Thanks, @Cuyler
But I'm still puzzled by the concept of medium attack. You either click the mouse button to effect a light attack or hold the left mouse button for heavy. How does one do a medium attack?
Got it! Thanks @Daveheart
Thanks, @Cuyler
But I'm still puzzled by the concept of medium attack. You either click the mouse button to effect a light attack or hold the left mouse button for heavy. How does one do a medium attack?
Got it! Thanks @Daveheart
Updated my orginal post and what Dave said
But I'm still puzzled by the concept of medium attack. You either click the mouse button to effect a light attack or hold the left mouse button for heavy. How does one do a medium attack?
https://www.youtube.com/watch?v=BLZzGoPp9Ug So . . . to complicate things a bit further (tho' they're really not that complicated), how does animation canceling factor into this, or is weaving just another name for animation canceling?
Light attack "weaving" - Skill>light attack>skill>light attack>skill>repeat
Medium attack "weaving" - Skill>med attack>skill>med attack>skill>repeat
so on and so forth....the idea is that when done correctly the skill cancels the end of the light attack animation and the light attack cancels the end of the skill animation allowing you to do two attacks in what would normally be the time it takes to do one.
Edit: think of a medium attack as a "not fully charged" heavy attack. That is, hold the mouse button down and the second you see your character's elbows begin to animate backwards, release the button. I find this most easily apparent when using a destro staff where light attacks are a single ball of flame and medium attacks are two balls of flame.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Technically you are correct. My response was a quick one to answer the question "what is meant by weaving?", not "how exactly do I weave?" which is a much longer response as evidenced in your post and the myriad of videos available on the topic. I beleive the point was still conveyed.....anyways I'll revise it to avoid any confusion.Light attack "weaving" - Skill>light attack>skill>light attack>skill>repeat
Medium attack "weaving" - Skill>med attack>skill>med attack>skill>repeat
so on and so forth....the idea is that when done correctly the skill cancels the end of the light attack animation and the light attack cancels the end of the skill animation allowing you to do two attacks in what would normally be the time it takes to do one.
Edit: think of a medium attack as a "not fully charged" heavy attack. That is, hold the mouse button down and the second you see your character's elbows begin to animate backwards, release the button. I find this most easily apparent when using a destro staff where light attacks are a single ball of flame and medium attacks are two balls of flame.
actually it is light attack -> skill -> light attack -> skill -> light attack -> skill
and skill -> medium -> skill -> medium -> ...
the idea is to minimize the time spend to animate an attack as abilities have different animation priorities you can combine several attacks.
priority order (lowest priority left highest right)
light attack < ability < ulti < bash
so the perfect rotation would be in case of a NB
light attack followed by surprise attack followed by soul harvest followed by a bash wich perfectly timed will only animate the final bash within a fraction of a second(you can than bash 2 more times untill the light attack CD is over as bash behaves wonky)
medium/partly heavy charged weaving on the other hand is a different story there are two different situations
1. an ability with casting time or channeling time is used than you execute your ability and push and keep you heavy attack key pushed antill the moment the ability is finished and release it to create a "BAMbam[....]BAMbam" effect creating bigger spikes than having "bam[...]BAM[....]""
2. option is to maximize your dmg while you wait for an instant ability to finish its CD (for all abilities even non instants and light/heavy attacks its roughly 0.6-0.8sec after innitiating that ability) by charging a heavy attack executed by activating your instant ability when ready -> [...]bambam[...]bambam
with [....] being ramp up times and [BAM] being an ability with casting or channeling time, [bam] is a medium attack and i]bam[/i is an instant ability
Medium attack weaving is very effective. And Its not that hard to do, you can weave it in with skills like curse, frags and crushing shock and you will definitely notice a decent dps increase.
I don't know why people refer to it as animation cancelling like it is some sort of exploit. It doesn't seem that way when I'm using it. I'm just utilizing the weapon and skills I have properly. I avoided trying it for a long time since it was referring to as animation cancelling and seemed complicated with some people saying you have to block in between attacks.