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Zenimax, we want a Thieves Guild and Dark Brotherhood Skill-line!

ShadowHvo
ShadowHvo
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The title should speak enough for itself.

We have a Fighter and Mage skill-line to support such a playstyle, yet we currently have no skill-line with active abilities that support stealth play, which is considered the trademark for both the Thieves Guild and the Dark Brotherhood.

There are too much potential here, do not waste it! Think of the cool ways you can make Distraction abilties, Stealth and even slip-away abilties, maybe even abilities for pickpocketing/assassinations, or for locating loot! There are many possiblities, and it should not be wasted.

Everyone who wants these skill-lines, please show your support below in the poll.

EDIT

As many complain about no proper concept being suggested for it, I've made this little thing to hopefully give them a little blood on their teeth. Do remember this is only a fan-created concept, and nothing official from Zenimax.
Concept for Thieves Guild abilities

Active Abilities
- Distraction: Throw a rock to a nearby location in the attempt to distract all nearby NPC's in a 5 meter radius. 50% succes chance.
Morph 1: Upgrade to Threatning Distraction, Rock thrown now has a 100% chance to distract all nearby enemies in a 5 meter radius.
Morph 2: Upgrade to Noisy Distraction, Throw a glass bottle in the attempt to distract all nearby NPC's in a 10 meter radius, 50% succes chance.

- Smoke Bomb: Throw a smoke bomb underneath yourself to loose all threat and gain 0.5 second of invisibility.
Morph 1: Upgrade to Toxic Bomb, all enemies hit with toxic bomb will take additional X poison damage for 5 seconds.
Morph 2: Upgrade to Vanish, all allies that stand within the smoke bomb will gain 2 seconds of invisibility.

- Non-Lethal Takedown: Subdue your opponent from behind to stun them for 50 seconds, only useable on a single opponent at a time, and cannot be used in combat. Any damage taken breaks the stun.
Morph 1: Upgrade to Lethal Takedown, stun reduced to 20 second, but the enemy will take equally to 30% of their health in damage over the duration of the stun.
Morph 2: Upgrade to Twin Takedown, you can now subdue two enemies at a time.

- Masquerade: While behind an innocent humanoid, subdue them and steal their attire to impose as them, rendering guardsman unable to detect you. Drains X stamina while moving, any skill-use or attack will cancel the toggle.
Morph 1: Upgrade to Masterful Deception, you can now impose as hostile humanoid too, rendering their allies unable to detect you. Addtionally, Non-Lethal Takedown and its morphs will no longer break the toggle.
Morph 2: Upgrade to Imposter, gain the ability to tell a guardsman of your subdued victim to frame him/her for your crimes, forcing the NPC to pay off 40% of the players bounty, the same guardsman cannot be tricked twice within 24 hours.

Ultimate
- Bow of Shadows: Shoot a powerful poisoned arrow that ignores target armor and deals X amount of damage.
Morph 1: Upgrade to Legendary Bow of Shadows, gain 6 second of invisibility and major expedition after use.
Morph 2: Upgrade to Focused Bow of Shadows, allows a second arrow to be shot within 4 seconds of the first shot.
Edited by ShadowHvo on January 16, 2016 3:26PM
Nighren - The Shadow Striker
Leader of Bloodlines
-- EU --


Want to roleplay in elder scrolls online? Check out eso-rp.com

Zenimax, we want a Thieves Guild and Dark Brotherhood Skill-line! 154 votes

YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
51%
GidorickGilvothColoursYouHavesomebody21Yolokin_SwagonbornterukTheBullFaulgorIruil_ESOitaybrodskyb16_ESOShadowHvoVriendafred.thomsonb16_ESOEnodocJar_EkTonnopescekwisatzslumber_sandb16_ESOSnowstriderThe_SpAwN 80 votes
Meh, I don't care.
31%
NewBlacksmurfKalikiJD2013AllPlayAndNoWorkAngryNordMuizerPaulhewhewriadigitalucidityub17_ESOAbeilleDaraughjoleda4ub17_ESOKorah_EaglecryKaramis_VimardonZorrashiAzraelKriegElsonsoRajajshkaleeuxnegbertdsalter 49 votes
No, stealth gameplay is stupid, and there should be no such skill-lines in ESO.
16%
agabahmeatshieldb14_ESOminusthedrifterTryxusDidgerionNifty2gstojekarcub18_ESOTanis-StormbinderTroneonDraxysIyasFfastylAnhedonieArchmage1DerraRinmaethodainleepalmer95KammakaziAlucardoa1x23Eztrelle 25 votes
  • Kammakazi
    Kammakazi
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    No, stealth gameplay is stupid, and there should be no such skill-lines in ESO.
    http://www.uesp.net/wiki/Online:Legerdemain
  • Mojmir
    Mojmir
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    since they've already said theyre not going to add it in, now you want them to pull *** outta their ass and fabricate something, which undoubtedly they will screw up and spend numerous patches trying to fix it while screwing up other skills even more? yea uhm nope.
  • ShadowHvo
    ShadowHvo
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    Kammakazi wrote: »

    Clearly you did not see the part about abilities, as everyone who plays the game and participates in the Justice System knows, the Legerdemain skill-line offers nothing but passives.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • ShadowHvo
    ShadowHvo
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    Mojmir wrote: »
    since they've already said theyre not going to add it in, now you want them to pull *** outta their ass and fabricate something, which undoubtedly they will screw up and spend numerous patches trying to fix it while screwing up other skills even more? yea uhm nope.

    They claim to be having worked on it ever since the beta of the game, surely there will be a skill-line already created with abilities and passive, just like the other Guild Skill-lines.

    After all, it has almost been 2 years.

    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Alucardo
    Alucardo
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    No, stealth gameplay is stupid, and there should be no such skill-lines in ESO.
    No. I'd rather them fix what's wrong with what we currently have before introducing new skill lines. Also, I hate stealth gameplay and Nightblades.

    I really hate Nightblades.

    Nightblades suck.

    Hate them.
  • Thevampirenight
    Thevampirenight
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    They really should add, abilties for this. They need to now they can add abilties none of the classes have for example hagravens got a abilty to turn into ravens an reapear behind you or near you, and that should be one of the theives guild abitlies, lets see here, they can add abilties, like Will of Sithis which allows you to summon the Wrath of Sithis, for a certain amount of time, Sithis shroud which summons darkness to shround you and gives you bonus to attack speed when duel wielding or archerchy as well as the chance to kill the foe instantly if they are down to fifty precent in health, all sorts of things they can do for the skill lines.
    Now this game needs new skill lines and abilties.
    Edited by Thevampirenight on January 16, 2016 6:59AM
    PC NA
    Please add Fangs to Vampires.
  • Zorrashi
    Zorrashi
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    Meh, I don't care.
    ShadowHvo wrote: »
    Mojmir wrote: »
    since they've already said theyre not going to add it in, now you want them to pull *** outta their ass and fabricate something, which undoubtedly they will screw up and spend numerous patches trying to fix it while screwing up other skills even more? yea uhm nope.

    They claim to be having worked on it ever since the beta of the game, surely there will be a skill-line already created with abilities and passive, just like the other Guild Skill-lines.

    After all, it has almost been 2 years.
    Any skill line they have--if they have it at all--is likely under developed. If they believe they can't balance it then I say not releasing it is good judgement on their part.
    They may release it on a later date though.
  • ShadowHvo
    ShadowHvo
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    Zorrashi wrote: »
    ShadowHvo wrote: »
    Mojmir wrote: »
    since they've already said theyre not going to add it in, now you want them to pull *** outta their ass and fabricate something, which undoubtedly they will screw up and spend numerous patches trying to fix it while screwing up other skills even more? yea uhm nope.

    They claim to be having worked on it ever since the beta of the game, surely there will be a skill-line already created with abilities and passive, just like the other Guild Skill-lines.

    After all, it has almost been 2 years.
    Any skill line they have--if they have it at all--is likely under developed. If they believe they can't balance it then I say not releasing it is good judgement on their part.
    They may release it on a later date though.

    Thats a fair point to make, and one I wouldn't be too bothered about, as long as it is literally promised it will come.

    At the moment, there is little to nothing that supports stealth gameplay, which is a huge bummer for a lot of Thieves Guild and Dark Brotherhood fans, all fo which have been patiently waiting for 2 years, only to now recieve word of it never coming into play with the players.

    The Justice System was the right step forward, but there is still so much more to be done with it, for example a wide variety of distraction abilities would be absolutely awesome, and would fit well into the mold.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Sausage
    Sausage
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    I believe we are getting new skill trees with new Ultimates.
  • Faulgor
    Faulgor
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    So incredibly disappointed we won't get skill lines.Why even join their guilds, then?

    There was so much potential, for magicka and stamina builds.

    And I'm not buying the argument that they need to balance the current game before introducing new skills. If they hadn't introduced Vigor, the game would be even less balanced right now.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • ianock
    ianock
    Would like to see added skills but I understand why they aren't, actually happy they aren't. there are balance issues they need and are working on, throwing In more skills to the mix wouldn't help matters (also why I'm not mad about spell crafting being delayed, even though I was/am extremely excited for it).

    Also why isn't "wouldn't like to see skills added because want a focus on balancing first" a vote option?
  • Sausage
    Sausage
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    Somekind of trap-ultimate for Thiefs could fit to the game.
  • Thevampirenight
    Thevampirenight
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    They really need to add the two skill lines, in fact they need to add a bunch of new skill lines.
    Dark Brotherhood skill line
    Arena fighting skill line
    Thieves guild skill line
    Spear skill line with spears weapons.
    Crossbow skill line with in game crossbows.
    etc
    PC NA
    Please add Fangs to Vampires.
  • FlicksZ
    FlicksZ
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    Meh, I don't care.
    Don't expect anything, you wont be disappointed.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So there is not just a simple "no" answer ?

    Few reasons why no.

    1. Players who don't buy the thieves/DB guild DLC case they play noble heros won't be able to use the skills and seeing ZOS track record with balancing they would most likely be broken causing them to be P2W. Either buy them and gain powerful skills or don't and fail behind.
    2. Thieves don't kill so what use are skills that don't do any damage to NPC/players ? Only thief skill that could work would be some dark cloak rip-off and know the NBs they be crying non-stop saying "why you copy us you noob L2P wah wah" bla bla bla.
    3. The skills/spells that are already live in the game are imbalanced/broken. So why should ZOS spend the hours making new skills/spells when they haven't even fixed they ones that are already live?

    P.S. if any one would please answer number 3 for me that be great cause I always ask that question when silly threads like this pop up and no one has yet to answer it. I wonder why ?
  • Eztrelle
    Eztrelle
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    No, stealth gameplay is stupid, and there should be no such skill-lines in ESO.
    Just another pvp QQ thread ......
  • JoshenReborn
    JoshenReborn
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    Alucardo wrote: »
    No. I'd rather them fix what's wrong with what we currently have before introducing new skill lines. Also, I hate stealth gameplay and Nightblades.

    I really hate Nightblades.

    Nightblades suck.

    Hate them.

    We love *cough* you.....Sorry I meant we love to kill you
  • Tandor
    Tandor
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    Meh, I don't care.
    I'd be more bothered if ZOS said the new Guilds would just involve skill lines with no quests, to be honest.

    However, it's a shame that the poll options weren't a more simple and mature "yes" or "no".
  • ShadowHvo
    ShadowHvo
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    Eztrelle wrote: »
    Just another pvp QQ thread ......

    PvP?
    ....
    .......
    ............

    Where is the PvP of my post? o_O
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Robo_Hobo
    Robo_Hobo
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    Balance is an unattainable goal, tbh people will always blame game mechanics before themselves. I'm not that dissapointed that there won't be skill lines, as it's the area and questline I'm most interested in, but it would have been nice.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Meh, I don't care.
    Honestly not a single person has said what should be in these skill lines. Not a one. But again as someone stated. You want them to just pull a skill line out of their ***es and then what? Complain when it isnt the greatest thing ever or it breaks numerous things in the game?

    Just making demands in this case serves nothing. They know people were hoping for a skill line. Its why they touched on it as a way to avoid the 'I wish I had known' threads that surely would of popped up upon Thieves Guild DLC showing up on the PTS.

    Both the Fighters Guild and Mages Guild Skill lines serve a purpose. So what purpose would a Thieves Guild Skill line serve? What could a Dark Brotherhood Skill line serve? Assassination? NBs already have that. Sneaking around and being skilled with slight of hand? Legerdemain serves this purpose. In what way would you expect Thieves type skills to be portrayed beyond stealthing around town and pickpocketing? What would a Dark Brotherhoods Skill line do that the NBs skill lines dont already provide?

    Creating an alternate Assassination Skill line which Im assuming is what many would want. Would either fall flat as it didnt live up to what NBs could do. Or it would completely rip the rug out from under NBs. And I wouldnt be surprised if theres a portion of you, who are short sighted and only seem to care about your own gameplay with a 'to hell with others' mentality, that would be absolutely okay with breaking the NB class. That doesnt mean you deserve, or should get what youre demanding.

    Fact is, Im okay with them holding off on adding new skill lines. Neither of these DLCs will be introducing anything necessarily new to the game environment that would demand new skill lines. Thieves Guild would be expanding and in many ways finishing the Justice System and the Dark Brotherhood would be giving this game its much needed depth of true ES lore and world building that it has been missing for a while now.

    Maybe if you can put together a well composed concept for skill lines that neither breaks the current classes and balances while adding something new. The Devs might look into expanding on that in the future when they have time.
    Edited by Korah_Eaglecry on January 16, 2016 8:46AM
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Korah_Eaglecry
    Korah_Eaglecry
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    Meh, I don't care.
    They really need to add the two skill lines, in fact they need to add a bunch of new skill lines.
    Dark Brotherhood skill line
    Arena fighting skill line
    Thieves guild skill line
    Spear skill line with spears weapons.
    Crossbow skill line with in game crossbows.
    etc

    If you've been to Skywatch. Go take a look at the Fighters Guild members training. Youll notice something about them. Spears and them using some jabbing and slicing moves.

    I suspect that at some point a Spear Skill Line was a legit thing. Some of the code for it making it into the game for these NPCs to be able to make the motions of them. At some point it must of been scrapped. Either due to time constraints or fear there wouldnt be enough of an interest in it (Id have loved to made my Imperial Templar an Imperial Hastati).
    Edited by Korah_Eaglecry on January 16, 2016 8:43AM
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Mojmir
    Mojmir
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    ShadowHvo wrote: »
    Mojmir wrote: »
    since they've already said theyre not going to add it in, now you want them to pull *** outta their ass and fabricate something, which undoubtedly they will screw up and spend numerous patches trying to fix it while screwing up other skills even more? yea uhm nope.

    They claim to be having worked on it ever since the beta of the game, surely there will be a skill-line already created with abilities and passive, just like the other Guild Skill-lines.

    After all, it has almost been 2 years.

    I'm with you on that,but we gotta choose our battles carefully
  • AngryNord
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    Meh, I don't care.
    Seriously, what skills would be in those skill-lines that aren't already in the Legerdemain, Nightblade and Bow skill lines?
  • Thevampirenight
    Thevampirenight
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    They really need to add the two skill lines, in fact they need to add a bunch of new skill lines.
    Dark Brotherhood skill line
    Arena fighting skill line
    Thieves guild skill line
    Spear skill line with spears weapons.
    Crossbow skill line with in game crossbows.
    etc

    If you've been to Skywatch. Go take a look at the Fighters Guild members training. Youll notice something about them. Spears and them using some jabbing and slicing moves.

    I suspect that at some point a Spear Skill Line was a legit thing. Some of the code for it making it into the game for these NPCs to be able to make the motions of them. At some point it must of been scrapped. Either due to time constraints or fear there wouldnt be enough of an interest in it (Id have loved to made my Imperial Templar an Imperial Hastati).

    People were not happy when bethesda failed to add them as weapons and with a skill tree in skyrim the dragonborn dlc and they already had it created, and they showed it off, now they can add spears they know people want these, they had them in morrowind, and they need to add them. Zenmax can tottally add spears and it would be popular
    Edited by Thevampirenight on January 16, 2016 9:23AM
    PC NA
    Please add Fangs to Vampires.
  • Farorin
    Farorin
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    I only want a thieves guild skill line as that makes sense the most to me seeing as how it would complete the trinity of mage, fighter, thief.

    Thief skill line could include things like:

    Shadow cloak type ability (but weaker than the NB version, or at the very least different in some way) this would allow non-NBs to stealth/invis, while still letting NBs be the better stealthers

    Increases crit chance and crit damage as a buff, either as a toggle with a penalty (such as increased damage taken) or as a cast ability for time. If it is a cast ability

    A self heal that only works in stealth or while invisible, slotting it could possibly increase health recovery, also only while in stealth or invisible

    A snare combined with stopping the target from going invisible that lasts, say, 4-6 seconds, maybe combined with some damage or another debuff, this would give a half decent counter against all the people that would inevitable use invis. Maybe it could do extra damage if they turn invisible?

    I dunno, it doesn't seem all that hard to come up with skills that aren't too OP, fit the theme, and could be useful, without making current skills obsolete.

    I'm just grasping ideas out of my crapper at the moment, but regardless, i would like to see a thieves guild skill line. I imagine it to be a support/buff/debuff and utility line primarily.
  • Tryxus
    Tryxus
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    No, stealth gameplay is stupid, and there should be no such skill-lines in ESO.
    No locking Skill lines behind Paid DLC. This game should not become P2W
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • log234
    log234
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    Even though the main patch is a DLC I would imagine new skill lines are considered as new systems and would be available to all players as well as a method of leveling them, such as kills of innocent for DB and pickpockets/breaking in/looting owned chest for TG.
    First ever Emperor of Dawnbreaker (EU)

    Aldmeri Dominion:
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    Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.

    Meridia, Stendarr, Dibella and Julianos
  • Tandor
    Tandor
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    Meh, I don't care.
    Tryxus wrote: »
    No locking Skill lines behind Paid DLC. This game should not become P2W

    I don't agree that putting something in a DLC is P2W.

    If you want a totally free ride paying for neither a subscription nor additional content then you shouldn't expect to benefit from any of the additional content that the game offers. You'll be forever limited to the base game that you bought initially. That's your choice and one that may well put you at a disadvantage compared to others, but that doesn't mean that those others have paid to win, simply that they've paid to receive additional content and you haven't.
  • TheShadowScout
    TheShadowScout
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    YES! Zenimax, give us a Thieves Guild and Dark Brotherhood Skill-line with their approbiate DLC's!
    I am all for more skill options.

    And while it would indeed be hard to come up with new skills, I don't think new skilly should be part of this. Could just as well be old skills with new visuals... could just as well be skills that are slightly -less- effective then existing skills... could be skills that are non-combat oriented (a "open this lock" spell for thieves to use on every door or chest? a "distraction" spell for civilian NPCs so you can rob their house? a longer-casting "teleport to outlaw refugee" spell to get your loot fenced quickly? a "illusion disguise" spell with a chance to fool guards? Darn, I wish we had regular, non-questish secret doors in ESO, then we could also have a "reveal secret door" spell...)

    But, I can understand why they might be somewhat reluctant to add DLC-locked skills and gave us legerdemain instaed... I may not agree, but I can understand it.
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