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Question about Divines & Crit Damage %

Kammakazi
Kammakazi
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Okay so the base Crit Damage % is 50%

Is the Shadow (12%) a multiplicative bonus or additive? Now let's say I have 4x Divines at 7.5% does that apply before or after the multiplicative/additive bonus to the base Crit Damage?

If Multiplicative and Divines applies before:
  • 12 * .30 = 15.6
  • 50 * .156 = 57.8%
  • 57.8% Crit Damage

If Multiplicative and Divines applies after:
  • 50 * .12 = 56
  • 56 * .30 = 72.8%
  • 72.8% Crit Damage

If Additive and Divines applies before:
  • 12 * .30 = 15.6
  • 50 + 15.6 = 65.6%
  • 65.6% Crit Damage

If Additive and Divines applies after:
  • 50 + 12 = 62
  • 62 * .30 = 80.6%
  • 80.6% Crit Damage

Also, how about Elfborn & Precise Strikes? Are they additive or multiplicative?
  • Jsmalls
    Jsmalls
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    Id also like to know about this as well.
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  • leepalmer95
    leepalmer95
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    Pretty sure everything is additive.

    The shadow and divines is multiplied first then added to your base.

    So your 3rd option ^^
    Edited by leepalmer95 on January 15, 2016 11:41AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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  • Septimus_Magna
    Septimus_Magna
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    Im pretty sure crit dmg modifier works additive.

    So base crit dmg mod is 50%
    Shadow mundus adds 12%
    Mundus value is increased by 30% (4 x 7,5% from Divines)

    The total crit dmg modifier would be: 50% + (12% x 1,30) = 50% + 15,6% = 65,6%

    Elfborn/Precise Strike also works additive if Im not mistaken.
    For example, if you add 5% Elfborn/Precise Strike your total crit dmg modifier would be:

    50% + (12% x 1,30) + 5% = 70,6%

    If a basic attack deal 8,5k dmg
    With normal crit modifier (50%) it would deal 8,5k x 1,50 = 12,75k crit dmg
    With increased crit dmg modifier (70,6%) it would deal 8,5k x 1,706 = 14,5k crit dmg
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
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  • Nifty2g
    Nifty2g
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    @Asayre this is for you
    #MOREORBS
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  • starkerealm
    starkerealm
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    Im pretty sure crit dmg modifier works additive.

    So base crit dmg mod is 50%
    Shadow mundus adds 12%
    Mundus value is increased by 30% (4 x 7,5% from Divines)

    The total crit dmg modifier would be: 50% + (12% x 1,30) = 50% + 15,6% = 65,6%

    Elfborn/Precise Strike also works additive if Im not mistaken.
    For example, if you add 5% Elfborn/Precise Strike your total crit dmg modifier would be:

    50% + (12% x 1,30) + 5% = 70,6%

    If a basic attack deal 8,5k dmg
    With normal crit modifier (50%) it would deal 8,5k x 1,50 = 12,75k crit dmg
    With increased crit dmg modifier (70,6%) it would deal 8,5k x 1,706 = 14,5k crit dmg

    I think this is correct. Or at least it meshes with what I observed when I was testing divines. I don't remember specifically checking crit damage modifiers, though. Only crit chance.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    kammi..

    cp passives are additive.

    so is shadow mundus.

    better to use impen tho. mitigating 21% crit damage with 7 impen is better then 6% more damage from shadow mundus with divines.
    PS4 NA DC
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  • leepalmer95
    leepalmer95
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    kammi..

    cp passives are additive.

    so is shadow mundus.

    better to use impen tho. mitigating 21% crit damage with 7 impen is better then 6% more damage from shadow mundus with divines.

    Isn't a gold impen 3.7% crit mitigation?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
    Options
  • Asayre
    Asayre
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    I agree with @Septimus_Magna, everything is additive and divines is applied after. I use the following formula for calculating my crit multiplier

    e012fb431e67fd24bfe2d256d2ac52c8.png

    Elfborn_real is needed because the tooltip value of Elfborn is rounded but the game uses the non-rounded value. Anyway, the following can be used for Elfborn_real. Precise Strikes and Elfborn are interhangable.

    92bf22dd364304b63575d313660f15c7.png

    Finally, skills covers things like Piercing Spear passive (for Templars), Hemorrhage (for Nightblades), Trap Beast and Aggressive Warhorn.
    Reference for any calculation I make Introduction to PvE Damage Calculation
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