Lightninvash wrote: »
Lightninvash wrote: »
there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
And what exactly is a thieves ultimate going to do? deal DPS?, AoE? Heal?....thieves have NOTHING to do with combat and if they took something from the Nightblades then that would be NBs losing out on something that defines their class if everyone could do it.there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
Renaming legerdemain to thieves guild is not enough, they need to give the thieves guild skill line the full treatment by having active, passive, and ultimate. So what if they have to borrow some idea from Nightblade to add to the thieves guild, as long it's good that all it matters.
there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
What if I said that was the thieves guild skilline however because the justice system came out early that had to call it something else.bowmanz607 wrote: »there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
No i would not be happy. it is the theives GUILD. it should receive the same treatment as the other guilds. 4 skills, an ultimate, and passives.
TX12001rwb17_ESO wrote: »And what exactly is a thieves ultimate going to do? deal DPS?, AoE? Heal?....thieves have NOTHING to do with combat and if they took something from the Nightblades then that would be NBs losing out on something that defines their class if everyone could do it.there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
Renaming legerdemain to thieves guild is not enough, they need to give the thieves guild skill line the full treatment by having active, passive, and ultimate. So what if they have to borrow some idea from Nightblade to add to the thieves guild, as long it's good that all it matters.
I'm surprised no one has asked for a fishing skilline yet with a combat related ultimate even though fishing has nothing to do with combat at all just like thieving.
bowmanz607 wrote: »TX12001rwb17_ESO wrote: »And what exactly is a thieves ultimate going to do? deal DPS?, AoE? Heal?....thieves have NOTHING to do with combat and if they took something from the Nightblades then that would be NBs losing out on something that defines their class if everyone could do it.there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
Renaming legerdemain to thieves guild is not enough, they need to give the thieves guild skill line the full treatment by having active, passive, and ultimate. So what if they have to borrow some idea from Nightblade to add to the thieves guild, as long it's good that all it matters.
I'm surprised no one has asked for a fishing skilline yet with a combat related ultimate even though fishing has nothing to do with combat at all just like thieving.
Really? you just compared a core guild to the TES universe to fishing. GTFO.
You could add a number of things such as skills that buff and debuff. Another place to get major expedition or dodge chance. Or perhaps a place to gain minor dodge chance. An ability that makes you move faster while stealthed. Or an ability that trades mag for stamina or something. Another heal. An ultimate that reduces damage or heals or buffs a group or something. If you want to take the route of non violent abilities you can. You can add abilities that buff and debuff wothout giving them something like cloak to render a NB useless.
Lightninvash wrote: »
DaveMoeDee wrote: »bowmanz607 wrote: »TX12001rwb17_ESO wrote: »And what exactly is a thieves ultimate going to do? deal DPS?, AoE? Heal?....thieves have NOTHING to do with combat and if they took something from the Nightblades then that would be NBs losing out on something that defines their class if everyone could do it.there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
Renaming legerdemain to thieves guild is not enough, they need to give the thieves guild skill line the full treatment by having active, passive, and ultimate. So what if they have to borrow some idea from Nightblade to add to the thieves guild, as long it's good that all it matters.
I'm surprised no one has asked for a fishing skilline yet with a combat related ultimate even though fishing has nothing to do with combat at all just like thieving.
Really? you just compared a core guild to the TES universe to fishing. GTFO.
You could add a number of things such as skills that buff and debuff. Another place to get major expedition or dodge chance. Or perhaps a place to gain minor dodge chance. An ability that makes you move faster while stealthed. Or an ability that trades mag for stamina or something. Another heal. An ultimate that reduces damage or heals or buffs a group or something. If you want to take the route of non violent abilities you can. You can add abilities that buff and debuff wothout giving them something like cloak to render a NB useless.
I don't think a potential skill line should be in competition with NB skill lines. That is not how guild skill lines should work. A thieves guild skill line should no more make NB skills obsolete than the mages guild skill line makes sorcerer skills obsolete. If anything, the thieves guild skill line should make NB more powerful, just like how certain mages guild skills benefit magicka sorcs (and other magicka characters).
bowmanz607 wrote: »TX12001rwb17_ESO wrote: »And what exactly is a thieves ultimate going to do? deal DPS?, AoE? Heal?....thieves have NOTHING to do with combat and if they took something from the Nightblades then that would be NBs losing out on something that defines their class if everyone could do it.there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
Renaming legerdemain to thieves guild is not enough, they need to give the thieves guild skill line the full treatment by having active, passive, and ultimate. So what if they have to borrow some idea from Nightblade to add to the thieves guild, as long it's good that all it matters.
I'm surprised no one has asked for a fishing skilline yet with a combat related ultimate even though fishing has nothing to do with combat at all just like thieving.
Really? you just compared a core guild to the TES universe to fishing. GTFO.
You could add a number of things such as skills that buff and debuff. Another place to get major expedition or dodge chance. Or perhaps a place to gain minor dodge chance. An ability that makes you move faster while stealthed. Or an ability that trades mag for stamina or something. Another heal. An ultimate that reduces damage or heals or buffs a group or something. If you want to take the route of non violent abilities you can. You can add abilities that buff and debuff wothout giving them something like cloak to render a NB useless.
DaveMoeDee wrote: »bowmanz607 wrote: »TX12001rwb17_ESO wrote: »And what exactly is a thieves ultimate going to do? deal DPS?, AoE? Heal?....thieves have NOTHING to do with combat and if they took something from the Nightblades then that would be NBs losing out on something that defines their class if everyone could do it.there is already a thief tree line it's called legerdemain. if they retype it to thieves guild would you be happy?
stop the QQ of the sake to QQ plz. there is no need for a thieves guild line because in the core a thief won't fight. it's about getting into places and getting stuff without being detected. if they would implement a cloak like skill in it it would probably render the NB useless and it will lose his class appeal
Renaming legerdemain to thieves guild is not enough, they need to give the thieves guild skill line the full treatment by having active, passive, and ultimate. So what if they have to borrow some idea from Nightblade to add to the thieves guild, as long it's good that all it matters.
I'm surprised no one has asked for a fishing skilline yet with a combat related ultimate even though fishing has nothing to do with combat at all just like thieving.
Really? you just compared a core guild to the TES universe to fishing. GTFO.
You could add a number of things such as skills that buff and debuff. Another place to get major expedition or dodge chance. Or perhaps a place to gain minor dodge chance. An ability that makes you move faster while stealthed. Or an ability that trades mag for stamina or something. Another heal. An ultimate that reduces damage or heals or buffs a group or something. If you want to take the route of non violent abilities you can. You can add abilities that buff and debuff wothout giving them something like cloak to render a NB useless.
While it would be nice to have a guild line that buffs stamina the way mages guild buffs magicka, it seems odd that thieves guild would do that. The magicka buff feels natural for mages guild. It would feel a bit tacked on for thieves guild because thieves don't revolve around enhancing their stamina use. The again, linking stamina with leather armor does make it feel more tied to thieves.
The NB and Legerdemain makes it hard to have meaningful skills for both thieves guild and dark brotherhood. NB has an entire assassination skill line. Assassination is exactly what NB does. Cloak is something you would expect from both TG and DB.
ZOS was clever to make fighers guild skills focused on daedra and not just plain fighting. What theme would make sense for TG or DB?