starkerealm wrote: »My understanding is, you'll have a new tier of VR armor for every 10 CP you've got, up to 160, when the VR16 armor is available, and then it stops.
So, if you've got 160 CP, then you'll have access to the VR16 armor.
I've also seen comments saying, if you're at V16, but have less than 160 CP when they transition occurs, you'd be comped those additional CP. Though, I don't know if that's actually true or not.
starkerealm wrote: »My understanding is, you'll have a new tier of VR armor for every 10 CP you've got, up to 160, when the VR16 armor is available, and then it stops.
So, if you've got 160 CP, then you'll have access to the VR16 armor.
I've also seen comments saying, if you're at V16, but have less than 160 CP when they transition occurs, you'd be comped those additional CP. Though, I don't know if that's actually true or not.
So if you have 10 CP earned you'll be able to wear the equivalent of VR2 (since VR1 is level 50)?
So there will be a 10CP armor, 20CP armor, 30CP armor, etc.?
So instead of killing stuff to earn XP after level 50 to get to the next armor level, you kill stuff to earn CP after level 50 to get to the next armor level... ?...?
So if you have 10 CP earned you'll be able to wear the equivalent of VR2 (since VR1 is level 50)?
So there will be a 10CP armor, 20CP armor, 30CP armor, etc.?
So instead of killing stuff to earn XP after level 50 to get to the next armor level, you kill stuff to earn CP after level 50 to get to the next armor level... ?...?
That's what they are thinking. As always though that could always change. The benefit of that over VR is that CP is account wide. Meaning that when you play one max level (50) character, ALL my characters are levelling instead of just that one.
So if you have 10 CP earned you'll be able to wear the equivalent of VR2 (since VR1 is level 50)?
So there will be a 10CP armor, 20CP armor, 30CP armor, etc.?
So instead of killing stuff to earn XP after level 50 to get to the next armor level, you kill stuff to earn CP after level 50 to get to the next armor level... ?...?
That's what they are thinking. As always though that could always change. The benefit of that over VR is that CP is account wide. Meaning that when you play one max level (50) character, ALL my characters are levelling instead of just that one.
This is also the flaw.
Once a player hits 160 CP, on any alts, they now jump from level 49 gear to the max gear; all intermediary gear will be pointless. This means the only demand for VR2-VR15 equivalent gear will be from people on their very first 50s; the market will deop out completely.
No, imo, if they go with CP and remove VR; they need to remove vertical gear progression as well, similar to D3's end game gear strategy.