Smokescales wrote: »A stamina version of mage light where a nightingale circles the player and it adds weapon crit and stamina instead. A poison version of molten weapons for DB, some evasion type skills, heck, even a high evasion chance ultimate or something. The skills don't have to be stealth related to fit in with the guilds, surely the devs can come up with something to fit the themes.
Even crafting poisons in alchemy would be a nice addition to fit in with DB.
catalyst10e wrote: »Smokescales wrote: »A stamina version of mage light where a nightingale circles the player and it adds weapon crit and stamina instead. A poison version of molten weapons for DB, some evasion type skills, heck, even a high evasion chance ultimate or something. The skills don't have to be stealth related to fit in with the guilds, surely the devs can come up with something to fit the themes.
Even crafting poisons in alchemy would be a nice addition to fit in with DB.
Well the problem then would be, 1) focusing too heavily on Stam builds leaving magicka builds out of the loop on the new skill line they would have had to pay for 2) if someone is paying for a skill line they'd expect it to be fairly new skills, a stamina morph of magelight is different but not new (would be easier to change the morph on magelight rather than a stamlight) 3) adding moves like a poison version of molten weapons diminishes the class skill given to DKs, it'd be like giving everyone a cloaking move, if you can cloak in any class NB becomes less unique. and finally 4) theres a star in the CP system that raises poison damage, to open up an ability like molten weapons to all classes would mean magicka based classes's putting points in Thaumaturge would just wreck face, and give them a boost above stam builds.
I know your point is the devs should have found SOME way, but my point is just theres a lot that goes into adding a skill, especially one that all classes would have access too, and even more especially if people have to pay for the skill line, which means it'd have to be accessible to all build types.
HooisierBoy wrote: »Lol this is ridiculous, I honestly love this game but cmon now, it will be 2 years plus without any new class skills added in the game if u add in the release of Thieves Guild DLC . I understand the balancing part of it I really do. I can't see myself playing through dlc after dlc with the same skills(boring) they need a dlc called bug fixes and skill fixes lol but for real I was expecting some type of skills and passives to help add a little spice to the game, o well I guess my hopes was to high
really what other skills can you have in the game.
CC
Single target
AoE
execute
purge
buff
heal
Kinda run out of things after that
I challenge you to come up with a new skill that isn't OP, isn't worthless, and isn't already in the game.
really what other skills can you have in the game.
CC
Single target
AoE
execute
purge
buff
heal
Kinda run out of things after that
I challenge you to come up with a new skill that isn't OP, isn't worthless, and isn't already in the game.
catalyst10e wrote: »I mean... technically when you join the Thieves Guild, or the Dark Brotherhood in other TES games, they never taught you anything extra. You were accepted because of your merit and skill, the skills you already possessed prior to joining. Sure, in like say, Oblivion, they had a vendor who sold some "unique" spells but I mean as a whole the DB never taught you to be a better assassin, they just gave you contracts and said "go kill".
From a gameplay standpoint, adding skills would mean they'd be skills for everyone, so if you added more stealth, and CC abilities, (things a Thief might use to complete his task and get away) you're also handing those skills off to EVERYONE, do you want Sorcs or DKs to be more stealthy? Do you want NB to get another skill to make them invisible? It could cause a power creep. Better they work on rebalancing existing skills/classes instead of piling on more and creating new problems. What might be good for once class could cause another to become OP.
Dagoth_Rac wrote: »Good. If the skills are overpowered, there would be cries of "Pay 2 Win!" because TG/DB is DLC. If the skills are not overpowered, there would be cries of, "Why did I pay for these skills when they are no better than my existing Nightblade/Sorceror skills!" Adding more skills to the game is a lose-lose proposition for ZOS at this time. They are better off spending time on making existing Dragonknights and Templar skills more viable than adding yet more moving parts to a game where half the classes are already at a serious disadvantage in both PvP and VMSA.
really what other skills can you have in the game.
CC
Single target
AoE
execute
purge
buff
heal
Kinda run out of things after that
I challenge you to come up with a new skill that isn't OP, isn't worthless, and isn't already in the game.