ProfessorKittyhawk wrote: »Actually, the Dominion does get a neat little disguise thing that you can trade over to your other charactersely through your bank. The Kallopi essence is basically a polymorph type thing. Why it didn't get included in the collectible menu idk, but that is kind of like the skeleton polymorph in that regard. It isn't a quest reward, but it is something you can use after the requisite quest is finished.
As for the starter zone only being one zone, it never really bothered me. Khenarthis Roost is bigger and has more to do on it than the other starter zones together, so I'm ok with them only giving AD the one starter zone. That's just makes AD a bit different.
RAGUNAnoOne wrote: »Anytime you use the grouping tool whose faction is it that everyone is temporary turned into? Which faction has the best magicka and stamina races in the game? oP the Dominion is already ZOS favored faction besides you can do gold and silver to get them every other faction has to spend crowns to get the advantage you have so if anything ZOS is the opposite.
ProfessorKittyhawk wrote: »Actually, the Dominion does get a neat little disguise thing that you can trade over to your other charactersely through your bank. The Kallopi essence is basically a polymorph type thing. Why it didn't get included in the collectible menu idk, but that is kind of like the skeleton polymorph in that regard. It isn't a quest reward, but it is something you can use after the requisite quest is finished.
As for the starter zone only being one zone, it never really bothered me. Khenarthis Roost is bigger and has more to do on it than the other starter zones together, so I'm ok with them only giving AD the one starter zone. That's just makes AD a bit different.
Spacemonkey wrote: »Also AD's starting zone is unique in that it deals with a political crisis with the Maormer - introducing the Bosmer leaders in Khajiit territory to an 'Altmer' subject (you & Raz). It's the only starting zone that effectively introduces an underlying narrative that unites the Aldmeri Dominion and it's zones.
So no. I have 0 problem with it. If anything, I think it should not be skippable the way it is. People should wake up from their coldharbor escape on the island as it originally was. BUT there should be a boatswain or something nearby to fast track you to the mainland if you aren't interested in the questing.
But...the Aldmeri Dominion are the most evil? Don't worry, I have proof:
forums.elderscrollsonline.com/en/discussion/232604/which-alliance-is-the-most-evil/p1
This is all kinds of true. Khenarthi's Roost has the same amount of content as Stros M'Kai and Betnikh combined, and the same amount as Bleakrock and Bal Foyen combined. How do I know? Because I've leveled a ton of different characters across all alliances, and no matter which alliance I'm starting a character in they all end somewhere in level 8 when I'm done the starter zones if I do everything in the starter zones and nothing in the first main zone.ProfessorKittyhawk wrote: »As for the starter zone only being one zone, it never really bothered me. Khenarthis Roost is bigger and has more to do on it than the other starter zones together, so I'm ok with them only giving AD the one starter zone. That's just makes AD a bit different.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And I completely agree that you shouldn't be able to skip the starter zones! I, too, would rather start on the starter island and then have a boatswain ferry me to the "mainland". Like it kinda was before too many people complained about having to go through the starter zones each time...
ProfessorKittyhawk wrote: »Actually, the Dominion does get a neat little disguise thing that you can trade over to your other charactersely through your bank. The Kallopi essence is basically a polymorph type thing. Why it didn't get included in the collectible menu idk, but that is kind of like the skeleton polymorph in that regard. It isn't a quest reward, but it is something you can use after the requisite quest is finished.
As for the starter zone only being one zone, it never really bothered me. Khenarthis Roost is bigger and has more to do on it than the other starter zones together, so I'm ok with them only giving AD the one starter zone. That's just makes AD a bit different.
Spacemonkey wrote: »And I completely agree that you shouldn't be able to skip the starter zones! I, too, would rather start on the starter island and then have a boatswain ferry me to the "mainland". Like it kinda was before too many people complained about having to go through the starter zones each time...
Well originally you HAD to complete the islands MQ before having access to the boat that would ferry you to the mainland. This is what people complained about. They could have added a disgruntled NPC next to where you would wake up on each island that was planning on leaving the place immediatly, in order to piggy back you to the main zones. Or simply made one wayshrine on the mainland accessible. Instead they chose to dedicate an interior in each starting city to you waking up - and a not always so obvious npc with a quest to go figure out the entire introduction you just missed - out of which Bleakrock's no longer makes sense (being an impending invasion).
If I remember correctly, way back in the beta everybody started on Stros 'Mkai regardless of the alliance. After finishing the story on Stros 'Mkai you were sent to Khenarthi's Roost/Bethnik/Bleakrock + Bal Foyen* (*since they are smaller than the first two).
Can somebody confirm this, please?
If I remember correctly, way back in the beta everybody started on Stros 'Mkai regardless of the alliance. After finishing the story on Stros 'Mkai you were sent to Khenarthi's Roost/Bethnik/Bleakrock + Bal Foyen* (*since they are smaller than the first two).
Can somebody confirm this, please?
Spacemonkey wrote: »And I completely agree that you shouldn't be able to skip the starter zones! I, too, would rather start on the starter island and then have a boatswain ferry me to the "mainland". Like it kinda was before too many people complained about having to go through the starter zones each time...
Well originally you HAD to complete the islands MQ before having access to the boat that would ferry you to the mainland. This is what people complained about. They could have added a disgruntled NPC next to where you would wake up on each island that was planning on leaving the place immediatly, in order to piggy back you to the main zones. Or simply made one wayshrine on the mainland accessible. Instead they chose to dedicate an interior in each starting city to you waking up - and a not always so obvious npc with a quest to go figure out the entire introduction you just missed - out of which Bleakrock's no longer makes sense (being an impending invasion).If I remember correctly, way back in the beta everybody started on Stros 'Mkai regardless of the alliance. After finishing the story on Stros 'Mkai you were sent to Khenarthi's Roost/Bethnik/Bleakrock + Bal Foyen* (*since they are smaller than the first two).
Can somebody confirm this, please?
Yes, this is true. Back in the beta days, and shortly thereafter, everyone began their journey on the starter island after escaping Coldharbour. It was also not an option to skip Coldharbour. These two things combined (mostly being forced to go through the Coldharbour tutorial) annoyed a lot of people, enough so that ZoS remade large parts of the Coldharbour tutorial, and made it optional after having completed it once. They then went on to making it so you end up in the first major city rather than the starter island. Personally, I found it weird to suddenly wake up in the city with a new char, after having done the original playthrough.
If I remember correctly, way back in the beta everybody started on Stros 'Mkai regardless of the alliance. After finishing the story on Stros 'Mkai you were sent to Khenarthi's Roost/Bethnik/Bleakrock + Bal Foyen* (*since they are smaller than the first two).
Can somebody confirm this, please?
If that was the case it was in a very early stage of alpha I've not been part of. Started to test ESO in Alpha3, in july 2013 and we started in Bleackrock.
The thing with the AD zones... They have been developed last, and beneficiate from the lessons served by the EP and DC. The story is betterly made, there is a long narration, a long plot that you can follow from zone to zone (which you do not really have in CD). Khanarti roost is brillant actually.
It had been created after the players complained to have too much the feeling of being enclosed in a small zone, that it didn't felt Elder Scrolls enough, that it was not open enough.
I think AD is a lot better than DC and EP.
I'm still loyal to my faction though!