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64 BIT CLIENT

alainjbrennanb16_ESO
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This might be a stupid question but when the 64 bit client comes out does it mean re-downloading the entire game or will there be a patch
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  • AzraelKrieg
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    Gold Dragons Guildmaster PC-NACR2000+
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  • Wollust
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    Can someone explain to me what's good about a 64 bit client? No IT knowledge here :lol:
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  • AzraelKrieg
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    Wollust wrote: »
    Can someone explain to me what's good about a 64 bit client? No IT knowledge here :lol:

    The architecture of PC software can place limits on hardware usage. A 32-Bit operating system such as the older versions of Windows (95 through to XP) were 32-bit and limited the amount of usable hardware (RAM was limited to 4GB). 64-bit systems remove that low limitation make it possible for better use of available hardware.
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  • Elsonso
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    This might be a stupid question but when the 64 bit client comes out does it mean re-downloading the entire game or will there be a patch

    Most of the game that is downloaded consists of data files. The actual game client is pretty small compared to that. My guess is that you will not have to download the entire game, just the new client. In that respect, it will be a typical update.

    Edit:
    Wollust wrote: »
    Can someone explain to me what's good about a 64 bit client? No IT knowledge here :lol:

    It can use more memory for data, not that the game client will use more memory for data. That remains to be seen. Just because they can use more memory does not mean they will.

    I would like to know if we can choose between 32-bit and 64-bit. The 64-bit one might be a lot buggier and crash more than the 32-bit one. If I can choose, I will stay on the older and more mature platform while others test 64-bit and wait for them to roll out fixes over the next several months. :trollface:
    Edited by Elsonso on January 13, 2016 1:18PM
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  • danno8
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    GW2 added a 64-bit client a few months back and all you had to do was download a few hundred MB or so and just replace the old GW2.exe with the GW2-64.exe. It was pretty easy.

    Aside from the a few widespread problems on the first day it has otherwise been pretty smooth. Personally I have had no issues with it at all.

    However, to be fair ANET is far, far, far better at finding bugs and squashing them fast, and they seem to be able to just push out patches to the servers on the fly, even while people are still playing. In fact their whole server/client system is superior to any other MMO I have played.
  • WalkingLegacy
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    Anet also has a better client, better servers and better software engineers.

    I'm sure ESO will make us download a separate client
  • moesmaker
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    You must be kidding. Take a look on their forums. It's client crashes all over the place. And have you tried playing GW2 on a mac? It's a buggy mess.
  • Capraid
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    moesmaker wrote: »
    You must be kidding. Take a look on their forums. It's client crashes all over the place. And have you tried playing GW2 on a mac? It's a buggy mess.

    Your mistake is trying to play games on MAC.
  • sadownik
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    danno8 wrote: »
    GW2 added a 64-bit client a few months back and all you had to do was download a few hundred MB or so and just replace the old GW2.exe with the GW2-64.exe. It was pretty easy.

    Aside from the a few widespread problems on the first day it has otherwise been pretty smooth. Personally I have had no issues with it at all.

    However, to be fair ANET is far, far, far better at finding bugs and squashing them fast, and they seem to be able to just push out patches to the servers on the fly, even while people are still playing. In fact their whole server/client system is superior to any other MMO I have played.

    actually all you had to do is to download 50 mb exe file and start teh game from it. I play it and so far no problems although its beta.
  • Robbmrp
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    @danno8, how much of an improvement was GW2 after going from 32 to 64 bit? Was it a pretty noticeable difference?
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  • Morozov
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    don't let my wife hear you say that
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  • treborrealb14_ESO
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    danno8 wrote: »
    GW2 added a 64-bit client a few months back and all you had to do was download a few hundred MB or so and just replace the old GW2.exe with the GW2-64.exe. It was pretty easy.

    Aside from the a few widespread problems on the first day it has otherwise been pretty smooth. Personally I have had no issues with it at all.

    However, to be fair ANET is far, far, far better at finding bugs and squashing them fast, and they seem to be able to just push out patches to the servers on the fly, even while people are still playing. In fact their whole server/client system is superior to any other MMO I have played.

    There terrible terrible terrible about hackers and account thefts, Specially once they merged in China ESO by far a better at squashing that crap
  • Robbmrp
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    danno8 wrote: »
    GW2 added a 64-bit client a few months back and all you had to do was download a few hundred MB or so and just replace the old GW2.exe with the GW2-64.exe. It was pretty easy.

    Aside from the a few widespread problems on the first day it has otherwise been pretty smooth. Personally I have had no issues with it at all.

    However, to be fair ANET is far, far, far better at finding bugs and squashing them fast, and they seem to be able to just push out patches to the servers on the fly, even while people are still playing. In fact their whole server/client system is superior to any other MMO I have played.

    There terrible terrible terrible about hackers and account thefts, Specially once they merged in China ESO by far a better at squashing that crap

    Now if they could only squash out Cyro lag and the game bugs......We'd all be happy players!
    NA Server - Kildair
  • gw2only1b14_ESO
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    danno8 wrote: »
    GW2 added a 64-bit client a few months back and all you had to do was download a few hundred MB or so and just replace the old GW2.exe with the GW2-64.exe. It was pretty easy.

    Aside from the a few widespread problems on the first day it has otherwise been pretty smooth. Personally I have had no issues with it at all.

    However, to be fair ANET is far, far, far better at finding bugs and squashing them fast, and they seem to be able to just push out patches to the servers on the fly, even while people are still playing. In fact their whole server/client system is superior to any other MMO I have played.

    There terrible terrible terrible about hackers and account thefts, Specially once they merged in China ESO by far a better at squashing that crap

    No fooling there was a great game at one time but even now read there forums look at all the hacks that have happend to the player base there LOL

    But not to derail the topic @Zos a bit more info so the customer base here can better understand how the 64 bit will better our game play experience Please?
  • sadownik
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    Robbmrp wrote: »
    @danno8, how much of an improvement was GW2 after going from 32 to 64 bit? Was it a pretty noticeable difference?

    new maps were quite resource heavy - some people where simply crushing to desktop so after a week or so Anet introduced a beta version of 64 - it helps because it allows for higher memory usage nothing else/
  • moesmaker
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    Capraid wrote: »
    moesmaker wrote: »
    You must be kidding. Take a look on their forums. It's client crashes all over the place. And have you tried playing GW2 on a mac? It's a buggy mess.

    Your mistake is trying to play games on MAC.


    /sigh

    Did I say I have problems with other games than GW2?

  • Robbmrp
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    sadownik wrote: »
    Robbmrp wrote: »
    @danno8, how much of an improvement was GW2 after going from 32 to 64 bit? Was it a pretty noticeable difference?

    new maps were quite resource heavy - some people where simply crushing to desktop so after a week or so Anet introduced a beta version of 64 - it helps because it allows for higher memory usage nothing else/

    Right, but using more memory should allow for a smoother playability as it should remove the bottleneck there. So were people not able to play at all as they would just crash? I'm looking for information on how the game actually played on 32 bit vs 64 bit. Did it help at all? Not that the exact same thing would happen with ESO, we won't know what it'll do until we get it.
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  • sadownik
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    Robbmrp wrote: »
    sadownik wrote: »
    Robbmrp wrote: »
    @danno8, how much of an improvement was GW2 after going from 32 to 64 bit? Was it a pretty noticeable difference?

    new maps were quite resource heavy - some people where simply crushing to desktop so after a week or so Anet introduced a beta version of 64 - it helps because it allows for higher memory usage nothing else/

    Right, but using more memory should allow for a smoother playability as it should remove the bottleneck there. So were people not able to play at all as they would just crash? I'm looking for information on how the game actually played on 32 bit vs 64 bit. Did it help at all? Not that the exact same thing would happen with ESO, we won't know what it'll do until we get it.

    Well i never crash in g2 to be honest even on new maps but people say in chat i helps. When it comes to the gameplay i see a difference in culling amount - on big events more people are loading with their skins than generic culling skins if thats what you asked for.
  • deleted008293
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    There are 4 parts when we talk about game files.
    1 videos
    2 music
    3 textures
    4 the game itself
    64 bit client mean it have to update the game only. And that part alone wont occupy much space.

    64 bit client mean the game will make use of more memory. That means no more crashes due to low memory. My hope is that this game will no longer have texturing issues like late texture display or no display at all or the world always rendering because things are no longer stored in the memory.
    Edited by deleted008293 on January 13, 2016 3:37PM
  • danno8
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    Robbmrp wrote: »
    @danno8, how much of an improvement was GW2 after going from 32 to 64 bit? Was it a pretty noticeable difference?

    Well for me personally I noticed nearly no difference. But I had very few problems in the first place. I mainly switched to it to avoid potential problems. Same reason I will use the 64- bit ESO when it comes. Not because I have any memory management issues, but more to prevent any future issues of that specific type.

    For GW2, load screens were always fast for me (never more than 5-10 seconds), even getting in game to a playable character from sign in is under 25 seconds for me so improvements are less likely to be noticeable.

    But like @sadownik has mentioned, some people saw a large difference. If the game is coded to take advantage of extra RAM, in addition to fewer "out of memory/low on memory" issues you could potentially see things like:

    - far less loading screens in and out of buildings
    - quicker loading of textures for other characters / players
    - less "on the fly" loading of terrain/objects
    - less hard drive thrashing, although tbh I really don't currently notice any

    But the game needs to be coded for this stuff, that is to say it needs to be told not to unload assets from ram as aggressively as it does now.

    If the 64-bit client is released and you don't see a change in the minimum specs for RAM accompanied with it, don't expect to see any of the improvements listed above (aside from the low memory issues). It would mean the developers are likely rewriting the code to use the 64 bit binaries for stability, not for visual improvements.

  • WalkingLegacy
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    moesmaker wrote: »
    You must be kidding. Take a look on their forums. It's client crashes all over the place. And have you tried playing GW2 on a mac? It's a buggy mess.

    Gaming on a Mac is your first problem. I have never had an issue with their client.
  • Robbmrp
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    danno8 wrote: »
    Robbmrp wrote: »
    @danno8, how much of an improvement was GW2 after going from 32 to 64 bit? Was it a pretty noticeable difference?

    Well for me personally I noticed nearly no difference. But I had very few problems in the first place. I mainly switched to it to avoid potential problems. Same reason I will use the 64- bit ESO when it comes. Not because I have any memory management issues, but more to prevent any future issues of that specific type.

    For GW2, load screens were always fast for me (never more than 5-10 seconds), even getting in game to a playable character from sign in is under 25 seconds for me so improvements are less likely to be noticeable.

    But like @sadownik has mentioned, some people saw a large difference. If the game is coded to take advantage of extra RAM, in addition to fewer "out of memory/low on memory" issues you could potentially see things like:

    - far less loading screens in and out of buildings
    - quicker loading of textures for other characters / players
    - less "on the fly" loading of terrain/objects
    - less hard drive thrashing, although tbh I really don't currently notice any

    But the game needs to be coded for this stuff, that is to say it needs to be told not to unload assets from ram as aggressively as it does now.

    If the 64-bit client is released and you don't see a change in the minimum specs for RAM accompanied with it, don't expect to see any of the improvements listed above (aside from the low memory issues). It would mean the developers are likely rewriting the code to use the 64 bit binaries for stability, not for visual improvements.

    @danno8 thank you for the detailed information. Hopefully for ESO the 64 Bit client will help out a lot. Even if it just takes care of Cyrodil loading screens I will be happy. Mine usually aren't more than 5-10 seconds either but last night in Cyro they were taking forever.
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  • moesmaker
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    moesmaker wrote: »
    You must be kidding. Take a look on their forums. It's client crashes all over the place. And have you tried playing GW2 on a mac? It's a buggy mess.

    Gaming on a Mac is your first problem. I have never had an issue with their client.

    I don't have problems with gaming on the Mac. Usually less then my fellow Windows gamers. Fact is that GW2 after HoT the Mac client crashes often, Very often.

    And I am not the only one, read their forums.

  • Elsonso
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    Robbmrp wrote: »
    @danno8 thank you for the detailed information. Hopefully for ESO the 64 Bit client will help out a lot. Even if it just takes care of Cyrodil loading screens I will be happy. Mine usually aren't more than 5-10 seconds either but last night in Cyro they were taking forever.

    I would not expect the 64-bit client to resolve loading screen issues, in general.
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  • Xjcon
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    Based purely on the history of ZoS patching, I'd say expect it to be a large download, all the others have been.
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  • Uberkull
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    The next gen consoles are 64bit architecture, Xbox One just received the Windows 10 OS for it's UI. I wonder if the next gen consoles support 64 bit clients, and if ESO is providing this 64 bit client to console also?
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  • danno8
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    Robbmrp wrote: »
    @danno8 thank you for the detailed information. Hopefully for ESO the 64 Bit client will help out a lot. Even if it just takes care of Cyrodil loading screens I will be happy. Mine usually aren't more than 5-10 seconds either but last night in Cyro they were taking forever.

    I would not expect the 64-bit client to resolve loading screen issues, in general.

    Those particular loading screen issues in Cyrodiil....yah not at all. That's flat out networking problems (ie lag).

    The best a 64-bit client could do is not unload indoor/outdoor environments when switching from one place to the next, but rather hold them in RAM longer since you have extra to use.

    The Wrothgar quest are a good example of this. There are point in the main quest in Orsinium where you are going in and out of the "Palace" over and over, and it's a loading screen every time because the client unloads the city when you go inside, and unloads the Palace when you go outside again. It does this to lower memory usage. Stuff like that could be improved, but again a developer would have to change some code around for that.
  • WalkingLegacy
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    Got 12 gigs of RAM little man, I put that *** in yo hand.

    Bout time they give us a 64bit client.
  • Uberkull
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    Got 12 gigs of RAM little man, I put that *** in yo hand.

    Bout time they give us a 64bit client.

    No games.on the market use over 8gig of system ram. Most run under 6gig. Unless you are running a browser in the background with 65 tabs open...
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  • danno8
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    uberkull wrote: »
    Got 12 gigs of RAM little man, I put that *** in yo hand.

    Bout time they give us a 64bit client.

    No games.on the market use over 8gig of system ram. Most run under 6gig. Unless you are running a browser in the background with 65 tabs open...

    FO4 can use more than 8GB, but only with mods. In fact their minimum requirement is 8 GB. It uses around 6 GB during gameplay.



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