Simple therorycrafting:
DMG as Vampire:
100 + 25% = 125 base dmg
Lets say you have 100 points in elemental resistance = 25% reduction
125 - 25% = 93.75 dmg recived
DMG as no vampire
Lets say you have 100 points in elemental resistance = 25% reduction
100 - 25% = 75 dmg recived
As you see, at the same CP and resistances you will allways recive more dmg. As vampire you can use jewelry slots to get more fire resistance or be dunmer or bretton and recive a bit less dmg, but then you are trading regen or spell power o weapon dmg to recive almost same fire dmg than a no vampire. In pvp you will still get rerkt by camo and dawnbreaker but in pve you will do a bit less dmg but won't die as much because of fire.
As a general answer, yes, you can mostly negate the fire weakness if you focus your CP and built to it, but you will be trading off other aspects of your character. It's your choice.
Equal resistances, sure. A vampire should receive more damage to fire.
So in short, it seems that there is no soft cap on how much fire damage a vampire could negate... unless they meet the total magic resistance hard cap (50%)?
Technically a vampire could have more fire resist than a non-vampire (with 0% resist fire) IF the champion points, glyphs, etc, were allotted. Does this sound correct?
MrGigglypants wrote: »Don't forget about undeath
old_mufasa wrote: »MrGigglypants wrote: »Don't forget about undeath
That doesn't really work.. I have tested many times.. standing and letting a mob kill me from 100 to 0 life and never saw a 50% damage reduction in the recap... same damage every hit till death... bah so many bugs!!
old_mufasa wrote: »MrGigglypants wrote: »Don't forget about undeath
That doesn't really work.. I have tested many times.. standing and letting a mob kill me from 100 to 0 life and never saw a 50% damage reduction in the recap... same damage every hit till death... bah so many bugs!!
I'd like to see some more research on this. If true, that's very upsetting.