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What exactly is meant by weaving?

Caroloces
Caroloces
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I've read a lot of information about combat mechanics that includes the word "weaving" (light attack, heavy attack, and so forth). I'm not quite sure what it means exactly. I take it to mean that the player intersperses abilities with light and heavy attacks, but I'm uncertain if it includes certain patterns or techniques. I also don't quite get the idea of medium attacks. I've always relied on a single click to be a light attack, and holding down mouse button to be heavy. How does on effect a "medium" attack.
Any guidance on this would be much appreciated.
  • Cuyler
    Cuyler
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    Light attack "weaving" - light attack>skill>light attack>skill>repeat
    Medium attack "weaving" - med attack>skill>med attack>skill>repeat

    so on and so forth....the idea is that when done correctly the skill cancels the end of the light attack animation and the light attack cancels the end of the skill animation allowing you to do two attacks in what would normally be the time it takes to do one. >:)

    Edit: think of a medium attack as a "not fully charged" heavy attack. That is, hold the mouse button down and the second you see your character's elbows begin to animate backwards, release the button. I find this most easily apparent when using a destro staff where light attacks are a single ball of flame and medium attacks are two balls of flame.
    Edited by Cuyler on January 14, 2016 8:14PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Daveheart
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    A medium attack is a heavy that's not fully charged. Essentially you hold down the LMB until you see your weapon move back to charge, then hit an ability, then release the LMB. When you release the button the "medium attack" will go off immediately followed by the ability. In a rotation you should immediately press the LMB again and queue the next ability in your rotation.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Caroloces
    Caroloces
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    Thanks, @Cuyler
    But I'm still puzzled by the concept of medium attack. You either click the mouse button to effect a light attack or hold the left mouse button for heavy. How does one do a medium attack?

    Got it! Thanks @Daveheart
    Edited by Caroloces on January 14, 2016 5:06PM
  • Cuyler
    Cuyler
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    Caroloces wrote: »
    Thanks, @Cuyler
    But I'm still puzzled by the concept of medium attack. You either click the mouse button to effect a light attack or hold the left mouse button for heavy. How does one do a medium attack?

    Got it! Thanks @Daveheart

    Updated my orginal post and what Dave said :)
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Daveheart
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    Oh yeah, we should also note that medium weaving is not really practical on resto and lightning staves.
    Cuyler wrote: »
    Caroloces wrote: »
    Thanks, @Cuyler
    But I'm still puzzled by the concept of medium attack. You either click the mouse button to effect a light attack or hold the left mouse button for heavy. How does one do a medium attack?

    Got it! Thanks @Daveheart

    Updated my orginal post and what Dave said :)

    Gratz on the 150k SO btw.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • kylewwefan
    kylewwefan
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    Weaving and using an ability rotation along with blocking and dodge rolling at the right time will majorly change your gaming.
  • Nestor
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    Caroloces wrote: »
    But I'm still puzzled by the concept of medium attack. You either click the mouse button to effect a light attack or hold the left mouse button for heavy. How does one do a medium attack?

    If your in the game tonight look me up in the guild list and I can show you exactly what the differences are. Ohh, wait, my GF has this evening off, Friday Night.
    Edited by Nestor on January 14, 2016 5:15PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cuyler
    Cuyler
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    Daveheart wrote: »
    Gratz on the 150k SO btw.

    Gracias :D just made it hehe
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Caroloces
    Caroloces
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    So . . . to complicate things a bit further (tho' they're really not that complicated), how does animation canceling factor into this, or is weaving just another name for animation canceling?

    Darn it, @Nestor, wouldn't you rather spend time showing me this stuff than spending time with your GF? :) I'll send a whisper your way when I see you logged in at another time. Thanks!
  • Morbash
    Morbash
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    Medium attacks are executed by holding left-click just a split-second longer so that the light attack registers as a heavy attack. Here's a detailed video by Lefty Lucy explaining how animation cancelling works and outlining some of the combos you can perform.

    https://www.youtube.com/watch?v=BLZzGoPp9Ug
    Edited by Morbash on January 17, 2016 3:39AM
    "War doesn't build character; it reveals it."
  • Nestor
    Nestor
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    Caroloces wrote: »
    So . . . to complicate things a bit further (tho' they're really not that complicated), how does animation canceling factor into this, or is weaving just another name for animation canceling?

    Weaving is a thing because we can cancel animations.

    If you want to see what Animation Canceling really looks like, don't try to weave in a weapon attack, use block instead after firing the skill. You will see that you do the same amount of damage, but you don't have to see the entire animation. Some skills like Force Pulse don't really have that much an animation to cancel. Wrecking Blow? That has a huge animation to cancel.

    Above people mentioned starting out with a skill, then a L/M/H attack. Me, I start with a Heavy Attack then a skill. If you press and hold the left mouse button until the weapon fires, that is a fully charged Heavy Attack. Takes about 2 to 3 seconds for this. You can still get a Heavy Attack with less of a button hold. I find it's like a One Thousa... to get a Med/Heavy attack, not quite a full one one thousand. Anyway, I que up the Heavy attack, then fire the skill as soon as I think I can by releasing the mouse and hitting skill key on the keyboard. As soon as I release the skill key, I press and hold the mouse button again for the Light/Medium Attack. It can also help to use a Block after firing the skill to cancel that animation before you que up the next Medium/Heavy attack. All depends on how long the animation is for the skill.

    Now, the biggest benefit to Weaving is not so much the DPS (although it does help increase that), but instead the preservation of resources. I find I can keep my magic or stamina pool going longer by weaving. I don't think it's super important to have Med/Heavy attacks in between skills, in fact, learn to do this with Light Attacks to get the timing down. Then once you have that, just extend the length of time you spend holding down the mouse button to get that Medium Heavy Attack before you fire the skill. An addon helps with this, like the Combat Log to see your results.

    Edited by Nestor on January 14, 2016 6:21PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • bowmanz607
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    another way to think about it...

    you have a light attack, a partially-charged heavy attack (medium attack), and a fully charged heavy attack (heavy attack)
  • Caroloces
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    That's a great video! When I play tonight, I'll run it on my ipad and practice.
    Thanks, @DeusAres
  • Tamanous
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    Please forum search. There are several threads and even guides on this already.
  • Waffennacht
    Waffennacht
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    Actually weaving and animation cancelling are different. Not by much. But they are.

    For example a move like dark conversion cannot be animation cancelled but it can be weaved with hardened ward (which can be animation cancelled.

    Weaving, more or less cuts the current animation short, while cancelling completely skips the animation process.

    So, continuing with my example (fyi blocking is the easiest way to accomplish an animation cancel) you could use dark conversion (which can't be cancelled) before the animation is done, hit hardened ward which cuts conversion short a bit, then press block to cancel the hardened ward animation, and then immediately cast something else.

    Weaving and cancelling becomes a bit more complex when using light and heavy attacks, but follow the above posts
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Tankqull
    Tankqull
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    Cuyler wrote: »
    Light attack "weaving" - Skill>light attack>skill>light attack>skill>repeat
    Medium attack "weaving" - Skill>med attack>skill>med attack>skill>repeat

    so on and so forth....the idea is that when done correctly the skill cancels the end of the light attack animation and the light attack cancels the end of the skill animation allowing you to do two attacks in what would normally be the time it takes to do one. >:)

    Edit: think of a medium attack as a "not fully charged" heavy attack. That is, hold the mouse button down and the second you see your character's elbows begin to animate backwards, release the button. I find this most easily apparent when using a destro staff where light attacks are a single ball of flame and medium attacks are two balls of flame.

    actually it is light attack -> skill -> light attack -> skill -> light attack -> skill
    and skill -> medium -> skill -> medium -> ...

    the idea is to minimize the time spend to animate an attack as abilities have different animation priorities you can combine several attacks.
    priority order (lowest priority left highest right)
    light attack < ability < ulti < bash
    so the perfect rotation would be in case of a NB
    light attack followed by surprise attack followed by soul harvest followed by a bash wich perfectly timed will only animate the final bash within a fraction of a second(you can than bash 2 more times untill the light attack CD is over as bash behaves wonky)

    medium/partly heavy charged weaving on the other hand is a different story there are two different situations
    1. an ability with casting time or channeling time is used than you execute your ability and push and keep you heavy attack key pushed antill the moment the ability is finished and release it to create a "BAMbam[....]BAMbam" effect creating bigger spikes than having "bam[...]BAM[....]""
    2. option is to maximize your dmg while you wait for an instant ability to finish its CD (for all abilities even non instants and light/heavy attacks its roughly 0.6-0.8sec after innitiating that ability) by charging a heavy attack executed by activating your instant ability when ready -> [...]bambam[...]bambam
    with [....] being ramp up times and [BAM] being an ability with casting or channeling time, [bam] is a medium attack and i]bam[/i is an instant ability
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Cuyler
    Cuyler
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    Tankqull wrote: »
    Cuyler wrote: »
    Light attack "weaving" - Skill>light attack>skill>light attack>skill>repeat
    Medium attack "weaving" - Skill>med attack>skill>med attack>skill>repeat

    so on and so forth....the idea is that when done correctly the skill cancels the end of the light attack animation and the light attack cancels the end of the skill animation allowing you to do two attacks in what would normally be the time it takes to do one. >:)

    Edit: think of a medium attack as a "not fully charged" heavy attack. That is, hold the mouse button down and the second you see your character's elbows begin to animate backwards, release the button. I find this most easily apparent when using a destro staff where light attacks are a single ball of flame and medium attacks are two balls of flame.

    actually it is light attack -> skill -> light attack -> skill -> light attack -> skill
    and skill -> medium -> skill -> medium -> ...

    the idea is to minimize the time spend to animate an attack as abilities have different animation priorities you can combine several attacks.
    priority order (lowest priority left highest right)
    light attack < ability < ulti < bash
    so the perfect rotation would be in case of a NB
    light attack followed by surprise attack followed by soul harvest followed by a bash wich perfectly timed will only animate the final bash within a fraction of a second(you can than bash 2 more times untill the light attack CD is over as bash behaves wonky)

    medium/partly heavy charged weaving on the other hand is a different story there are two different situations
    1. an ability with casting time or channeling time is used than you execute your ability and push and keep you heavy attack key pushed antill the moment the ability is finished and release it to create a "BAMbam[....]BAMbam" effect creating bigger spikes than having "bam[...]BAM[....]""
    2. option is to maximize your dmg while you wait for an instant ability to finish its CD (for all abilities even non instants and light/heavy attacks its roughly 0.6-0.8sec after innitiating that ability) by charging a heavy attack executed by activating your instant ability when ready -> [...]bambam[...]bambam
    with [....] being ramp up times and [BAM] being an ability with casting or channeling time, [bam] is a medium attack and i]bam[/i is an instant ability
    Technically you are correct. My response was a quick one to answer the question "what is meant by weaving?", not "how exactly do I weave?" which is a much longer response as evidenced in your post and the myriad of videos available on the topic. I beleive the point was still conveyed.....anyways I'll revise it to avoid any confusion.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • aLi3nZ
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    Medium attack weaving is very effective. And Its not that hard to do, you can weave it in with skills like curse, frags and crushing shock and you will definitely notice a decent dps increase.

    I don't know why people refer to it as animation cancelling like it is some sort of exploit. It doesn't seem that way when I'm using it. I'm just utilizing the weapon and skills I have properly. I avoided trying it for a long time since it was referring to as animation cancelling and seemed complicated with some people saying you have to block in between attacks.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    If it helps, skills are on an internal timer of about 1 second. Take Force pulse with a Destro staff as an example. If you press the skill button once a second or 10 times a second, the skill is only going to fire at the set rate (about one per second). Weaving allows you to keep up that consistency but sneak in the damage of a light or medium attack as well.

    Best advice is to play with it. Most competitive players weave just about everything because its a strait DPS increase and helps with ultimate regeneration. As a general rule, a medium weave is a little easier to get the hang of. With a little practice, it becomes second nature.
  • FriedEggSandwich
    FriedEggSandwich
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    aLi3nZ wrote: »
    Medium attack weaving is very effective. And Its not that hard to do, you can weave it in with skills like curse, frags and crushing shock and you will definitely notice a decent dps increase.

    I don't know why people refer to it as animation cancelling like it is some sort of exploit. It doesn't seem that way when I'm using it. I'm just utilizing the weapon and skills I have properly. I avoided trying it for a long time since it was referring to as animation cancelling and seemed complicated with some people saying you have to block in between attacks.

    Animation cancelling is slightly different. You can't cancel the animation of a skill by charging up another medium attack, so what most people here are describing is weaving. Animation cancelling would be to follow up the skill with bash/tap block/dodgeroll etc. It's all to do with the priority system; in order of priority lowest to highest you have light/medium/heavy attack > skill > weapon swap > block/bash > dodge roll. Anything with a lower priority can be cancelled by anything with a higher priority, but not vice versa. So you can't actually cancel a skill with a light/medium attack, you need to tap block/bash to do that.
    Edited by FriedEggSandwich on January 14, 2016 10:46PM
    PC | EU
  • AfkNinja
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    Weaving is when a magic user channeling the one power (Saidin or Saidar) pull and combine separate elements to combine them and overlap them in a way to trigger the effects of a spell. This is referred to as "Weaving the one power".

    Oh wait....this is about ESO???
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