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Levelling up Assault

  • Asherons_Call
    Asherons_Call
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    Crown wrote: »
    I've put up some good info on how AP works at https://darkelves.com

    Scroll down to section titled "Making AP".

    For the lazy people, here's a copy-paste:
    Alliance Points (AP) come primarily from killing opponents.

    Each individual is worth a certain amount of AP. That amount usually ranges from 600 to 1,000 though it can vary from almost nothing up to about 1200 based on:

    The level of the person who died (lower level = less AP)
    How long since the person died (shorter = less AP)
    The alliance rank of the person being killed (higher = more AP) – I’m not sure if this is still accurate
    Has the person killed a lot of others since they last died (yes = more AP) – this was changed or proven wrong
    When you’re solo, if you’re the only person to damage an opponent (and nobody has healed you while you took damage from said opponent), you get all the AP.

    If you are part of a group, then for every member of the group (even if they didn’t participate in the killing or healing), as long as they are in range, the AP will be split with the members of the group equally. There is a balance to be found for making AP, and I’ve always preferred groups of 12 to 16 – as beyond that the AP is too diluted. With 16 people, you’ll still make between 100 and 140 AP per kill. If your group caps out at 24, then the AP numbers drop by about 20% more. If there are many groups attacking the same target, they’ll all get that same 100 ish – including random people who have managed to get heals out and healed a person (who took damage in combat and) who did enough damage to the target.

    In order to get AP from a kill you (or your group) has to do damage to the person who died. Simply tagging them (such as with caltrops) isn’t usually enough, as the amount of AP you get scales with the percentage of damage that you do to the target. In most engagements, people will be healed while they fight, so a person with 20k health may in fact need 50k damage to be killed (as the person has received 30k healing over the course of the fight). Damage to shields is also included in this, so if you want the AP gains you usually have to do a lot of damage.

    Healing other players used to give a lot of AP, though that has been reduced in the current patch level. Simply casting heals on people won’t net you any AP unless those people have taken damage. If a large group is spamming AoE abilities and taking down opponents, then you’re probably not going to be able to heal them enough to count for enough AP to be worth spending the time.

    When players (both sides) die in range of a keep, resource, or outpost (or behind a scroll gate), the total amount of AP that they gave up with their deaths (average tends to be between 800 to 1000) gets added to “the tick pool”. If a keep/resource/outpost is taken there is an offensive tick (O-Tick). If there has been no death within a certain amount of time (ranges from 45 seconds to 3 minutes depending on where you are) then there is a defensive tick (D-Tick). When a tick happens, the total tick pool gets divided up between all of the players within range (who are members of the alliance that owns the keep/resource/outpost). Most ticks range from a few hundred to a few thousand, though prolonged fights can generate ticks in the tens of thousands. The largest tick I’ve ever seen was for 70k AP and was called “The Tickening”. It took place at Sej in late 2014 after a fight that lasted well over 8 hours. Opponents would send people in to die every minute while they regrouped just to ensure that there would be no D-tick.

    You can also make AP by turning in quests that are given at your starting gate, though other than the kill enemies quests they tend to be more opportunistic – rather than something you should strive to do.

    Repairing walls and doors also makes you AP, though the amount that you spend on repair kits will be more than what you get by using them (repairing walls in the current Wrothgar patch gives back about 10% of what you spent, though this will be changed in a future patch).

    You can increase your AP gains by 20% for one hour by killing a boss in a delve. Note that it may take a few minutes to get to a delve, clear the trash, and kill the boss – then get back to your group or fight location. You should never leave a good fight or a potential tick to get the buff, as the amount of AP you’ll lose out on may very well be more than 20% of what you’ll make in the next hour. Always save your AP buff renewals for times when your group is on break, or you know there will be a lull in fighting for a few minutes.

    Thank you!

    Thank you x2 for the lazy version! Lol
  • Zerok
    Zerok
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    Interesting stuff @Crown.

    Next time I start a group in Cyro I will try to keep the group size between 12 and 16.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Crown
    Crown
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    @Zerok The major challenge in group size right now is that small groups can't compete with large groups due to AoE caps. If you have all amazing players in your group, they might be able to take on a 2:3 ratio and even sometimes win vs double their numbers, but there's no way that they'll win vs more than that. I used to run 8 person groups, and grow to 12 when there were people, roles, or responsibilities that we needed. Now, in order to fight two full stacked opponent groups (50+ players as there will always be randoms / pugs), you really do need at least a full 24 if not more due to cooperation with others or the randoms around you. It's rather sad for those of us who like smaller groups, but that's how the game as evolved to date.

    When making your next group, ensure that you have a good group composition (good number of healers being 1 for every 4 players, and often an extra one or two as the group gets much bigger) with a nice distribution of skills and buffs (Orbs from Undaunted, Shards - both types from Templars) as well as debuffs (a lot of fear, at least one if not two people running bombard, a choking talons from a DK, etc). A good composition with min/max'ed players will count for a lot more than numbers.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Crown
    Crown
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    Here's a spread sheet I put together showing the amount of AP that you're supposed to get (before modifiers) per Brian Wheeler's ESO Live statements: https://goo.gl/iQ3AwS
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Zerok
    Zerok
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    They're going to double the AP gained per kill in the next patch?

    What's the point of doing PvP right now, especially with the lag :|
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Jura23
    Jura23
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    Nifty2g wrote: »
    go into cyrodill, pick an outpost and afk in it and heal when it gets burst
    throw caltrops and rapid regen
    join a pug zerg and heal

    its not hard to get rank 15 for proximity detonation, it takes a week tops. the first time i went for emperor and the first time i actually pvp'd i got it within 4 or 5 days without knowing anything and just healing
    acw37162 wrote: »
    See you in a few months if your absolutely dedicated. If your partially dedicated see you in six.
    Few months to get rank 15?

    Definitely takes a few months to vast majority of players who are doing it first time, don't have PvP guild and don't do just PvP.
    Georgion - Bosmer/Templar - PC/EU
  • zoltarg
    zoltarg
    You just need to "know what you're doing"

    Translation... Play all day, everyday, have no kids, wife, job, and be in a good organized zerg/guild using voice chat to PVP coordinate and mow down everything all day long.

    Then it will "take a few days" if you meet those simple requirements.

    Other wise a looong time, but don't sweat it, you can be very effective without det.
  • Decayed_Inside
    Decayed_Inside
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    I unlocked it on my stamblade khajiit. Been wondering if i should run him magika awhile just to play with it or wait on my actual magika characters.
  • leepalmer95
    leepalmer95
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    zoltarg wrote: »
    You just need to "know what you're doing"

    Translation... Play all day, everyday, have no kids, wife, job, and be in a good organized zerg/guild using voice chat to PVP coordinate and mow down everything all day long.

    Then it will "take a few days" if you meet those simple requirements.

    Other wise a looong time, but don't sweat it, you can be very effective without det.

    So because people have free time they have no job and do nothing, thats just dis respectable and petty.

    Also it's to do with 'knowing what your doing' though for someone as petty of you of course your going to struggle and no organised group will bother with you, stick to you pugs and your 5-10k hr if lucky.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tankqull
    Tankqull
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    Nifty2g wrote: »
    Husan wrote: »
    @Nifty2g @leepalmer95 @Zerok
    It's been said on ESO live (the episode before IC was released) that the average AP per hour is around 10k.
    I never trust ZOS's numbers anymore, this just enforces my statement and reason not to trust it even more. Even for an average player that is too low

    the average player is fighting avarage players all dieing over and over and thus are worth next to nothing. felt not well yesterday so i just mindlessly followed the zerg in 1 & 3/4th of a hour i had participated in 368 kills worth a total of 18k AP including two defticks worth 5.2k&4.1k. so those 368players were worth roughly 20 AP each. and that is the reason why can believe that the avarage is around 10k/h
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Crown
    Crown
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    zoltarg wrote: »
    You just need to "know what you're doing" Translation... Play all day, everyday, have no kids, wife, job, and be in a good organized zerg/guild using voice chat to PVP coordinate and mow down everything all day long. Then it will "take a few days" if you meet those simple requirements. Other wise a looong time, but don't sweat it, you can be very effective without det.

    My wife and I play together in the evenings when we're home from work. Granted we don't have kids, though we do walk the dogs for an hour, work out for 30-60 minutes (depending on the day), and have an active social life (we see friends twice a week). My wife is a great example of what can be achieved in terms of AP farming. She started a new nightblade named Parody, completed all the major quest lines for skill points, got all of the skyshards, lorebooks, and grinded out some undaunted experience to unlock all the skills. That took her about 10 days of /played time (so 240 hours).

    At the start of this past Azura's campaign (PC/NA), she made about 55k / hour playing alone or occasional along side one other player (myself or her brother) for about 12 hours. By the end of the second day of reset, she had about 1.4 million AP. She was crowned empress, and made another 450k in a group of about 20 for a total of 1.88 million AP in just a few days of play.

    She is on the very high end of AP earners, though at even 30k AP / hour which is normal for a good group, that's only 55 hours of PvP once you've maxed level, stats, skills, etc. Playing evenings for a few hours per night you can do that in two weeks.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Jaronking
    Jaronking
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    Husan wrote: »
    @Nifty2g @leepalmer95 @Zerok
    It's been said on ESO live (the episode before IC was released) that the average AP per hour is around 10k.
    Is this true if it is I wonder are they only counting PC on this or is this for all platforms if it's for all platform that's explains why it's so low.Most consoles players just now are learning how to get decent AP.So that's understandable but if that's Just PC that's pretty bad a hour.

    I can make that solo ganking EP around Arruis in about 10-20 minutes.It be even quicker when they give everyone more AP per solo kill.

    OP I would recommend working on your build and keep practicing for PVP and look for a PVP guild to join and learn the ropes.The mutegan thing I personally wouldn't recommend you just become easy AP for other players.
  • Jura23
    Jura23
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    Jaronking wrote: »
    Husan wrote: »
    @Nifty2g @leepalmer95 @Zerok
    It's been said on ESO live (the episode before IC was released) that the average AP per hour is around 10k.
    Is this true if it is I wonder are they only counting PC on this or is this for all platforms if it's for all platform that's explains why it's so low.Most consoles players just now are learning how to get decent AP.So that's understandable but if that's Just PC that's pretty bad a hour.

    I can make that solo ganking EP around Arruis in about 10-20 minutes.It be even quicker when they give everyone more AP per solo kill.

    OP I would recommend working on your build and keep practicing for PVP and look for a PVP guild to join and learn the ropes.The mutegan thing I personally wouldn't recommend you just become easy AP for other players.

    That's the "problem". A lot of ppl around here make assumptions based on what they can do. But when you look more around you at Cyro, that number won't seem so off.
    Georgion - Bosmer/Templar - PC/EU
  • Asherons_Call
    Asherons_Call
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    Crown wrote: »
    zoltarg wrote: »
    You just need to "know what you're doing" Translation... Play all day, everyday, have no kids, wife, job, and be in a good organized zerg/guild using voice chat to PVP coordinate and mow down everything all day long. Then it will "take a few days" if you meet those simple requirements. Other wise a looong time, but don't sweat it, you can be very effective without det.

    My wife and I play together in the evenings when we're home from work. Granted we don't have kids, though we do walk the dogs for an hour, work out for 30-60 minutes (depending on the day), and have an active social life (we see friends twice a week). My wife is a great example of what can be achieved in terms of AP farming. She started a new nightblade named Parody, completed all the major quest lines for skill points, got all of the skyshards, lorebooks, and grinded out some undaunted experience to unlock all the skills. That took her about 10 days of /played time (so 240 hours).

    At the start of this past Azura's campaign (PC/NA), she made about 55k / hour playing alone or occasional along side one other player (myself or her brother) for about 12 hours. By the end of the second day of reset, she had about 1.4 million AP. She was crowned empress, and made another 450k in a group of about 20 for a total of 1.88 million AP in just a few days of play.

    She is on the very high end of AP earners, though at even 30k AP / hour which is normal for a good group, that's only 55 hours of PvP once you've maxed level, stats, skills, etc. Playing evenings for a few hours per night you can do that in two weeks.

    "Granted we don't have kids"

    Well there you go. That's the key. Kids sap at least a few hours a day out of your schedule
  • Decayed_Inside
    Decayed_Inside
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    Crown wrote: »
    zoltarg wrote: »
    You just need to "know what you're doing" Translation... Play all day, everyday, have no kids, wife, job, and be in a good organized zerg/guild using voice chat to PVP coordinate and mow down everything all day long. Then it will "take a few days" if you meet those simple requirements. Other wise a looong time, but don't sweat it, you can be very effective without det.

    My wife and I play together in the evenings when we're home from work. Granted we don't have kids, though we do walk the dogs for an hour, work out for 30-60 minutes (depending on the day), and have an active social life (we see friends twice a week). My wife is a great example of what can be achieved in terms of AP farming. She started a new nightblade named Parody, completed all the major quest lines for skill points, got all of the skyshards, lorebooks, and grinded out some undaunted experience to unlock all the skills. That took her about 10 days of /played time (so 240 hours).

    At the start of this past Azura's campaign (PC/NA), she made about 55k / hour playing alone or occasional along side one other player (myself or her brother) for about 12 hours. By the end of the second day of reset, she had about 1.4 million AP. She was crowned empress, and made another 450k in a group of about 20 for a total of 1.88 million AP in just a few days of play.

    She is on the very high end of AP earners, though at even 30k AP / hour which is normal for a good group, that's only 55 hours of PvP once you've maxed level, stats, skills, etc. Playing evenings for a few hours per night you can do that in two weeks.

    "Granted we don't have kids"

    Well there you go. That's the key. Kids sap at least a few hours a day out of your schedule

    Lol my kid climbs me like a jungle gym while i'm trying to take keeps
  • Acrolas
    Acrolas
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    There needs to be a faster way. Like, if you could evaporate Lorkhan's Tears and get *** Salts from them, and then use the *** Salts in Alchemy to get a Potion of Assault Experience.

    Same with Support, except you wouldn't be able to use *** Salts. You'd use Gankgrene, which you collect off your own corpse after you've been ganked while typing something in chat.
    signing off
  • Jaronking
    Jaronking
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    Jura23 wrote: »
    Jaronking wrote: »
    Husan wrote: »
    @Nifty2g @leepalmer95 @Zerok
    It's been said on ESO live (the episode before IC was released) that the average AP per hour is around 10k.
    Is this true if it is I wonder are they only counting PC on this or is this for all platforms if it's for all platform that's explains why it's so low.Most consoles players just now are learning how to get decent AP.So that's understandable but if that's Just PC that's pretty bad a hour.

    I can make that solo ganking EP around Arruis in about 10-20 minutes.It be even quicker when they give everyone more AP per solo kill.

    OP I would recommend working on your build and keep practicing for PVP and look for a PVP guild to join and learn the ropes.The mutegan thing I personally wouldn't recommend you just become easy AP for other players.

    That's the "problem". A lot of ppl around here make assumptions based on what they can do. But when you look more around you at Cyro, that number won't seem so off.
    Well I only made that assumption because am not even that good and I can make 10k easy I would think even just running in a zerg would give you more.Your right it's a assumption I made which was shown to be incorrect.Hopefully that number will raise soon and it be easier for others to earn AP.
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