Twin blade and blunt passive- dual wield tree.
WHILE DUAL WIELDING
•Each axe equipped gives your weapon attacks a 50% chance to bleed enemies for [x] Physical Damage over 6 seconds.
•Each mace equipped allows your weapon attacks to ignore 10% of an enemy's Physical Resistance.
•Each sword equipped increases the damage of your weapon attacks by 2.5%.
•Each dagger equipped increases your Weapon Critical rating. (by 5%)
Twin blade and blunt passive- dual wield tree.
WHILE DUAL WIELDING
•Each axe equipped gives your weapon attacks a 50% chance to bleed enemies for [x] Physical Damage over 6 seconds.
•Each mace equipped allows your weapon attacks to ignore 10% of an enemy's Physical Resistance.
•Each sword equipped increases the damage of your weapon attacks by 2.5%.
•Each dagger equipped increases your Weapon Critical rating. (by 5%)
Either its bugged or it works as intended. My friend is using dual swords, the damage only applies to physical when it comes to dual swords. Atleast this is what he is telling me.
Twin blade and blunt passive- dual wield tree.
WHILE DUAL WIELDING
•Each axe equipped gives your weapon attacks a 50% chance to bleed enemies for [x] Physical Damage over 6 seconds.
•Each mace equipped allows your weapon attacks to ignore 10% of an enemy's Physical Resistance.
•Each sword equipped increases the damage of your weapon attacks by 2.5%.
•Each dagger equipped increases your Weapon Critical rating. (by 5%)
It should absolutely be swords over daggers as daggers only buff weapon crit while your spells will all function off of spell crit.
That being said, precise for heals, nirn for damage. You'd also do some good slotting at least 5 LA pieces instead of 5 heavy as you're missing out on a large chunk of crit and spell pen as well as regen and cost reduction.