Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

What would you have wanted as active skills from the Thieves Guild?

Ruben
Ruben
✭✭✭✭✭
I was thinking about this and I can't come up with any useful active skills except a copy of a Nightblade's cloak.
Passives? Sure! Faster hiding, more speed in sneak, smaller detection radius, higher chances for better loot when stealing...

What are your ideas? Just remember: The guild does not allow killing, so any harming skill would be lore breaking.
DK Stamina DPS
DK Magicka DPS
DK Tank
Templar Healer
Sorcerer Stamina DPS
Nightblade Magicka DPS
Nightblade Stamina DPS
  • AFrostWolf
    AFrostWolf
    ✭✭✭✭
    A magic lockpick. Casting it would instantly open locked chests up to a certain level. (Requires real locking picking and not the joke that we currently have now)

    Invisibility for the classes that don't have one.

    A disguise skill. Cover your true identity up so that you don't get a bounty if you get caught. ( Would have more value if PvP was a thing)
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe a toggle that turns your bounty 'off' when not in combat so you can do normal activities when your bounty is absurdly high? Have it drain Magicka/Stamina over time so it's not unlimited use. EX: Turn it on, then you have maybe a minute to rush in and turn in quests, then rush out.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Smokescales
    Smokescales
    ✭✭
    I don't think they should get cloak or invisibility as it takes away from making a nb unique. Maybe something like a flash bomb or spell that gives the enemy a miss chance, like a reverse of evasion. Traps, stuns, mobility skills, stealth detection or own detection chances reduced, they could be centred towards cc more than killing if they like.

    Maybe passives towards bartering when selling or buying from npc's and to get a chance to get away with a bounty when caught. Sneak speed passives, stealth detection passives etc.

    Maybe an ultimate that gives an aoe evasion or something different to what we have now.
  • Grendel_at_ESO
    Grendel_at_ESO
    ✭✭✭
    Perhaps an ability that lets you find hidden chests or buried treasure(like bounties maybe?), a chance of better loot(I think that exists already for chests?) from stealing. A form of safefall like in DAOC, where you take less falling damage, it was an assassin passive that was part of their defensive ability to escape a hit in a keep(don't add climb walls though!). Another DAOC assassin ability was 'distract', you could throw a pebble and make mobs go to investigate it so you could sneak by them, strictly a PvE ability but it sure helped in Darkness Falls, a PvP dungeon with high level mobs in it.

    I wouldn't add quicker or better stealthing, there's too much of that in the game already, it the one thing that may have ruined the game for me.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Posted these in another thread. Just some ideas.

    Nightingale [Stamina]
    Summons a nightingale as a second pair of eyes. Grants Major Savagery and returns [x] Stamina on a critical hit.

    Chameleon [Magicka]
    Toggle. Grants invisibility, but cannot move or regenerate attributes.

    Smoke Bomb [Stamina]
    Throws a smoke bomb on the ground (PBAoE) and stuns enemies in [x] meter radius. While in the smoke, gain Minor Evasion.

    Speed of Darkness [Stamina]
    Grants Major Expedition for [x] seconds. Enter stealth instantly when crouching.

    Cloak of Nocturnal [Ultimate]
    Creates a field of Darkness for [x] seconds. Any invisible or hidden allies that enter the field regenerate [y] Health/Magicka/Stamina every second.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Jar_Ek
    Jar_Ek
    ✭✭✭✭✭
    Thieves guild should not really be about combat abilities, but how to avoid combat. So a skill that greatly reduces aggro / detect radius when stealthed, a smoke bomb that allows you to enter stealth (breaking in combat) as long as you are not taking damage or causing damage (note this does not change your detectability so you need to combine it with another ability to avoid being immediately redirected) a distraction ability to get guards and victims to face a specific direction (pve / npc only?), a long duration trap (that works on guards). That sort of thing - it doesn't remove the uniqueness of cloak but improves stealth (not invisibility) gameplay and such helping Thief avoidance.
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Sorry but please stop with "skills with thieves guild" posts already.
  • xellink
    xellink
    ✭✭✭
    The skills have to be fun, but not gamebreaking in any way.

    1. Temptation:
    Uses up real resources. Sacrifice some resources, wood, ore etc, to create a green bag/resource node which flags red to allies. Enemies see them as benign and will get stunned for 3 seconds and take fixed damage when trying to farm them. Does not scale to magicka or stamina.

    2. Agent of Nocturnal (ultimate):
    stealth(60s cooldown)
    Turn invisible, lasts for 45 seconds. Effect ends on movement.
    Morph 1: Agent of Nocturnal (subterfuge) (30s cooldown)
    On top of invisibility, cast an aoe curse when agent of nocturnal ends. For 10 seconds, When agent of nocturnal end, damage is reduced by 30% for 10s. Enemies affected take damage when attacking you, purple blobs of dark magic will appear to warn them.
    Morph 2 Agent of Nocturnal (strife)
    While agent of nocturnal is active, you cannot be detected by detection skills/potion. If you manage to deal heavy attack while agent of nocturnal is active, you gain 10s health regeneration.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    I posted some ideas of mine in another discussion, but I could quote this...
    Gidorick wrote: »
    What Thieves Guild Skills could do:
    Thieves guild skills would be a great place to start with stuff thats only usable in stealing and not in combat.
    Active skills might include...
    ...something to distract roaming NPCs (not guards like the ones who keep an eye on things in the bank though - its their job to not let themselves be easily distracted) so you can burglar that lockbox they are wandering around without being spotted.
    ...a spell that costs a lot of magica, but has a chance to open a door or treasure chest lock (depending on lock quality and object - a strongbox should be harder then a treasure chest, a chest harder then a apartment door...) for those who forgot their lockpicks.
    ...a spell that gives you a "don't notice me" aura which makes pickpocketing more likely to succeed, or possibly an "out of stealth pickpocketing" (as described, bumping into someone, making your apologies and hopefully delaying their notice of their missing purse until you get a headstart)
    ...a toggle that increases your stealth capabilities (better sneak speed, lower sneak cost, harder to detect) at the expense of your sneak attack bonus (to make it quite useless for gankings)
    ...as mentioned, a "vanish/disguise" spell that can be used to break off guard pursuit if you manage to get a certain distance from them, or maybe not depending on distance, but with a chance to fail depending on your bounty (they might not put too much effort into chasing down someone who stole an apple, but would pursue that infamour outlaw with the huge price on their head way more seriously...)

    Passives might include...
    ...the mendioned speechcraft passive that gives you a chance to convince normal vendors to buy -one- stolen object (with a bounty if failed, as described)
    ...a speechcraft passive that allows you try and to "bribe" a guard to let you go without confiscating your ill-gotten goods (for when you get nabbed -just- as you snatched that imperial motiv...)
    ...passives that give a chance not to recieve a bouty when spotted stealing, or to lessen that bounty
    ...passives that increase chances for chance-depending TG skills, or reduce costs...
    ...passives that unlock more interesting thievery quests (like the fighters guild cyrodil bounty, requiring more then sneak and grab to complete - at least a combination of thievery, like, pickpocket key first, sneak past guards, distract servant, steal & wear disguise, complete miniquest to deal with final watchdog, escape)

    Gidorick wrote: »
    What Dark Brotherhood Guild Skills could do:
    Dark Brotherhood would likely have to have combat-oriented skills, but I love the idea of them only being somehow not all that applicable in PvP. Just making players immune (citing "vestige" status) might be plausible!
    Those skills might include...
    ...definitely something to deal with NPCs from stealth. But we already have an insta-kill mechanic (if their HP are low enough), so how about a snooze mechanic instead? Sneak up with that alchemy-soaked hanky, and knock them out with a big dose of medieval-magical chloroform so you can take pride in only killing your designated target, and not the poor schmucks just standing guard?
    ...possibly a toggle that allows some illusion disguise as "completely harmless" (visuals depending on surroundings, same mechanics like any other disguise - sentries looking through it, combat breaking it, etc.; in PvP you'd still have your "faction" designator so it'd be useless)
    ...maybe even some area-feature disguise skill that is proof against spotted by sentries, but requires you to stand still or it will break? To navigate guards, letting them pass you by while you play scrub or wall hanging
    ...perhaps some "escape" skill invloving throwing a smoke bomb and doing a short-range teleport that will break a pursuing guards aggro for a few seconds, allowing you a chance to enter stealth and get away
    ...possibly an skill that coats your weapons with an special extremely virulent poison (which for some reason just happens not to work on vestiges) for the next attack only allowing you to do one strike worth of poison damage (effectively a double damage attack for those assassinations where its doubtful you might get a second shot)

    Passives...
    ...should really include a "this doesn't concern you, walk away..." skill that gives a chance for a single witness to be scared witless by a dangerous looking assassin and keeping their mouth shut when they see an assassination happening as to not become collateral damage
    ...might include some in-stealth regen boosts. Not entirely useless for PvP, but... not that big a deal in combat either.
    ...passives that reduce the bounty for being spotted doing your killings
    ...a passive that unlocks more interesting targets (like fighters guild cyrodil bounties, requiring more then sneak and stab to complete, stuff involving learning where your target might be, using mutliple disguises, dealing with guards, getting to the intercept location, perhaps even killing in one specific way - poison in a cup, arrow in the dark, cutting off the head and placing it in their lords bed...)
    ...for those who are impatient ;)
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I don't think they should get cloak or invisibility as it takes away from making a nb unique. Maybe something like a flash bomb or spell that gives the enemy a miss chance, like a reverse of evasion. Traps, stuns, mobility skills, stealth detection or own detection chances reduced, they could be centred towards cc more than killing if they like.

    Maybe passives towards bartering when selling or buying from npc's and to get a chance to get away with a bounty when caught. Sneak speed passives, stealth detection passives etc.

    Maybe an ultimate that gives an aoe evasion or something different to what we have now.

    Then why should they allow people to get Purge from Alliance War (takes from Templar uniqueness) or the Rune from Fighters Guild? I disagree with this sentiment entirely, because ZoS has not held to it necessarily with other classes.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sorry but please stop with "skills with thieves guild" posts already.

    Why? Are you glad we are getting less and less from every DLC? The game is already finished. ZOS is just prolonging the inevitable at this point.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    AFrostWolf wrote: »
    A magic lockpick. Casting it would instantly open locked chests up to a certain level. (Requires real locking picking and not the joke that we currently have now)

    Invisibility for the classes that don't have one.

    A disguise skill. Cover your true identity up so that you don't get a bounty if you get caught. ( Would have more value if PvP was a thing)

    Skeleton key ftw
  • Ruben
    Ruben
    ✭✭✭✭✭
    Sorry but please stop with "skills with thieves guild" posts already.

    Why? Are you glad we are getting less and less from every DLC? The game is already finished. ZOS is just prolonging the inevitable at this point.

    Then just quit. Bye.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    ShadowHvo wrote: »
    Concept for Thieves Guild abilities

    Active Abilities
    - Distraction: Throw a rock to a nearby location in the attempt to distract all nearby NPC's in a 5 meter radius. 50% succes chance.
    Morph 1: Upgrade to Threatning Distraction, Rock thrown now has a 100% chance to distract all nearby enemies in a 5 meter radius.
    Morph 2: Upgrade to Noisy Distraction, Throw a glass bottle in the attempt to distract all nearby NPC's in a 10 meter radius, 50% succes chance.

    - Smoke Bomb: Throw a smoke bomb underneath yourself to loose all threat and gain 0.5 second of invisibility.
    Morph 1: Upgrade to Toxic Bomb, all enemies hit with toxic bomb will take additional X poison damage for 5 seconds.
    Morph 2: Upgrade to Vanish, all allies that stand within the smoke bomb will gain 2 seconds of invisibility.

    - Non-Lethal Takedown: Subdue your opponent from behind to stun them for 50 seconds, only useable on a single opponent at a time, and cannot be used in combat. Any damage taken breaks the stun.
    Morph 1: Upgrade to Lethal Takedown, stun reduced to 20 second, but the enemy will take equally to 30% of their health in damage over the duration of the stun.
    Morph 2: Upgrade to Twin Takedown, you can now subdue two enemies at a time.

    - Masquerade: While behind an innocent humanoid, subdue them and steal their attire to impose as them, rendering guardsman unable to detect you. Drains X stamina while moving, any skill-use or attack will cancel the toggle.
    Morph 1: Upgrade to Masterful Deception, you can now impose as hostile humanoid too, rendering their allies unable to detect you. Addtionally, Non-Lethal Takedown and its morphs will no longer break the toggle.
    Morph 2: Upgrade to Imposter, gain the ability to tell a guardsman of your subdued victim to frame him/her for your crimes, forcing the NPC to pay off 40% of the players bounty, the same guardsman cannot be tricked twice within 24 hours.

    Ultimate
    - Bow of Shadows: Shoot a powerful poisoned arrow that ignores target armor and deals X amount of damage.
    Morph 1: Upgrade to Legendary Bow of Shadows, gain 6 second of invisibility and major expedition after use.
    Morph 2: Upgrade to Focused Bow of Shadows, allows a second arrow to be shot within 4 seconds of the first shot.


    This is what I would like.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Ra&#039;Shtar
    Ra'Shtar
    ✭✭✭✭✭
    magicka speed buff so my magicka templar is not a turtle anymore.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Casdha
    Casdha
    ✭✭✭✭✭
    I actually thought it was put in quite awhile ago, Legerdemain. The problem is that it has been in game so long and that it has taken so long for the Thieves Guild to come out, that folks forgot what it was for.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Ruben wrote: »
    I was thinking about this and I can't come up with any useful active skills except a copy of a Nightblade's cloak.
    Passives? Sure! Faster hiding, more speed in sneak, smaller detection radius, higher chances for better loot when stealing...

    What are your ideas? Just remember: The guild does not allow killing, so any harming skill would be lore breaking.

    Theres really no need for this at all. The only passive you listed that might be different is faster hiding. Which has more to do with your detection radius than anything else.

    Bosmer and Khajiit Racial Passive:
    • Stealthy: Reduces your detection radius in stealth by 3 meters. Increases damage done while in stealth by 10%.

    Legerdemain Skill Line
    • Improved Hiding: Reduces the Stamina cost of sneaking by 10%.
    • Light Fingers: Increases your chance of successfully Pickpocketing by 10%.
    • Trafficker: Increase the number of fence interactions you can use each day by 120%.
    • Locksmith: Improves your chances of forcing locks by 10%.
    • Kickback: Reduces the bounties you willingly pay to guards and fences by 10%.

    Being a thief has more to do with passives then actives. With things like Stealth and Legerdemain already in the game. Most of the work for giving the players the ability to partake in the Thieves Guild has already been introduced.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
Sign In or Register to comment.