Racial active/ultimate abilities

Braveado
Braveado
Soul Shriven
I really didn't know where to put this post as I'm new to posting things here, if it is in the wrong place and someone can change it do it please.

Well, after searching for topics on this matter, the main factor for people wanting racial actives is because the other TES games have them, among other reasons such as adding flavor to combat or being cool ideas. The main reason for people not wanting racial actives is because they will probably break the game, and not much else.

Have you ever collected ult points until you reach the cap at 1k? Well, what if we imagine these active abilities as ultimates and the cost of all of them would be the 1k points. This is mainly because on the other TES games they usually have a long cooldown, on this game that 1k points would be that long cooldown, I know that some classes and passives from other skill lines let you collect more ult points faster, but collecting them fast enough to think of it as op would be only on min/max build for these points, and even them wouldn't have the points "that fast".

So, with this way, we have a check on the long cooldown box.

Then, if we think of them being too powerful, let me put an example of a way this could be solved, grab each racial active of Skyrim and put them on this game BUT less powerful, maybe like 50% as powerful and each morph boost some aspect of the active but nefs another. I like the orcs so lets use that active, in ESO you would gain Berserk, the normal ability would give you(with the 50% reduction in power from Skyrim) 50% increased damage done and 25% reduction to damage taken, with one morph boosting the damage done and nerfing the damage mitigation, and the other morph doing the opposite, maybe even instead of nerfing one aspect, remove it entirely, or even add the opposite negative effect, so one morph boost the damage done while you receive more dmg and the other one makes you deal less damage and mitigate more.

This way you would have 3 really good options, you stay with the normal not to powerful ability or you choose one high risk high reward morph.

For the duration of the actives I would say 30 secs, because on the other TES games they usually lasted for a minute or so, but I guess it could depend on the ability.

And for those of you that think about the actives breaking the game, I think the other way, if done correctly they could balance things out, a lot of people complains about argonians having weak passives, well, we could give them a really good active that goes with their lore and for the races with the stronger passives, giving them a usefull but not that great active, could balance things out, some races having good passives while others having good actives, obviously we should avoid having a race with very stong passives and active at the same time.

Just to clarify, I really think that going the 1k ult way is one of the best options for this abilities, I do think that a not so powerful normal ability and 2 high risk high reward morphs are the way to go, but, I don't think that taking the Skyrim actives is the best option, I do think is an option, but not the best one, I was just using it for the example.

What do you guys think?
  • Thevampirenight
    Thevampirenight
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    Well they did have racial actives during the beta but they removed them, with the poisoning system they had as well making all poisons self drinkable s, they did have those at the beginning but they must have felt they were op.

    Maybe one day they will add them to the game, again they must have felt people would choose race solely on racial ability and wanted to make them all deserve
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  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Braveado wrote: »

    And for those of you that think about the actives breaking the game, I think the other way, if done correctly....

    that there sums it all up right there:

    IF DONE CORRECTLY....

    nope nope ...heeelllll no!
    it will screw everything up even more so
    also have to take into account all the other factors, like mag vs stam, CP points, gear sets, skillcombos,.... it would be a balancing nightmare even more than now
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  • theher0not
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    Have you played khajiit in skyrim? We got night vision and increased fist damage. Neither of those would be usefull at all in Eso (unless they add a martial arts skill tree, then the fist dgm could be of use).

    I wouldn't mind active racials but they need to be new and not the ones from skyrim
  • PBpsy
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    No!!!!!.The passives already generate way to much drama. Imagine the whining.
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  • AngryNord
    AngryNord
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    I'd be fine with it, although I imagine it'd have to have a long cooldown to avoid being potentially OP
  • Dark_Aether
    Dark_Aether
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    You say casually "probably break the game"........BREAK THE GAME
  • Braveado
    Braveado
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    theher0not wrote: »
    Have you played khajiit in skyrim? We got night vision and increased fist damage. Neither of those would be usefull at all in Eso (unless they add a martial arts skill tree, then the fist dgm could be of use).

    I wouldn't mind active racials but they need to be new and not the ones from skyrim

    I never state that I wanted the Skyrim actives, I just said that it was an option, I even said that it wasn't the best one.
    AngryNord wrote: »
    I'd be fine with it, although I imagine it'd have to have a long cooldown to avoid being potentially OP

    The 1k ult points would be that long cooldown, you didn't read that part?
    PBpsy wrote: »
    No!!!!!.The passives already generate way to much drama. Imagine the whining.

    That's the point, this actives could be useful for balancing the game, give the races with great passives a not so great active and for the races with not so great passives give them a great active.

  • MaxwellC
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    They most likely removed them to save the servers as it would have to calculate each players active passive going off left and right; imagine actives being available right now with the current PvP lag.. lol that lag will definitely be un-playable then.
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  • Magdalina
    Magdalina
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    Thank you for a thought out post:)

    That said, while it does sound like an interesting idea, it would probably break the game because, well, ZOS. Granted, the game is already pretty broken so maybe it'd at least be a bit more fun and versatile than now :tongue:
  • TheShadowScout
    TheShadowScout
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    Eh. Don't really see having them worth the trouble it'd take to add them without making a mess of it...
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