CavalierPrime wrote: »Can we get a 20% flat buff to light armor until the pvp lag is fixed? The only, and I repeat, only reason i'm dying to these Nightblades and Stam DK is because I can't switch my bar fast enough to pop a Healing Ward. The lag either prevents me from switching bars entirely, or Healing Ward doesn't actually resolve until the third button press. Either way, its not that stamina/ambush builds are better, its that the lag is making their tactics mega-effective.
Once the lag is fixed, im very happy with my magicka DK. Spamming an enemy zerg with Destructive Reach and making them bounce like popcorn so my guildies can finish them off with AoE spam is the BEES KNEES.

CavalierPrime wrote: »Healing Ward into Mutagen and Blessing of Restoration.
Destructive Reach into Force Pulse with perfect animation cancelling and Shooting Stars, and Dragon Fire Scales for protection.
My build works fine bud, the only reason im ever dying in 1v1 or 1v2 situations is lag, because im winning those encounters when the lag isn't present. My only legitimate deaths are when im singled out by a large group, in which case, I wasn't surviving anyway, because DK have no escape.
CavalierPrime wrote: »Healing Ward into Mutagen and Blessing of Restoration.
Destructive Reach into Force Pulse with perfect animation cancelling and Shooting Stars, and Dragon Fire Scales for protection.
My build works fine bud, the only reason im ever dying in 1v1 or 1v2 situations is lag, because im winning those encounters when the lag isn't present. My only legitimate deaths are when im singled out by a large group, in which case, I wasn't surviving anyway, because DK have no escape.
sirrmattus wrote: »CavalierPrime wrote: »Healing Ward into Mutagen and Blessing of Restoration.
Destructive Reach into Force Pulse with perfect animation cancelling and Shooting Stars, and Dragon Fire Scales for protection.
My build works fine bud, the only reason im ever dying in 1v1 or 1v2 situations is lag, because im winning those encounters when the lag isn't present. My only legitimate deaths are when im singled out by a large group, in which case, I wasn't surviving anyway, because DK have no escape.
wow... what faction are you? id love to kill you; sounds like an easy win.
L2P and quit QQ
sirrmattus wrote: »CavalierPrime wrote: »Healing Ward into Mutagen and Blessing of Restoration.
Destructive Reach into Force Pulse with perfect animation cancelling and Shooting Stars, and Dragon Fire Scales for protection.
My build works fine bud, the only reason im ever dying in 1v1 or 1v2 situations is lag, because im winning those encounters when the lag isn't present. My only legitimate deaths are when im singled out by a large group, in which case, I wasn't surviving anyway, because DK have no escape.
wow... what faction are you? id love to kill you; sounds like an easy win.
L2P and quit QQ
One question... why not put your heal on your main bar?
sirrmattus wrote: »
One question... why not put your heal on your main bar?
It's a resto skill.
But OP, keep in mind stam users may have a heal on their back bar. Also, they have to try and connect melee moves in that lag.
I much prefer being on my sorc when it's laggy. Just sit back and cast. Trying to weave Ransack on my stamplar or land wrecking blows on stam Sorc when I'm fighting in treacle is a lot worse.
sirrmattus wrote: »
I mean if youre rocking magicka det and Bat Swarm and youre emperor with 501 cp, you probably got me. I lose to Baconator when he's running that set up. Im 400k AP from magicka det. Im telling you that on my campaign, I am wrecking pretty much everybody 1v1 and 1v2, and when im dying in 1v1 or 1v2, its because I couldn't bar swap due to lag. If I can heal and stabilize, its a wrap. Unless its the 1% of ocassions its Emperor Baconator and his vampire shenanigans.
dude.. you are so full of it. mag dk, not using dragon blood? mag dk not using petrify? mag dk not using whip? mag dk not using obsidian shield? mag dk not being a dk?
i could understand resto staff for healing ward, but as your main heal? na man. thats horrible
sirrmattus wrote: »@MrDerrikk
at 20k health, thats 3300 health, plus your 30% regen bonus and increased healing. how is this useless?
sirrmattus wrote: »@MrDerrikk
at 20k health, thats 3300 health, plus your 30% regen bonus and increased healing. how is this useless?
sirrmattus wrote: »@MrDerrikk
at 20k health, thats 3300 health, plus your 30% regen bonus and increased healing. how is this useless?
I agree it can be made to be good, however it requires you to waste a slot on Igneous Shield (if you're in a small group and so not benefiting the whole team) and to cast twice for the 20% heal received from Coagulating + passive. Nothing comes close to the burst heal provided by Healing Ward.
sirrmattus wrote: »sirrmattus wrote: »
at 20k health, thats 3300 health, plus your 30% regen bonus and increased healing. how is this useless?
I agree it can be made to be good, however it requires you to waste a slot on Igneous Shield (if you're in a small group and so not benefiting the whole team) and to cast twice for the 20% heal received from Coagulating + passive. Nothing comes close to the burst heal provided by Healing Ward.
healing ward isn't a burst heal!! It's a shield that if it does not take dmg it heals. How can you depend on that?
sirrmattus wrote: »sirrmattus wrote: »
at 20k health, thats 3300 health, plus your 30% regen bonus and increased healing. how is this useless?
I agree it can be made to be good, however it requires you to waste a slot on Igneous Shield (if you're in a small group and so not benefiting the whole team) and to cast twice for the 20% heal received from Coagulating + passive. Nothing comes close to the burst heal provided by Healing Ward.
healing ward isn't a burst heal!! It's a shield that if it does not take dmg it heals. How can you depend on that?
Because it's also one of the strongest shields in the game when used at low health (the same place you'd have to be for Dragon Blood to be any good anyway) so it takes a bit for the enemy to get through it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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CavalierPrime wrote: »sirrmattus wrote: »sirrmattus wrote: »
at 20k health, thats 3300 health, plus your 30% regen bonus and increased healing. how is this useless?
I agree it can be made to be good, however it requires you to waste a slot on Igneous Shield (if you're in a small group and so not benefiting the whole team) and to cast twice for the 20% heal received from Coagulating + passive. Nothing comes close to the burst heal provided by Healing Ward.
healing ward isn't a burst heal!! It's a shield that if it does not take dmg it heals. How can you depend on that?
Because it's also one of the strongest shields in the game when used at low health (the same place you'd have to be for Dragon Blood to be any good anyway) so it takes a bit for the enemy to get through it.
And he still hasn't grasped the fact that im going Ward-> Mutagen->Blessing, and not just Ward. Once I do my little combo and roll away, it becomes a fair fight. Im assuming he's a NB who loves to kill players before the lag lets them defend themselves.
MaxwellCrystal wrote: »Lol my fellow DK brethen dares to bare fangs at a stam based DK? Come on mate I've fought plenty of mag DKs as a stam DK and boy do they make me run out of stamina quick with CCs/talons while they whip the hell out of me XD