Well, strangely enough, vampires can use their vampy abilitiey ALL the time, and werewolves only in shifted form. And even worse, the poor part-time furries have to pay for that shiftyness with their ultimate ability!old_mufasa wrote: »25% more fire damage all the time (vamps) vs 25% disease damage when only in werewolf form... this is of course a big one as fire damage seems more common and you don't have the option to opt out of your vampirism when facing fire damage. Where as a werewolf player you just don't shape shift when fighting diseased damage type mobs.
Because... undead???old_mufasa wrote: »Then vampires are saddled with a scaling hit on there health regen..... Why do they have this seconded negative?
Kevmeister wrote: »You can have all that while us werewolves could stay for as long as we want without having to be in combat and feeding off corpse, have some passives that work outside of werewolf form aside from slotting it as our ultimate, and we'll have a deal.
Kevmeister wrote: »You can have all that while us werewolves could stay for as long as we want without having to be in combat and feeding off corpse, have some passives that work outside of werewolf form aside from slotting it as our ultimate, and we'll have a deal.
TheShadowScout wrote: »Well, strangely enough, vampires can use their vampy abilitiey ALL the time, and werewolves only in shifted form. And even worse, the poor part-time furries have to pay for that shiftyness with their ultimate ability!old_mufasa wrote: »25% more fire damage all the time (vamps) vs 25% disease damage when only in werewolf form... this is of course a big one as fire damage seems more common and you don't have the option to opt out of your vampirism when facing fire damage. Where as a werewolf player you just don't shape shift when fighting diseased damage type mobs.
Looking at the differences from that side, vampires seem to have it waaaaay better... no unfortunate fingertwitch that aborts the shift as it starts yet still wastes the ultimate. No enemy hitting at just the right time in shift-start to make it fizzle. No "now now" while you build up ulti to shift agaijn. Just bloodsuckers sucking blood, transforming into mist or calling bats, all the time (well, the bats only when they have the ulti, but still...).
Stands to reason they ought to have the drawback all the time too, yes?Because... undead???old_mufasa wrote: »Then vampires are saddled with a scaling hit on there health regen..... Why do they have this seconded negative?
Have you taken a look at the vampires abilities lately? Have you noticed how half of them kinda are of the "lifestealing" variant?
Vampires are NOT supposed to heal on their own.
Vampires are supposed to drain life from their enemies to heal their wounds.
...
Works as intended. Nowadays anyhow.
Happy bloodsucking!
Kevmeister wrote: »You can have all that while us werewolves could stay for as long as we want without having to be in combat and feeding off corpse, have some passives that work outside of werewolf form aside from slotting it as our ultimate, and we'll have a deal.
old_mufasa wrote: »Kevmeister wrote: »You can have all that while us werewolves could stay for as long as we want without having to be in combat and feeding off corpse, have some passives that work outside of werewolf form aside from slotting it as our ultimate, and we'll have a deal.
/facepalm....
Did you read my post I addressed this....
Werewolfs get to pick when there vulnerable... this makes them get the all bells and whistles when they needed and allows them to not have them active when they are facing mobs that would effect them...
Also Undeath doesn't work as a passive right now.
So you get a drain life and a damage reduction ablity that you cant get healed while using, faster stealth movement, 10% mana stam regen... vs 25% fire damage one of the most common damage types and massive hit to your health regen.. all the time never able to not get the 25% extra damage or negative health regen effect.....
Remember WW used to take desease damage 100% of the time... so ZOS even thought that debuff all the time was to much.... All i'm saying is for 100% uptime that the risk vs reward is out of balance.
old_mufasa wrote: »Why do vampires have a double negative vs werewolf's?
I tend to see 10x more werewolf's now then vampires as all the negative effects that vampires get saddled with just makes using it almost seem more like a liability in both pvp and pve...
25% more fire damage all the time (vamps) vs 25% disease damage when only in werewolf form... this is of course a big one as fire damage seems more common and you don't have the option to opt out of your vampirism when facing fire damage. Where as a werewolf player you just don't shape shift when fighting diseased damage type mobs.
I think this is the biggest disparity between the two as vamps are stuck all the time with taking more damage type that's a unavoidable vulnerability... now you would say well vampires get access to there 2 skills all the time and passives... and you would be right but...
Then vampires are saddled with a scaling hit on there health regen..... Why do they have this seconded negative?
This is what I don't understand.. fire is already much more of a issue then disease then stuck with a negative health regen. Why the double negative? Now I could understand maybe as your stages of vampirism you gained damage or even damage resistance but all you gain is cheaper vampire skills all 2 of them... but get smacked with a 75% reduction in health regen... this just doesn't seem balanced at all.
Now I get that werewolf's don't get anything while in non-werewolf form but they also have no negative effects while not in werewolf form.. so this is balanced out. While in werewolf form they get self heals, great regens, crowd control, debuff's and dps and damage resistance and ways to keep it extended to last longer and some great passives while in werewolf form... all the while not having to worry about having vulnerability's while not in werewolf form... so many positives compared to negatives.
When looking at vampire passives the only one that seems to be working.. maybe is the 10% stamina / magic regen and the movement speed buff while in stealth
The damage reduction by 30%/50% when under 30% life doesn't seem to work.. looking at the damage tickers on deaths I never ever ever seen the last tick of damage being reduced by 50% even from smaller damage attacks.. so my only guess is this passive is out right broken.. or just worthless.
Then take in to account vampire stages and feeding.. this one I find just more annoying then anything... Why cant we drain animals? why cant we stealth feed on non-enemy NPC's in towns... <--- this is a huge gripe to me. As long as you are not spotted by another npc you should be able to stealth feed on NPC's. Also stage one vampirism is way to short.. its should be backwards to the way it is.. hour for 1, 2 and 3 and 30 mins to get to 4.
Some changes taking into account the 24 hour vulnerability vampires are stuck with I would like to see.
1: Scaling fire vulnerability based off vampire stages and a reduction over all to it based on the 100% uptime of the debuff. I think a 15% stage 1 and 2, 20% stage 3, 25% stage 4 would be better and reward people for feeding.
2: A reduction of health regen negative or a look at the reduction passive as it doesn't seem to be working.
3: A physical damage reduction as you go up in vampire stages. such as no buff for stage 1 and 2, 5% for stage 3, 10% stage 4 symbolizing your desperation to get blood and shrugging off physical hits to get that blood.
4: Being able to feed on animals and stealth feed on non-enemy NPC's.. mainly a QOL and roleplaying change.
5: Fixing or adjusting the Undeath passive as it doesn't seem to be working at all.
It would also nice to have some more active skills... As for pvp.. Vamps are already getting slammed hard by fighter guild skills. so I think the above changes are not really that drastic on that end and will make vampirism a little less cumbersome on the PVE front.
What do you guys think? Are you happy with the current incarnation for vampires? or would like some changes to it as well?
Callous2208 wrote: »And yet everyone I face in Cyro is still a vamp. On the other hand, no one ever seems to wolf out in pvp. Must not be that bad off.
So do I, and I have to agree.old_mufasa wrote: »I have both werewolf and vampire and they are not balanced...
It has its point, but... yeah, not the greatest thing. If it was at least a toggle and could take you a bit farther that way...old_mufasa wrote: »Mist form is a out right joke.. when you could heal while in mist form it was .. well in pvp almost op but that was before 1 shot wonder bolts of the fighter guild skills.. So mist from is near pointless...
WRONG.old_mufasa wrote: »Wolf ultimate vs Vampire.. both have them so they cancel out... even though Wolf form last a hell of a lot longer.. and it should imo.
Or some tendons severed. Or a muscle. Bones broken. Eye split. Nerves cut. Joints damaged.old_mufasa wrote: »Ya there undead so why Vamps not given a physical damage reduction passive that has 100% uptime.. I mean after all your undead cuts and bruises should not really effect you unless you get your limb or head chopped off :-)
Vampires has sunlight vulvnerability in other TES games, but they removed that because MMO. Not a choice I think was a good idea, but...old_mufasa wrote: »Also WW should be getting obliterated by silver and effected by the moon or vampires vulnerability to the sun is also not in game... so the whole undead and health regen argument is kinda moot...
That's -just- what I was saying.old_mufasa wrote: »Also you bring up health stealing.. but that's only a counter to massive health regen reduction.. its not a boon... its just a counter to our negative...
Now THAT is a how a valid point looks like!For me, there is even a third downside to be a vamp. Without having a vamp ability slotted, you gain no advantages from passives like faster stealth movement or magica/stamina reg. But you still suffer from the disadvantages like fire weakness or life reg.
Callous2208 wrote: »And yet everyone I face in Cyro is still a vamp. On the other hand, no one ever seems to wolf out in pvp. Must not be that bad off.
How can I play on that server? Because you obviously are playing 1.5 or something if everyone's a vamp
That does seem quite fair.You should get the magicka and stamina recovery regardless of having a vamp skill slotted, you're always in vampire form technically. It would balance out the negatives .
old_mufasa wrote: »Then take in to account vampire stages and feeding.. this one I find just more annoying then anything... Why cant we drain animals? why cant we stealth feed on non-enemy NPC's in towns... <--- this is a huge gripe to me. As long as you are not spotted by another npc you should be able to stealth feed on NPC's. Also stage one vampirism is way to short.. its should be backwards to the way it is.. hour for 1, 2 and 3 and 30 mins to get to 4.
Yeah, and that is a discussion worth having.MornaBaine wrote: »Been begging them for this forever. They refuse to answer. It's incredibly frustrating. Pretty much any time vampires are mentioned, the post is ignored by the Devs and this has been true since day one.old_mufasa wrote: »Then take in to account vampire stages and feeding.. this one I find just more annoying then anything... Why cant we drain animals? why cant we stealth feed on non-enemy NPC's in towns... <--- this is a huge gripe to me. As long as you are not spotted by another npc you should be able to stealth feed on NPC's. Also stage one vampirism is way to short.. its should be backwards to the way it is.. hour for 1, 2 and 3 and 30 mins to get to 4.