That's true, but removal of VRs was on the cards long before scaling zones started becoming common. Flip that on its head for a minute: if everything was unlocked and scaled to lvl once you hit 50, what's the point of keeping the VRs? You don't need them for progression, since progression still exists with CPs, and nothing is locked to CPs like it is VRs. CPs have an added bonus of being invisible, reducing the elitist segregation mentality that was one of the major problems with VRs.Again that's unlock the areas and scale to lvl. Not remove VR ranks.I'm sure someone's said this reason already (haven't read the whole thing), but the main reason I want them gone is so that you don't feel forced into doing Cadwell's before you can do Craglorn, PvP or Trials. If they had introduced Craglorn as VR5 and Trials as VR10, rather than Craglorn as VR11 and Trials as VR12, the problem people have with VRs would not have existed.I disagree completely on that stance. There are many people who enjoy the Cadwell content and don't want it removed. There are also many people who don't want to do it because they don't want to betray their faction. VR removal has always been about removing the level separation and content restrictions, not removing (or changing) the content itself. The problem is feeling like you are being forced through Cadwell's in order to get to VR11, which is when the "next tier" of endgame opens up. If the ranks didn't exist, you wouldn't feel forced to do the content, as you would be able to do what is currently VR11 content as soon as you hit 50 (50 is the official start of endgame content). That's the problem here - the separation of players caused by the existence of VRs. If VRs didn't exist, players would be separated by the endgame content they want to do, not the level they have to be to do it.Tannakaobi wrote: »But this is the point. When people say they don't want VR ranks they are not talking about the name of levels, they are talking about not wanting to play three individual storylines on one character. They still want progression and new content.
This is why I started with it's not the VR's that are the problem. It is the concept of going back in time and doing everything again through the eyes of your enemy. Why would anyone want to do that? It's treacherous.
When people say they want VR removed they are not talking about the name of levels, they are talking about regurgitating quests not designed for them, I.E other factions stories, that's all.There is a major technical difference between Veteran Ranks and Levels. Technically, all Veteran Ranks are layers on top of Level 50, not new levels above 50. This affects how XP is given, how quest rewards are treated, how mobs are balanced, and how gear is handled. Gameplay-wise, the difference is that Veteran content is all officially considered endgame content rather than levelling content, which is an obscure situation when you consider that Veteran ranks are then effectively "levelling through endgame", which would be a contradiction.Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
Why do somethings for no functional reason?But that would be removing VRs and replacing them with something else that works in a similar way, which would not be a true removal, just a reorganization. VRs aren't supposed to be replaced by anything when they are removed, because their replacement already exists (CPs). And it's a replacement that should dissolve all level-binding, as nothing is locked out by how many CPs you have. Reorganizing them into character levels may remove them by name, and change some of their function, but it would retain the level-binding and level-based separation of content, which were the original issues with VRs in the first place.NewBlacksmurf wrote: »Ok...I've read more than a couple of comments saying don't remove VR levels and make them character levels 50-66.
That's actually removing VR levels because the VR levels are in no way character levels so all of those comments are suggesting to remove vet levels. Further reduce the exp required beyond 49 which.....is removing vet levels in a different way.
The argument about game being "too long" probably is the most ridiculous thing I've heard in game criticism ever.I'm sure someone's said this reason already (haven't read the whole thing), but the main reason I want them gone is so that you don't feel forced into doing Cadwell's before you can do Craglorn, PvP or Trials. If they had introduced Craglorn as VR5 and Trials as VR10, rather than Craglorn as VR11 and Trials as VR12, the problem people have with VRs would not have existed.
If you're a pro-player, you really don't need to have 8/8 VR16 characters with all legendary gear in perfect traits and immediately right after creating them. If you choose to, however, you know the cost. Whether you "have a life or not" is only up to you.Doflamingo wrote: »I completed all of the quests in Aldmeri Dominion areas and also the Coldharbour quests and (...) i was level 46. When i was going to continue with the Ebonheart Pact quests right when i started the first quests the mobs were all veteran level and i couldnt finish thembecause everything was killing me, the difficuly is extremely hard. Can't you just let us choose to pick normal difficulty for the other alliance quests?
The argument about game being "too long" probably is the most ridiculous thing I've heard in game criticism ever.I'm sure someone's said this reason already (haven't read the whole thing), but the main reason I want them gone is so that you don't feel forced into doing Cadwell's before you can do Craglorn, PvP or Trials. If they had introduced Craglorn as VR5 and Trials as VR10, rather than Craglorn as VR11 and Trials as VR12, the problem people have with VRs would not have existed.
No idea why every complainer expects the game to be 20-hours short and have their job done just after finishing their alliance area. Then they complain on lack of content, where there's actually plenty. You don't need to grind at all. Just enjoy your time doing Cadwell's Silver and Gold (also there are Skyshards waiting and Skill-Point rewards during the quests plus Lorebooks).
If you're a newcomer, you have a really smooth learning curve through all VR-zones just in front of you. And no, 50 levels are not enough for you to master the game to actually even start understanding the basics.
If you're a pro-player, you really don't need to have 8/8 VR16 with all legendary gear in perfect traits and immediately right after creating them. If you choose to, however, you know the cost. Whether you "have a life or not" is only up to you.
Korah_Eaglecry wrote: »With VRs removed you hit level 50, begin your work on CPs that you can either grind away at like you are in a rush OR take your time. They wont make or break your character at endgame. If they had just said, you know what youre going to have to level to level 66 in this game to participate in Endgame that would be a different story. But once you hit VR youre held to a new standard of gaining XP. So most turn to AoE grinding mobs to cut corners.
Korah_Eaglecry wrote: »With VRs removed you hit level 50, begin your work on CPs that you can either grind away at like you are in a rush OR take your time. They wont make or break your character at endgame. If they had just said, you know what youre going to have to level to level 66 in this game to participate in Endgame that would be a different story. But once you hit VR youre held to a new standard of gaining XP. So most turn to AoE grinding mobs to cut corners.
- You should not be in a rush - you still have 66% of the game content in front of you. You just falsely assumed once you've done your alliance zones, the game is completed. It is not.
- Beginners need VR zones to improve their playing skills. Having finished the game with 50 level and nothing more, basically means you'll be failing miserably even at slightly demanding content. (Here's good example.)
- VR doesn't change the way you "level up", as many assume. VR1-VR16 is just a "name" for actually virtual 51st-66th level. You still get the Skill Points, Attribute Points and XP the way you always had.
- Lastly, it's too late to remove VR without screwing everything up again, starting from basic in-game balance and ending with itemization, gear level, crafting system and nodes.
And even if you do want to advance your toon, you should be able to do that through means other than Silver and Gold. You'll still need to do them for the specific quest skill points, but there's other sources of skill points too.kevlarto_ESO wrote: »When you hit 50 your toon is no where near being complete, there are still many sky shards and skill points to be gained, along with achievements, the game is not going to end at 50, there will be silver and gold to do, but I guess it will be an option if you do not want to advance your toon ay further.