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Stop the Selfishness and help ZOS make ESO the best it could be!

  • KYNG
    KYNG
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    Junkogen wrote: »
    KYNG wrote: »
    Didnt see a topic on Lag and Disconnections.

    I would love ESO to be the best it can be.
    But when crown store items are higher on the "to do list" than game stability, its hard to want to throw ZOS any kind of bone.

    I'm speaking purely from a console point of view.

    I can ignore a lot of what is lacking in this game such as no text chat, no latency meters, no buff/debuff timers, terrible UI (Guild Bank anyone?), absurd crafting timers, poor grouping system, bugs and glitches (Some game breaking), anti social phasing (Craglorn anyone?) and the list goes on.

    But I cannot get passed the TOTAL lack of hustle from ZOS on trying to fix the horrid lag and unacceptable disconnections in this game. I dont want to even start on pvp and how unplayable it gets.

    This game came out on consoles mid year 2015, june or july I think. And on PC in 2014.
    Was nothing learnt from PC?

    How is this still an issue? Tech forums for consoles are bombarded with "lag this" and "disconnection that". Its still on going.
    I also want to add this is the ONLY game this happens to. I can play a FREE game such as Planetside 2 with 100vs100 battling on screen, and it plays smoother than ESO.

    Put priority on optimizing the game so it can be played AS ADVERTISED.

    No where in the game trailers do you see people freezing on the spot, people in fast forward, or screens taking you to the login screen telling you that you were disconnected due to not having internet while talking to your friends in console party chat about it. (You need internet to even use console party chat).

    END RANT.

    I think the answer is that they don't know how to make it run smoothly. There's really no motivation for them to have a laggy, unplayable game. So if you're wondering why it's not getting fixed, it's because they don't know how to fix it...yet. It's not like they can just call up a competitor and have them look at their code to see what's up. They have to figure it out themselves, while also under pressure to generate new content. It'd be nice if they could just focus on performance, but bosses want productivity and profits. You would think that getting the game running well would be included in that, but maybe the suits at ZOS just look at Crown Store receipts.

    That is the sad thing.
    Its true most if not all people who get into the gaming industry do it for money.

    Its just a sad sight to not see those developers who once made games they would be proud of.
    Who put the focus on making a great game and not filling their pockets with micro transactions.

    I understand its a free MMO and survives on the micro transactions, but jeez, make the game run as intended so I can actually enjoy all that crown store junk.

    I have refrained from buying DLC because the main game that I already bought runs like garbage.
    They would make money from me when I know I can grind in imperial and have a fighting chance, instead of lagging, dying to lag or just flat out DC.

    On the topic of "they dont know how to fix it yet". I dunno, I think 6 months is more than enough. Not to mention the added year or so on PC.
    This game is far from new. I'm not asking a fix for a day old or even amonth old game.

    They are developers, programmers, IT personnel etc. Are you saying they are paid to make an online game they STILL no nothing about?

    MMOs aren't new, I'm sure there are already plenty of common knowledge things about reducing lag etc in online games.

    ZOS are getting off lightly on their failure to provide an as advertised game. This is a pure online game, how isnt the stability and optimization not top priority ? How do they not have personnel knowledgeable enough to fix this after over half a year?

    If this game was free and survived on micro transactions I'd let it slide, its free after all. But no, I paid full retail for ESO.

    Once again I'm speaking for consoles. Consoles ALL have the same specs even PS4 and X1 are similar.
    That alone should make it a little easier.



    *Buys ESO*
    *Plays ESO*
    *Ponders*

    "Did I pay full price for a beta?" ...
  • dem0n1k
    dem0n1k
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    Great OP ! I agree 100%.

    ZOS has made a great game & so much of this great game seems so well thought out & implemented.

    I am hopeful & confident that ZOS will do their best for this MMO & that I will play it for years to come.

    I really tire of the "i paid $ for this so ZOS better do what I say!" attitude, which is so unbelievably selfish. Feedback is good but it should be constructive & not include some faux financial leverage.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • sadownik
    sadownik
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    dem0n1k wrote: »
    Great OP ! I agree 100%.

    ZOS has made a great game & so much of this great game seems so well thought out & implemented.

    I am hopeful & confident that ZOS will do their best for this MMO & that I will play it for years to come.

    I really tire of the "i paid $ for this so ZOS better do what I say!" attitude, which is so unbelievably selfish. Feedback is good but it should be constructive & not include some faux financial leverage.

    May i ask on what you base your confidence in ZOS?
  • DovresMalven
    DovresMalven
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    Take steps towards reinventing the game so that it is more like Skyrim and less like WoW
    This is what I wanted to see, as a hardcore Elder Scrolls fan (having spent a loooong time in the other Elder Scrolls game, and playing ESO from its birth for several years):
    http://forums.elderscrollsonline.com/en/discussion/219517/bringing-it-all-back-home#latest

    In my heart I still want Skyrim Online. More immersive adventures, less focus on AOE and zerg mechanics, and things like a meaningful day and night, and I'm sure I'm not alone.
    Dovres Malven
    - Aldmeri Dominion
  • Farorin
    Farorin
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    Being civil is great, we should all be polite and civil, that being said, that doesn't mean we shouldn't bring up things that are a problem, or concerns we have. Or pretend that things are all fine and dandy, when clearly, the game is not in the best shape at the moment.
  • SnuggleMePlease
    SnuggleMePlease
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    why_so_shellfish____by_money_boy-d3auwvt.jpg
    "Heavy-bearded Y'ffre, speak through me. Tell us of the time before time. Let the story grow in me. Let my heart echo to the pounding of your feet along the story-lines, the bones of the world. I will walk Your steps, and know Your story."

    SnuggleMePlease - NA - AD
    Green Prophet of Bosmeri Pride
    Esmira Oakenwreath
  • WalkingLegacy
    WalkingLegacy
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    Take steps towards reinventing the game so that it is more like Skyrim and less like WoW
    This is what I wanted to see, as a hardcore Elder Scrolls fan (having spent a loooong time in the other Elder Scrolls game, and playing ESO from its birth for several years):
    http://forums.elderscrollsonline.com/en/discussion/219517/bringing-it-all-back-home#latest

    In my heart I still want Skyrim Online. More immersive adventures, less focus on AOE and zerg mechanics, and things like a meaningful day and night, and I'm sure I'm not alone.

    It's not even close to being like wow and it wouldn't hurt for it to be so. The thing that irks me the most is this games identity. It's an MMO that tries to play like a single player game...why? I hate when my BFF and I am in our own solo missions or when those missions where the quest items/kills don't count for both.

    ESO would be a fantastic MMO back in 2004. I'm not sure their project managers know how to modernize this game.

    Champion point system is archaic.

    Their client is not very good. Their hotfixes are nonexistent. They don't role out major balances until big DLC. Same with QoL changes.

    2016 is the year where QoL should be their main focus. TG and DB will be good DLC but more than new crown store and DLC will be needed to add and RETAIN players.
  • Casdha
    Casdha
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    dem0n1k wrote: »
    Great OP ! I agree 100%.

    ZOS has made a great game & so much of this great game seems so well thought out & implemented.

    I am hopeful & confident that ZOS will do their best for this MMO & that I will play it for years to come.

    I really tire of the "i paid $ for this so ZOS better do what I say!" attitude, which is so unbelievably selfish. Feedback is good but it should be constructive & not include some faux financial leverage.

    I agree with your statement and wishes, but also realize that there is a difference in the "I paid $ for this so ZOS better do what I say" and " I've already paid give me a reason to continue to pay" statements.

    I personally would rather see new content (which is coming) and perks (also coming) as apposed to a new skin for something I already have use of.

    Also, I will always be against forcing play styles such as the amount of PvE in IC, they should have had more objectives and less quests (not talking about dungeons) Also, I am against Forced grouping for Main story quests like in Craglorn as well as making items BoP to kill any work around you might have had for not wanting to play a certain way. This game has enough population and content to not have to resort to such things.

    A lot of folks may not agree with me but these are just examples of my opinion on things. That doesn't mean I'm right and they are wrong, its just feedback for them (ZOS) to make decisions with and depending on the amount of feedback they get , agreeing or opposing, from player to player they have a basis whether or not something needs to be done.

    Side note: I wouldn't have made this reply this long but I'm stuck in a loading screen, at least I know it is because Auridon is fuller than I've seen it in a long time, folks are everywhere. Loading screens or not, that is a good thing.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • dem0n1k
    dem0n1k
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    sadownik wrote: »

    May i ask on what you base your confidence in ZOS?

    I base my confidence on my enjoyment playing ESO so far. I've been playing since beta with my friends & we all love the game. The world is just amazing & I love exploring it. It looks great, sounds great & has awesome story lines. The level progression through PVE content is spot on. The crafting system is in keeping with previous TES games & fun to use. The PVP gameplay has awesome objectives & is fast & furious.

    I am not saying the game doesn't have it's issues... I just think that ZOS is up to the job of keeping it running smoothly enough for the players to have fun.

    To Casdha : Sure. Feedback is good. You could say ...
    I personally would rather see new content (which is coming) and perks (also coming) as apposed to a new skin for something I already have use of.
    & I would totally agree with you & that is some good feedback.What irks me is when people try & make it seem they should have some leverage with ZOS to get the changes they want just because they paid the same fee as everyone that plays the game paid. But it's not really a big deal & I probably should not have mentioned it in my previous post... it just gets me down a bit when I see folks complaining about one single issue in an almighty game of awesome as if it's a dealbreaker. (when it's obviously not a dealbreaker because they are still playing!)

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • DovresMalven
    DovresMalven
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    Take steps towards reinventing the game so that it is more like Skyrim and less like WoW
    This is what I wanted to see, as a hardcore Elder Scrolls fan (having spent a loooong time in the other Elder Scrolls game, and playing ESO from its birth for several years):
    http://forums.elderscrollsonline.com/en/discussion/219517/bringing-it-all-back-home#latest

    In my heart I still want Skyrim Online. More immersive adventures, less focus on AOE and zerg mechanics, and things like a meaningful day and night, and I'm sure I'm not alone.

    It's not even close to being like wow and it wouldn't hurt for it to be so. The thing that irks me the most is this games identity. It's an MMO that tries to play like a single player game...why? I hate when my BFF and I am in our own solo missions or when those missions where the quest items/kills don't count for both.

    ESO would be a fantastic MMO back in 2004. I'm not sure their project managers know how to modernize this game.

    Champion point system is archaic.

    Their client is not very good. Their hotfixes are nonexistent. They don't role out major balances until big DLC. Same with QoL changes.

    2016 is the year where QoL should be their main focus. TG and DB will be good DLC but more than new crown store and DLC will be needed to add and RETAIN players.

    I completely agree that ESO doesnt know what it should be. In fact, the best thing might be to make ESO more MMO, and have Bethesda give us a co-op Elder Scrolls focusing more on the aspects myself and other people are looking for, people more interested in exploring an immersive tamriel rather than grouping up and competing over stats.
    Edited by DovresMalven on January 18, 2016 6:19AM
    Dovres Malven
    - Aldmeri Dominion
  • Avonna
    Avonna
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    whats sad is , that i have not played this game in 8 months, i am a few patches behind but have no desire to download them....... coming in the forums to check whats going on , and it seems like the same stuff we all have been talking about a year ago still lives strong.

    i read every post in this thread and i have to agree 100% with Kyng. spot on.

    hope it gets better for you guys. i personally have no desire to come back , this game does not click with me, too many things are not up to my standard, and i wont lower them to be frustrated 6 months down the line of the same bugs/poop happening.

    happy hunting.





  • South_of_Heaven
    South_of_Heaven
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    Is this wow clone still alive? lol
  • kevlarto_ESO
    kevlarto_ESO
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    Don't know if it still holds true today, a couple a years ago I was reading in gamer magazine, where data mining showed only about 20% of an mmo's population even use the forums after account creation, (taken from several games at the time) I know I have a couple of friends that never read the forums, so there might still be some truth to that research.
  • PrinceBoru
    PrinceBoru
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    Great post.
    What to do?
    We are not moderators.
    So let's use the most powerful tool available to us...
    Silence.
    Nothing stings like being completely ignored.
    The Golden Rule of the Internet...
    Don't Feed The Trolls!
    It works.
    It's so tempting to bite the flame bait, I know, but a flame needs fuel, so don't.
    It ain't easy being green.
  • Solariken
    Solariken
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    All of the playerbase wants the game to be the best it could be. The problem is that ZOS doesn't care about that, they only want the game to be as profitable as can be.

    Of course to maximize profitability they have to maintain a certain level of quality and throw us the bone of a new feature once in a while, but they will never devote more than is necessary to keep the dollars rolling in.

    It literally gives me a sick feeling in my stomach when I think about how much I love The Elder Scrolls universe and how incredible this game could be if it were in the hands of the right leadership. Don't get me wrong, it's a pretty good game and one of the best MMOs to date, but it will never be great.
  • Brrrofski
    Brrrofski
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    Fully agree with point 1 and 3.

    The pve vs pvp thing is pathetic. Really is.

    I have mag and stam every class at vet. People really do exaggerate how much stronger some classes are than others. They do need balancing, but not as badly as people make out. I don't struggle terribly on any of my toons. I play pretty consistently on them all. My Stam nightblade does hit very hard though....
    Edited by Brrrofski on January 18, 2016 5:11PM
  • vamp_emily
    vamp_emily
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    If you want to make eso the best it could be, then maybe you should be posting in the developers discussion.

    Everything does not have to be about "how to make eso the best", I need a place to vent when away from the game.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Joy_Division
    Joy_Division
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    I do agree with you that the forum has more negativity than it should and there are too many people that take these things personally/too seriously. Selfishness is indeed a cause of this, though it goes beyond merely wanting what is best - the inability / unwillingness to consider other perspectives is alarming at times.

    As far as trying to be constructive on these forums, well, I would argue that goes both ways. It is very frustrating to see the sort of toxic post you refer to and have a Dev or ZoS staff specifically address the post in an attempt to create a discussion when other more more thoughtful, considerate and informative posts do not even get a single "lurk" or anything to that effect. It reinforces the notion that the squeaky wheel gets the grease and creates the impression that to get your point considered, your best off posting precisely what you are asking us not to.

    I also disagree that class balance posts are QQ and overstated (although they can be and unfortunately those tend to get the most attention). It's one thing to be able to complete the Fungal Grotto daily, it's another to be one of 12 invited by my Raid guild to try that new trial coming out on my main class. I raided as a sorcerer in 1.5 and I tried to play a magicka DK after 1.6 and it was not fun. I don't log into this game to get a trophy for participation. I don't take comfort in wrecking inferior players. I don't think that makes me selfish for wanting to compete on a relatively even playing field with other players. I am absolutely flabbergasted that ZoS does re-balancing once a year and I will call them out on such a dubious policy every single time the subject comes up. That is a fair criticism and I will not be dissuaded from expressing it just because too many other people are selfish on these forums.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Robbmrp
    Robbmrp
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    Well said.

    One thing that ZOS should do each future DLC's is to bring in both PVE and PVP changes. When a DLC caters to only one side of it, it just causes more divide among the community. By putting both types of content in each DLC, it helps to keep the entire community happy.

    If ZOS had released Imperial City AND Orsinium as one DLC pack, EVERYONE would have bought it and been happy. The longer it takes for them to put out both PVE and PVP Combined DLC's, the longer it will take for the community to work together.

    NA Server - Kildair
  • stevenbennett_ESO
    stevenbennett_ESO
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    KYNG wrote: »
    Didnt see a topic on Lag and Disconnections.

    I would love ESO to be the best it can be.
    But when crown store items are higher on the "to do list" than game stability, its hard to want to throw ZOS any kind of bone.

    I'm speaking purely from a console point of view.

    I can ignore a lot of what is lacking in this game such as no text chat, no latency meters, no buff/debuff timers, terrible UI (Guild Bank anyone?), absurd crafting timers, poor grouping system, bugs and glitches (Some game breaking), anti social phasing (Craglorn anyone?) and the list goes on.

    But I cannot get passed the TOTAL lack of hustle from ZOS on trying to fix the horrid lag and unacceptable disconnections in this game. I dont want to even start on pvp and how unplayable it gets.

    This game came out on consoles mid year 2015, june or july I think. And on PC in 2014.
    Was nothing learnt from PC?

    How is this still an issue? Tech forums for consoles are bombarded with "lag this" and "disconnection that". Its still on going.
    I also want to add this is the ONLY game this happens to. I can play a FREE game such as Planetside 2 with 100vs100 battling on screen, and it plays smoother than ESO.

    Put priority on optimizing the game so it can be played AS ADVERTISED.

    No where in the game trailers do you see people freezing on the spot, people in fast forward, or screens taking you to the login screen telling you that you were disconnected due to not having internet while talking to your friends in console party chat about it. (You need internet to even use console party chat).

    END RANT.


    Sigh. And rants like this is a pretty good example of what the OP is talking about. The endless complaining about how much time it takes to fix a particular person's pet peeve, and the assumption that the fact it's taking too much time is because ZoS doesn't care or has wrong priorities.

    The fact is, ZoS *does* care, and the problems you're describing are actually quite a high priority for them. It's not like their "to do" list is linear -- time spent on creating Crown Store content takes NOTHING away from time spent fixing lag/connection issues, or changing class balance, etc, because there is actually more than a single person at ZoS working on the game. Multiple people mean they can address multiple things at once. So you can have people working on Crown Store items independently of people working on lag/connection issues, who are independent of people working on new content, etc. It's a pretty big team, and they can address a lot of different things at once.

    If you've ever done software development, you should be aware that fixing problems faster isn't a matter of adding more people -- in fact, adding more people has a strong tendency to slow the process down. (I direct you to "The Mythical Man Month" for the classic description of why this is...) Most of the people on the team wouldn't even have the skills to help out on this issue -- Artists and modelers and script writers and content producers aren't going to be much help fixing network communications issues (which this is), and even the systems coders can only help peripherally because their expertise isn't in networking. There's probably a core group of people who are focused on the network end of things, for who this issue is likely a very high priority.

    And it's clear that it is, because I've seen a LOT of developer commentary and patch references on this topic in recent months. Many of those references are talking about making changes to collect more data, which then takes a lot of time and effort to analyze to try to figure out what's actually happening. (I'll note that about three months after starting to connect data on the long load screen issues they identified the culprit, which had to do with number of quests you'd completed - not at all something anyone would have expected, and published a fix which made a huge difference...) I note that they've identified a number of other things affecting lag and made fixes for some of them, and more have already been announced, so perhaps instead of making rants like this, a more constructive approach to commenting might be useful.

  • Autolycus
    Autolycus
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    @Heindrich

    I can back everything in your original post. The mindset you carry and suggest for the community is certainly most likely to lead to constructive feedback which benefits the community on the whole. I agree that we need to stop fighting each other, and look towards improving the game on the whole.

    What you say about asking for balance instead of nerfs is absolutely true, and I think that as any person spends time on these forums, they will come to see that truth eventually. As one could expect after playing the game for going on 2 years now, many names on the forums are going to be familiar. There are a lot of people on here I recognize by name, not because I've seen them on the forums, but because I've played against or with them personally. These people generally have one key similarity in their posts, relative to all of the other long-term players: they generally take an objective approach to the issues they address, and aren't typically making suggestions that are biased to any particular aspect of the game.

    I'm not saying that all long-term players are necessarily wise and all-knowing or have the best suggestions, but typically you see a more objective approach from said players, and it's likely because after nearly 2 years of playing this game, those players have had the opportunity to see and experience the issues and changes, and the impact it has on all facets when something is implemented.

    I don't need to go on because Heindrich has basically hit the hammer on the nail with this post. I encourage everyone to take a more objective approach to everything, and try to be open-minded about announcements (or lack thereof). It is very easy for us as players to react impulsively to something that doesn't seem advantageous or fair to everyone, but try to remember that, while not always the most transparent, they are trying to make the game better for everyone, and not just the select few. They are not just catering to casuals or elitists, or just catering to pvpers or pvers, as I have personally seen them help players on both ends of each spectrum.

    Good work Heindrich. Keep on, keepin' on.

  • sadownik
    sadownik
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    KYNG wrote: »
    Didnt see a topic on Lag and Disconnections.

    I would love ESO to be the best it can be.
    But when crown store items are higher on the "to do list" than game stability, its hard to want to throw ZOS any kind of bone.

    I'm speaking purely from a console point of view.

    I can ignore a lot of what is lacking in this game such as no text chat, no latency meters, no buff/debuff timers, terrible UI (Guild Bank anyone?), absurd crafting timers, poor grouping system, bugs and glitches (Some game breaking), anti social phasing (Craglorn anyone?) and the list goes on.

    But I cannot get passed the TOTAL lack of hustle from ZOS on trying to fix the horrid lag and unacceptable disconnections in this game. I dont want to even start on pvp and how unplayable it gets.

    This game came out on consoles mid year 2015, june or july I think. And on PC in 2014.
    Was nothing learnt from PC?

    How is this still an issue? Tech forums for consoles are bombarded with "lag this" and "disconnection that". Its still on going.
    I also want to add this is the ONLY game this happens to. I can play a FREE game such as Planetside 2 with 100vs100 battling on screen, and it plays smoother than ESO.

    Put priority on optimizing the game so it can be played AS ADVERTISED.

    No where in the game trailers do you see people freezing on the spot, people in fast forward, or screens taking you to the login screen telling you that you were disconnected due to not having internet while talking to your friends in console party chat about it. (You need internet to even use console party chat).

    END RANT.


    Sigh. And rants like this is a pretty good example of what the OP is talking about. The endless complaining about how much time it takes to fix a particular person's pet peeve, and the assumption that the fact it's taking too much time is because ZoS doesn't care or has wrong priorities.

    The fact is, ZoS *does* care, and the problems you're describing are actually quite a high priority for them. It's not like their "to do" list is linear -- time spent on creating Crown Store content takes NOTHING away from time spent fixing lag/connection issues, or changing class balance, etc, because there is actually more than a single person at ZoS working on the game. Multiple people mean they can address multiple things at once. So you can have people working on Crown Store items independently of people working on lag/connection issues, who are independent of people working on new content, etc. It's a pretty big team, and they can address a lot of different things at once.

    If you've ever done software development, you should be aware that fixing problems faster isn't a matter of adding more people -- in fact, adding more people has a strong tendency to slow the process down. (I direct you to "The Mythical Man Month" for the classic description of why this is...) Most of the people on the team wouldn't even have the skills to help out on this issue -- Artists and modelers and script writers and content producers aren't going to be much help fixing network communications issues (which this is), and even the systems coders can only help peripherally because their expertise isn't in networking. There's probably a core group of people who are focused on the network end of things, for who this issue is likely a very high priority.

    And it's clear that it is, because I've seen a LOT of developer commentary and patch references on this topic in recent months. Many of those references are talking about making changes to collect more data, which then takes a lot of time and effort to analyze to try to figure out what's actually happening. (I'll note that about three months after starting to connect data on the long load screen issues they identified the culprit, which had to do with number of quests you'd completed - not at all something anyone would have expected, and published a fix which made a huge difference...) I note that they've identified a number of other things affecting lag and made fixes for some of them, and more have already been announced, so perhaps instead of making rants like this, a more constructive approach to commenting might be useful.

    Sigh. And all that white knighting again. Its not like there are other MMO titles and we are able to compare the ongoing efforts of devs to those titles and Z. ongoing faliure to address serious bugs that are here for months (some for years).

    Lets face it - ESO is not revolutionary in any matter - its all been done before. Therefore we, as paying customers are allowed to expect at least the same level of competency in fixing and upgrading game systems.

    Dont get me wrong - the game wont die. Too much money already invested, TES franchize put it. No, it wont die. But soon it will become something like Secret World - a niche title that people hearing some news about will go "Huh, didnt know its still on."

    I wouldnt want that to happen, i trully belive the game still can make a comeback.
  • Autolycus
    Autolycus
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    sadownik wrote: »
    Sigh. And all that white knighting again. Its not like there are other MMO titles and we are able to compare the ongoing efforts of devs to those titles and Z. ongoing faliure to address serious bugs that are here for months (some for years).

    Lets face it - ESO is not revolutionary in any matter - its all been done before. Therefore we, as paying customers are allowed to expect at least the same level of competency in fixing and upgrading game systems.

    Dont get me wrong - the game wont die. Too much money already invested, TES franchize put it. No, it wont die. But soon it will become something like Secret World - a niche title that people hearing some news about will go "Huh, didnt know its still on."

    I wouldnt want that to happen, i trully belive the game still can make a comeback.

    I don't hold the most popular opinions in this community, but I actually see ESO making large strides towards improvement, and in a variety of areas. I know it's sometimes difficult to see that ZOS is dedicating their time and efforts to the right projects, but we really have taken some big steps.

    One positive aspect of ESO is that it appeals to such a broad market, which is healthy for an MMO. It caters to more casual players, who are fans of the single player TES games. It also caters to the pvp community, and the solo and group elitists. Granted, no one area is perfect, but as time goes on, each area improves.

    I'm not disagreeing with you, as I do genuinely think that ESO has a promising future ahead of it. It has a solid foundation, and while we may be a little impatient in waiting for fixes or additions which should/could have been addressed before, it does have potential to be an even greater game. However, I'm not as quick to say that ESO isn't revolutionary. Now, would I suggest that it is, in fact, revolutionary? Not necessarily. But if anything, ESO combines aspects from a variety of other games that were done well independently into a single game. There's a little something for everyone, and that in itself it noteworthy imho.
  • sadownik
    sadownik
    ✭✭✭✭✭
    Autolycus wrote: »
    sadownik wrote: »


    I don't hold the most popular opinions in this community, but I actually see ESO making large strides towards improvement, and in a variety of areas. I know it's sometimes difficult to see that ZOS is dedicating their time and efforts to the right projects, but we really have taken some big steps.

    While i agree with that part, i also think that the level from which we started makes striding toward improvement much easier, but nonetheless - yes ESO gets better. Problem is each of last years premieres in MMO took a bite from ESO population and while some returned, many didnt. This year seem to be much more interesting MMO wise and without serous effects and not just effort i see an iceberg ahead.
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    sadownik wrote: »
    While i agree with that part, i also think that the level from which we started makes striding toward improvement much easier, but nonetheless - yes ESO gets better. Problem is each of last years premieres in MMO took a bite from ESO population and while some returned, many didnt. This year seem to be much more interesting MMO wise and without serous effects and not just effort i see an iceberg ahead.

    That's true, many people did leave the game completely because of added features or lack thereof. But we live in a day and age where everyone expects instantaneous gratification. Many fail to realize (or at least acknowledge) that some things take time.

    On the whole, we are too quick to condemn ESO to failure for one reason or another, when the reality of it is that ESO has grown quite rapidly in population since those players left, while simultaneously bringing some much-needed fixes and highly anticipated new content. Those new players matter as well, so we should at least be mindful of the fact that they're going to want changes and new content too.
  • KYNG
    KYNG
    ✭✭✭
    KYNG wrote: »
    Didnt see a topic on Lag and Disconnections.

    I would love ESO to be the best it can be.
    But when crown store items are higher on the "to do list" than game stability, its hard to want to throw ZOS any kind of bone.

    I'm speaking purely from a console point of view.

    I can ignore a lot of what is lacking in this game such as no text chat, no latency meters, no buff/debuff timers, terrible UI (Guild Bank anyone?), absurd crafting timers, poor grouping system, bugs and glitches (Some game breaking), anti social phasing (Craglorn anyone?) and the list goes on.

    But I cannot get passed the TOTAL lack of hustle from ZOS on trying to fix the horrid lag and unacceptable disconnections in this game. I dont want to even start on pvp and how unplayable it gets.

    This game came out on consoles mid year 2015, june or july I think. And on PC in 2014.
    Was nothing learnt from PC?

    How is this still an issue? Tech forums for consoles are bombarded with "lag this" and "disconnection that". Its still on going.
    I also want to add this is the ONLY game this happens to. I can play a FREE game such as Planetside 2 with 100vs100 battling on screen, and it plays smoother than ESO.

    Put priority on optimizing the game so it can be played AS ADVERTISED.

    No where in the game trailers do you see people freezing on the spot, people in fast forward, or screens taking you to the login screen telling you that you were disconnected due to not having internet while talking to your friends in console party chat about it. (You need internet to even use console party chat).

    END RANT.


    Sigh. And rants like this is a pretty good example of what the OP is talking about. The endless complaining about how much time it takes to fix a particular person's pet peeve, and the assumption that the fact it's taking too much time is because ZoS doesn't care or has wrong priorities.

    The fact is, ZoS *does* care, and the problems you're describing are actually quite a high priority for them. It's not like their "to do" list is linear -- time spent on creating Crown Store content takes NOTHING away from time spent fixing lag/connection issues, or changing class balance, etc, because there is actually more than a single person at ZoS working on the game. Multiple people mean they can address multiple things at once. So you can have people working on Crown Store items independently of people working on lag/connection issues, who are independent of people working on new content, etc. It's a pretty big team, and they can address a lot of different things at once.

    If you've ever done software development, you should be aware that fixing problems faster isn't a matter of adding more people -- in fact, adding more people has a strong tendency to slow the process down. (I direct you to "The Mythical Man Month" for the classic description of why this is...) Most of the people on the team wouldn't even have the skills to help out on this issue -- Artists and modelers and script writers and content producers aren't going to be much help fixing network communications issues (which this is), and even the systems coders can only help peripherally because their expertise isn't in networking. There's probably a core group of people who are focused on the network end of things, for who this issue is likely a very high priority.

    And it's clear that it is, because I've seen a LOT of developer commentary and patch references on this topic in recent months. Many of those references are talking about making changes to collect more data, which then takes a lot of time and effort to analyze to try to figure out what's actually happening. (I'll note that about three months after starting to connect data on the long load screen issues they identified the culprit, which had to do with number of quests you'd completed - not at all something anyone would have expected, and published a fix which made a huge difference...) I note that they've identified a number of other things affecting lag and made fixes for some of them, and more have already been announced, so perhaps instead of making rants like this, a more constructive approach to commenting might be useful.

    Pet peeve?! Are you joking?
    Because lagging and DCing isnt a pet peeve.

    ESO is online only, so having a game that cant be played online properly in 2016 when it was created in 2014 is beyond unacceptable.

    If you bought a cellphone that turned off randomly everyday and apps took 30secs-1min to open, I highly doubt you'd call that a pet peeve.
    Thats a faulty product.

    If a game doesnt work as advertised, then its faulty.

    Pet peeves are things like, "I wish consoles had text chat".
    Asking to fix lag and DCs is my right as a consumer to correct a faulty product.

    You also say its a high priority for them. Game came out 2014 on PC 2015 on consoles.
    2 major expansions have come out since then and countless crown store items. And yet still the same lag on consoles, not sure about PC.

    You ask ANY console player PS4 or X1, you wont find a single person who says "no I dont lag in PvP".

    I understand players need new content, but it should have a stable foundation to rest on. ESO as a game after all this time is unacceptable. You cant keep throwing distractions at us thinking it will be enough to over look the instability of the overall game.

    I wasn't saying add more people , I'm saying add competent people. People who know how MMOs work, how client and server info act with each other, how servers work, how latency affects the game. All of that stuff.
    Because clearly they learnt nothing going from PCs to consoles.

    As sad as it is, and it is sad. PC players were beta testers. They paid every month to beta test. I was expecting the console version to be near flawless or at the very least work 90% of the time.
    Instead console players also became beta testers, paying beta testers. And that is unacceptable by any standard.

    And on the topic of collecting data on the issue. They have had over half a year. Over half a year on an issue that affects every console player everyday. Im not even including the time ESO has spent on PC, so I'm being soft.
    8th generation consoles are more "PC clones" than ever. So it shouldn't be impossible to apply the things they learnt or know from PC to consoles.
    Edited by KYNG on January 19, 2016 12:29AM
    *Buys ESO*
    *Plays ESO*
    *Ponders*

    "Did I pay full price for a beta?" ...
  • KYNG
    KYNG
    ✭✭✭
    Autolycus wrote: »
    sadownik wrote: »
    While i agree with that part, i also think that the level from which we started makes striding toward improvement much easier, but nonetheless - yes ESO gets better. Problem is each of last years premieres in MMO took a bite from ESO population and while some returned, many didnt. This year seem to be much more interesting MMO wise and without serous effects and not just effort i see an iceberg ahead.

    That's true, many people did leave the game completely because of added features or lack thereof. But we live in a day and age where everyone expects instantaneous gratification. Many fail to realize (or at least acknowledge) that some things take time.

    On the whole, we are too quick to condemn ESO to failure for one reason or another, when the reality of it is that ESO has grown quite rapidly in population since those players left, while simultaneously bringing some much-needed fixes and highly anticipated new content. Those new players matter as well, so we should at least be mindful of the fact that they're going to want changes and new content too.

    Once again I'll be talking about a consoles point of view.

    My counter to your post is MMOs aren't new, things players ask for are in older and cheaper MMOs.
    Lets look at text chat. On consoles we dont have it, yet every MMO does. Its a basic feature like a speedo on a car dashboard.
    Yet on DCUO ( DC Universe Online) they have text chat. DCUO is free and came out on the PS3.

    Also alot of older MMOs have better UI (Guild Bank I'm looking at you). You cant deny ESO UIs are terrible, cant sort your items when researching or deconstructing, cant search in trader stores and the list goes on.

    Those are just a few things that MMOs who came out BEFORE ESO do better.
    Its these things I question because every other MMO does it better or has said feature.
    Didn't ZOS look at the MMO playing field and learn anything from its competition? Didnt they say "hmmm, ok we see what works and what doesnt. What everyone has and what they dont"?

    Too many basic MMO features are missing from console. This isnt Skyrim, its an MMO. There lots of "min/maximizing" to stay competitive with other players. If you want the "elder scrolls" feel then turn the feature off like damage numbers etc. But for those actually want to better their character, you need basic features like floating text damage.

    Playing on consoles is one big guessing game.
    "hmmm is the enemy at 50% or 25%? Can I execute now?"
    "ummm is destruction staff doing more damage than my restoration staff with my CP set up?"
    "uhhhh dual wield or 2 handed?"
    "are my buffs still up?" ( visuals arent enough, some dont have any while others are the same)
    *Buys ESO*
    *Plays ESO*
    *Ponders*

    "Did I pay full price for a beta?" ...
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    KYNG wrote: »
    Once again I'll be talking about a consoles point of view.

    My counter to your post is MMOs aren't new, things players ask for are in older and cheaper MMOs.
    Lets look at text chat. On consoles we dont have it, yet every MMO does. Its a basic feature like a speedo on a car dashboard.
    Yet on DCUO ( DC Universe Online) they have text chat. DCUO is free and came out on the PS3.

    Also alot of older MMOs have better UI (Guild Bank I'm looking at you). You cant deny ESO UIs are terrible, cant sort your items when researching or deconstructing, cant search in trader stores and the list goes on.

    Those are just a few things that MMOs who came out BEFORE ESO do better.
    Its these things I question because every other MMO does it better or has said feature.
    Didn't ZOS look at the MMO playing field and learn anything from its competition? Didnt they say "hmmm, ok we see what works and what doesnt. What everyone has and what they dont"?

    Too many basic MMO features are missing from console. This isnt Skyrim, its an MMO. There lots of "min/maximizing" to stay competitive with other players. If you want the "elder scrolls" feel then turn the feature off like damage numbers etc. But for those actually want to better their character, you need basic features like floating text damage.

    Playing on consoles is one big guessing game.
    "hmmm is the enemy at 50% or 25%? Can I execute now?"
    "ummm is destruction staff doing more damage than my restoration staff with my CP set up?"
    "uhhhh dual wield or 2 handed?"
    "are my buffs still up?" ( visuals arent enough, some dont have any while others are the same)

    I'm curious, what other console game supports the development and use of addons? Last I checked this was exclusive to PCs, so I don't find the relevance of it in this discussion. Text chat is coming to console, and perhaps it should have been included in the console release. But if it came down to adding console chat after the game's been out for several months or releasing the highly-anticipated game on time, which would be chosen by the masses? Both of these items are a matter of convenience and preference, and just as you prefer to play on consoles, I prefer to play on PC, where I have access to those neat features.

    ZOS learned a lot of things from prior MMOs, and there are a great deal of people I've chatted with over the last two years that will attest to that. ESO is one big mash-up of components from other successful MMOs, like how Cyrodiil is so much like DAoC or how having multiple guilds is like GW2. Also, just for the record, DCUO first released on PC and was subscription based. Which reminds me, are there addons in DCUO on ps3/ps4, or just on PC?

    You're right that certain elements of the game could be improved or optimized, and that there are other successfull MMOs in existence today that ZOS could look to for ideas in improving this game, but ZOS is still making changes and additions, right?

    A lot of people carry this mentality that ESO is still just a beta test, for everyone all the time. Focusing on negativity isn't going to resolve anything. It's always better to work toward a solution and not focus on the problem. ESO isn't just a beta test anymore, because we're seeing functioning DLC that adds value to this game for a lot of people. It's okay if this DLC isn't one that's catered to your liking, because you're not the only one paying or playing. There will probably be something you can thoroughly enjoy as much as some do with Wrothgar or IC. If they fail to deliver what you want, then I am certain you will make that decision for yourself, and move on when appropriate.


  • KYNG
    KYNG
    ✭✭✭
    Autolycus wrote: »
    KYNG wrote: »
    Once again I'll be talking about a consoles point of view.

    My counter to your post is MMOs aren't new, things players ask for are in older and cheaper MMOs.
    Lets look at text chat. On consoles we dont have it, yet every MMO does. Its a basic feature like a speedo on a car dashboard.
    Yet on DCUO ( DC Universe Online) they have text chat. DCUO is free and came out on the PS3.

    Also alot of older MMOs have better UI (Guild Bank I'm looking at you). You cant deny ESO UIs are terrible, cant sort your items when researching or deconstructing, cant search in trader stores and the list goes on.

    Those are just a few things that MMOs who came out BEFORE ESO do better.
    Its these things I question because every other MMO does it better or has said feature.
    Didn't ZOS look at the MMO playing field and learn anything from its competition? Didnt they say "hmmm, ok we see what works and what doesnt. What everyone has and what they dont"?

    Too many basic MMO features are missing from console. This isnt Skyrim, its an MMO. There lots of "min/maximizing" to stay competitive with other players. If you want the "elder scrolls" feel then turn the feature off like damage numbers etc. But for those actually want to better their character, you need basic features like floating text damage.

    Playing on consoles is one big guessing game.
    "hmmm is the enemy at 50% or 25%? Can I execute now?"
    "ummm is destruction staff doing more damage than my restoration staff with my CP set up?"
    "uhhhh dual wield or 2 handed?"
    "are my buffs still up?" ( visuals arent enough, some dont have any while others are the same)

    I'm curious, what other console game supports the development and use of addons? Last I checked this was exclusive to PCs, so I don't find the relevance of it in this discussion. Text chat is coming to console, and perhaps it should have been included in the console release. But if it came down to adding console chat after the game's been out for several months or releasing the highly-anticipated game on time, which would be chosen by the masses? Both of these items are a matter of convenience and preference, and just as you prefer to play on consoles, I prefer to play on PC, where I have access to those neat features.

    ZOS learned a lot of things from prior MMOs, and there are a great deal of people I've chatted with over the last two years that will attest to that. ESO is one big mash-up of components from other successful MMOs, like how Cyrodiil is so much like DAoC or how having multiple guilds is like GW2. Also, just for the record, DCUO first released on PC and was subscription based. Which reminds me, are there addons in DCUO on ps3/ps4, or just on PC?

    You're right that certain elements of the game could be improved or optimized, and that there are other successfull MMOs in existence today that ZOS could look to for ideas in improving this game, but ZOS is still making changes and additions, right?

    A lot of people carry this mentality that ESO is still just a beta test, for everyone all the time. Focusing on negativity isn't going to resolve anything. It's always better to work toward a solution and not focus on the problem. ESO isn't just a beta test anymore, because we're seeing functioning DLC that adds value to this game for a lot of people. It's okay if this DLC isn't one that's catered to your liking, because you're not the only one paying or playing. There will probably be something you can thoroughly enjoy as much as some do with Wrothgar or IC. If they fail to deliver what you want, then I am certain you will make that decision for yourself, and move on when appropriate.


    Once again I'm talking on behave of consoles ONLY.

    All I have said is relevant. ZOS is selling a game on consoles that should have A LOT more basic features in it at launch.
    PC was the beta test, then it came to consoles STILL a buggy mess.

    And thats my point, that consoles still got an unfinished game that is poorly optimized.

    Even without the text chat and "on time" release ESO on consoles was an utter mess. A day 1 patch that was 24 -25gb in size, they cant wait to have that on the disc instead of us downloading it?

    So people who bought it day 1 still couldnt play it when they got home. 24 -25gb is big and not everyone has 100mbps download speeds.

    Addons being PC only has nothing to do with consoles being unable to use addons. It has to do with BASIC features that are lacking on consoles. Btw yes consoles will be able to use addons or so developers says on other games.

    Addons should tell ZOS what needs to be added in consoles BEFOR E release. I'd love to see PC players play with the same features as consoles.
    Then see how well people do competitivly with nothing but magicka, health and stamina bars.

    Yes DCUO was on PC first, but thats irrelevant. Whats relevant is DCUO having text chat at RELEASE. On the PS3 no less.

    Text chat isnt my whole argument, its an example of the cluelessness of ZOS.

    You keep comparing PC and consoles side by side. What you should be doing and what I've been saying is using PC as a blueprint for what consoles should be ESO game wise.

    I cant speak for PC, but ESO is still a beta test for consoles. The list of things that are bugged is absurd. Logins, quests, NPCs, voice chat, grouping, looting, dungeon item levels and LAG and DCs. The list keeps going, none of those are cosmetic either, all real gameplay issues.

    What you need to realize is ESO didn't come on consoles same time as PC, there was a large time gap. Yet little was improved or corrected on release. Its as if there never was a PC release and ESO consoles were the first elder scrolls MMO.

    *Buys ESO*
    *Plays ESO*
    *Ponders*

    "Did I pay full price for a beta?" ...
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    KYNG wrote: »
    Autolycus wrote: »
    KYNG wrote: »
    Once again I'll be talking about a consoles point of view.

    My counter to your post is MMOs aren't new, things players ask for are in older and cheaper MMOs.
    Lets look at text chat. On consoles we dont have it, yet every MMO does. Its a basic feature like a speedo on a car dashboard.
    Yet on DCUO ( DC Universe Online) they have text chat. DCUO is free and came out on the PS3.

    Also alot of older MMOs have better UI (Guild Bank I'm looking at you). You cant deny ESO UIs are terrible, cant sort your items when researching or deconstructing, cant search in trader stores and the list goes on.

    Those are just a few things that MMOs who came out BEFORE ESO do better.
    Its these things I question because every other MMO does it better or has said feature.
    Didn't ZOS look at the MMO playing field and learn anything from its competition? Didnt they say "hmmm, ok we see what works and what doesnt. What everyone has and what they dont"?

    Too many basic MMO features are missing from console. This isnt Skyrim, its an MMO. There lots of "min/maximizing" to stay competitive with other players. If you want the "elder scrolls" feel then turn the feature off like damage numbers etc. But for those actually want to better their character, you need basic features like floating text damage.

    Playing on consoles is one big guessing game.
    "hmmm is the enemy at 50% or 25%? Can I execute now?"
    "ummm is destruction staff doing more damage than my restoration staff with my CP set up?"
    "uhhhh dual wield or 2 handed?"
    "are my buffs still up?" ( visuals arent enough, some dont have any while others are the same)

    I'm curious, what other console game supports the development and use of addons? Last I checked this was exclusive to PCs, so I don't find the relevance of it in this discussion. Text chat is coming to console, and perhaps it should have been included in the console release. But if it came down to adding console chat after the game's been out for several months or releasing the highly-anticipated game on time, which would be chosen by the masses? Both of these items are a matter of convenience and preference, and just as you prefer to play on consoles, I prefer to play on PC, where I have access to those neat features.

    ZOS learned a lot of things from prior MMOs, and there are a great deal of people I've chatted with over the last two years that will attest to that. ESO is one big mash-up of components from other successful MMOs, like how Cyrodiil is so much like DAoC or how having multiple guilds is like GW2. Also, just for the record, DCUO first released on PC and was subscription based. Which reminds me, are there addons in DCUO on ps3/ps4, or just on PC?

    You're right that certain elements of the game could be improved or optimized, and that there are other successfull MMOs in existence today that ZOS could look to for ideas in improving this game, but ZOS is still making changes and additions, right?

    A lot of people carry this mentality that ESO is still just a beta test, for everyone all the time. Focusing on negativity isn't going to resolve anything. It's always better to work toward a solution and not focus on the problem. ESO isn't just a beta test anymore, because we're seeing functioning DLC that adds value to this game for a lot of people. It's okay if this DLC isn't one that's catered to your liking, because you're not the only one paying or playing. There will probably be something you can thoroughly enjoy as much as some do with Wrothgar or IC. If they fail to deliver what you want, then I am certain you will make that decision for yourself, and move on when appropriate.


    Once again I'm talking on behave of consoles ONLY.

    All I have said is relevant. ZOS is selling a game on consoles that should have A LOT more basic features in it at launch.
    PC was the beta test, then it came to consoles STILL a buggy mess.

    And thats my point, that consoles still got an unfinished game that is poorly optimized.

    Even without the text chat and "on time" release ESO on consoles was an utter mess. A day 1 patch that was 24 -25gb in size, they cant wait to have that on the disc instead of us downloading it?

    So people who bought it day 1 still couldnt play it when they got home. 24 -25gb is big and not everyone has 100mbps download speeds.

    Addons being PC only has nothing to do with consoles being unable to use addons. It has to do with BASIC features that are lacking on consoles. Btw yes consoles will be able to use addons or so developers says on other games.

    Addons should tell ZOS what needs to be added in consoles BEFOR E release. I'd love to see PC players play with the same features as consoles.
    Then see how well people do competitivly with nothing but magicka, health and stamina bars.

    Yes DCUO was on PC first, but thats irrelevant. Whats relevant is DCUO having text chat at RELEASE. On the PS3 no less.

    Text chat isnt my whole argument, its an example of the cluelessness of ZOS.

    You keep comparing PC and consoles side by side. What you should be doing and what I've been saying is using PC as a blueprint for what consoles should be ESO game wise.

    I cant speak for PC, but ESO is still a beta test for consoles. The list of things that are bugged is absurd. Logins, quests, NPCs, voice chat, grouping, looting, dungeon item levels and LAG and DCs. The list keeps going, none of those are cosmetic either, all real gameplay issues.

    What you need to realize is ESO didn't come on consoles same time as PC, there was a large time gap. Yet little was improved or corrected on release. Its as if there never was a PC release and ESO consoles were the first elder scrolls MMO.

    ESO is the Porsche of games,lazy engineering and development.if you've ever watched top gear you'd know what i mean.
    Edited by Mojmir on January 19, 2016 1:20AM
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