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Pet build on magicka sorcerer

Icaruzs
Icaruzs
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Well i saw this vid about the pet build in youtube https://www.youtube.com/watch?v=I_N6sFOXBnM (jump to 4:40 when he starts playing the pet build). And i was wondering how the build is doing in cyrodill/IC.

I'm not a pvp player (but i want to start being one) so i don't know, if the build is viable, since de video is a bit older. i really liked the build, i think it's more fun than the others magicka sorcerer builds (detonation,curse,frags, entropy and etc..).

What are the pros and con of this build? is this build capable of 1v X? i heard the pets got buffed in recent patch is that true? i heard also that ppl are using pets as a "human" shield so the enemy misses while trying to attack the caster, hitting the pet instead

Can someone analyse the build in our current patch? is it worth?
  • Icaruzs
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    additional questions: using that build that is focused on pvp can hurt the pve side of a character? (since the build doesnt use hardened ward and velocious curse)

    Since the video didn't said which chapions points the player should focus in the build, can someone help? is that good investing 100 points in Thaumaturge?(i think pet damage is magical) and 100 in bastion (even not having hardened ward)

    Pet damage scale of max magicka right?

    Sorry so many questions
    Edited by Icaruzs on January 15, 2016 4:54AM
  • Chims
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    Pet builds are generally not good for group pvp. Pets don't gain anything from champion points either.
  • Icaruzs
    Icaruzs
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    up?
  • Waffennacht
    Waffennacht
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    What makes Pets bad for PvP is when you are facing a group.

    Your pets will attack random individuals (console) or they just get pwned by the group.

    If 1v1 they are just fine (though not going to do any real dps like a glass cannon sorc)

    Pet's damage is actually Electric and the elemental CP increases the damage, not thermatuge.
    Edit: theoretically, as i don't have a UI I don't know, im prone to guess that the above poster is right, CPs don't help... though imo they should.

    Pets scale with magicka yeap.

    Now what I have done (im working on my Sorc Pet build) is use Trinimac's Valor set. Most people don't know that a sorc's pet counts as an ally. Any ability that uses an ally works with Pets.

    That means each time I cast hardened ward I have a 20% chance to deal 4000 dmg AoE and heal for 4000 HP AoE (not bad for casting a ward lol)

    As for the IC. I was hella surprised. I actually went through mobs faster than before. Not only that I was able to solo Nunatak, one of those walking around bosses.

    2016-01-15-08-51-42_zpsn1aso8qi.png

    Notice a bright ball of light by Clannfear? That's the Trinimac Proc. Just to see it :)

    So far my gear is only v15 blue Trinimac and v16 purp Seducer, meaning my stats can go up so much more. The idea being x3 trinimac jewelry and x2 trinimac armor, x2 willpower sword and board then x5 twice born or seducer or maybe juggernaut I haven't decided yet.

    In testing I have soloed Nunatak, CoA norm, and Crypt of Hearts norm. Once I get the ideal gear ill try some veteran dungeons with it.

    Oh lol, im the glowing half invisible shield there...
    Edited by Waffennacht on January 15, 2016 4:25PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Icaruzs
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    ty you sharing what you know. You said thaumaturge will not increase the pet's damage, even the imp suicide is lighting damage, or it's magic damage?
    Edited by Icaruzs on January 15, 2016 4:14PM
  • Thelon
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    I don't use pets in PvP, but for PvE, you can check out my Pet build here:

    http://tamrielfoundry.com/topic/1-6-6-the-unholy-herdsman-thelons-pet-build/

    As for the IC. I was hella surprised. I actually went through mobs faster than before. Not only that I was able to solo Nunatak, one of those walking around bosses.

    In testing I have soloed Nunatak, CoA norm, and Crypt of Hearts norm. Once I get the ideal gear ill try some veteran dungeons with it.

    Yep, Pet builds are great for soloing! Here's a vid of my first vet dungeon!

    Icaruzs wrote: »

    additional questions: using that build that is focused on pvp can hurt the pve side of a character? (since the build doesnt use hardened ward and velocious curse)

    Sorry so many questions

    You'll want different skills for PvP compared to PvE. You may want to reduce the toggles you use in PvP to allow for more flexibility. I'd suggest using my build as a baseline for gear sets, CPs, etc. then making adjustments for PvP as you see fit. (I.e drop Bound Armor for Curse + Streak)
  • Waffennacht
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    @Thelon

    How old is that vid? (Im at work) I think I've watched it before. Toggle mancer right?

    Thelon's build is like the opposite of my build (and im gonna maybe steal some ideas!)

    My ideal build is actually x5 or x4 heavy armor. (Before the intro of v16 I had x4 heavy x3 light worked really well)

    Thelon uses a staff, I do Sword and board for both main and back up, the max magicka glyph is very nice.

    I do not use anymore toggles than the pets, I like my abilities too much :)

    I use streak on my overload bar, not main, boundless is more than enough mobility for me and saves magicka. I run Liquid Lightning, as it is the highest dps per magicka spell that only becomes more efficient with more enemies.

    I run shattering prison, completely auto wins non immune mobs, and if you hit 4 dudes, that's 6k damage from it. I combine it with LL for very cheap, very heavy AoE dps.

    I use Frag, big damage, 8% heal, and knock down, fantastic.

    My bread and butter is Dark Conversion and Hardened ward. Practically makes you invulnerable.

    As for the second set. Seducer gives insane sustainability, looking, I can see running Necropotence. Choices choices
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Thelon
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    How old is that vid? (Im at work) I think I've watched it before. Toggle mancer right?

    @Waffennacht

    That vid's from 2.0.7 (pre-IC) but the loadout and playstyle remains pretty much the same. My most recent vid with the pet build is here:



    Thelon's build is like the opposite of my build (and im gonna maybe steal some ideas!)

    My ideal build is actually x5 or x4 heavy armor. (Before the intro of v16 I had x4 heavy x3 light worked really well)

    Once you're Undaunted Rank 9 and have access to the passive Undaunted Mettle you should try go go 5 light, 1 medium and 1 heavy to take full advantage of it.

    Thelon uses a staff, I do Sword and board for both main and back up, the max magicka glyph is very nice.

    The main reason a staff is likely the way to go imo is access to Force Pulse. This is the best spammable DPS ability a sorc has access to, and it allows us to play from range.

    I do not use anymore toggles than the pets, I like my abilities too much :)

    I agree here somewhat. In certain situations, access to more skills is more valuable than the extra magicka + resistance that Bound Armor provides. (The additional toggle I run.) Examples are vMSA (above) and Ra Kotu.

    I use streak on my overload bar, not main, boundless is more than enough mobility for me and saves magicka. I run Liquid Lightning, as it is the highest dps per magicka spell that only becomes more efficient with more enemies.

    All those skills are good in different situations, but I think you'll find that Bolt Escape + Hardened Ward is a sorc's best defense, especially while soloing.

    I run shattering prison, completely auto wins non immune mobs, and if you hit 4 dudes, that's 6k damage from it. I combine it with LL for very cheap, very heavy AoE dps.

    I use Frag, big damage, 8% heal, and knock down, fantastic.

    My bread and butter is Dark Conversion and Hardened ward. Practically makes you invulnerable.

    As for the second set. Seducer gives insane sustainability, looking, I can see running Necropotence. Choices choices

    It sounds like you're going for a tanky, AoE style approach. This is likely great for levelling, questing, etc., but it's very risky if you plan on trying to solo vet dungeons and their bosses. The trash is no joke when you're alone, and the bosses will require you to bring big single-target dps.
  • Thelon
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    Icaruzs wrote: »

    Can someone analyse the build in our current patch?

    Bolterity's PvP Pet Build is from patch 2.0 (pre-IC) which means that the damage nerf has not yet been applied. It's much more difficult (for most people) to kill other players as quickly as shown here.

    That said, this build could still work, though I'd recommend using Overload instead of Soul Assault / Atronach as recommended back in 2.0.

    Are you on console and, if so, are you able to command your pets to attack a single target? (Right Click + Y on PC) If not, don't even try to 1vX with this build.

    One of the downsides to this build is it's reliance on both Magic and Elemental damage. This means that you'll need points in both Elemental Expert (boosts the Twilight's shock attack) and Thaumaturge (boosts the Clannfear's explosion attack) to maximize your effectiveness.

    A build that focuses on either Elemental Damage or Magic Damage will be able to max out Elemental Expert or Thaumaturge, then focus the rest of the Mage CPs on Elfborn, resulting in some of the crazy burst DPS that you see from magicka sorcs today.
    Edited by Thelon on January 15, 2016 6:03PM
  • Lexxypwns
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    @Thelon

    How old is that vid? (Im at work) I think I've watched it before. Toggle mancer right?

    Thelon's build is like the opposite of my build (and im gonna maybe steal some ideas!)

    My ideal build is actually x5 or x4 heavy armor. (Before the intro of v16 I had x4 heavy x3 light worked really well)

    Thelon uses a staff, I do Sword and board for both main and back up, the max magicka glyph is very nice.

    I do not use anymore toggles than the pets, I like my abilities too much :)

    I use streak on my overload bar, not main, boundless is more than enough mobility for me and saves magicka. I run Liquid Lightning, as it is the highest dps per magicka spell that only becomes more efficient with more enemies.

    I run shattering prison, completely auto wins non immune mobs, and if you hit 4 dudes, that's 6k damage from it. I combine it with LL for very cheap, very heavy AoE dps.

    I use Frag, big damage, 8% heal, and knock down, fantastic.

    My bread and butter is Dark Conversion and Hardened ward. Practically makes you invulnerable.

    As for the second set. Seducer gives insane sustainability, looking, I can see running Necropotence. Choices choices

    I can't see any reason to run heavy armor if you're going to be just hardcore spamming hardened ward, what's the reasoning for running heavy?
  • Icaruzs
    Icaruzs
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    Thelon wrote: »
    Icaruzs wrote: »

    Can someone analyse the build in our current patch?

    Bolterity's PvP Pet Build is from patch 2.0 (pre-IC) which means that the damage nerf has not yet been applied. It's much more difficult (for most people) to kill other players as quickly as shown here.

    That said, this build could still work, though I'd recommend using Overload instead of Soul Assault / Atronach as recommended back in 2.0.

    Are you on console and, if so, are you able to command your pets to attack a single target? (Right Click + Y on PC) If not, don't even try to 1vX with this build.

    One of the downsides to this build is it's reliance on both Magic and Elemental damage. This means that you'll need points in both Elemental Expert (boosts the Twilight's shock attack) and Thaumaturge (boosts the Clannfear's explosion attack) to maximize your effectiveness.

    A build that focuses on either Elemental Damage or Magic Damage will be able to max out Elemental Expert or Thaumaturge, then focus the rest of the Mage CPs on Elfborn, resulting in some of the crazy burst DPS that you see from magicka sorcs today.

    Ty for the sharing you knowledge. Wich damage nerf are you talking about?

    People from others forums said that no CP could influence the pet damage, now you say that those CP (elemental and thaumaturge) can affect the pets damage. Wich information is true?

    #Plus
    Do you guys think it will be any pet buff in incoming patches? aside from the gear that they will update to v16

    #Offtopic

    You use a wonderfull addon that show you your buffs and debuffs on enemies, i use the tamriel foundry addon, that also show the buffs, but the away it shows is bti hard to see. Can you tell wich beautiful addon is that


    Edited by Icaruzs on January 15, 2016 6:21PM
  • Waffennacht
    Waffennacht
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    Grrr on you @Thelon I really wanna watch that vid but im at work!

    You are right, was going for an AoE tanky build. Also yes those mob adds are tough. Like CoA end boss or Crypt of hearts first boss. As if you were psychic, I do end up going into my overload to streak and dps the boss or adds.

    I suppose if my sustain was high enough I wouldn't need dark conversion... and could replace with streak.

    A lot depends on the gear. Im having a very hard time finding v16 Trinimac, nothin but v15 armor no jewelry either.

    Btw this build is so I can get those undaunted passives! Yeah definitely going with different (medium light etc) once I get it

    Thelon, what's your feelings towards Trinimac? You like it don't you lol.

    What's your spell damage with your build? So you wouldn't run frag? Just curious :)

    Gees i wanna watch that video...
    Edited by Waffennacht on January 15, 2016 6:27PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Chims
    Chims
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    There is no CP that actively affects the damage of any of the pets. You will see a small increase (2-3 damage points) when putting a point into any of the mage line CP's due to a slight magicka increase but that's it. This is one of the problems with pet builds in general. I still run one myself but the pet's damage doesn't really scale with you at that point. All other characters are increasing resistances and DPS through their CP's but your pets will largely remain the same. This is why to me it makes more sense to have a few magicka spells that actually do damage on your bars. If not you are better off dumping all your points into regen, cost reduction and defensive CP's
  • SmalltalkJava
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    Im a big pet fan myself, back in early DAOC, i was one of 2 active pet cabalists on our server. The pets were buggy and would perma root itself.

    Eventually, you can get the ranged version of proxy det, inevitable detonation That in effect gives you two curses. Caveat being the inevitable det is 2 sec cast time. Iirc.. I don't have it yet.

    You might be able to go thaumaturge and not worry about elemental damage at all.
    Shield up, det curse, regular curse. Or vice versa regarding explosion timings. That is one of my sorc goals.

    You can also go curse, det curse, pet blow up. Add in crystal drag proc if it goes off on your shield cast or curse cast. For the triple explode. Or quad explode

    Also remember sorc pets don't stealth in pvp. I have a forum topic requesting this be fixed. Please promote it!!!

    I'm a bit unorthodox as I don't use elemental at all atm.

    (typing on mobile phone)
  • Thelon
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    Chims wrote: »
    There is no CP that actively affects the damage of any of the pets. You will see a small increase (2-3 damage points) when putting a point into any of the mage line CP's due to a slight magicka increase but that's it.

    Ah that may be correct. I'll do some testing later.
    Icaruzs wrote: »

    Ty for the sharing you knowledge. Wich damage nerf are you talking about?

    All damage in Cyrodiil was reduced in Patch 2.1 (IC)
    Icaruzs wrote: »

    Do you guys think it will be any pet buff in incoming patches? aside from the gear that they will update to v16

    Perhaps. I think pets are in a pretty good place for solo PvE, and can be quite annoying in PvP as players have trouble targeting you through the zoo. I'd like to see buffs to the Daedroth Pet from the Maw of the Infernal Set and the ability to command each pet individually.
    Icaruzs wrote: »

    You use a wonderfull addon that show you your buffs and debuffs on enemies, i use the tamriel foundry addon, that also show the buffs, but the away it shows is bti hard to see. Can you tell wich beautiful addon is that

    S'rendarr by Kith, Garkin and silentgecko
  • Thelon
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    A lot depends on the gear. Im having a very hard time finding v16 Trinimac, nothin but v15 armor no jewelry either.

    Thelon, what's your feelings towards Trinimac? You like it don't you lol.

    I really prefer the baseline that 4 x Magnus, 2 / 3 x Torugs (3 on DW bar) and an Undaunted Set gives. It allows for great flexibility as I explain in the Gearing Section of my build.

    What's your spell damage with your build? So you wouldn't run frag? Just curious :)

    rEcSU7f.png

    I do run frags quite often for single target DPS, when I'm not in Overload. It's also great for the knockdown while soloing trash.
  • Waffennacht
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    I may go back and switch my CPs again. However elemental does boost overload, Liquid Lightning, boundless, and streak.

    Thelon's build looks like it wants elemental as well.

    I don't really use pets for Dps more for aggro and heals,

    Any suggestions on armor?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SmalltalkJava
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    Thelons build on tamriel forge is up to date he uses 5 light, 1 heavy, 1 med. Magnus and torugs. If you don't have undaunted sets like I don't. You could through 2 julianos is in there also for more crit.

    For pvp suit you probably want impenetrable for when your cc'd and can't cast shield, for pve then use thelons traits.


    Thelons build is the go to pet build.
    Edited by SmalltalkJava on January 15, 2016 8:30PM
  • Chims
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    Honestly there are some good things that would allow pets to be better in PvP and PvE in general I would like to see implemented:

    Faster move speed/attack speed - could be done with reduced damage as the 1.8 seconds is a pretty long time in general to be waiting. They spend a lot of time running around currently not hitting anything. Damage would be more consistent this way.

    Focused Attacks via Daedric Prey - It would help if this forced a pet attack on the target it was cast on. This would help console and would be ideal anyways, since you would always want them attacking that target.

    Some sort of shield penetration via a pet type, set or the previous conjured ward. This would make it more of a unique play-style on a sorc different from direct damage builds current seen.

    Again CP - self-explanatory

    Cast time removed - just more DPS loss now when they die which they do often unless u chain cast hardened ward.
    Edited by Chims on January 15, 2016 8:48PM
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