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Solution to gap closers

MrGigglypants
MrGigglypants
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So I think most players a are in agreement that the 1 second root from gap closers causes major mobility issues in pvp which I feel is not the intent. The intent of adding the root to gap closers is to ensure they do their job by allowing said player to then land his next ability should the player not dodge roll or use a defensive mechanic other than distance.

My solution is to remove the snare entirely and replace it with a movement speed buff for 2 seconds for the player using the gap closer ofc. This adds mobility and would make game play more fluid while not hampering affected players in an unintended way.

Thoughts?
  • Decayed_Inside
    Decayed_Inside
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    Any change would be welcome. The root currently lets more than one person take advantage as you are frozen in place and entire groups can catch up to you when it should really only be the one person giving you a chance to burst them or flee instead of being locked in place while a football team slams you.
  • Alucardo
    Alucardo
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    Please, no more snares. The root wasn't always there and from what I've seen it worked fine. Just revert it and go back to how it was.
  • MaxwellC
    MaxwellC
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    100% reduction speed for x amount of seconds seems fair to me as long as I'm able to shuffle it off :)
    不動の Steadfast - Unwavering
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  • MrGigglypants
    MrGigglypants
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    Any change would be welcome. The root currently lets more than one person take advantage as you are frozen in place and entire groups can catch up to you when it should really only be the one person giving you a chance to burst them or flee instead of being locked in place while a football team slams you.

    The imagery from the word slams feels appropriate for what actually happens. Yea that's why I think a speed buff to the caster of the gap closer rather than a snare would be better suited.
  • itscompton
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    Nope, it's to keep Nightblades and Sorc's from starting fights and then running away every time if they start to lose. Only the stun makes it work as intended, take that away and Sorc's will be impossible to kill as they'll just Bolt Escape a couple of times to put some distance between them and a group then Bolt escape back through the gap closing pursuers, stunning them instead and then either killing them or just disappearing out of range of the gap closer. And no way 2 seconds of extra speed is going to allow a Templar or DK to keep up with a NB with all their class speed buffs which last a lot longer than that. You say most players would agree with you but I think there are really only a small number who complain about gap closers. You should just deal with the fact they're a legit part of the game. Templars and DK's live with the fact that starting a fight means you have to finish it for better or worse, don't cry because gap closers mean Sorc's and NB's have to finish fights too (especially since they still escape a lot of times).
    Edited by itscompton on January 17, 2016 11:07AM
  • RoyJade
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    I don't have problem with snare on my sorc, neither on my NB. But with my dk and my templar, all these snare kill the poor mobility I have.
    A movement buff seem better in my opinion, they won't kill the poor mobility classes and don't help sorc and NB too much.
  • leepalmer95
    leepalmer95
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    I never had a problem gap closing a sorc before this bad update.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MrGigglypants
    MrGigglypants
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    itscompton wrote: »
    Nope, it's to keep Nightblades and Sorc's from starting fights and then running away every time if they start to lose. Only the stun makes it work as intended, take that away and Sorc's will be impossible to kill as they'll just Bolt Escape a couple of times to put some distance between them and a group then Bolt escape back through the gap closing pursuers, stunning them instead and then either killing them or just disappearing out of range of the gap closer. And no way 2 seconds of extra speed is going to allow a Templar or DK to keep up with a NB with all their class speed buffs which last a lot longer than that. You say most players would agree with you but I think there are really only a small number who complain about gap closers. You should just deal with the fact they're a legit part of the game. Templars and DK's live with the fact that starting a fight means you have to finish it for better or worse, don't cry because gap closers mean Sorc's and NB's have to finish fights too (especially since they still escape a lot of times).

    You're so far off the ball that I don't even know where to start. If I'm on my sorc no way in hell a gap closer stops me from escaping prison bolt bolt invis pot walk away. NB fear double take cloak invis pot walk away. Pretty much any class for that matter. And the 2 seconds of speed would more than keep up with a stam nb seeing as double take is 2/5 of your magic pool. No one is even talking about finishing fights here the issue is when ur face to face with a nb or 5 feet from a DK and you get gap closed while your rotating behind the player only to notice your not moving while they go through a 2 second animation basicly taking away the entire point of positioning in a fight.
  • Emma_Overload
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    100% reduction speed for x amount of seconds seems fair to me as long as I'm able to shuffle it off :)

    Shuffle doesn't seem to work that well anymore. For example, when I get snared by an exploding hoarver and press Shuffle immediately, it takes a second or two before the snare is removed. This happens with Retreating Maneuver, too, which also fails to removes snares immediately.
    #CAREBEARMASTERRACE
  • leepalmer95
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    Snares need toning down in general 60% is far too much, the max should be 30% apart from ultimates.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sykotical
    Sykotical
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    So I think most players a are in agreement that the 1 second root from gap closers causes major mobility issues in pvp which I feel is not the intent. The intent of adding the root to gap closers is to ensure they do their job by allowing said player to then land his next ability should the player not dodge roll or use a defensive mechanic other than distance.

    My solution is to remove the snare entirely and replace it with a movement speed buff for 2 seconds for the player using the gap closer ofc. This adds mobility and would make game play more fluid while not hampering affected players in an unintended way.

    Thoughts?
    Any idea that includes the removal of stun locking sounds good to me.
    Son Azoth | Breton Nightblade
    PC - NA - DC - myCampaignTBD
  • mr_wazzabi
    mr_wazzabi
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    So I think most players a are in agreement that the 1 second root from gap closers causes major mobility issues in pvp which I feel is not the intent. The intent of adding the root to gap closers is to ensure they do their job by allowing said player to then land his next ability should the player not dodge roll or use a defensive mechanic other than distance.

    My solution is to remove the snare entirely and replace it with a movement speed buff for 2 seconds for the player using the gap closer ofc. This adds mobility and would make game play more fluid while not hampering affected players in an unintended way.

    Thoughts?
    The root destroys magicka based players as the cost of dodge roll is quite high already.

    So imagine this:

    You get hit by ambush. Root. You dodge roll. 1/3 stamina gone. The ambusher hits you with a cc like mass hysteria or wrecking blow. Half stamina gone. Now you have no stamina left to do anything and are left for dead with any cc.

    I'm in favour of the speed boost vs root.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Decayed_Inside
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    I never had a problem gap closing a sorc or NB before this update. Except with toppling charge which we all know is just broken.
    Edited by Decayed_Inside on January 17, 2016 7:06PM
  • MrGigglypants
    MrGigglypants
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    I never had a problem gap closing a sorc or NB before this update. Except with toppling charge which we all know is just broken.

    Yeah that's a separate issue. Templars just like doing the running man sometimes you know.
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