kfronckowiak wrote: »Game will die if they continue to neglect the community-truth
Arenas and battlegrounds will be the death of Cyrodiil.
You can say whatever you want, even now it's dying. Adding a WoW clone function is only going to be the nails in the coffin. For crying out loud they can't even get Cyrodiil right (2 years now) and you people want them to add even more crap? Rofl...
Sallington wrote: »Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »kfronckowiak wrote: »Game will die if they continue to neglect the community-truth
The community will continue to claim the sky is falling even when they get what they want - truth.
I think you miss the point. The state of PvP is stale. It has no variety and doesn't support small scale, objective based pvp. IC is just a gankfest full of NB and zergs. Cyrodiil is great large scale pvp...when it's not a lagfest of unplayable crap.
If you want to hold the PvP community, you have to add PvP content.
The community was ecstatic about IC when they heard about how much of a gankfest it was going to be. A number of threads were created praising it for being innovative and taking PvP in a different direction from Cyrodiil Proper. Yet here we are months later and now the PvP community is venomous and claiming to hate IC. Ironic how you could go from 'IC is gonna be amazing because of XYZ features' to 'IC sucks because of XYZ features'. I wonder, could it be that this community just enjoys whining?
As for the lag, theres no denial that its a lagfest. Not as if they arent working on it. Its not going to solve itself over night thats for sure. Maybe if the PvP community itself took responsibility for its own actions, saw that its behavior in Cyrodiil whether it be their own true faults or not, was detrimental to their own enjoyment of the game. And decided to split up more, run in smaller groups or maybe spread out across the already sparsely populated and less popular campaigns. Cyrodiil wouldnt be so unplayable. But no, again. The Community would rather run here and cry and whine about things that have been stated and criticized to no end than actually do something like change campaigns or cut back on running in zergs. God forbid the PvP community would have to change its tactics until ZOS could get the lag under control.
Well, that's mostly because what we were told we were getting was a PvP-centric content update. What we got was a PvE content update where you could PvP if you wanted (but was often frowned upon because people were farming their precious TV stones.