrote: »
    joshcrum wrote: »
    Alucardo wrote: »
    How about you people just leave my f**king Cyrodiil alone? Do I come into Wayrest and start telling you to move buildings around?

    And if this eliminated Cyrodiil lag, what would you say then?
    It has nothing to do with the lag, and if it does, it would be a very small part of a larger problem. Just leave it alone. I enjoy the PVE in Cyrodiil the way it is. It gives me somewhere to go when grinding alts that also has PVP in it. I'm sick of you A-holes trying to take that away from me.

    Just looking for opinions man, no need to get mean. But do you really need PvP mixed in with your PvE grinding? Grinding is all about efficiency, is PvP a necessary component to that?
  • NateAssassin
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    Alucardo wrote: »
    joshcrum wrote: »
    Alucardo wrote: »
    How about you people just leave my f**king Cyrodiil alone? Do I come into Wayrest and start telling you to move buildings around?

    And if this eliminated Cyrodiil lag, what would you say then?
    It has nothing to do with the lag, and if it does, it would be a very small part of a larger problem. Just leave it alone. I enjoy the PVE in Cyrodiil the way it is. It gives me somewhere to go when grinding alts that also has PVP in it. I'm sick of you A-holes trying to take that away from me.
    Means easier grinding, imagine cracked wood but there are no hoards of reds there, you can come and go at your leisure and not worry about a NB ganking you?
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • joshcrum
    joshcrum
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    Alucardo wrote: »
    joshcrum wrote: »
    Alucardo wrote: »
    How about you people just leave my f**king Cyrodiil alone? Do I come into Wayrest and start telling you to move buildings around?

    And if this eliminated Cyrodiil lag, what would you say then?
    It has nothing to do with the lag, and if it does, it would be a very small part of a larger problem. Just leave it alone. I enjoy the PVE in Cyrodiil the way it is. It gives me somewhere to go when grinding alts that also has PVP in it. I'm sick of you A-holes trying to take that away from me.

    Also I would hope the devs don't care one bit about your grinding needs since it is essentially bypassing 90% of the game they worked so hard to make, so good luck geting dev sympathy on that.
  • Alucardo
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    joshcrum wrote: »
    Just looking for opinions man, no need to get mean. But do you really need PvP mixed in with your PvE grinding? Grinding is all about efficiency, is PvP a necessary component to that?

    I apologise for the snarky remarks. It's just this isn't the first time people have brought it up, and we know how idiotic Zeni can be and will most likely listen to the PVE community and give them what they want.

    Yes, I really enjoy the mixture. It's nearly impossible to level your skill lines in PVP (it's too slow), so grinding is necessary, but I also love the fact I could run into a fight while I'm doing quests. It really keeps things interesting for me as a PVPer.
    At the moment, Cyrodiil offers that, and people keep trying to take that away, hence my aggression.
  • joshcrum
    joshcrum
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    Alucardo wrote: »
    joshcrum wrote: »
    Alucardo wrote: »
    How about you people just leave my f**king Cyrodiil alone? Do I come into Wayrest and start telling you to move buildings around?

    And if this eliminated Cyrodiil lag, what would you say then?
    It has nothing to do with the lag, and if it does, it would be a very small part of a larger problem. Just leave it alone. I enjoy the PVE in Cyrodiil the way it is. It gives me somewhere to go when grinding alts that also has PVP in it. I'm sick of you A-holes trying to take that away from me.
    Means easier grinding, imagine cracked wood but there are no hoards of reds there, you can come and go at your leisure and not worry about a NB ganking you?

    And yes, this is exactly the point. Same delves, same everything, just PvE so you don't have to worry about the PvP aspect
  • joshcrum
    joshcrum
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    Alucardo wrote: »
    joshcrum wrote: »
    Just looking for opinions man, no need to get mean. But do you really need PvP mixed in with your PvE grinding? Grinding is all about efficiency, is PvP a necessary component to that?

    I apologise for the snarky remarks. It's just this isn't the first time people have brought it up, and we know how idiotic Zeni can be and will most likely listen to the PVE community and give them what they want.

    Yes, I really enjoy the mixture. It's nearly impossible to level your skill lines in PVP (it's too slow), so grinding is necessary, but I also love the fact I could run into a fight while I'm doing quests. It really keeps things interesting for me as a PVPer.
    At the moment, Cyrodiil offers that, and people keep trying to take that away, hence my aggression.

  • TheBull
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    I love how Anti-pvp guy argues as if on behalf of pvp guy. ;)
  • joshcrum
    joshcrum
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    joshcrum wrote: »
    Alucardo wrote: »
    joshcrum wrote: »
    Just looking for opinions man, no need to get mean. But do you really need PvP mixed in with your PvE grinding? Grinding is all about efficiency, is PvP a necessary component to that?

    I apologise for the snarky remarks. It's just this isn't the first time people have brought it up, and we know how idiotic Zeni can be and will most likely listen to the PVE community and give them what they want.

    Yes, I really enjoy the mixture. It's nearly impossible to level your skill lines in PVP (it's too slow), so grinding is necessary, but I also love the fact I could run into a fight while I'm doing quests. It really keeps things interesting for me as a PVPer.
    At the moment, Cyrodiil offers that, and people keep trying to take that away, hence my aggression.

    No problem man, I've spoken to many in-game who feel the same way. All in all that makes perfect sense. I would think the best option would be to have campaigns for all 3, 2 PvP only, 2PvP/PvE (as is), and 2 PvE only. Or something like that to give people the choice.
  • joshcrum
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    TheBull wrote: »
    I love how Anti-pvp guy argues as if on behalf of pvp guy. ;)

    I assure you I am all about PvP. I am finally fully geared and loving PvP. I just want to get rid of the lag to make it truly enjoyable and to get a real account on the player numbers to make it fully tactical. I also play a lot of PvE as well, and I see the potential for increased content by utilizing this idea.
  • Alucardo
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    joshcrum wrote: »
    joshcrum wrote: »
    Alucardo wrote: »
    joshcrum wrote: »
    Just looking for opinions man, no need to get mean. But do you really need PvP mixed in with your PvE grinding? Grinding is all about efficiency, is PvP a necessary component to that?

    I apologise for the snarky remarks. It's just this isn't the first time people have brought it up, and we know how idiotic Zeni can be and will most likely listen to the PVE community and give them what they want.

    Yes, I really enjoy the mixture. It's nearly impossible to level your skill lines in PVP (it's too slow), so grinding is necessary, but I also love the fact I could run into a fight while I'm doing quests. It really keeps things interesting for me as a PVPer.
    At the moment, Cyrodiil offers that, and people keep trying to take that away, hence my aggression.

    No problem man, I've spoken to many in-game who feel the same way. All in all that makes perfect sense. I would think the best option would be to have campaigns for all 3, 2 PvP only, 2PvP/PvE (as is), and 2 PvE only. Or something like that to give people the choice.
    Personally, I think they should leave it as is. If people want to experience Cyrodiil, they should have to visit the PVP zone. Some might actually enjoy it, but they'll never know that if they just see a PVE option available.
    Cyrodiil needs to stay in tact as a PVP-enabled only environment. Apart from that and the failed experiment known as IC, it's all we have.
  • joshcrum
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    Alucardo wrote: »
    joshcrum wrote: »
    joshcrum wrote: »
    Alucardo wrote: »
    joshcrum wrote: »
    Just looking for opinions man, no need to get mean. But do you really need PvP mixed in with your PvE grinding? Grinding is all about efficiency, is PvP a necessary component to that?

    I apologise for the snarky remarks. It's just this isn't the first time people have brought it up, and we know how idiotic Zeni can be and will most likely listen to the PVE community and give them what they want.

    Yes, I really enjoy the mixture. It's nearly impossible to level your skill lines in PVP (it's too slow), so grinding is necessary, but I also love the fact I could run into a fight while I'm doing quests. It really keeps things interesting for me as a PVPer.
    At the moment, Cyrodiil offers that, and people keep trying to take that away, hence my aggression.

    No problem man, I've spoken to many in-game who feel the same way. All in all that makes perfect sense. I would think the best option would be to have campaigns for all 3, 2 PvP only, 2PvP/PvE (as is), and 2 PvE only. Or something like that to give people the choice.
    Personally, I think they should leave it as is. If people want to experience Cyrodiil, they should have to visit the PVP zone. Some might actually enjoy it, but they'll never know that if they just see a PVE option available.
    Cyrodiil needs to stay in tact as a PVP-enabled only environment. Apart from that and the failed experiment known as IC, it's all we have.

    Well I certainly never advised to take it away, so it would always remain as is for PvP. In reality there is very little interaction between PvP Cyrodiil and PvE Cyrodiil. I'm only suggesting to separate the two in an attempt to reduce lag in PvP and introduce more PvE players to Cyrodiil. It would help a lot of those PvE players to transition from PvE to PvP if they were already comfortable with all the Cyrodiil locations.
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