Swen_von_Walhallion wrote: »5pc armor master, 2 pc night silence, 3pc endurance jew (robus) and 2pc engine guard or scourge mostr sets
timmayyyboy wrote: »
For a NB magic tank?
TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
timmayyyboy wrote: »timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
How would you set up your bars? I have a full dps specced NB but im sick of having no tank or troubles with tanks so i want to be able to switch gear and tank at a moments notice

timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
ThatNeonZebraAgain wrote: »timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
I would argue against Footman set at endgame, as it only ends up actually mitigating 2-3% of damage once your resists are at or near cap (33.1k). Getting very high resists (with buffs up) is easy to do using Armor Master, so something else would probably serve you better than Footman. Also as a NB, there's no point to Engine Guardian since we hard run out of resources anyways thanks to Siphoning Attacks. Blood Spawn would also be only so-so when used in conjunction with Armor Master because it would needlessly put you well over resist caps; PvE mobs don't have any sort of armor/spell penetration, so there's no benefit to stacking resists beyond 33.1k.
TotterTates wrote: »ThatNeonZebraAgain wrote: »timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
I would argue against Footman set at endgame, as it only ends up actually mitigating 2-3% of damage once your resists are at or near cap (33.1k). Getting very high resists (with buffs up) is easy to do using Armor Master, so something else would probably serve you better than Footman. Also as a NB, there's no point to Engine Guardian since we hard run out of resources anyways thanks to Siphoning Attacks. Blood Spawn would also be only so-so when used in conjunction with Armor Master because it would needlessly put you well over resist caps; PvE mobs don't have any sort of armor/spell penetration, so there's no benefit to stacking resists beyond 33.1k.
This is a very common misconception and unfortunately is flat out wrong (pve mobs not having penetration). While they may only have base values, many use skills that apply major/minor fracture/breach.
As far as mitigation percentages, you can find the full set of calculations somewhere in my build post above.
-edit-
Found it here: Mitigation Calculations
ThatNeonZebraAgain wrote: »TotterTates wrote: »ThatNeonZebraAgain wrote: »timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
I would argue against Footman set at endgame, as it only ends up actually mitigating 2-3% of damage once your resists are at or near cap (33.1k). Getting very high resists (with buffs up) is easy to do using Armor Master, so something else would probably serve you better than Footman. Also as a NB, there's no point to Engine Guardian since we hard run out of resources anyways thanks to Siphoning Attacks. Blood Spawn would also be only so-so when used in conjunction with Armor Master because it would needlessly put you well over resist caps; PvE mobs don't have any sort of armor/spell penetration, so there's no benefit to stacking resists beyond 33.1k.
This is a very common misconception and unfortunately is flat out wrong (pve mobs not having penetration). While they may only have base values, many use skills that apply major/minor fracture/breach.
As far as mitigation percentages, you can find the full set of calculations somewhere in my build post above.
-edit-
Found it here: Mitigation Calculations
That is a good point about mobs debuffing resistances from their abilities. Again though, that varies by encounter and may or may not always be useful (though hopefully with the new Trial coming out we will see more interesting mechanics/abilities). Is there a list available about which bosses throw out Major debuffs?
I had not seen your mitigation testing, and was going off of the results this person found, which show diminished returns when stacking multiple mitigation bonuses (including blocking+Footman's). I realize the values for block and resist mitigation are different, but was trying to point out that in practice Footman might not always do as much as the tooltip indicates. Based on your understanding and testing, what accounts for the differences in your testing?
ThatNeonZebraAgain wrote: »timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
I would argue against Footman set at endgame, as it only ends up actually mitigating 2-3% of damage once your resists are at or near cap (33.1k). Getting very high resists (with buffs up) is easy to do using Armor Master, so something else would probably serve you better than Footman. Also as a NB, there's no point to Engine Guardian since we rarely run out of resources anyways thanks to Siphoning Attacks. Blood Spawn would also be only so-so when used in conjunction with Armor Master because it would needlessly put you well over resist caps; PvE mobs don't have any sort of armor/spell penetration, so there's no benefit to stacking resists beyond 33.1k.
ThatNeonZebraAgain wrote: »timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
I would argue against Footman set at endgame, as it only ends up actually mitigating 2-3% of damage once your resists are at or near cap (33.1k). Getting very high resists (with buffs up) is easy to do using Armor Master, so something else would probably serve you better than Footman. Also as a NB, there's no point to Engine Guardian since we rarely run out of resources anyways thanks to Siphoning Attacks. Blood Spawn would also be only so-so when used in conjunction with Armor Master because it would needlessly put you well over resist caps; PvE mobs don't have any sort of armor/spell penetration, so there's no benefit to stacking resists beyond 33.1k.
ThatNeonZebraAgain wrote: »timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
I would argue against Footman set at endgame, as it only ends up actually mitigating 2-3% of damage once your resists are at or near cap (33.1k). Getting very high resists (with buffs up) is easy to do using Armor Master, so something else would probably serve you better than Footman. Also as a NB, there's no point to Engine Guardian since we rarely run out of resources anyways thanks to Siphoning Attacks. Blood Spawn would also be only so-so when used in conjunction with Armor Master because it would needlessly put you well over resist caps; PvE mobs don't have any sort of armor/spell penetration, so there's no benefit to stacking resists beyond 33.1k.
2-3% more dmg mitigated its like 10-20% less dmg recived = more effective health. Nothing is so efective as footman for mitigate damage. The only problem is we don't really have any content that requires that amount of mitigation other than ophidian sanctum, and even there i've seen a templar tank tanking the mantikora with ravager jewelry (in 1.6) so...
At the end depends in how you like to play and the group you play with. I tank with my magicka DK with footman + hist bark + engine guardian and mostly permablock and I do well in the new dungeons (havent tanked trials in ages tho, but there you have all synergies you can ask for). For me armor master is too expensive in resources (stamina) to bother to keep it up all the time and slots in my bar. I hist bark and permablock hehe.
I see armor master more a set for tank in medium (or light in combination with bloodspawn or other buff) for a more dps aproach of tanking, specially for a stamina based build where you have a ton of cost reduction for shufle (in my opinion the best skill to combo with armor master). As heavy is overkill.
dancing.in.the.webeb17_ESO wrote: »has anyone tried black rose for sap tank and always block build? I'm leveling sap tank (now at vr8) resto/1h&sh with 4 mara's gift + 4(5)magnus. And I have enought magika regen to keep siphoning atacks up while spamming sap essence, and it keeps my stamina for almost permanet block. This is leveling build so focused tanking with high DPS.
ThatNeonZebraAgain wrote: »timmayyyboy wrote: »
For a NB magic tank?
For a nb magicka tank and a real endgame (which hopefully coming) i also would prefer something like this:TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
for the content now my opinion 5x heavy Kagrenac's Hope or magnus, 3x willpower and 4x seducer (1x sword board and 1x duel wield)
is a good choice and you help group with your sap damage and healing on duel wield bar...
I would argue against Footman set at endgame, as it only ends up actually mitigating 2-3% of damage once your resists are at or near cap (33.1k). Getting very high resists (with buffs up) is easy to do using Armor Master, so something else would probably serve you better than Footman. Also as a NB, there's no point to Engine Guardian since we rarely run out of resources anyways thanks to Siphoning Attacks. Blood Spawn would also be only so-so when used in conjunction with Armor Master because it would needlessly put you well over resist caps; PvE mobs don't have any sort of armor/spell penetration, so there's no benefit to stacking resists beyond 33.1k.
That's why you keep footman and run a 5set of leeching as a NB tank. Superior heals + damage and plays very nicely on dps/tank hybrid setups for pvp as well.
What sets are people using ? I was thinking twice born footman, and engine guardian... triStat glyphs on shield chest helm and legs... I know a lot of people prefer hist bark but I was curious how a tank with massive resource pools performs. Anyone have any experience with a similar build?
ThatNeonZebraAgain wrote: »
I'm not sure I follow your thinking there with those percentages. You're right in that it still decreases the amount of damage you take even if there are diminishing returns (but only by ~3%, not 10-20%) -- the issue is if that smaller percent is still worth he 5 gear slots the set takes up.
TotterTates wrote: »I use 5pc Footman, 5pc Armor Master, 2pc Engine Guardian / Bloodspawn.
You can look at my build here: The Bastion
ThatNeonZebraAgain wrote: »I would love to run Leaching set, but can't stand the insane farming grind to get it (not to mention I really don't like Daedric style motifs).
Also, there's sadly no VR16 content right now where you need stuff like Footman/Histbark or any other pure tank oriented sets. You're better of using a set that boost recovery, sustain and dmg. Running around with over 30k health, capped mits while permablocking, is just overkill.