caeliusstarbreaker wrote: »caeliusstarbreaker wrote: »Ok so my reactions:
Way more negates than I thought. Really didn't see that coming at all. I think my expectations are colored there cuz most of my fights against Rage or Haxus I tend to see very few negates, and I really thought people would lean more towards tanky with DPS ult burst. Interesting
You can tell Dynamic doesn't run vamp, very tanky. Favoring standard over leap is intriguing, the heal debuff vs hard burst is fun to see play out. Like negates DKS is ground control which I thought would be less important here but it seemed to work out fine for all involved.
Bat bombs didn't seem to work well, they were well kited which is odd considering how effective ground control was.
A few other things but overall very enjoyable and went against many of my expectations
Negates are great... They aren't 1.5 and below amazing, but they serve as a great way to disrupt tempo and protect ground based ulti's.
Leap is still a great burst ulti, but that heal debuff brings so much added utility in combination with other ults that it makes it truly invaluable, especially when you have to stay mobile and can't have someone hanging in the back with a meatbag.
Bat bombs are really deadly, they work great in open world, even in gvg, the problem is mainly when other groups exercise nice denial of mobility, or kiting as you mentioned.
Well that's the funny part, people kited the bat bombs but stood in the DKS and Negate. Was intriguing but it worked!
Haha where there is a standard, you can bet there will be a plethora of talons, and associated CC/burst dmg to capitalize.
caeliusstarbreaker wrote: »caeliusstarbreaker wrote: »Ok so my reactions:
Way more negates than I thought. Really didn't see that coming at all. I think my expectations are colored there cuz most of my fights against Rage or Haxus I tend to see very few negates, and I really thought people would lean more towards tanky with DPS ult burst. Interesting
You can tell Dynamic doesn't run vamp, very tanky. Favoring standard over leap is intriguing, the heal debuff vs hard burst is fun to see play out. Like negates DKS is ground control which I thought would be less important here but it seemed to work out fine for all involved.
Bat bombs didn't seem to work well, they were well kited which is odd considering how effective ground control was.
A few other things but overall very enjoyable and went against many of my expectations
Negates are great... They aren't 1.5 and below amazing, but they serve as a great way to disrupt tempo and protect ground based ulti's.
Leap is still a great burst ulti, but that heal debuff brings so much added utility in combination with other ults that it makes it truly invaluable, especially when you have to stay mobile and can't have someone hanging in the back with a meatbag.
Bat bombs are really deadly, they work great in open world, even in gvg, the problem is mainly when other groups exercise nice denial of mobility, or kiting as you mentioned.
Well that's the funny part, people kited the bat bombs but stood in the DKS and Negate. Was intriguing but it worked!
Haha where there is a standard, you can bet there will be a plethora of talons, and associated CC/burst dmg to capitalize.
Negate with immobilizes was probably the most deadly part of the event. I think the GvG is all about area control. If you control where the enemy can't be then you control where they will be. Let's you know where to keep the pressure up, or also gives you time to regroup. Leap isn't as effective at the start imo because everyone guaranteed has full stam or immovable up. It's a cheap ulti, better to get a standard first and leap in a protracted fight where the enemy won't have as much stam to block or roll.
I think bat bombs could be more deadly than they were, but in that environment they could be used better maybe.
caeliusstarbreaker wrote: »Area control in all it's facets (terrain/CC/etc) is, in my opinion the superior tactic in general.
caeliusstarbreaker wrote: »Area control in all it's facets (terrain/CC/etc) is, in my opinion the superior tactic in general.
I'd disagree. In a keep yes, with LoS and confined spaces, but right now with Rapids and purge it's hard to effectively area control versus mobile groups. If they're on it they're usually trying to counter it, but kiting is almost always possible. Especially if you've got someone in there like me who hits Retreating every other cast lol
caeliusstarbreaker wrote: »Area control in all it's facets (terrain/CC/etc) is, in my opinion the superior tactic in general.
I'd disagree. In a keep yes, with LoS and confined spaces, but right now with Rapids and purge it's hard to effectively area control versus mobile groups. If they're on it they're usually trying to counter it, but kiting is almost always possible. Especially if you've got someone in there like me who hits Retreating every other cast lol
These fights were 12v12, you can't really have someone hitting rapids that much like you could in a 24 man group. IMO the GvG was about timing concentrated burst with area control abilities/cc to get the initial few kills, and then for the most part the fights snowballed in favor of whoever got the first few kills.
caeliusstarbreaker wrote: »Area control in all it's facets (terrain/CC/etc) is, in my opinion the superior tactic in general.
I'd disagree. In a keep yes, with LoS and confined spaces, but right now with Rapids and purge it's hard to effectively area control versus mobile groups. If they're on it they're usually trying to counter it, but kiting is almost always possible. Especially if you've got someone in there like me who hits Retreating every other cast lol
caeliusstarbreaker wrote: »caeliusstarbreaker wrote: »Ok so my reactions:
Way more negates than I thought. Really didn't see that coming at all. I think my expectations are colored there cuz most of my fights against Rage or Haxus I tend to see very few negates, and I really thought people would lean more towards tanky with DPS ult burst. Interesting
You can tell Dynamic doesn't run vamp, very tanky. Favoring standard over leap is intriguing, the heal debuff vs hard burst is fun to see play out. Like negates DKS is ground control which I thought would be less important here but it seemed to work out fine for all involved.
Bat bombs didn't seem to work well, they were well kited which is odd considering how effective ground control was.
A few other things but overall very enjoyable and went against many of my expectations
Negates are great... They aren't 1.5 and below amazing, but they serve as a great way to disrupt tempo and protect ground based ulti's.
Leap is still a great burst ulti, but that heal debuff brings so much added utility in combination with other ults that it makes it truly invaluable, especially when you have to stay mobile and can't have someone hanging in the back with a meatbag.
Bat bombs are really deadly, they work great in open world, even in gvg, the problem is mainly when other groups exercise nice denial of mobility, or kiting as you mentioned.
Well that's the funny part, people kited the bat bombs but stood in the DKS and Negate. Was intriguing but it worked!
Haha where there is a standard, you can bet there will be a plethora of talons, and associated CC/burst dmg to capitalize.
Negate with immobilizes was probably the most deadly part of the event. I think the GvG is all about area control. If you control where the enemy can't be then you control where they will be. Let's you know where to keep the pressure up, or also gives you time to regroup. Leap isn't as effective at the start imo because everyone guaranteed has full stam or immovable up. It's a cheap ulti, better to get a standard first and leap in a protracted fight where the enemy won't have as much stam to block or roll.
I think bat bombs could be more deadly than they were, but in that environment they could be used better maybe.
One of the fights you "forgot" to record had a really effective bat bomb from Haxus, IIRC. Would be interesting to see that to see what went so differently in that fight compared to the others.
Open world bats is nice but in GvG i feel the risk of getting oneshot by dawnbreaker isn't really worth it. There is lot of alternatives that also provide good damage with even more burst such as meteor, dawnbreaker, soul tether, etc.Only nice thing about Vamp is mobility of Bats. If your NBs aren't running bats and you're going ground control, hell id roll a veil.
Open world bats is nice but in GvG i feel the risk of getting oneshot by dawnbreaker isn't really worth it. There is lot of alternatives that also provide good damage with even more burst such as meteor, dawnbreaker, soul tether, etc.Only nice thing about Vamp is mobility of Bats. If your NBs aren't running bats and you're going ground control, hell id roll a veil.
Personally I don't like Veil for a GvG too much which might be related to how we play. But when would you use a veil? When the enemy group is pushing, you probably don't want to stack in a veil so you are better of with barrier. When your group is pushing veil doesn't really do much so you would achieve more by using a burst ultimate and time it with your detos.
@Sanct16 I don't like veil much either. Would rather bats or tether. I think NA may have developed differently from EU. There's a lot more spreading out and recondensing, more chaotic. From experience people that stay in a tight group for too long get punished.
@Sanct16 I don't like veil much either. Would rather bats or tether. I think NA may have developed differently from EU. There's a lot more spreading out and recondensing, more chaotic. From experience people that stay in a tight group for too long get punished.
themdogesbite wrote: »,@Sanct16 I don't like veil much either. Would rather bats or tether. I think NA may have developed differently from EU. There's a lot more spreading out and recondensing, more chaotic. From experience people that stay in a tight group for too long get punished.
Maybe we have to start our EU vs NA GvG PTS discussions again! It's intresting to see the diffrence in playstyle along the servers.
To be fair though, the only other guild i can see that have a similar playstyle to us in Banana Squad on EU is the newly formed Astrum.
igyyroub17_ESO wrote: »I'm a retired player but I still love to see this content, keep up the great work!
sixuponthelot wrote: »These were great to watch! They made me log a few times this week. Much appreciated, Haxus for hosting and all the other guilds who participated.
MountainHound wrote: »Nice videos but was just curious as to whether the barriers on LUI raid are bugged? I heard them being called for and there were no orange over health and you seemed to all take no damage for periods of time.
Would be cool to see videos from the others perspectives of same fight.
Looked like fun!
Looks pretty fun! Awesome job Mano!
WTB DC or AD group for the next GvG!!