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So, no Character Customization within 6 months, and No Spellcrafting period

Aoife32001
Aoife32001
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I think all of us knew Spellcrafting was doomed, and the "Year Ahead" announcement just confirms that. "Spellcrafting is on the back burner for now.... We really like the design and what it contributes to the game, though, so we will do what we can in the future to make it happen and do it right." (Italics added)

i.e. Never going to happen.

As for Character Customization: "Longer term, expect to see information about systems like a character customization shop so you can change your character's gender, appearance, name, etc...."

"Longer term" of course meaning, in context, after the Dark Brotherhood DLC which, as stated in the same article, is not to be released until 2nd Quarter 2016. In other words, don't expect to even see helpful information until maybe 6 months out, let alone actual content, which might hit late 2016 or early 2017.

Guess I'll consider renewing my subscription then, if I'm not too busy with something better that far out.
Edited by Aoife32001 on January 13, 2016 4:08AM
  • Nystora
    Nystora
    how cna u craft spells in an mmo this isnt TES
  • Anhedonie
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    I guess we'll get bits of info a bit sooner than that.
    As for spellcrafting I think people should understand that "put on backburner" is the polite way to say cancelled. Considering, dev who came up with this idea have been fired long time ago and there was almost no info on spellcrafting for about a year. When 2017 comes nobody will even remember what spellcrafting supposed to be.
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  • Xendyn
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    Nystora wrote: »
    how cna u craft spells in an mmo this isnt TES

    Actually it looked like a pretty cool system involving finding tablets and pieces of tablets to craft spells like summons and chain lightning and such.

    Too bad they've tabled it.

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  • Johngo0036
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    I would rather that they focus on all the other issues and arena's than spellcrafting anyway...

    this decision suits me...
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  • TheValkyn
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    Maybe they should have held on to that 1mil* that they are giving away and implemented the system. So many lies from Zenimax. Yeesh.
  • TheShadowScout
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    I won#t miss spellcrafting, that one sounded like a huge can of worms to do right. Maybe someday they'll revisit the idea, rework it completely and bring it to us in some new way, but that one never got me all worked up in the first place.

    The character recustomization features pushed back on the other hand...
    NOOOOOOOOOOOOOOO!
    I really, really want this! I really, really want to be able to fiddle with my characters, correct small imperfections, make adjustments, make them better!

    I don't need a better group finder to make it easier to find PUG jer...uhm... "people" I wouldn't wanna group with anyhow, I want to improve my characters to their optimal form! Adjust some names I did not spend enough thought on because I considered them mere crafting alts, not expecting them to grow on me. Change that one voice which simply doesn#t fit the character. That sort of thing!

    Rather dissapointed about this one, I had such high hopes they might at least add it with the Brotherhood DLC... I mean, they have been promising it about as long as IC...
  • Nifty2g
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    Good I don't want the bugs and huge imbalance spell crafting brings
    Unpopular opinion but it's a want rather than a need and people have to let it go
    #MOREORBS
  • Junkogen
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    The thing about them trying to release DLC every quarter means other things get scrapped. That's what's happened to spellcrafting and character recustomization. It must not be as profitable.
  • SorataArisugawa
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    Nifty2g wrote: »
    Good I don't want the bugs and huge imbalance spell crafting brings
    Unpopular opinion but it's a want rather than a need and people have to let it go

    It is a need for charakter custimisation. It would be something special about the game. But I guess that is not the goal anymore.
    They making the mistake to want to be like everybody else (every other game). That seems to be the save way to go, but it is the start of the boring part. The game will not develope anymore. Housing... fine. But really new things will not happen. With that it is like a death to the game for me.

    Why should I play all the new zones, when there is no possibility of new techniqus to learn? Just to get better gear, which is obsolete with the next DLC? Great joke...
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  • Khaos_Bane
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    It should be a Big ESO live this coming Friday, I can't wait to watch it. Big expectations here @ZOS_GinaBruno :)
  • Elsonso
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    Aoife32001 wrote: »
    I think all of us knew Spellcrafting was doomed, and the "Year Ahead" announcement just confirms that. "Spellcrafting is on the back burner for now.... We really like the design and what it contributes to the game, though, so we will do what we can in the future to make it happen and do it right." (Italics added)

    i.e. Never going to happen.

    My feeling is that the Spellcrafting System does not work well with the Class Skill system. There is a significant amount of overlap potential and it really does not fit into a class-based system that has free spells.

    Spellcrafting is one of those things that should have been there from the start, or should be introduced in an Expansion that radically changes the game... not a "major update" DLC.

    For that reason, I am very comfortable with any delay that they wish to impose on this content.

    As for character customization... that is going to be all (heavily) Crown Store. They can keep that in development indefinitely, as far as I am concerned.
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  • sirrmattus
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    I dont see a prblem with the system, if they're used like quick slots. like potions. cant be that hard. catapults are used like pots
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  • WalkingLegacy
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    Nifty2g wrote: »
    Good I don't want the bugs and huge imbalance spell crafting brings
    Unpopular opinion but it's a want rather than a need and people have to let it go

    I'm sure spell crafting would be a lot easier to balance over the paragon system (Champion points)
  • ralonasan
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    They can barely keep molag ball spawning correctly. Like they'll ever be able to properly balance and release spellcrafting.
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  • SorataArisugawa
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    Aoife32001 wrote: »
    I think all of us knew Spellcrafting was doomed, and the "Year Ahead" announcement just confirms that. "Spellcrafting is on the back burner for now.... We really like the design and what it contributes to the game, though, so we will do what we can in the future to make it happen and do it right." (Italics added)

    i.e. Never going to happen.

    My feeling is that the Spellcrafting System does not work well with the Class Skill system. There is a significant amount of overlap potential and it really does not fit into a class-based system that has free spells.

    [...]

    It gives you some freedom of design and do things like other classes but different. The iceshield for example was like the DK one but in ice. You would never get the same amount of choices like the classes has, but with this you have some freedom of desgin.

    Now it is the way: you have for every department 2 or maybe 3 usefull skills. All the other are from the weapon skills or from the guilds.

    Some core skills are just for Sorcs or Templers or so. I understand, that it is nice to have some classes in the game, and some of the functions should be just for them. But I don't like, that the Templer has the only Flashheal for small groups and the DK the only group shield for example. That is bad design. The spellcrafting is a nice idea to change that a bit. The skill schould not be the same as the others are, but some functionalities schould be accomplishable for all classes...
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  • Faulgor
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    Nifty2g wrote: »
    Good I don't want the bugs and huge imbalance spell crafting brings
    Unpopular opinion but it's a want rather than a need and people have to let it go

    Spellcrafting would actually contribute to balance, because it would enable classes to overcome their current disadvantages with new spells. If it weren't for non-class skill lines like guild and weapon skills, class balance would be much, much worse.
    Aoife32001 wrote: »
    I think all of us knew Spellcrafting was doomed, and the "Year Ahead" announcement just confirms that. "Spellcrafting is on the back burner for now.... We really like the design and what it contributes to the game, though, so we will do what we can in the future to make it happen and do it right." (Italics added)

    i.e. Never going to happen.

    My feeling is that the Spellcrafting System does not work well with the Class Skill system. There is a significant amount of overlap potential and it really does not fit into a class-based system that has free spells.

    Spellcrafting is one of those things that should have been there from the start, or should be introduced in an Expansion that radically changes the game... not a "major update" DLC.

    For that reason, I am very comfortable with any delay that they wish to impose on this content.

    Most skills are already available for everyone regardless of their class. The limited action bar is precisely there so your character can learn as many skills as he wants, and is only restricted in combat, so it would fit in perfectly
    Although I do agree that spellcrafting should have been there from the start.
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  • Nifty2g
    Nifty2g
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    Aoife32001 wrote: »
    I think all of us knew Spellcrafting was doomed, and the "Year Ahead" announcement just confirms that. "Spellcrafting is on the back burner for now.... We really like the design and what it contributes to the game, though, so we will do what we can in the future to make it happen and do it right." (Italics added)

    i.e. Never going to happen.

    My feeling is that the Spellcrafting System does not work well with the Class Skill system. There is a significant amount of overlap potential and it really does not fit into a class-based system that has free spells.

    [...]

    It gives you some freedom of design and do things like other classes but different. The iceshield for example was like the DK one but in ice. You would never get the same amount of choices like the classes has, but with this you have some freedom of desgin.

    Now it is the way: you have for every department 2 or maybe 3 usefull skills. All the other are from the weapon skills or from the guilds.

    Some core skills are just for Sorcs or Templers or so. I understand, that it is nice to have some classes in the game, and some of the functions should be just for them. But I don't like, that the Templer has the only Flashheal for small groups and the DK the only group shield for example. That is bad design. The spellcrafting is a nice idea to change that a bit. The skill schould not be the same as the others are, but some functionalities schould be accomplishable for all classes...

    You're just dreaming of how you want it to work which is probably far off. Believe me if it is as hard as it currently is to balance base skills imagine spell crafting
    Let it go it is not a need and it will create far too much balance issues
    #MOREORBS
  • Jura23
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    Yeah, we have a lot of info about what they aren't going to do this year.
    Georgion - Bosmer/Templar - PC/EU
  • mr_wazzabi
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    So my Wood Elf will be a midget for at least another year. Great.....
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  • SorataArisugawa
    SorataArisugawa
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    Faulgor wrote: »
    Nifty2g wrote: »
    Good I don't want the bugs and huge imbalance spell crafting brings
    Unpopular opinion but it's a want rather than a need and people have to let it go

    Spellcrafting would actually contribute to balance, because it would enable classes to overcome their current disadvantages with new spells. If it weren't for non-class skill lines like guild and weapon skills, class balance would be much, much worse.
    Aoife32001 wrote: »
    I think all of us knew Spellcrafting was doomed, and the "Year Ahead" announcement just confirms that. "Spellcrafting is on the back burner for now.... We really like the design and what it contributes to the game, though, so we will do what we can in the future to make it happen and do it right." (Italics added)

    i.e. Never going to happen.

    My feeling is that the Spellcrafting System does not work well with the Class Skill system. There is a significant amount of overlap potential and it really does not fit into a class-based system that has free spells.

    Spellcrafting is one of those things that should have been there from the start, or should be introduced in an Expansion that radically changes the game... not a "major update" DLC.

    For that reason, I am very comfortable with any delay that they wish to impose on this content.

    Most skills are already available for everyone regardless of their class. The limited action bar is precisely there so your character can learn as many skills as he wants, and is only restricted in combat, so it would fit in perfectly
    Although I do agree that spellcrafting should have been there from the start.

    ^This
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  • Mivryna
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    Wonder what's taking appearance changes so long. I imagine the only thing that would make it particularly difficult is reworking the whole system to allow new Crown Store options to be bought or something. Otherwise it should practically be cut-and-paste coding.
  • PBpsy
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    "No Spell Crafting period" is not news . It was obvious for almost a year .
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  • I_killed_Vivec
    I_killed_Vivec
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    PBpsy wrote: »
    "No Spell Crafting period" is not news . It was obvious for almost a year .

    Unfortunately that's true - ever since it was "put onto the back burner" because they didn't fancy "re-balancing" the game again following the introduction of CP.

    Jewellery crafting has probably been quietly dropped for the same reason.

    Though a cynic might say that both of these would require an update to the base game, and so represent considerable outlay in terms of development without any tangible revenue.
  • Shader_Shibes
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    If they don't implement race change soon, i can see quite a few people quitting, unless they drastically balance out racials beforehand.
  • Mivryna
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    As long as Spellcrafting abilities are below the power curve compared to class skills, I wouldn't imagine that they'd be particularly hard to balance. It seems to me to be more an issue of quantity, as every morph of every spell will require time and effort put into it, right alongside all the other features they're working on.
  • Ponyboy9569
    How true is this statement? is it for sure going to be that long before they release the character customization? I have a vet 8 dark elf i would like to change to high helf, due tot he fact that i did not have the all race all alliance perk when i made him and i have 8 character slots in use, and do not want to delete any of them, because i have every class in both stamina and magika.. i think it is fun to switch around even though it is less productive.. however if it is going to be 6 months to a year before i can change him, i will delete him.. might as well i can re level him in that time for sure..
    I used to be an adventurer like you, then i took an arrow to the knee
  • Volkodav
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    Xendyn wrote: »
    Nystora wrote: »
    how cna u craft spells in an mmo this isnt TES

    Actually it looked like a pretty cool system involving finding tablets and pieces of tablets to craft spells like summons and chain lightning and such.

    Too bad they've tabled it.

    If they did that,the bit by bit finding thing,I would just ignore it.Same as I ignore the motifs that are that way.
  • Elsonso
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    How true is this statement? is it for sure going to be that long before they release the character customization? I have a vet 8 dark elf i would like to change to high helf, due tot he fact that i did not have the all race all alliance perk when i made him and i have 8 character slots in use, and do not want to delete any of them, because i have every class in both stamina and magika.. i think it is fun to switch around even though it is less productive.. however if it is going to be 6 months to a year before i can change him, i will delete him.. might as well i can re level him in that time for sure..

    Unless they change plans, we know that the "barbershop" will not be before the end of June. Beyond that, we do not know anything other than it is coming.

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  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Nystora wrote: »
    how cna u craft spells in an mmo this isnt TES
    stock-vector-epic-fail-stamp-99883958.jpg

    :trollin:
  • Volkodav
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    Hehehe.I'm now very careful when making new alts.So,I have no issue with the customization we have now. Unless they put in new hairstyles. THAT I'd go for.
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