Didnt see a topic on Lag and Disconnections.
I would love ESO to be the best it can be.
But when crown store items are higher on the "to do list" than game stability, its hard to want to throw ZOS any kind of bone.
I'm speaking purely from a console point of view.
I can ignore a lot of what is lacking in this game such as no text chat, no latency meters, no buff/debuff timers, terrible UI (Guild Bank anyone?), absurd crafting timers, poor grouping system, bugs and glitches (Some game breaking), anti social phasing (Craglorn anyone?) and the list goes on.
But I cannot get passed the TOTAL lack of hustle from ZOS on trying to fix the horrid lag and unacceptable disconnections in this game. I dont want to even start on pvp and how unplayable it gets.
This game came out on consoles mid year 2015, june or july I think. And on PC in 2014.
Was nothing learnt from PC?
How is this still an issue? Tech forums for consoles are bombarded with "lag this" and "disconnection that". Its still on going.
I also want to add this is the ONLY game this happens to. I can play a FREE game such as Planetside 2 with 100vs100 battling on screen, and it plays smoother than ESO.
Put priority on optimizing the game so it can be played AS ADVERTISED.
No where in the game trailers do you see people freezing on the spot, people in fast forward, or screens taking you to the login screen telling you that you were disconnected due to not having internet while talking to your friends in console party chat about it. (You need internet to even use console party chat).
END RANT.
I think the answer is that they don't know how to make it run smoothly. There's really no motivation for them to have a laggy, unplayable game. So if you're wondering why it's not getting fixed, it's because they don't know how to fix it...yet. It's not like they can just call up a competitor and have them look at their code to see what's up. They have to figure it out themselves, while also under pressure to generate new content. It'd be nice if they could just focus on performance, but bosses want productivity and profits. You would think that getting the game running well would be included in that, but maybe the suits at ZOS just look at Crown Store receipts.
Great OP ! I agree 100%.
ZOS has made a great game & so much of this great game seems so well thought out & implemented.
I am hopeful & confident that ZOS will do their best for this MMO & that I will play it for years to come.
I really tire of the "i paid $ for this so ZOS better do what I say!" attitude, which is so unbelievably selfish. Feedback is good but it should be constructive & not include some faux financial leverage.

DovresMalven wrote: »Take steps towards reinventing the game so that it is more like Skyrim and less like WoW
This is what I wanted to see, as a hardcore Elder Scrolls fan (having spent a loooong time in the other Elder Scrolls game, and playing ESO from its birth for several years):
http://forums.elderscrollsonline.com/en/discussion/219517/bringing-it-all-back-home#latest
In my heart I still want Skyrim Online. More immersive adventures, less focus on AOE and zerg mechanics, and things like a meaningful day and night, and I'm sure I'm not alone.
Great OP ! I agree 100%.
ZOS has made a great game & so much of this great game seems so well thought out & implemented.
I am hopeful & confident that ZOS will do their best for this MMO & that I will play it for years to come.
I really tire of the "i paid $ for this so ZOS better do what I say!" attitude, which is so unbelievably selfish. Feedback is good but it should be constructive & not include some faux financial leverage.
May i ask on what you base your confidence in ZOS?
& I would totally agree with you & that is some good feedback.What irks me is when people try & make it seem they should have some leverage with ZOS to get the changes they want just because they paid the same fee as everyone that plays the game paid. But it's not really a big deal & I probably should not have mentioned it in my previous post... it just gets me down a bit when I see folks complaining about one single issue in an almighty game of awesome as if it's a dealbreaker. (when it's obviously not a dealbreaker because they are still playing!)I personally would rather see new content (which is coming) and perks (also coming) as apposed to a new skin for something I already have use of.
WalkingLegacy wrote: »DovresMalven wrote: »Take steps towards reinventing the game so that it is more like Skyrim and less like WoW
This is what I wanted to see, as a hardcore Elder Scrolls fan (having spent a loooong time in the other Elder Scrolls game, and playing ESO from its birth for several years):
http://forums.elderscrollsonline.com/en/discussion/219517/bringing-it-all-back-home#latest
In my heart I still want Skyrim Online. More immersive adventures, less focus on AOE and zerg mechanics, and things like a meaningful day and night, and I'm sure I'm not alone.
It's not even close to being like wow and it wouldn't hurt for it to be so. The thing that irks me the most is this games identity. It's an MMO that tries to play like a single player game...why? I hate when my BFF and I am in our own solo missions or when those missions where the quest items/kills don't count for both.
ESO would be a fantastic MMO back in 2004. I'm not sure their project managers know how to modernize this game.
Champion point system is archaic.
Their client is not very good. Their hotfixes are nonexistent. They don't role out major balances until big DLC. Same with QoL changes.
2016 is the year where QoL should be their main focus. TG and DB will be good DLC but more than new crown store and DLC will be needed to add and RETAIN players.
Didnt see a topic on Lag and Disconnections.
I would love ESO to be the best it can be.
But when crown store items are higher on the "to do list" than game stability, its hard to want to throw ZOS any kind of bone.
I'm speaking purely from a console point of view.
I can ignore a lot of what is lacking in this game such as no text chat, no latency meters, no buff/debuff timers, terrible UI (Guild Bank anyone?), absurd crafting timers, poor grouping system, bugs and glitches (Some game breaking), anti social phasing (Craglorn anyone?) and the list goes on.
But I cannot get passed the TOTAL lack of hustle from ZOS on trying to fix the horrid lag and unacceptable disconnections in this game. I dont want to even start on pvp and how unplayable it gets.
This game came out on consoles mid year 2015, june or july I think. And on PC in 2014.
Was nothing learnt from PC?
How is this still an issue? Tech forums for consoles are bombarded with "lag this" and "disconnection that". Its still on going.
I also want to add this is the ONLY game this happens to. I can play a FREE game such as Planetside 2 with 100vs100 battling on screen, and it plays smoother than ESO.
Put priority on optimizing the game so it can be played AS ADVERTISED.
No where in the game trailers do you see people freezing on the spot, people in fast forward, or screens taking you to the login screen telling you that you were disconnected due to not having internet while talking to your friends in console party chat about it. (You need internet to even use console party chat).
END RANT.
stevenbennett_ESO wrote: »Didnt see a topic on Lag and Disconnections.
I would love ESO to be the best it can be.
But when crown store items are higher on the "to do list" than game stability, its hard to want to throw ZOS any kind of bone.
I'm speaking purely from a console point of view.
I can ignore a lot of what is lacking in this game such as no text chat, no latency meters, no buff/debuff timers, terrible UI (Guild Bank anyone?), absurd crafting timers, poor grouping system, bugs and glitches (Some game breaking), anti social phasing (Craglorn anyone?) and the list goes on.
But I cannot get passed the TOTAL lack of hustle from ZOS on trying to fix the horrid lag and unacceptable disconnections in this game. I dont want to even start on pvp and how unplayable it gets.
This game came out on consoles mid year 2015, june or july I think. And on PC in 2014.
Was nothing learnt from PC?
How is this still an issue? Tech forums for consoles are bombarded with "lag this" and "disconnection that". Its still on going.
I also want to add this is the ONLY game this happens to. I can play a FREE game such as Planetside 2 with 100vs100 battling on screen, and it plays smoother than ESO.
Put priority on optimizing the game so it can be played AS ADVERTISED.
No where in the game trailers do you see people freezing on the spot, people in fast forward, or screens taking you to the login screen telling you that you were disconnected due to not having internet while talking to your friends in console party chat about it. (You need internet to even use console party chat).
END RANT.
Sigh. And rants like this is a pretty good example of what the OP is talking about. The endless complaining about how much time it takes to fix a particular person's pet peeve, and the assumption that the fact it's taking too much time is because ZoS doesn't care or has wrong priorities.
The fact is, ZoS *does* care, and the problems you're describing are actually quite a high priority for them. It's not like their "to do" list is linear -- time spent on creating Crown Store content takes NOTHING away from time spent fixing lag/connection issues, or changing class balance, etc, because there is actually more than a single person at ZoS working on the game. Multiple people mean they can address multiple things at once. So you can have people working on Crown Store items independently of people working on lag/connection issues, who are independent of people working on new content, etc. It's a pretty big team, and they can address a lot of different things at once.
If you've ever done software development, you should be aware that fixing problems faster isn't a matter of adding more people -- in fact, adding more people has a strong tendency to slow the process down. (I direct you to "The Mythical Man Month" for the classic description of why this is...) Most of the people on the team wouldn't even have the skills to help out on this issue -- Artists and modelers and script writers and content producers aren't going to be much help fixing network communications issues (which this is), and even the systems coders can only help peripherally because their expertise isn't in networking. There's probably a core group of people who are focused on the network end of things, for who this issue is likely a very high priority.
And it's clear that it is, because I've seen a LOT of developer commentary and patch references on this topic in recent months. Many of those references are talking about making changes to collect more data, which then takes a lot of time and effort to analyze to try to figure out what's actually happening. (I'll note that about three months after starting to connect data on the long load screen issues they identified the culprit, which had to do with number of quests you'd completed - not at all something anyone would have expected, and published a fix which made a huge difference...) I note that they've identified a number of other things affecting lag and made fixes for some of them, and more have already been announced, so perhaps instead of making rants like this, a more constructive approach to commenting might be useful.
Sigh. And all that white knighting again. Its not like there are other MMO titles and we are able to compare the ongoing efforts of devs to those titles and Z. ongoing faliure to address serious bugs that are here for months (some for years).
Lets face it - ESO is not revolutionary in any matter - its all been done before. Therefore we, as paying customers are allowed to expect at least the same level of competency in fixing and upgrading game systems.
Dont get me wrong - the game wont die. Too much money already invested, TES franchize put it. No, it wont die. But soon it will become something like Secret World - a niche title that people hearing some news about will go "Huh, didnt know its still on."
I wouldnt want that to happen, i trully belive the game still can make a comeback.
I don't hold the most popular opinions in this community, but I actually see ESO making large strides towards improvement, and in a variety of areas. I know it's sometimes difficult to see that ZOS is dedicating their time and efforts to the right projects, but we really have taken some big steps.
While i agree with that part, i also think that the level from which we started makes striding toward improvement much easier, but nonetheless - yes ESO gets better. Problem is each of last years premieres in MMO took a bite from ESO population and while some returned, many didnt. This year seem to be much more interesting MMO wise and without serous effects and not just effort i see an iceberg ahead.
While i agree with that part, i also think that the level from which we started makes striding toward improvement much easier, but nonetheless - yes ESO gets better. Problem is each of last years premieres in MMO took a bite from ESO population and while some returned, many didnt. This year seem to be much more interesting MMO wise and without serous effects and not just effort i see an iceberg ahead.
stevenbennett_ESO wrote: »Didnt see a topic on Lag and Disconnections.
I would love ESO to be the best it can be.
But when crown store items are higher on the "to do list" than game stability, its hard to want to throw ZOS any kind of bone.
I'm speaking purely from a console point of view.
I can ignore a lot of what is lacking in this game such as no text chat, no latency meters, no buff/debuff timers, terrible UI (Guild Bank anyone?), absurd crafting timers, poor grouping system, bugs and glitches (Some game breaking), anti social phasing (Craglorn anyone?) and the list goes on.
But I cannot get passed the TOTAL lack of hustle from ZOS on trying to fix the horrid lag and unacceptable disconnections in this game. I dont want to even start on pvp and how unplayable it gets.
This game came out on consoles mid year 2015, june or july I think. And on PC in 2014.
Was nothing learnt from PC?
How is this still an issue? Tech forums for consoles are bombarded with "lag this" and "disconnection that". Its still on going.
I also want to add this is the ONLY game this happens to. I can play a FREE game such as Planetside 2 with 100vs100 battling on screen, and it plays smoother than ESO.
Put priority on optimizing the game so it can be played AS ADVERTISED.
No where in the game trailers do you see people freezing on the spot, people in fast forward, or screens taking you to the login screen telling you that you were disconnected due to not having internet while talking to your friends in console party chat about it. (You need internet to even use console party chat).
END RANT.
Sigh. And rants like this is a pretty good example of what the OP is talking about. The endless complaining about how much time it takes to fix a particular person's pet peeve, and the assumption that the fact it's taking too much time is because ZoS doesn't care or has wrong priorities.
The fact is, ZoS *does* care, and the problems you're describing are actually quite a high priority for them. It's not like their "to do" list is linear -- time spent on creating Crown Store content takes NOTHING away from time spent fixing lag/connection issues, or changing class balance, etc, because there is actually more than a single person at ZoS working on the game. Multiple people mean they can address multiple things at once. So you can have people working on Crown Store items independently of people working on lag/connection issues, who are independent of people working on new content, etc. It's a pretty big team, and they can address a lot of different things at once.
If you've ever done software development, you should be aware that fixing problems faster isn't a matter of adding more people -- in fact, adding more people has a strong tendency to slow the process down. (I direct you to "The Mythical Man Month" for the classic description of why this is...) Most of the people on the team wouldn't even have the skills to help out on this issue -- Artists and modelers and script writers and content producers aren't going to be much help fixing network communications issues (which this is), and even the systems coders can only help peripherally because their expertise isn't in networking. There's probably a core group of people who are focused on the network end of things, for who this issue is likely a very high priority.
And it's clear that it is, because I've seen a LOT of developer commentary and patch references on this topic in recent months. Many of those references are talking about making changes to collect more data, which then takes a lot of time and effort to analyze to try to figure out what's actually happening. (I'll note that about three months after starting to connect data on the long load screen issues they identified the culprit, which had to do with number of quests you'd completed - not at all something anyone would have expected, and published a fix which made a huge difference...) I note that they've identified a number of other things affecting lag and made fixes for some of them, and more have already been announced, so perhaps instead of making rants like this, a more constructive approach to commenting might be useful.
While i agree with that part, i also think that the level from which we started makes striding toward improvement much easier, but nonetheless - yes ESO gets better. Problem is each of last years premieres in MMO took a bite from ESO population and while some returned, many didnt. This year seem to be much more interesting MMO wise and without serous effects and not just effort i see an iceberg ahead.
That's true, many people did leave the game completely because of added features or lack thereof. But we live in a day and age where everyone expects instantaneous gratification. Many fail to realize (or at least acknowledge) that some things take time.
On the whole, we are too quick to condemn ESO to failure for one reason or another, when the reality of it is that ESO has grown quite rapidly in population since those players left, while simultaneously bringing some much-needed fixes and highly anticipated new content. Those new players matter as well, so we should at least be mindful of the fact that they're going to want changes and new content too.
Once again I'll be talking about a consoles point of view.
My counter to your post is MMOs aren't new, things players ask for are in older and cheaper MMOs.
Lets look at text chat. On consoles we dont have it, yet every MMO does. Its a basic feature like a speedo on a car dashboard.
Yet on DCUO ( DC Universe Online) they have text chat. DCUO is free and came out on the PS3.
Also alot of older MMOs have better UI (Guild Bank I'm looking at you). You cant deny ESO UIs are terrible, cant sort your items when researching or deconstructing, cant search in trader stores and the list goes on.
Those are just a few things that MMOs who came out BEFORE ESO do better.
Its these things I question because every other MMO does it better or has said feature.
Didn't ZOS look at the MMO playing field and learn anything from its competition? Didnt they say "hmmm, ok we see what works and what doesnt. What everyone has and what they dont"?
Too many basic MMO features are missing from console. This isnt Skyrim, its an MMO. There lots of "min/maximizing" to stay competitive with other players. If you want the "elder scrolls" feel then turn the feature off like damage numbers etc. But for those actually want to better their character, you need basic features like floating text damage.
Playing on consoles is one big guessing game.
"hmmm is the enemy at 50% or 25%? Can I execute now?"
"ummm is destruction staff doing more damage than my restoration staff with my CP set up?"
"uhhhh dual wield or 2 handed?"
"are my buffs still up?" ( visuals arent enough, some dont have any while others are the same)
Once again I'll be talking about a consoles point of view.
My counter to your post is MMOs aren't new, things players ask for are in older and cheaper MMOs.
Lets look at text chat. On consoles we dont have it, yet every MMO does. Its a basic feature like a speedo on a car dashboard.
Yet on DCUO ( DC Universe Online) they have text chat. DCUO is free and came out on the PS3.
Also alot of older MMOs have better UI (Guild Bank I'm looking at you). You cant deny ESO UIs are terrible, cant sort your items when researching or deconstructing, cant search in trader stores and the list goes on.
Those are just a few things that MMOs who came out BEFORE ESO do better.
Its these things I question because every other MMO does it better or has said feature.
Didn't ZOS look at the MMO playing field and learn anything from its competition? Didnt they say "hmmm, ok we see what works and what doesnt. What everyone has and what they dont"?
Too many basic MMO features are missing from console. This isnt Skyrim, its an MMO. There lots of "min/maximizing" to stay competitive with other players. If you want the "elder scrolls" feel then turn the feature off like damage numbers etc. But for those actually want to better their character, you need basic features like floating text damage.
Playing on consoles is one big guessing game.
"hmmm is the enemy at 50% or 25%? Can I execute now?"
"ummm is destruction staff doing more damage than my restoration staff with my CP set up?"
"uhhhh dual wield or 2 handed?"
"are my buffs still up?" ( visuals arent enough, some dont have any while others are the same)
I'm curious, what other console game supports the development and use of addons? Last I checked this was exclusive to PCs, so I don't find the relevance of it in this discussion. Text chat is coming to console, and perhaps it should have been included in the console release. But if it came down to adding console chat after the game's been out for several months or releasing the highly-anticipated game on time, which would be chosen by the masses? Both of these items are a matter of convenience and preference, and just as you prefer to play on consoles, I prefer to play on PC, where I have access to those neat features.
ZOS learned a lot of things from prior MMOs, and there are a great deal of people I've chatted with over the last two years that will attest to that. ESO is one big mash-up of components from other successful MMOs, like how Cyrodiil is so much like DAoC or how having multiple guilds is like GW2. Also, just for the record, DCUO first released on PC and was subscription based. Which reminds me, are there addons in DCUO on ps3/ps4, or just on PC?
You're right that certain elements of the game could be improved or optimized, and that there are other successfull MMOs in existence today that ZOS could look to for ideas in improving this game, but ZOS is still making changes and additions, right?
A lot of people carry this mentality that ESO is still just a beta test, for everyone all the time. Focusing on negativity isn't going to resolve anything. It's always better to work toward a solution and not focus on the problem. ESO isn't just a beta test anymore, because we're seeing functioning DLC that adds value to this game for a lot of people. It's okay if this DLC isn't one that's catered to your liking, because you're not the only one paying or playing. There will probably be something you can thoroughly enjoy as much as some do with Wrothgar or IC. If they fail to deliver what you want, then I am certain you will make that decision for yourself, and move on when appropriate.
Once again I'll be talking about a consoles point of view.
My counter to your post is MMOs aren't new, things players ask for are in older and cheaper MMOs.
Lets look at text chat. On consoles we dont have it, yet every MMO does. Its a basic feature like a speedo on a car dashboard.
Yet on DCUO ( DC Universe Online) they have text chat. DCUO is free and came out on the PS3.
Also alot of older MMOs have better UI (Guild Bank I'm looking at you). You cant deny ESO UIs are terrible, cant sort your items when researching or deconstructing, cant search in trader stores and the list goes on.
Those are just a few things that MMOs who came out BEFORE ESO do better.
Its these things I question because every other MMO does it better or has said feature.
Didn't ZOS look at the MMO playing field and learn anything from its competition? Didnt they say "hmmm, ok we see what works and what doesnt. What everyone has and what they dont"?
Too many basic MMO features are missing from console. This isnt Skyrim, its an MMO. There lots of "min/maximizing" to stay competitive with other players. If you want the "elder scrolls" feel then turn the feature off like damage numbers etc. But for those actually want to better their character, you need basic features like floating text damage.
Playing on consoles is one big guessing game.
"hmmm is the enemy at 50% or 25%? Can I execute now?"
"ummm is destruction staff doing more damage than my restoration staff with my CP set up?"
"uhhhh dual wield or 2 handed?"
"are my buffs still up?" ( visuals arent enough, some dont have any while others are the same)
I'm curious, what other console game supports the development and use of addons? Last I checked this was exclusive to PCs, so I don't find the relevance of it in this discussion. Text chat is coming to console, and perhaps it should have been included in the console release. But if it came down to adding console chat after the game's been out for several months or releasing the highly-anticipated game on time, which would be chosen by the masses? Both of these items are a matter of convenience and preference, and just as you prefer to play on consoles, I prefer to play on PC, where I have access to those neat features.
ZOS learned a lot of things from prior MMOs, and there are a great deal of people I've chatted with over the last two years that will attest to that. ESO is one big mash-up of components from other successful MMOs, like how Cyrodiil is so much like DAoC or how having multiple guilds is like GW2. Also, just for the record, DCUO first released on PC and was subscription based. Which reminds me, are there addons in DCUO on ps3/ps4, or just on PC?
You're right that certain elements of the game could be improved or optimized, and that there are other successfull MMOs in existence today that ZOS could look to for ideas in improving this game, but ZOS is still making changes and additions, right?
A lot of people carry this mentality that ESO is still just a beta test, for everyone all the time. Focusing on negativity isn't going to resolve anything. It's always better to work toward a solution and not focus on the problem. ESO isn't just a beta test anymore, because we're seeing functioning DLC that adds value to this game for a lot of people. It's okay if this DLC isn't one that's catered to your liking, because you're not the only one paying or playing. There will probably be something you can thoroughly enjoy as much as some do with Wrothgar or IC. If they fail to deliver what you want, then I am certain you will make that decision for yourself, and move on when appropriate.
Once again I'm talking on behave of consoles ONLY.
All I have said is relevant. ZOS is selling a game on consoles that should have A LOT more basic features in it at launch.
PC was the beta test, then it came to consoles STILL a buggy mess.
And thats my point, that consoles still got an unfinished game that is poorly optimized.
Even without the text chat and "on time" release ESO on consoles was an utter mess. A day 1 patch that was 24 -25gb in size, they cant wait to have that on the disc instead of us downloading it?
So people who bought it day 1 still couldnt play it when they got home. 24 -25gb is big and not everyone has 100mbps download speeds.
Addons being PC only has nothing to do with consoles being unable to use addons. It has to do with BASIC features that are lacking on consoles. Btw yes consoles will be able to use addons or so developers says on other games.
Addons should tell ZOS what needs to be added in consoles BEFOR E release. I'd love to see PC players play with the same features as consoles.
Then see how well people do competitivly with nothing but magicka, health and stamina bars.
Yes DCUO was on PC first, but thats irrelevant. Whats relevant is DCUO having text chat at RELEASE. On the PS3 no less.
Text chat isnt my whole argument, its an example of the cluelessness of ZOS.
You keep comparing PC and consoles side by side. What you should be doing and what I've been saying is using PC as a blueprint for what consoles should be ESO game wise.
I cant speak for PC, but ESO is still a beta test for consoles. The list of things that are bugged is absurd. Logins, quests, NPCs, voice chat, grouping, looting, dungeon item levels and LAG and DCs. The list keeps going, none of those are cosmetic either, all real gameplay issues.
What you need to realize is ESO didn't come on consoles same time as PC, there was a large time gap. Yet little was improved or corrected on release. Its as if there never was a PC release and ESO consoles were the first elder scrolls MMO.