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Is 51 Champion Points per Quarter the right mark for ZOS to set?

  • Grendel_at_ESO
    Grendel_at_ESO
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    To be honest I think there's too many CP's already, it should be capped at 120 of each. You should have to make choices, cap one tree to gain big bonuses and specialize or spread them out for more lesser bonuses and be more utilitarian. I must admit some of the bonuses are pretty lame though, woooohooo, I can harvest 50% faster! I don't know what with games these days, they seem to let you have everything, there's no give and take anymore. I guess they've given in to the QQ.
  • Autolycus
    Autolycus
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    51 CP per Quarter seems about right
    To be honest I think there's too many CP's already, it should be capped at 120 of each. You should have to make choices, cap one tree to gain big bonuses and specialize or spread them out for more lesser bonuses and be more utilitarian. I must admit some of the bonuses are pretty lame though, woooohooo, I can harvest 50% faster! I don't know what with games these days, they seem to let you have everything, there's no give and take anymore. I guess they've given in to the QQ.

    Had the CP been capped at 120 per tree (360 total) you would have a lot of people who would have been completely and utterly bored months ago. I personally was at 360+ before they even mentioned implementing a cap. Had they not implemented it, I would probably be 600-700 somewhere. Had they lowered the cap, I would have found very little point in playing anymore, simply because there would have been no semblance of progression left. Outside of getting all gear to legendary and obtaining the best weapons (via crafted or vMA) there really isn't anything else to work towards. At that point it's just a matter of pvping nonstop or running something I've already done 100+ times (and this is not an exaggeration, I've literally run vIP and vWGT 150+ each). And nowadays, I do spend most of my time pvping or farming for mats & gold.
    Edited by Autolycus on January 18, 2016 4:33PM
  • vamp_emily
    vamp_emily
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    51 CP per Quarter is too low
    I think they should remove CP caps. Let the Elite players be Elite.

    edit:

    PvP has a non vet campaign and vet campaigns. Maybe after you reach a certain amount of CP, you move to a Legendary or Elite campaign that has a huge arena in the middle where we can watch 1v1 battles. That would be neat.
    Edited by vamp_emily on January 18, 2016 4:49PM

    If you want a friend, get a dog.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    51 CP per Quarter seems about right
    I am somewhere between, it's about right or maybe a touch low. I have 505 CP. I have never actively used grinding to level CP per se, but I have used grinding as a way to level 2 of my toons. The goal of a schedule to max CP is not really a concern IMO. In fact, I dont like the idea of maxing CP to 3600 because there is no diversity anymore. There must be a balance between keeping the "vets" in the game and promoting new players to join. Therefore, you need a carrot for the vets and a catch-up system for the noobs.

    One thing to consider is that once you hit the cap, you gain CP much slower. I frankly don't see myself getting a whole lot more than 50 CP per quarter at this pace. I think a reasonable way to calculate an appropriate increase is to look at what your average max CP player is gaining per quarter and use that as a benchmark. Unless you are actively grinding, 50-60 CP seems about right, if not a touch low. I dont think its unreasonable to gain a CP a day after cap without grinding (suggests 90 CP per quarter), but that's a lot of playing with likely no days off.

    Each day you get 400k enlightenment and it takes about 900k to get a CP when over the cap. That's about 600k XP per day to get one CP a day. If you dont grind, that's a fair amount of playing.
  • Grendel_at_ESO
    Grendel_at_ESO
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    Had the CP been capped at 120 per tree (360 total) you would have a lot of people who would have been completely and utterly bored months ago. I personally was at 360+ before they even mentioned implementing a cap. Had they not implemented it, I would probably be 600-700 somewhere. Had they lowered the cap, I would have found very little point in playing anymore, simply because there would have been no semblance of progression left. Outside of getting all gear to legendary and obtaining the best weapons (via crafted or vMA) there really isn't anything else to work towards. At that point it's just a matter of pvping nonstop or running something I've already done 100+ times (and this is not an exaggeration, I've literally run vIP and vWGT 150+ each). And nowadays, I do spend most of my time pvping or farming for mats & gold.[/quote]

    I'm looking at it from a PvP POV, I guess if you enjoy PvE a lot constantly leveling is a good thing, I find it mind bogglingly boring and it's not good for PvP to have some so far advanced over new players who may never be able to catch up.
  • Ourorboros
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    51 CP per Quarter is too low
    So far, the main reasons people think 51 CP is enough are:
      To allow casual players a means to be competitive with those who log many more hours in the game. As a mechanism to allow new players to catchup, presumably to both the above class players

    The main reasons for thinking the 51 CP is too low are:
      Lack of progression. Stagnation, considering 204 annual CP would mean keeping the same system in place for 15 years and expect it to be interesting. An unrealistic expectation that anyone will care about ESO in 15 years

    I don't understand why new and casual players think they should be competitive with more dedicated players. Would someone who swam for a few hours on weekends be as good a swimmer as someone who swims for hours everyday? Are those players who swim everyday going to be as good as an Olympic swimmer who dedicates a substantial portion of every day to not only training, but also nutrition, strength training, etc. Maybe not a great analogy to our game, but the point is those who put more into the game should be better players. Just because you play the game, whether a little or a lot, it doesn't mean we should all be 'competitive', whatever that means.

    As I stated in OP, I might be dead in 15 years. I neither want, nor expect, to still be playing ESO in 15 years. Honestly, this is the only MMO I've ever played. I picked it up while I wait for the next Elder Scrolls installment. Without a higher level of CP to chase, there's not much left for me in this game. I expect I can gain 51 CP in the month of initial DLC release. I gained more than that in the first month of Orsinium. If 51 CP/Qtr stands pat, I'll drop my sub and play ESO for a month every quarter. The rest of the year, I have many other games waiting to be played. Who's to say I would even stay interested in ESO in this scenario.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
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  • Solariken
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    51 CP per Quarter seems about right
    It doesn't really matter to me, all I care about is maintaining a reasonable balance in power across all veteran characters.
  • hydrocynus
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    51 CP per Quarter seems about right
    And exactly what build do you think needs all 3600 Cp?

    What is your fire mage going to do with all those points in stamina recovery and reduction of coast of stamina skills? He is magicka based so any skills scaling of stamina would not be effective anyway.

    What is your tank going to do with 100 Cp in light and medium armor each?

    What is your stamina nightblade going to do with 100 points in each of blade/staff/heavy weapon/bow master? Is not like you can use them all anyway?

    So the whole 15 years thing is a stupid argument because you cannot use all of them effectively anyway.
    My internet is invalid
  • Autolycus
    Autolycus
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    51 CP per Quarter seems about right
    hydrocynus wrote: »
    And exactly what build do you think needs all 3600 Cp?

    What is your fire mage going to do with all those points in stamina recovery and reduction of coast of stamina skills? He is magicka based so any skills scaling of stamina would not be effective anyway.

    What is your tank going to do with 100 Cp in light and medium armor each?

    What is your stamina nightblade going to do with 100 points in each of blade/staff/heavy weapon/bow master? Is not like you can use them all anyway?

    So the whole 15 years thing is a stupid argument because you cannot use all of them effectively anyway.

    Allow me to make one major adjustment to your argument. After every question you pose, add "unless you want to do something else."

    Not everyone in this game plays one set cookie-cutter build and never does anything remotely different with their characters. A lot of people like to make hybrid builds and that is precisely where having more CP is advantageous.
    Edited by Autolycus on January 18, 2016 5:25PM
  • Ourorboros
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    51 CP per Quarter is too low
    hydrocynus wrote: »
    And exactly what build do you think needs all 3600 Cp?

    What is your fire mage going to do with all those points in stamina recovery and reduction of coast of stamina skills? He is magicka based so any skills scaling of stamina would not be effective anyway.

    What is your tank going to do with 100 Cp in light and medium armor each?

    What is your stamina nightblade going to do with 100 points in each of blade/staff/heavy weapon/bow master? Is not like you can use them all anyway?

    So the whole 15 years thing is a stupid argument because you cannot use all of them effectively anyway.

    I certainly agree there is no need for everyone to max out CP in all armor and weapon trees. But for resource trees, I disagree. I have very little stamina for my Sorc. And right now my focus is getting the most out of magicka trees. But because I have so little stamina, I want to max those CP trees to get the most out of what little bit I do have. Now, not only do I have to deal with the CP cap, but can look forward to very low increases in CP.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • UrQuan
    UrQuan
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    I must admit some of the bonuses are pretty lame though, woooohooo, I can harvest 50% faster!
    Hey, don't knock it! I unintentionally got that passive on my sorc (unintentionally as in: I cared about the individual stars I was putting the CPs in, and I hadn't actually checked to see what 75 CP passive I'd be getting), and when I took him to Wrothgar the other day I found that I accidentally created a lean mean harvesting machine. He zips from node to node at great speed with the help of Bolt Escape and Boundless Storm, while Hardened Ward keeps him safe from any mobs he encounters, and each node gets grabbed before any nearby mobs can actually react, with the chance of getting double the normal yield.

    I never farm nodes normally (I just grab whatever I happen to see while I'm questing), but farming nodes on this character is actually a lot of fun, so I think I'll start doing it on a semi-regular basis, and watch the Ruby Ash, Rubedite, and Ancestor Silk roll in...
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    51 CP per Quarter seems about right
    UrQuan wrote: »
    I must admit some of the bonuses are pretty lame though, woooohooo, I can harvest 50% faster!
    Hey, don't knock it! I unintentionally got that passive on my sorc (unintentionally as in: I cared about the individual stars I was putting the CPs in, and I hadn't actually checked to see what 75 CP passive I'd be getting), and when I took him to Wrothgar the other day I found that I accidentally created a lean mean harvesting machine. He zips from node to node at great speed with the help of Bolt Escape and Boundless Storm, while Hardened Ward keeps him safe from any mobs he encounters, and each node gets grabbed before any nearby mobs can actually react, with the chance of getting double the normal yield.

    I never farm nodes normally (I just grab whatever I happen to see while I'm questing), but farming nodes on this character is actually a lot of fun, so I think I'll start doing it on a semi-regular basis, and watch the Ruby Ash, Rubedite, and Ancestor Silk roll in...

    Haha. I accidently stumbled upon the harvest passive myself. I wanted to try stacking regen instead of reduction for my stamblade in PvP. Honestly cant tell that much of a difference, but boy to I LOVE this passive. I usually end up doing about 20 surveys every Saturday, and this makes it way better.
  • Lafer
    Lafer
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    51 CP per Quarter is too low
    So the maximum skill point you can reach would be 3600ish we are at currently 501 if for exemple they come out with an expention in very Q1 Q2 Q3 Q4 and they would give about 50 extra point in every Q in the best case senario that would take exactly 15 years in order to reach the 3600 champion points.100 point every Q would be a good number to be honest at least 100.
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  • Celas_Dranacea
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    Acrolas wrote: »
    Applied to a five-year plan, 180 per quarter is ideal. Even if you make it twice as long, at 10 years that's 90 per quarter.
    This cap implies an 18 year plan. Realist alert: We won't be here in 18 years.

    If they want a much lower cap in PVP, fine. But PVE should allow for a broader sense of gain.
    Otherwise, more experienced players are going to go spend their money on more rewarding games.

    why wouldnt we be here in 18 years? WoW has been around for what is it... 15 years? And this game is better
    A Bosmer Nightblade Werewolf
  • Edziu
    Edziu
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    51 CP per Quarter is too low
    for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..

    I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.

    pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.

    now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed
    Edited by Edziu on January 18, 2016 6:42PM
  • Autolycus
    Autolycus
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    51 CP per Quarter seems about right
    Edziu wrote: »
    for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..

    I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.

    pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.

    now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed

    To some extent, you are correct. You have a few more points than I do (currently around 510, don't remember exactly) but we are in the same boat - you and I will pretty much be at the CP cap for the remainder of ESO's lifespan (or for as long as we continue to play).

    That being said, If they raise the cap by 100 points, it still really doesn't matter. You're going to hit the cap long before the next quarter mark and they raise the cap again. The only way you won't constantly be at the cap is if the cap is raised by a significant amount: 150, 200, etc. At this point you're going to be grinding out the CP to hit the cap before the next Q, and then you're going to be furthering the gap between you and the newer and more casual players. The point of the cap is to limit this discrepancy so that newer players have some chance to catch up.

    For players like us, who are now basically going to be at the cap indefinitely, the focus should be on content.
  • SmokeXF
    SmokeXF
    Other
    I just feel bad for new players that get the game and get melted by people with max CP
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    51 CP per Quarter seems about right
    SmokeXF wrote: »
    I just feel bad for new players that get the game and get melted by people with max CP

    Ultimately, that is the biggest issue that can't be ignored. I don't know if ESO will be around in 15 years or not, but it definitely wont be if every new player is immediately scared away.
  • Ourorboros
    Ourorboros
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    51 CP per Quarter is too low
    Autolycus wrote: »
    Edziu wrote: »
    for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..

    I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.

    pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.

    now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed

    To some extent, you are correct. You have a few more points than I do (currently around 510, don't remember exactly) but we are in the same boat - you and I will pretty much be at the CP cap for the remainder of ESO's lifespan (or for as long as we continue to play).

    That being said, If they raise the cap by 100 points, it still really doesn't matter. You're going to hit the cap long before the next quarter mark and they raise the cap again. The only way you won't constantly be at the cap is if the cap is raised by a significant amount: 150, 200, etc. At this point you're going to be grinding out the CP to hit the cap before the next Q, and then you're going to be furthering the gap between you and the newer and more casual players. The point of the cap is to limit this discrepancy so that newer players have some chance to catch up.

    For players like us, who are now basically going to be at the cap indefinitely, the focus should be on content.

    Why should newer players be competitive with established players? It has no impact for questing, and little impact for other content. Dungeons and new DLC scale, and PVP scales. I'm new to PVP. Should I be able to get more AP than someone who has done PVP since game release? There is already a catchup in place for CP. Why should those who put more time into the game be penalized because they play more than casuals? It seems to me that whiners and misconception are ruining this game for those who play more, and for no good reason other than perception of imbalance.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • rfennell_ESO
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    51 CP per Quarter seems about right
    I'm over the cap and will be for the foreseeable future.

    The issue I see with the "argument" being bludgeoned is the concept that 3600 is a cap. Problem being that looking at it like a cap means you believe it's meant to be reached.

    Don't look at 3600 as a cap, but as the total of Champion points that can be ever reached.

    For the most part, no build will need even close to 3600... no matter how hybridized it is.

    I'd rather see higher caps, but I also have higher champion points and I'm not going to look at it strictly from a "I am everything" perspective.


  • Autolycus
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    51 CP per Quarter seems about right
    Ourorboros wrote: »
    Why should newer players be competitive with established players? It has no impact for questing, and little impact for other content. Dungeons and new DLC scale, and PVP scales. I'm new to PVP. Should I be able to get more AP than someone who has done PVP since game release? There is already a catchup in place for CP. Why should those who put more time into the game be penalized because they play more than casuals? It seems to me that whiners and misconception are ruining this game for those who play more, and for no good reason other than perception of imbalance.

    That's a fair point. I can't give an objective view on this due to the nature of the question:

    I don't think it's about allowing new/casual players a means of being competitive with those who are long-term, experienced players. Perhaps it just a matter of perception, but to me it's more about giving those players a chance to catch up. I don't think it's a perception of imbalance at all - it is factually an imbalance. A 300-CP discrepancy is definitely a significant advantage over another player, in both PvE and PvP.

    Personally, I would like to not be limited in my CP gain. I play every day, I run content all the time, and I am earning less in terms of CP every day that I play due to the diminishing returns. However, those 0.01% increases to stamina recovery, crit damage, etc. are going to add up, but they're not going to make or break my build in any of the current content. When there is a real need for me to access those points, I may voice a different opinion.

    While at first I did not like the idea of the CP cap, now I am simply "okay" with it. True, I'm not going to keep getting those marginal increases to my stats, but I don't feel like blocking access to those marginal increases right now is going to make a significant difference for me. Statistically speaking, all of my characters are good to go for the content through which I take them, and the rest becomes a matter of skill - whether it's PvE and I'm simply fighting mechanics, or PvP and it's more about knowing the other class, and watching their moves and reacting accordingly.

    The way I see it, there are a lot of new/casual players who have the potential to be in the same shoes as you and I - experienced, well-geared, lots of CP. Some of those players would make great additions to my team or yours, but if we support that discrepancy between our characters and new players', they will never get the chance to join the party. I'm happy with my characters, the game, my guild... but not so content that I would never see the newbies join the ranks.
    Edited by Autolycus on January 18, 2016 10:20PM
  • MisterBigglesworth
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    Remove Champion System and bring back soft caps.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Komma
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    51 CP per Quarter seems about right
    If this is going to be their lvling system and 10 cp = 1 lvl then raising it 51 points would be like raising the lvl cap by 5 each dlc. I am totally fine with this and who cares how long it takes. There will never be a max amount of champion lvls.
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  • Komma
    Komma
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    51 CP per Quarter seems about right
    Ourorboros wrote: »
    Autolycus wrote: »
    Edziu wrote: »
    for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..

    I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.

    pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.

    now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed

    To some extent, you are correct. You have a few more points than I do (currently around 510, don't remember exactly) but we are in the same boat - you and I will pretty much be at the CP cap for the remainder of ESO's lifespan (or for as long as we continue to play).

    That being said, If they raise the cap by 100 points, it still really doesn't matter. You're going to hit the cap long before the next quarter mark and they raise the cap again. The only way you won't constantly be at the cap is if the cap is raised by a significant amount: 150, 200, etc. At this point you're going to be grinding out the CP to hit the cap before the next Q, and then you're going to be furthering the gap between you and the newer and more casual players. The point of the cap is to limit this discrepancy so that newer players have some chance to catch up.

    For players like us, who are now basically going to be at the cap indefinitely, the focus should be on content.

    Why should newer players be competitive with established players? It has no impact for questing, and little impact for other content. Dungeons and new DLC scale, and PVP scales. I'm new to PVP. Should I be able to get more AP than someone who has done PVP since game release? There is already a catchup in place for CP. Why should those who put more time into the game be penalized because they play more than casuals? It seems to me that whiners and misconception are ruining this game for those who play more, and for no good reason other than perception of imbalance.

    How is giving newer players a chance to make up ground affecting your game play at all? It is just getting more people out in cyrodiil that have a shot at competing or giving raid groups more of a player base to choose from. Unless you dont like fair game play then i guess i could see where you are coming from.
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  • Zimm
    Zimm
    ✭✭
    51 CP per Quarter seems too high
    It doesn't particularly matter to me I suppose but I preferred the Pre-CP system version of the game in general. Now every player is a DPS truck with infinite regen. Either way I'll be at the cap and I'll continue to play.
    I intend to live forever. So far, so good.

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  • Ourorboros
    Ourorboros
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    51 CP per Quarter is too low
    Komma wrote: »
    Ourorboros wrote: »
    Autolycus wrote: »
    Edziu wrote: »
    for me thisd raising cap is to low....get cap cp after moth from orsinium released, now i have 533 cp (32 after cap need 2x more xp per 1 cp) so until dlc be launchend then i have still capped cp, and always before release next dlc I will have always CP above cap, without using any exp pots, with some breaks in week in the game, just with slow lvling I will have always aboce CP cap..

    I'm pve/pvp player and dont have always desire to play ESO without target ( more CP with more efficiency in pve) and then just take break for moths also....because it be boring for me.

    pvp almost nonstop identical, zergs and zergs, in pve only daily dung with 1 chance per month to get good monster shouder/helm this my sick luck.

    now when I getting next CP above cap...it is more and more borring, getting experience, getting more CP whose i cant use it, such time wasted to getting this exp...2x more per CP and cant use it, in these 4 moths playing with nonstop cap i will get again more than 51 cp, so dlc just be released i will have still cap and some cp to next cap BORING without any efficiency after playing 3 moths here and getting 2x more needed exp than is normally needed

    To some extent, you are correct. You have a few more points than I do (currently around 510, don't remember exactly) but we are in the same boat - you and I will pretty much be at the CP cap for the remainder of ESO's lifespan (or for as long as we continue to play).

    That being said, If they raise the cap by 100 points, it still really doesn't matter. You're going to hit the cap long before the next quarter mark and they raise the cap again. The only way you won't constantly be at the cap is if the cap is raised by a significant amount: 150, 200, etc. At this point you're going to be grinding out the CP to hit the cap before the next Q, and then you're going to be furthering the gap between you and the newer and more casual players. The point of the cap is to limit this discrepancy so that newer players have some chance to catch up.

    For players like us, who are now basically going to be at the cap indefinitely, the focus should be on content.

    Why should newer players be competitive with established players? It has no impact for questing, and little impact for other content. Dungeons and new DLC scale, and PVP scales. I'm new to PVP. Should I be able to get more AP than someone who has done PVP since game release? There is already a catchup in place for CP. Why should those who put more time into the game be penalized because they play more than casuals? It seems to me that whiners and misconception are ruining this game for those who play more, and for no good reason other than perception of imbalance.

    How is giving newer players a chance to make up ground affecting your game play at all? It is just getting more people out in cyrodiil that have a shot at competing or giving raid groups more of a player base to choose from. Unless you dont like fair game play then i guess i could see where you are coming from.

    By all means, give new players a chance to gain ground. There is already a CP dynamic just for that. Just don't penalize other players by holding them back. As one poster put it, ZOS is telling us not to play so much, we're too strong. And I don't think players who only have time for a few hours a week should be as good as players who log more hours (often called no-lifers, but I find that offensive and judgmental). Nothing stops new players from logging more hours in the game, and they can get very high CP gains.

    @Autolycus , how does more CP create imbalance in PVE? Someone new to the game with no CP faces the same content as I do at 450 CP. If this was the same content at game release, I can see how more CP would make a difference. But the content was made so much easier, anyone who learns the game can easily solo almost everything. I leveled a few alts just before CP kicked in, and I could not believe how much easier the game is compared to content at release. Also, since you mentioned bringing in fresh blood, I have to ask what kind of player would you want in your group or guild? Someone who sees the CP mountain as a challenge to climb, or someone so intimidated they give up without trying? Hand everything to someone on a silver platter, and they don't appreciate what they are receiving.
    Edited by Ourorboros on January 18, 2016 10:57PM
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  • Decado
    Decado
    ✭✭✭✭
    51 CP per Quarter is too low
    Most of the guys at or above the cap do not have a problem with a catch or mechanic or even the cap itself,

    What we have a problem with is the slow down mechanic, with all the one time quests etc were actually losing a hell of a lot by doing the content when over the cap, I don't think it's fair to punish us

    I was always very supportive of the catch up mechanic it helps the new players stay competitive and in PvE that's actually a good thing, and in PvP aswel but in a different way, I just don't like how it's costing me over a million XP for a cp I can't even spend! That's just crazy
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    51 CP per Quarter seems about right
    @Ourorboros Anyone with more CP is going to outperform someone with less CP in PvE, regardless of role, and all else constant. I realize that in practice, there is no such thing as "all else constant," but we're speaking hypothetically anyway.

    If I'm tanking, and have 500 CP and you compare me to someone with 300 CP wearing the exact same gear, same class, etc. I'm going to be tankier. I have more CP in stam recovery, healing recieved, even increased heavy armor value. The same is true for any dps or heal role. I would have more points in blessed, more points in magicka recovery, or more points in thaumaturge, etc. The imbalance exists between players, the only real difference is that said players are working together against NPCs, not against players.

    Without the catch-up feature, players who started playing sooner will always have an advantage. A new player is not necessarily a bad player or a casual. I see no reason to force them to be stuck behind forever. I don't really think it matters if main story / Cadwell's gold & silver / original dungeons / etc. is easier now than it was in the before time. Those players aren't going to be doing Cadwell's forever. At some point they're going to want to do vIP and vWGT, vMA, SO and any other future content.

    I fail to see how the catch-up feature is handing it over on a silver platter. I just brought a new tank into my guild <2 weeks ago. He just started playing this game, and he's a good player. Does he have 500 CP? No. Did we hand him all of the ingots he needed to make vr16 gear? No. He's earned everything he's gotten so far. Now, two weeks later, he is tanking SO, vIP, and vWGT. When he does catch up in CP, he will be even better at what he does. Could he continue to do the current content without gaining any additional CP? Well, sure I suppose he could, but then what reason do we, who are already at the cap, have to want more CP?

    And since you asked, I want players who have the ability to listen and learn. I don't care if you started 2 years ago or last week. If you have the ability to learn and improve, and you can get along with others, then I see no problem with you being in my group.
    Edited by Autolycus on January 18, 2016 11:30PM
  • NBrookus
    NBrookus
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    ✭✭✭✭
    51 CP per Quarter seems about right
    UrQuan wrote: »
    Hey, don't knock it! I unintentionally got that passive on my sorc (unintentionally as in: I cared about the individual stars I was putting the CPs in, and I hadn't actually checked to see what 75 CP passive I'd be getting), and when I took him to Wrothgar the other day I found that I accidentally created a lean mean harvesting machine. He zips from node to node at great speed with the help of Bolt Escape and Boundless Storm, while Hardened Ward keeps him safe from any mobs he encounters, and each node gets grabbed before any nearby mobs can actually react, with the chance of getting double the normal yield.

    Love this passive. My DK snips nodes right from underneath wasp nests in Craglorn then Rapid Maneuvers on. This crafter may get all her nirn for research yet!
    Heindrich wrote: »
    Apparently Zenimax based this number off average CP... but that is a very flawed approach to make because there are loads of people with very low CP who have simply quit the game. They aren't playing the game anymore!

    Adding a clause WHEN LastLogonDate > '{insert desired date here}' is so simple I seriously doubt it was overlooked. Heck, you could even GROUP BY a range of dates and make a chart! Might take another 2 minutes to write that query, though.

    I'm actually more concerned that the CP bonuses are too powerful long term, and will need to be nerfed at some point.
    Edited by NBrookus on January 19, 2016 4:28AM
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    51 CP per Quarter is too low
    Its absurdly to low, I fully expect it to change very soon.
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