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Shields(Hardened Ward specifically) damage mitigation

Magdalina
Magdalina
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Okay, so I've been playing a sorc since early access but now I have realized something that warrants a question...how do shields actually work(or is its just Ward?)?
It appears that any attack going through the shield meets 0% armor/spell resistance mitigation. For instance if I get attacked for 30k raw damage it means my shield will get hit for 30k(shield doesn't wear armor so it makes sense it wouldn't be taking armor/spell resist into account; it'd also be way too OP if it did); let's say my shield is ~20k, then that leaves me with 10k raw damage going through shield. And I just realized it today while trying magicka tanking that those 10k ignore ALL mitigation I have, hitting me as if I were naked no matter what armor I'm wearing.

Is this intended, @ZOS (or someone who knows)? Or is this just more sloppy code where game thinks "no mitigation on the shield"="no mitigation on attack in general"? If it's intended, do other shields work same way as well? Obisidian shield for DK? Blazing shield for templar? But then it means shields are in fact a DISADVANTAGE for a tank unless he/she hardcore stacks magicka because a weak shield will not absorb a lot of dmg but will negate all your armor and spell resistance... ._.
Edited by Magdalina on January 15, 2016 11:32PM
  • Tankqull
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    all shields work that way. it sloppy coding but i do not know if that unmitigated overflow is intended - doubt they know if it is or not...
    Edited by Tankqull on January 15, 2016 11:37PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Waffennacht
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    I remember this being brought up WAY back when I started, and back then it was that no mitigation occurs if a shield was active. (Making those reall small shields more a liability than not)

    It does make sense when looking at how attacks work. All damage calculations occur at cast, I assume this takes into consideration shields too. My guess is, the amount of damage that will occur is set prior to whether or not the attack is successful.

    Edit: which makes me wonder what would happen, if someone initiated an attack and before it strikes, the timer of a ward were to lapse, I assume that the player whom no longer has a shield would receive the full amount of unmitigated damage (despite a shield not stopping any of it)
    Edited by Waffennacht on January 16, 2016 12:32AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • iamnotweakrwb17_ESO
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    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.
  • DannyLV702
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    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable
  • iamnotweakrwb17_ESO
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    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.
    Edited by iamnotweakrwb17_ESO on January 16, 2016 1:14AM
  • Asayre
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    Could you provide more details of your test? I tested shields in the IC and Wrothgar PTS and for all shields I tested including Hardened Ward damage in excess of the Ward was correctly mitigated by champion points, racial passives, skills and physical/spell resistance.

    You're correct that shields have 0 physical and spell resistance but damage to shields is reduced by champion points, racial passives and certain skills. If you have 100 points in Elemental Defender all elemental damage to your shields will be reduced by 25%.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • hrothbern
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    Asayre wrote: »
    Could you provide more details of your test? I tested shields in the IC and Wrothgar PTS and for all shields I tested including Hardened Ward damage in excess of the Ward was correctly mitigated by champion points, racial passives, skills and physical/spell resistance.

    You're correct that shields have 0 physical and spell resistance but damage to shields is reduced by champion points, racial passives and certain skills. If you have 100 points in Elemental Defender all elemental damage to your shields will be reduced by 25%.

    @Asayre ,

    If you wear Cyrodiil's Light armor set, reducing all incoming damage with 25% while casting or channelling a spell, is then also the 25% deducted from the damage BEFORE it hits the damage shield ?


    Edited by hrothbern on January 16, 2016 11:29AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Magdalina
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    Asayre wrote: »
    Could you provide more details of your test? I tested shields in the IC and Wrothgar PTS and for all shields I tested including Hardened Ward damage in excess of the Ward was correctly mitigated by champion points, racial passives, skills and physical/spell resistance.

    You're correct that shields have 0 physical and spell resistance but damage to shields is reduced by champion points, racial passives and certain skills. If you have 100 points in Elemental Defender all elemental damage to your shields will be reduced by 25%.

    Hm, interesting. I didn't go into such detail to be honest, I was simply testing how "tanky" I was on Bloodspawn and noticed his heavy seems to be hitting me for exact same amount of damage with or without armor buff(and I am nowhere near hardcap) so I looked at it closer and found out my shield was to blame. I didn't test how CP/racial or other stuff would affect it.
    So basically, everything except actual armor's mitigation applies to the damage the shield gets? ...would that also mean that if I have armor/spell resist rating that does NOT come from my armor(racial passives, certain sets perhaps, jewelry enchantments, CP etc) then those would be taken into account? That's quite confusing...
  • Tankqull
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    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    missinformation and purge are the reason noone plays dot specs, and the fact that "all" but one used heals are HOts directly countering any dot applied.
    Edited by Tankqull on January 16, 2016 12:13PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Asayre
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    Sorry for the confusion, @Magdalina, let me try to clarify. All sources of physical or spell resistance are not applied to shields this includes armor, racial passives that increase resistance (Breton Spell Resistance, probably Bosmer Resist Affliction, Argonian Resistance, Dunmer Resist Flame and Nord Resist Frost. I only tested Breton Spell Resistance but not the rest), set bonuses, skills that increase physical or spell resistance such as Blessing of Protection, Armour Focus or Spell Shield champion points. What is applied are things that offer a damage reduction such as champion points from Elemental Expert, Hardy and Thick-Skinned, skills that offer damage reduction like Circle of Protection [Fighters Guild] or Suppression Field [Sorcerer ultimate] and racial passives that give percentage reduction to damage like Nord's Rugged passive. Hope that clears things up.

    @hrothbern, I'm going to guess that Cyrodiil's armour set will reduce damage by 25% before it hits your shield if you're channeling but I do not have the set and did not test it on the PTS.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • kylewwefan
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    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.


    Many DOT's don't work on bosses in pve.
  • Cinbri
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    Tankqull wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    missinformation and purge are the reason noone plays dot specs, and the fact that "all" but one used heals are HOts directly countering any dot applied.
    I made this video long time on pts to prove my point regarding undotable shields. Nothing changed since that
    Edited by Cinbri on January 16, 2016 3:04PM
  • iamnotweakrwb17_ESO
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    Tankqull wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    missinformation and purge are the reason noone plays dot specs, and the fact that "all" but one used heals are HOts directly countering any dot applied.

    Yeh misinformation... lawl.
    Edited by iamnotweakrwb17_ESO on January 16, 2016 3:28PM
  • Lucky28
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    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.
    Edited by Lucky28 on January 16, 2016 3:30PM
    Invictus
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.
  • Lucky28
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    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.

    That was fixed a long time ago. my hardened ward always takes dot damage and my dots always work on other shields.

    Edited by Lucky28 on January 16, 2016 3:44PM
    Invictus
  • Cinbri
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    Lucky28 wrote: »
    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.

    That was fixed a long time ago. my hardened ward always takes dot damage and my dots always work on other shields.

    May i ask you what dots you talking about?
  • Lucky28
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    Cinbri wrote: »
    Lucky28 wrote: »
    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.

    That was fixed a long time ago. my hardened ward always takes dot damage and my dots always work on other shields.

    May i ask you what dots you talking about?

    Entropy
    Ice comet
    Destruction staff Elemental dots (when they proc which is a rare occurrence)
    Agony
    DK dots
    Ground dots (Ash cloud, Path of darkness etc)
    Siege dots
    Soul trap

    Those are the ones i've used on sorc shield's thus know they work. Don't play a templar so don't know all their abilities. Templars Damage abilities are glitchy as *** tho, i do know that.
    Edited by Lucky28 on January 16, 2016 4:13PM
    Invictus
  • Cinbri
    Cinbri
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    Lucky28 wrote: »
    Cinbri wrote: »
    Lucky28 wrote: »
    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.

    That was fixed a long time ago. my hardened ward always takes dot damage and my dots always work on other shields.

    May i ask you what dots you talking about?

    Entropy
    Ice comet
    Destruction staff Elemental dots (when they proc which is a rare occurrence)
    Agony
    DK dots
    Ground dots (Ash cloud, Path of darkness etc)
    Siege dots
    Soul trap

    Those are the ones i've used on sorcs shield stacking thus know they work. Don't play a templar so don't know all their abilities. Templars Damage abilities are glitchy as *** tho, i do that.
    Dude, you realise that you talking about siege dots that have another mechanic of proccing and aoe ground based dots that deal damage to any target in aoe radius inside ground affected area instead of attaching to affected target?
    DK and destro-staff are not working vs damage shields. And sory its not possible to spam ultimates nor use sieges vs shields in 1v1 (nor will any enemy will stay inisde small aoe dot area). In that case Dawnbreaker is aoe dot too and hit through damage shield.
    And thats the reason why shieldstacking sorc is unkillable.
    Edited by Cinbri on January 16, 2016 4:26PM
  • Lucky28
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    Cinbri wrote: »
    Lucky28 wrote: »
    Cinbri wrote: »
    Lucky28 wrote: »
    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.

    That was fixed a long time ago. my hardened ward always takes dot damage and my dots always work on other shields.

    May i ask you what dots you talking about?

    Entropy
    Ice comet
    Destruction staff Elemental dots (when they proc which is a rare occurrence)
    Agony
    DK dots
    Ground dots (Ash cloud, Path of darkness etc)
    Siege dots
    Soul trap

    Those are the ones i've used on sorcs shield stacking thus know they work. Don't play a templar so don't know all their abilities. Templars Damage abilities are glitchy as *** tho, i do that.
    Dude, you realise that you talking about siege dots that have another mechanic of proccing and aoe ground based dots that deal damage to any target in aoe radius inside ground affected area instead of attaching to affected target?
    DK and destro-staff are not working vs damage shields. And sory its not possible to spam ultimates nor use sieges vs shields in 1v1. In that case Dawnbreaker is aoe dot too and hit through damage shield

    I don't know what to tell you bro. Engulfing Flames, Elemental ring, Searing Strike. all those dots work for me and against me.

    when someone is using a shield or barrier ult. i always start off by putting a dot on the shield.

    though honestly, i wouldn't be surprised if it worked for some people and not others. This is eso we're talking about after all.
    Edited by Lucky28 on January 16, 2016 4:46PM
    Invictus
  • leepalmer95
    leepalmer95
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    Cinbri wrote: »
    Lucky28 wrote: »
    Cinbri wrote: »
    Lucky28 wrote: »
    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.

    That was fixed a long time ago. my hardened ward always takes dot damage and my dots always work on other shields.

    May i ask you what dots you talking about?

    Entropy
    Ice comet
    Destruction staff Elemental dots (when they proc which is a rare occurrence)
    Agony
    DK dots
    Ground dots (Ash cloud, Path of darkness etc)
    Siege dots
    Soul trap

    Those are the ones i've used on sorcs shield stacking thus know they work. Don't play a templar so don't know all their abilities. Templars Damage abilities are glitchy as *** tho, i do that.
    Dude, you realise that you talking about siege dots that have another mechanic of proccing and aoe ground based dots that deal damage to any target in aoe radius inside ground affected area instead of attaching to affected target?
    DK and destro-staff are not working vs damage shields. And sory its not possible to spam ultimates nor use sieges vs shields in 1v1 (nor will any enemy will stay inisde small aoe dot area). In that case Dawnbreaker is aoe dot too and hit through damage shield.
    And thats the reason why shieldstacking sorc is unkillable.

    I've seen some pvp vids which show dk dots and such working, they look they there working.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Cinbri
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    Lucky28 wrote: »
    Cinbri wrote: »
    Lucky28 wrote: »
    Cinbri wrote: »
    Lucky28 wrote: »
    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.

    That was fixed a long time ago. my hardened ward always takes dot damage and my dots always work on other shields.

    May i ask you what dots you talking about?

    Entropy
    Ice comet
    Destruction staff Elemental dots (when they proc which is a rare occurrence)
    Agony
    DK dots
    Ground dots (Ash cloud, Path of darkness etc)
    Siege dots
    Soul trap

    Those are the ones i've used on sorcs shield stacking thus know they work. Don't play a templar so don't know all their abilities. Templars Damage abilities are glitchy as *** tho, i do that.
    Dude, you realise that you talking about siege dots that have another mechanic of proccing and aoe ground based dots that deal damage to any target in aoe radius inside ground affected area instead of attaching to affected target?
    DK and destro-staff are not working vs damage shields. And sory its not possible to spam ultimates nor use sieges vs shields in 1v1. In that case Dawnbreaker is aoe dot too and hit through damage shield

    I don't know what to tell you bro. Engulfing Flames, Elemental ring, Searing Strike. all those dots work for me and against me.

    when someone is using a shield or barrier ult. i always start off by putting a dot on the shield.

    though honestly, i wouldn't be surprised if it worked for some people and not others. This is eso we're talking about after all.
    Ah, right, totally forgot about it. They made dk dots works vs damage shields coz dots is major part of magicka dk and without them magicka dk damage would be almost zero vs anyone who slot harness magicka (in adition to rumors that it also may become unpurgable). And Elemental Ring is AoE dot from same category as ground based aoe dots. Single-target non-dk class dots(at least such that i was able to test) not working and same as destro clench, bleedings, poisons.
  • Lucky28
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    Cinbri wrote: »
    Lucky28 wrote: »
    Cinbri wrote: »
    Lucky28 wrote: »
    Cinbri wrote: »
    Lucky28 wrote: »
    Lucky28 wrote: »
    DannyLV702 wrote: »
    Shields are pretty horrible in the way they are coded. They should be crittable and dottable with their overflow going through all mitigation.

    They are dottable

    No they aren't. Purge and shields are the reason NOBODY plays dot specs.

    yes, you can use dots on shields and the shields take the dot damage. it's actually quite a good way to wear a sorc down. speaking as a sorc.

    And the reason no one plays dot builds is because nightblades are everywhere now a days and they can just cloak dots off like nothing. and Dots where also hit by battle spirit, making their already lackluster damage even more lackluster.

    Please tell me you typed all this before looking at cinbris video.

    That was fixed a long time ago. my hardened ward always takes dot damage and my dots always work on other shields.

    May i ask you what dots you talking about?

    Entropy
    Ice comet
    Destruction staff Elemental dots (when they proc which is a rare occurrence)
    Agony
    DK dots
    Ground dots (Ash cloud, Path of darkness etc)
    Siege dots
    Soul trap

    Those are the ones i've used on sorcs shield stacking thus know they work. Don't play a templar so don't know all their abilities. Templars Damage abilities are glitchy as *** tho, i do that.
    Dude, you realise that you talking about siege dots that have another mechanic of proccing and aoe ground based dots that deal damage to any target in aoe radius inside ground affected area instead of attaching to affected target?
    DK and destro-staff are not working vs damage shields. And sory its not possible to spam ultimates nor use sieges vs shields in 1v1. In that case Dawnbreaker is aoe dot too and hit through damage shield

    I don't know what to tell you bro. Engulfing Flames, Elemental ring, Searing Strike. all those dots work for me and against me.

    when someone is using a shield or barrier ult. i always start off by putting a dot on the shield.

    though honestly, i wouldn't be surprised if it worked for some people and not others. This is eso we're talking about after all.
    Ah, right, totally forgot about it. They made dk dots works vs damage shields coz dots is major part of magicka dk and without them magicka dk damage would be almost zero vs anyone who slot harness magicka (in adition to rumors that it also may become unpurgable). And Elemental Ring is AoE dot from same category as ground based aoe dots. Single-target non-dk class dots(at least such that i was able to test) not working and same as destro clench, bleedings, poisons.

    :)

    As for other Destruction staff dots. i don't know because they rarely ever proc at any rate. they're worthless for that fact.

    EDIT: Don't really care about Poison or bleeding as the weapons themselves do a *** ton of damage, the dot is a luxury they can afford to lose. Seriously, some bow users can damn near one shot me and my shield. 25K health, 10K ward.
    Edited by Lucky28 on January 16, 2016 7:52PM
    Invictus
  • Magdalina
    Magdalina
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    Asayre wrote: »
    Sorry for the confusion, @Magdalina, let me try to clarify. All sources of physical or spell resistance are not applied to shields this includes armor, racial passives that increase resistance (Breton Spell Resistance, probably Bosmer Resist Affliction, Argonian Resistance, Dunmer Resist Flame and Nord Resist Frost. I only tested Breton Spell Resistance but not the rest), set bonuses, skills that increase physical or spell resistance such as Blessing of Protection, Armour Focus or Spell Shield champion points. What is applied are things that offer a damage reduction such as champion points from Elemental Expert, Hardy and Thick-Skinned, skills that offer damage reduction like Circle of Protection [Fighters Guild] or Suppression Field [Sorcerer ultimate] and racial passives that give percentage reduction to damage like Nord's Rugged passive. Hope that clears things up.
    Oh it's not you confusing me so much as Zenimax coding XD I actually really appreciate you taking the time to explain it all, thank you:) Great testing right there.
    That's very interesting actually. I wish it was more obvious/transparent but guess Zeni's magic code makes for surprises where you wouldn't expect any, like DW increasing damage more than staves and weak shields actually being a disadvantage due to effectively negating all armor...>.< I also remember the happy times when staves' light/heavy attacks used to scale with stamina instead of magicka lol. At least they corrected that I guess.
  • Weng
    Weng
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    Had someone the oppurtunity and test whether dual wield Flurry and morphs work on shields?

    For some reason this skill is a channeled dot.
    Edited by Weng on January 17, 2016 5:35PM
  • Lucky28
    Lucky28
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    Had someone the oppurtunity and test whether dual wield Flurry and morphs work on shields?

    For some reason this skill is a channeled dot.

    It does work on shields. thought i don't know why you'd use Flurry in PvP
    Invictus
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