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Cryodiil Delve 20% Boost???

KingYogi415
KingYogi415
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badmojo
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March 2015

"I really dislike this. If anything, it should be a buff to XP, not AP. Players already prioritize getting AP, you see it every time a keep is defended, people yell "rush the next keep", hoping new players will leave so they get a bigger AP tick. People don't care if the rush to the next keep fails miserably, as long as they get their precious AP tick. It'll be the same with this buff, hour long defense at a keep, time to leave it and refresh their buff, then rush back and get that tick.

Game mechanics should reward us for doing the right thing, not reward those who can exploit the system the most. The fact that a group can defend a keep for an hour and then some guy who shows up at the last second and does nothing is rewarded the exact same, is simply a bad design. Throwing a 20% boost to that for LEAVING THE BATTLE to kill a pve boss on an infinite respawn, is just icing on their badly designed cake.

I often wonder why pvp'ers are such AP grubbers? Do you really need to get that green money in order to have fun? Do they really need to put up PVE hoops for us in PVP? Why is it a good thing that players are now forced into killing 1 boss an hour? I've never had any problems seeing enemy players in cyrodiil delves, in fact at times it can be annoying because they're so active it's hard to get the right boss to spawn.

I often wonder if ANYONE at zos even PVPs in this game. There are so many broken or missing things in PVP, yet they constantly tweak stuff that doesn't need tweaking. I honestly don't want to compete to see who can consistently kill a boss every hour, because that is what the PVP leaderboards will be now. Why not fix some easy things Brian Wheeler? Stuff like guild store access at the bank, writ boards at the gates, the outpost doors than be teleported through, the mounts constantly stopping, the freaking vr12 bosses dropping level 50 gear, the gates that you can get ontop of, the fishing holes that are inaccessible, the places where you can siege from so far away that the people at the keep can't even see the projectile hitting the wall. And those are just a few things off the top of my head.

I'd love to see a buff to trials groups, where if they come to Cyrodiil and capture a keep, they get buffed for an hour while doing trials. Because ZOS logic."

I found this old post when looking for Cryodiil tips. Can some one please clarify is the "20% boss delve boost for an hour" is still a thing.

If so is it supposed to be a secret? Why have been playing this game 8 months and never heard of such a helpful fact.
Edited by KingYogi415 on January 18, 2016 9:31PM
  • Stanko
    Stanko
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    Yes, it still is in effect.
    Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.
  • RoyJade
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    It still a thing, but not used as often as before. I refresh it when I have the time (no keep fight), its very useful for leveling assault and support tree on my eight characters.
    The first notice of this tip was on a patch note, who say that "it will make delves more useful".
  • KingYogi415
    KingYogi415
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    Stanko wrote: »
    Yes, it still is in effect.

    I would think it would have been mentioned somewhere because getting vigor is the worst grind in the game on a character you don't like to pvp on.
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